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NIGHT

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Everything posted by NIGHT

  1. The snowball got bigger, and bigger. Eventually, NIGHT had to stop, despite being two-thirds of the way to her destination. The snowball had grown to about half her height, and to the woman, that was already way more snow than she had ever expected to gather. "Okay," she grinned, dusting the snow off her gloves. "One more of these." "Mew!" Nyanko squeaked, struggling to hop out of her pocket. She chuckled, and pulled the kitten out, setting him down on the snowy floor. "Okay, okay. You can bring me some sticks, alright? Make sure they're not too big for you." Nyanko returned another
  2. Perhaps the Yukinko were only visible within the forest. While on the path, the only creatures she'd spotted were small foxes and a passing deer or two. She checked in with Nyanko, who mewed when she'd asked. He hadn't spotted anything either. Well, there was no harm in taking a pleasant walk. Oh, you know what? She could make a snowman. Like, a real, life-sized snowman this time. "Nyanko," she whispered over to the kitten. "C'mon, I'll show you something." "Mew!" NIGHT squatted, piling up some snow in her hands. She'd guessed if anyone else were on their way to visit the i
  3. NIGHT checked the hunt bill in the form of a message. An ice golem. She'd picked it up from the information broker she'd visited before, and was really hesitating to pursue it, lest another spat amongst players, if not friends, broke out once more. It was on Floor 4, and so she had shown up in bulky clothing again, reviewing her mark at the centre of town. Nyanko was also bundled up in a blanket in her pocket, cheerfully murping at the familiar landscape. Cute. NIGHT knew she needed the relief given from her kitten. So she set off, into the forest she went. There were co-ordinates given,
  4. Familiar Name: Nyanko Description: A small black cat that's fluffier than most and loves to get soaked in water. Big wide yellow eyes with a tinge of green. Purrs a lot and gives great cuddles. Hides in a pocket somewhere in NIGHT's armor. Familiar Mastery Skill: Accuracy Thread Link: http://www.sao-rpg.com/topic/18313-f1-sp-to-catch-a-cat/?do=findComment&comment=586074
  5. Looks like Nora came in again. NIGHT set down her tea, rising to attend to her friend. After hearing about what she was looking for, she repeated, thinking. "Loot dice, huh..?" Nora pointed out the item she wanted -- between the two available, the amber clover pendant seemed to stand out. "Sure, I'll package the pendant for you. Are you planning to gather with it? I think it might be of use in that situation." She headed behind the counter and started to fold and roll the item in with a paper cover, before tucking it in and sealing it off with a sticker. NIGHT handed over
  6. Item Name: Karakuri Puzzle (Coffee Cup) Profession: Artisan Rank: 5 Roll ID: 127967 Roll Result: 11 Item Type: Sculpture Tier: 1 Quality: Rare Enhancements: Expertise Description: A wooden puzzle originally made to boggle minds and test a craftsman's skill. You could store trade secrets in this one, if you could figure out how to get it to open... Post Link: http://www.sao-rpg.com/topic/18303-f01-r5-artisan-the-evening-star-open/?do=findComment&comment=585328 Item Name: Karakuri Puzzle (Egg) Profession: Artisan Rank: 5 Roll ID: 127969 Roll Result: 10 Item Type: Sc
  7. [4/11/19] Things went a little smoother today, NIGHT figured. Her confidence had been restored from yesterday's 'salvage training', prompting her to go all out for today's crafts -- until she ran out of materials. Holding up four items to the light, she wondered if she would ever create something of perfection ever again. Maybe it was just luck at this point. NIGHT set the items down on their respective displays, tagging them with a price, before sweeping the room of any dust that had settled within the past few days. At the end of the day's work, she rested by having some tea on th
  8. [3/11/19] Today was salvage day. If NIGHT was to be believed. In actuality, her efforts had been less than satisfactory, and so she set out to attempt salvaging as much materials out of her preparatory work as possible. Best to start from scratch with them, if her plans weren't working out. Maybe if my hands were steadier... Of course, things weren't so bad. The practice was more than well received, and any experience in her line of work meant better results to be yielded in the future. Collecting the materials to be reused, she sorted them accordingly in their cubby spaces, be
  9. A tinkling of the bell, and NIGHT knew someone had entered the shop. In came Nora, appearing dazzled by the selection of items. When she was ready, Nora waved over to NIGHT, approaching the eagle enamel pin she'd made. "Hi NIGHT, can I buy this one for 600 col?" "Sure," the artisan replied with a smile, placing down her drink. Picking up the item gently from its display, she went behind the counter and brought out a small piece of translucent paper. With care, NIGHT placed the item in the center, folding up the item into a nice square pocket, placing a tiny star sticker to seal it up at i
