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Everything posted by Grave
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Hmm... who else wants to RP? :D
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Careful, I'll send you to an early @Grave :P
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@Baldur OUTTTTTT!!! -points at door-
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Is the floor requirement for mob health in the guide correct, or was that supposed to change with the HP update...?
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Once I have the last piece of my full set of gear, I'm open to RP with anyone, with preference to those who I have yet to meet!
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Any blacksmiths willing to make a set of T2 Perfect gauntlets?
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Is it still 1 SP per page? I remember being around for that before I rolled over and died under a rock. If so, could someone guide me to any other new rules I should know of?
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TIME TO GET REPLIED OUT... I surprisingly only have six threads to reply to v.v
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Anyone mind giving me a quick go-over about what I need to do for tracking my col and mats? Haven't been here for a while, so I'm not sure if I have to make a log for my transactions since the beginning or just need to do it from now on...
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Think about me. When I came back and steamrolled many quests and stuff, I didn't do logs because I didn't really need them. Then came the update with everything, and I had to go nearly 2 years back to find threads, look through what I've been in and such ...
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I have a feeling Erron's screwing with peoples' pics =3= Itzal's now Cygnus, Cygnus's now Kasier, Helios's now Mack, Blacksweettart's now Raun...
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Wow. I come back after weeks and am instantly free of posts. You guys have gotta give me something to do!
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Last call to join an RGQ with Hakai and myself; Hard difficulty material farming on floors 10-20.
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Anyone interested in doing an RGQ with me? Hard mode material hunting on floors 10-20.
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About RGQs:
'at least 5 'floor levels' above their highest level player'
'materials required is 1 + floor level divided by 5 rounded down'
What is meant by 'floor level' in both of these cases?-
for example, a player is level 25.. then he need to kill at least 5 mobs of floor 30 strength mobs like you'd find on a dungeon at floor 30 :
floor strength mobs: (Floor Level x 4 Health, Floor Level x 3 Damage), mitigation that is at least 1/4 of the mobs HP
loot mobs: (Floor Level x 4 Health, Floor Level x 3 Damage), mitigation that is at least 1/4 of the mobs HP and at least half the health of the highest player in the thread.
so a group with a player with max. level = 25 would need to fight 5 mobs with the following stats:
Health: 120 [(25+5)x4]
Damage: 90 [(25+5)x3]
Mitigation: 30 [120/4]if the mob's health is least half the health of the level 25 player, then he's also a loot mob.
Hope that cleared it out. If I'm wrong then a GM will correct me.
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Is it just me who feels like Burn and Bleed are too similar? Not that it matters to me, but if I were to somehow get a unique, the only reason I would pick one over the other is because of RP fluff, not effect.