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Patch Notes

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New and important features added to Sword Art Online.

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[Announcements] Minor Housing update

Selling Rooms! We have had downgrading plot for a while now, but now we have added selling rooms! The issue came up that a player could downgrade their plots, but the rooms wouldn't be refunded at all. It has now been decided that you can sell rooms for 75% of their original cost. This means that each non-upgraded room can be sold for 7,500 col since it cost its normally 10,000. A Upgraded room would return 26,250 col as that is 75% of 35,000.  Selling Entire House When selling an en

Cardinal

Cardinal

[3.1.3.4] Guild Rework, Scents Adjustment, Shift Acquisition Rework, Tierless Clarification, Shift Refund Procedure and Housing Ownership Clarification

Oh boy, here comes another big boy hot out of the presses. Staff has been hard at work on some big doozies and I'm here bringing it out full swing. Without further of due: Guild Rework: The main focus of this change is to make the system a more active part of the game and allow players who are not intending to make a 'non combat capable' character able to interact or benefit further from the system. Maybe its a book club, or a small conglomerate of farmers? This will allow narrative o

Raidou

Raidou in Patch Notes

[3.1.3.3] Platinum Shop

A smaller release today in the form of a new shop, working both as a way to remove exclusivity on past items that still see some use today as well as adding a much needed col sink into the system. Some items have been reworked to better fit the system and keep balance in check, it will be assumed at any existing items matching these will likely see similar errata. Platinum is purchased using the store at an exchange rate, 1m col per platinum and sold back to the store for 950k col per plati

Raidou

Raidou in Patch Notes

[3.0.1] Patch Notes

Systems & Development Comments: ah jeeves here we go Crafting/Shop Changes: Item Fusion for consumables is now available. This includes the fusion of Demonic consumables. The cost of materials sold in General Merchant has now been increased from 300col to 700col. System & Development Comments: There was a concern over the value of player-obtained materials since the price of materials in the General Merchant was considered cheap. The price has been raised, alt

NIGHT

NIGHT in Patch Notes

[2.6.4] Patch Notes

Crafting/Shop Changes: Crafting in a player's shop thread is now considered an out-of-character interaction. Systems & Development Comments: One of the main reasons why crafting required a 100 word requirement was because the «Merchants and Shops» sub-forum is considered an in-character sub-forum. Now that crafting is an out-of-character interaction, there is no longer a 100 word requirement while crafting. However, any in-character interaction (e.g. interacting with another

Kataware

Kataware

[2.6.3] Patch Notes

Mechanic Changes: Stealth: Players must roll to maintain Stealth at the beginning of their turn. If a player wishes to attack out of stealth they must roll to maintain stealth and attack in the same roll (declaring both in the purpose). If they failed to maintain stealth, they are considered detected and would lose any appropriate bonuses before their action is processed. Simplified Passive Stealth Detection rules (whenever the stealth roll falls below the passi

Cardinal

Cardinal

[2.6.2] Patch Notes

Mechanic Changes: New mechanic: Passive Stealth Detection: Follows the general rules of stealth detection except it is performed at the start of combat, the turn a player enters stealth, and on the opposition's turns. The passive stealth detection rating is (10 + stealth detection bonuses) and is performed against the enemy's stealth rolls. In the case of a tie, the stealthed player wins. Does not count as an action. Unless declared othe

Cardinal

Cardinal

(3.1.5) Mass QoL improvement Release: Word/Post Count Renewal, Beginner Boosters, Guild Maintenance Removal

What’s up, gamers? It’s ya boi. And I have just so much stuff to announce. Post Count Requirement Changes: First up, moving forward, Players are no longer required to reach 20 posts before closing a thread.  I’m gonna just give ya a sec to let that sink in. It is relatively obvious that a major pain point for the site is that to do anything, you must be willing to commit at least 3000 words to each and every thread you do. That is a large time commitment. And while we don’t m
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