  10. [2/11/19] As quickly as her luck came, it left her, and she was short on materials yet again. Ren grumbled, flipping through her notes. Had she missed something out again? It would be most like her, in that scenario. She tried to recount what she had done, writing her steps down on paper for future references under 'WHAT NOT TO DO', but found herself crossing out most of the steps; they weren't part of the problem the other times. She collected the last material she'd salvaged and sorted into it's rightful place in the cubby shelves, before cleaning up her desk and heading to bed for
  11. Item Name: Beastclaw Enamel Pin Profession: Artisan Rank: 4 Roll ID: 127710 Roll Result: 8 Item Type: Trinket Tier: 1 Quality: Uncommon Enhancements: Taunt Description: A striking luminous enamel pin, red with sparkles and trimmed golden. It has a rather ominous vibe to it, best not to look at it too long. Post Link: http://www.sao-rpg.com/topic/18303-f01-r4-artisan-the-evening-star-closed/?do=findComment&comment=584900 Item Name: Amber Clover Pendant Profession: Artisan Rank: 4 Roll ID: 127707 Roll Result: 10 Item Type: Jewelry Tier: 1
  12. Merging posts to create space in shop posts. [28/10/19] [29/10/19] [30/10/19] [31/10/19] [1/11/19]
  13. Item Name: Reinforced Crystal-streaked Ear Cuffs Profession: Artisan Rank: 3 Roll ID: 127627 Roll Result: 11 Item Type: Jewelry Tier: 1 Quality: Rare Enhancements: Recovery, Recovery Description: A long, smooth and wrapping silver ear cuff, with a thick blue crystalline streak running across it. Much more durable than its counter part. Post Link: http://www.sao-rpg.com/topic/18303-f01-r4-artisan-the-evening-star-closed/?do=findComment&comment=584763
  14. Item Name: Crystal-streaked Ear Cuffs Profession: Artisan Rank: 3 Roll ID: 127525 Roll Result: 8 Item Type: Jewelry Tier: 1 Quality: Uncommon Enhancements: Recovery Description: A single-banded silver ear cuff, with a thin crystal streak running across it. Appears to be fragile, so handle with care. Post Link: http://www.sao-rpg.com/topic/18303-f01-r3-artisan-the-evening-star-closed/?do=findComment&comment=584594 Name: Jack's Executioner Item Type: 2H Straight Sword Tier: 1 Quality: Perfect Enhancements: Burn/Blight/Cursed Description: A black greatsword with a rus
  15. Item Name: Cross-hair Lapel Pin Profession: Artisan Rank: 2 Roll ID: 127326 Roll Result: 11 Item Type: Trinket Tier: 1 Quality: Rare Enhancements: Accuracy, Accuracy Description: A crimson pin with a golden trim, one out of a few, made for the collar. It's shaped into a cross-hair. Post Link: http://www.sao-rpg.com/topic/18303-f01-r3-artisan-the-evening-star-closed/?do=findComment&comment=584430 Item Name: Cross-hair Lapel Pin Profession: Artisan Rank: 2 Roll ID: 127327 Roll Result: 11 Item Type: Trinket Tier: 1 Quality: Rare Enhancements: Accuracy, Acc
  16. Now there's a key piece of the puzzle that's been missing; given this knowledge, it's a lot easier to see what might best fit the current system. The larger skills to weaker ones is a unique flow -- if it fits the theme of the game better, I'm all for it.
  17. Puts on a Game Design hat The two proposals so far seem to suggest altering the usage of sword arts so that they feel more varied and used. When I think about it like that, I end up with a few other suggestions as opposed to cooldowns, because it results in extra work for everyone to take them into account. But please feel free to take them with multiple grains of salt; I don't know what the work is like on your side. also the whole thing sounds like a shill for ff14??? i'm so sorry, i didn't mean it that way i swear Chaining Sword Arts via Incentives In FF14 w
  18. Item Name: Silver Crescent Hairpin Profession: Artisan Rank: 1 Roll ID: 127260 Roll Result: 12 Item Type: Trinket Tier: 1 Quality: Perfect Enhancements: Ambition Description: A carefully crafted silver hairpin, shaped into a crescent moon. It holds strong sentimental value to the one who crafted this. Post Link: http://www.sao-rpg.com/topic/18303-f01-r1-artisan-the-evening-star-closed/?do=findComment&comment=584344
  19. ✦ WARES | last updated: 15/09/24 purchasing instructions. Payment is accepted in either col or materials. Please remember to quote your items' craft IDs when stating your purchase. ACCURACY III, EVASION III | cost: 500col / 3 materials PROSPERITY III, LOOT DIE III | cost: 500col / 3 materials
  20. The Evening Star Town of Beginnings, East Wing. Current Rank: 10 - Trinkets - Jewelry - Sculptures Located on the far side of the city, a plot once unattended has been renovated to house the new location of The Evening Star. On the outside, large windows are covered obscured by gridded metal frames; a quiet appearance that showcases intricate jewelry on one side of the store, with tchotchkes and miniatures on the other. Various broad-leafed plants act as barricades beyond its front, obscuring
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