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Challenge: What are some skills or mod ideas that would help you perform your roll, that aren't just giving you +DMG, +MIT, or +Healing.
I want to find investments players can make to further plant them into the role of DPS, Tank, Support, Scout, but without upsetting the balance of DMG, HP, MIT.
Aaaaand, go!- Show previous comments 7 more
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Also I totally think a Mod for increased Critical Range would be sick, where the players who put points into it can crit on an 8 making their threat range much greater.
A Mod for making a 1 not mean absolute failure (where if you pump the SP in to afford it, you are able to hit on a roll of 1 provided your ACC is high enough).
Another cool Mod concept would be for First Aid, since that's fundamentally limited at this juncture to a single target or that TPH (total party heal) mod. Adding a passive buff/augment to your First Aid skill would make Support players way more invaluable.
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