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Cardinal

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  1. Floor 8 <<Monkey King>> Party Limit: 3 | 20+ Posts Repeatable for standard thread rewards and <<Monkey Agility>> Quest Rewards: 1000 Experience Points Each player receives: Monkey Agility (Uncommon Consumable [potion]) A strange potion that boosts the user's Evasion by 1. Lasts for one thread. This item does not stack with existing Evasion Consumables. POTENTIAL REWARD | If Sewallus accompanies the party and survives Unlock <<TECH-D>> collected sword art.
  2. Floor 16 <<The Swashbuckling Buccaneer>> Party Limit: 4 | 20+ Posts Repeatable for standard thread rewards and <<Pirate's Treasure>> as well as the chance to unlock <<Lady Luck>> extra skill. Rewards: 2,000 Experience Points 10,500 col Each player receives: Pirate's Treasure A lucky coin that will grant the user +2 Prosperity for the duration of one thread. Consumed upon use. POTENTIAL REWARD | If Burlock, the Quartermaster, used <<Lady Luck>> Unl
  3. Floor 5 <<Bloodstained Land>> Party Limit: 4 | 20+ Posts Repeatable for standard thread rewards, plus the <<Terra Firma Scale>>. Quest Rewards: 2,500 Experience Points 5,000 col Each player receives: Terra Firma Scale Terra Firma Scale (T3/Unique/Consumable/Single-Use) | +18 Mitigation. This item can stack with other sources and its effect lasts for one thread. POTENTIAL REWARD: If <<Terra Firma>> uses Assault Mode Unlocks <<Assault Mode>> Extra S
  4. SAO-RPG would not be the incredible roleplay community that it is without the efforts of countless people. Over the course of nearly a decade, the site has seen countless overhauls, staff iterations, and contributions from players. It is important that these past accomplishments, and all those still to come, be celebrated. All those who contributed in a meaningful way will be noted here. This includes those who balanced numbers, made graphics, and did the proofreading/editing. The first name listed will be the main creator, and those who supported will come after. If you don't see your name he
  5. <<Floor 04>> The 4th Floor of Aincrad consists entirely of a snow-covered forest with massive evergreen trees that grow to be as tall as twenty five meters. Smaller cedar trees and countless other breeds of pine litter for the forest floor, creating a dense, snowy woodland. Generally speaking, the topography is a mixture of rolling hills and flatlands interspersed with rugged, snow-covered peaks along the outer rim of the floor. Those who manage to climb them, which is no small feat, are rewarded with a fantastic overview of the icy landscape that covers the entire floor.
  6. <<Floor 03>> The 3rd Floor of Aincrad consists primarily of expansive plains and dense forests, laced together by long winding rivers. Because the third floor is so close to the bottom of the Castle, it is similar to its predecessors in that it is primarily round in shape and rivals them in size, measuring just shy of ten kilometers in diameter. Most of the floor's central areas are flat, with the occasional grassy knoll breaking up the topography. High mountains ring the outer edge of the floor, but even the most acrobatic players would find their slopes too sheer to scale.
  7. <<Floor 02>> The 2nd Floor of Aincrad is vast and mountainous. Being close to the base of the game's overall tower structure means that it is very close in size and breadth to the first floor. It is likewise circular and nearly ten kilometers in diameter. The majority of the mountains include lush plateaus, tablelands and mesas with countless rivers of varying sizes cutting through and between them. The flora and fauna are not quite as diverse as those on the first floor, and most of the wilder areas are also overrun by various forms of giant insect. Tall pine forests cover
  8. <<Floor 01>> The first floor of Aincrad is geographically the largest floor. It is almost completely circular with a diameter of ten kilometers, or about eighty square kilometers. Unlike the higher floors of Aincrad, the first floor does not have a particular theme or dominant geography. As the starting location of all new players, the great expanse of the first floor is quite diverse, with biomes stretching from large plains and grasslands, to low mountains, to lakes of varying size and shape, and large deciduous forests that change with the seasons. The initial NPC inh
  9. «Teleport Gate» Note: ◉ & ◉ signify whether or not mobs spawn in a location, and if a player can be killed there. Orange Players are only hindered by the guards in established cities. They may still enter these "safe zones."
  10. Mechanic Changes: Stealth: Players must roll to maintain Stealth at the beginning of their turn. If a player wishes to attack out of stealth they must roll to maintain stealth and attack in the same roll (declaring both in the purpose). If they failed to maintain stealth, they are considered detected and would lose any appropriate bonuses before their action is processed. Simplified Passive Stealth Detection rules (whenever the stealth roll falls below the passive stealth detection rating, stealth is considered broken and detected). Systems & De
  11. Mechanic Changes: New mechanic: Passive Stealth Detection: Follows the general rules of stealth detection except it is performed at the start of combat, the turn a player enters stealth, and on the opposition's turns. The passive stealth detection rating is (10 + stealth detection bonuses) and is performed against the enemy's stealth rolls. In the case of a tie, the stealthed player wins. Does not count as an action. Unless declared otherwise, all mobs have a passive stealth detection rating of 9. Note: It is still possible fo
  12. Floor Changes: In the aftermath of the recent Event Bosses, the corruption that had wracked Floor 13 was halted and life has started to adjust in response. As such, Floor 13 has new quests and has been revamped. Look for its Floor Description in this thread. A quest has also been added to the Floor. Parry (Clarification): Under the current wording, Parry's effect lasts until the user is hit with a successful attack. The energy is spent when the Parry skill is used and the cooldown starts when the effect is procced. General Rule Changes: SP Refunding Rules have
  13. Happy Holidays! A Christmas event is now live. Enjoy the festivities, art contest, and rare items up for grabs from now until Dec. 31st! 

