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See all updates by Tristan Delaney
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Wild Dance and Whip skills are out! Refer to tutorials in skill guide for what Wild Dance are and the sword arts in the sword art guide.
All player have the opportunity to swap to either of these skills once for two weeks from today, moving all SP invested in their current weapon to the new skill.
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Sweet stuff. I am going to drain the SP from my Curved Sword skill (and as a direct result lose katana and regain the SP from that ;D) and shall be taking that sweet Wild Dance.
Claw weapons and fist fighting is one of my favorite things, so that it's somewhat combined with martial arts just hits all the right buttons for me!
One question though. As far as the actual claws go, how do they affect martial arts abilities if at all? Example, I am using the claws and want to use a martial arts sword art(Example the 6x1 aoe since claws lack many aoe options). Would the sword art benefit from the +3 damage of my claw weapon enhancements, or would I need a +3 damage gauntlet/handwrap for that?
In my ideal world I can use the claws to boost both the actual weapon skill and the martial arts damage, rather than need to have two gauntlets equipped. You know?
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Makes sense, thanks for the answer, I'll follow that :)
I do have to disagree with the unequipped thing somewhat though because of technicality, as with Kirito when he used martial arts to kill that one man. He didn't so much remove his sword so much as have it out of his hands. So yeah, dropping the sword and then using a martial arts would be suitable, but I agree with a claw weapon that would be very inconvenient to do, so your point remains correct. If I was still using Katana I would debate stabbing my sword into the ground, or even sheathing it, and then using a martial arts sword art would be possible.