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Nice PK rules! :D Designed perfectly to protect previous offenders.
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As Takao said, Rain started a Jail/Prison thread in the ticket forum and I, Baldur, and more have discussed it and it comes down to the main issue of how do you implement it? In SAO the jail was a your there til the game ends mechanic
I suggested a revamp of the color marker system, making orange a color only used for offenders who harm but do not kill other NPC/Players, and introducing a red icon for true Player Killers. Then making it so that if anyone earns an orange cursor, they have to RP in SP only for a couple days, then lose the marker, where red players only had redemption as the way out, or else both players could go to a prison an either wait out a sentence there (RP a thread in the prison thread detailing their stay there, it needing to be a certain post count requirement to be accepted) and then get out and be fine (Orange players go back to green, red goes to orange), or they can do a jail break quest to escape and keep their icon for a longer time frame/permanently or until Redemption is taken by either cursor.
The issue with that though is inherint. As I said, how do we enforce it, and how to do we keep it within the rules of Cannon when Cannon never delved into the prison.
Sadly, you cannot, and the whole thing still leaves PKing as a problem. Like Takao said, aside from adjusting HP and Sword Art mechanics (Which many players have been trying to get ideas and proposals ready for that such as Opal, Rain, Myself, and many others) these new PK rules are the best option we have. Just stay out of KE threads as much as possible like the rest of us.
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A) They're temporary PvP/PK rules. They were basically thrown into place to keep situations like we've had recently from happening until the loopholes could be addressed alongside all of the other rules. The first thing the player Council pushed for was a HUGE undertaking for the GMs, and that's a complete rule revision of the entire site, because we had a lot of loopholes that were opened through the various changes that have been made. So for now, I can only say "be patient" (and no, since we're not on staff, the player council has no idea what the specifics are, but they are hard at work).
B) While I like the idea of the prison conceptually, I have yet to see an idea that meets the requirements of being 1) fun, 2) fitting lore 3) being mechanically feasible. I'm open to any ideas people can come up with that would work.
C) I crunched some numbers and sent it to staff as to what a potential HP fix would be, but it (obviously) has huge ramifications across all the mechanics of SAO, and touches every single system, so it's like you can just say "hey everyone, 20 HP per level now! go!)
For now, we can only wait and see what the Staff team comes up with based on our feedback. But please, if you have any ideas, feel free to let your player reps know (that's what we're here for after all).