     

  14. <<Bosses, Skills & Enhancements Update>> SAO-RPG Patch 2.6 Teleport Crystals (Clarification): Teleport Crystals take a post action to use, at which point they immediately teleport the player [out of combat] to the specified area/settlement, in the same turn. The previous ruling, in which the player did not teleport away until the start of their next turn is incorrect. Our apologies for any confusion regarding this mechanic! General Rule Changes: Labyrinth Scouting rules have been revamped. Searching for the labyrinth is now a group effort
  15. Selling Rooms! We have had downgrading plot for a while now, but now we have added selling rooms! The issue came up that a player could downgrade their plots, but the rooms wouldn't be refunded at all. It has now been decided that you can sell rooms for 75% of their original cost. This means that each non-upgraded room can be sold for 7,500 col since it cost its normally 10,000. A Upgraded room would return 26,250 col as that is 75% of 35,000. Selling Entire House When selling an entire house, you must also downgrade the plot to zero when doing this. Take the total cost of the hou
  16. The <<Nature's Treasure>> quest has been temporarily removed for re-balancing. Any existing quest threads can be continued, but at this time no new threads should be created until the quest has been re-released.

  17. <<Crafting and Adventuring Update>> SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge. Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (lik
  18. Special Wedding Quest Update In preparation for February's holiday, Valentine’s Day, we know that every Aincradian has that special someone and wants to spend every moment with that person. But the marriage steps and the associated quest was lacking in what was needed. So today, we bring you not just a revamped version of Saying Vows, but two more quests associated with it. Making Vows and Broken Vows. Making Vows lets two players speak to a representative and plan their wedding. Special bonuses can be bought by the players such as rings, food, and the size of the venue
  19. <<Housing Evaluation>> Refer to the Guilds & Housing System rules and the Housing Reference for more information on buying a house or hall. Guild Hall Purchase Template: Player Housing Purchase Template: Add-On/Re-Assign Template: Players may add or upgrade rooms to their house/hall at any time (only if the plot size allows for player homes). Rooms in player homes may also be re-assigned to different players once every 30 days. Do any of the above by posting another application with the relevant pieces of the following template in this thread:
  20. <<Skill Refunding>> Welcome to the Skill Refunding section of your menu. In this topic you can remove unwanted skills from your character for a one time Col cost. All the Skill Points you invested into your skill will be refunded to your character, and can be reallocated freely. The prices for removing skills, as well as the template are listed below. In order to do this, players must post in this topic using the template provided below. When the transaction has been confirmed by a Player Support Team member, they will quote and approve the refund, and your points will be free
  21. 1. What can my character feel in Sword Art Online? 2. What are we allowed to do as writers? What are the rules around world-building? 3. Can my character get drunk/possessed/have a psychological disorder? 4. Does my avatar need to eat/drink/sleep/bathe? 5. What information is available in my character's interface? 6. When do health bars change color? 7. What is Cardinal? 8. What are NPCs? NPC Players? 9. How long has it been? What's the current timeline?
  22. Guild Halls: Guild Hall Costs: Base Cost: 75,000 PK Cost: 20,000 Room Cost: 15,000 Guild Hall Rooms A "Group Buff" applies only when 3 or more guild members are present in a thread. They must be in the same party or raid (multiple parties) for the buff to take effect. A "Solo Buff" applies to anyone who is a member of the guild. Player Housing: Plot Sizes & Costs: Plot Type Standard Cost PK Cost Room Slots Stories Limit Yard Slots Studio
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