Floor 27 Boss Fight (Post Completion)
Floor 27 Boss Fight Poll
8 members have voted
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1. How was the Narrative of the fight to you? (Votes are Public)
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Everything was just right.
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I had a problem with Narrative (Didn't know what was going on, There wasn't enough, etc.). I will explain.
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2. How was the Mechanics of the fight to you? (Votes are Public)
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They were good!
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I had a problem with Mechanics (Too Difficult, Not Difficult Enough, etc.). I will explain.
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3. How was the Length of the fight to you? (Votes are Public)
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Not too long, and not too short (2 months closure)
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I had a problem with Length (Was too short, Was too long, etc.). I will explain.0
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Now that all is said and done, we'd like to plug the community and see how the material was received. This is an attempt to cater future content to the desires of the community. Below is the outline of the design process behind Wushen and the Ronbaru Roundtable companion event.
Wushen:
Too big to hurt, he was supposed to embody the idea of facing a titanic monster that easily dwarfed the players involved. Based around the Wuxing cycle, he was the embodiment of a Boss that had access to Incarcerate/Trickster builds and was really DoT heavy.
Phase 1:
Does low damage, attacks available energy instead.
This is why the fight seemed so long, as to add more value in enhancements/consumables/skills that were not present (Recovery, Vitality, Meditation)
Drains hatred, to require more investment and activity from tanks.
This was to encourage the use of all available hatred generation tools and make off tanking or DPS-Tanking much harder
Targets Mass Heal crystals, to discourage their usage over true Support/Healers.
This was to discourage the past excessive utilizations of these consumables and allow for Supports to feel useful
Status effects that were unused had a function (Stun, Paralyze, Delay, etc.).
This was to enable what was previously irrelevant in the fight to have a use case.
No real danger of dying, unless hatred was not held and healers did not heal.
Phase 2:
Does moderate damage, which lessen as long as heads are controlled.
This was to allow for the aura of danger, and allow DPS to play a pivotal role besides killing the big guy.
Created a barrier to prevent direct damage against the boss. LD usage removes it.
This allowed a use case for Searching/Nimble/Dismantle/Reveal in a way that was useful but not required. Giving a use case of these skills in the boss fight.
Spawns were drawing from the Bosses available HP pool, as to add value to killing multiple waves of enemies.
This shows that a boss cannot produce a limitless amount of resources, and was a narrative way to explain that they were a part of him.
Status effects would propagate to the heads if applied directly to Wushen, Save Disables (Burn, Delay, Freeze, etc.)
In the past, DoTs on the boss were not as effective as they could be. Given the design, Wushen was aligned to elements so elements would be his Achilles heel.
Hatred was only utilized on Wushen to ease up tracking and demand from already strained tanks.
Reduced clutter, and makes it to where tanks only had to focus on the big guy. The adds would follow suit.
Only real danger was if a head critically hit multiple times.
Ronbaru Roundtable:
The companion event, where narrative could directly influence the boss fight. This included triggering head critical attacks or weakening some of Wushen's phase 2 effects. A way for lower level players to participate in one of the sites biggest events for lack of a better word. The narrative between this event and Wushen's fight were intrinsically tied together.
Conclusion:
Wushen and Ronbaru Roundtable required players to think instead of just roll dice. Moving forward this will be the design goal in mind. Less of a massive amount of hitpoints or mitigation, but mechanics and narrative that must be worked around and understood to find the weakpoint. It is our belief that although mechanics are important, they should be enforcing the idea of narrative first and foremost. Moreover, all the mechanical nuances and items that go unnoticed or are considered 'subpar' to a current meta will be looked at and addressed. We want to encourage diversity and forethought into a boss raid. Its the sites hardest content, and it should require all the site has to offer to succeed.
Voting in the poll above, which will not be anonymous, is an agreement to explain the details of your decision. Constructive feedback is key to plans moving forward. Each of you have direct involvement in the route we choose to take moving forward.
~ Truly Your Resident Evil
Raidou Kuzunoha
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