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Damage stacks too op... Base (1) + Master skill (5) + DMG Weapon Enhancement (3) + Damage crystal (3) + Cooking Alcoholic (3) + Damage Buff Song (3) + Critical (2) = 20 possible damage w/o damage migitation...
Rook
I think an easy way to handle this would be to just put a hard damage cap in, the gets raised as we go up through the floors
Baldur
We need all of that for once we get to floors in the 70s and mobs have 140+ HP :P HP outscales damages very quickly
Axios Deminence
Or we can go in packs of 10-20 people at a time. Also, tanks will have a huge use as well. My god... Floor 100 is going to be a nightmare if we have it... Don't make me think about the bosses...