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Rencesvals

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Everything posted by Rencesvals

  1. "This is who you wanted it for?" Ren looked genuinely surprised. The order left by Freyd, as he'd finally come to know him, had been highly unusual. Now it made more sense. Their disheveled companion wasn't exactly much to look at, though the orange crystal spinning over his head went a long way towards explaining why he had to come meet them here on Floor 5. "How long did it take you to get here," he wondered aloud, recognizing that passage through the portal network would require access to town. "Don't asked," Freyd grumbled, reminding himself never to lose his green cursor, if onl
  2. Crafting rolls: R6 Blacksmith (8 crafts/day - 7 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213805 | CD 5+1=6 | T4 Uncommon Light Armor (+6 EXP) ID 213806 | CD 10+1=11 | T4 Rare Light Armor (+8 EXP) ID 213807 | CD 8+1=9 | T4 Uncommon Light Armor (+6 EXP) ID 213808 | CD 6+1=7 | T4 Uncommon Light Armor (+6 EXP) ID 213809 | CD 8+1=9 | T4 Uncommon Light Armor (+6 EXP) ID 213810 | CD 7+1=8 | T4 Uncommon Light Armor (+6 EXP) ID 213811 | CD 1+1=2 | Failure (+4 EXP) Cost: 7
  3. Crafting rolls: R6 Blacksmith (8 crafts/day - 7 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213572 | CD 8+1=9 | T1 Uncommon Light Armor (+6 EXP) ID 213573 | CD 6+1=7 | T1 Uncommon Light Armor (+6 EXP) ID 213574 | CD 7+1=8 | T1 Uncommon Light Armor (+6 EXP) ID 213575 | CD 4+1=5 | Salvage (LD 4 | lose mat) (+5 EXP) ID 213576 | CD 4+1=5 | Salvage (LD 17 | keep mat) (+5 EXP) ID 213577 | CD 7+1=8 | T1 Uncommon Light Armor (+6 EXP) ID 213578 | CD 11+1=12 | T1 Perfect 1HSS (+11
  4. Name: Something Pointy ID: 213494 (Crafted) Roll: CD12 Item Type: Dagger Tier: 2 Quality: Perfect Enhancements: Bleed 2 | Para Description: An improvised shiv made from a sharpened screwdriver .
  5. Crafting rolls: R6 Blacksmith (8 crafts/day - 7 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213485 | CD 2+1=3 | Salvage (LD 16 | keep mat) (+5 EXP) ID 213487 | CD 4+1=5 | Salvage (LD 19 | keep mat) (+5 EXP) ID 213490 | CD 1+1=2 | Failure (+4 EXP) ID 213491 | CD 6+1=7 | T2 Uncommon Dagger (+6 EXP) ID 213492 | CD 5+1=6 | T2 Uncommon Dagger (+6 EXP) ID 213493 | CD 8+1=9 | T2 Uncommon Dagger (+6 EXP) ID 213494 | CD 11+1=12 | T2 Perfect Dagger (+11 EXP) Cost: 5 materia
  6. Crafting rolls: R6 Blacksmith (8 crafts/day - 7 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213409 | CD 6+1=7 | T1 Uncommon Claws (+6 EXP) ID 213410 | CD 7+1=8 | T1 Uncommon Claws (+6 EXP) ID 213411 | CD 8+1=9 | T1 Uncommon Claws (+6 EXP) ID 213412 | CD 7+1=8 | T1 Uncommon Claws (+6 EXP) ID 213413 | CD 6+1=7 | T1 Uncommon Claws (+6 EXP) ID 213414 | CD 4+1=5 | Salvage (LD 11 | keep mat) (+5 EXP) ID 213415 | CD 7+1=8 | T1 Uncommon Claws (+6 EXP) Cost: 6 materials
  7. Crafting rolls: R6 Blacksmith (8 crafts/day - 7 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213345 | CD 6+1=7 | T1 Uncommon Rapier (+6 EXP) ID 213346 | CD 1+1=2 | Failure (+4 EXP) ID 213347 | CD 10+1=11 | T1 Rare Rapier (+8 EXP) ID 213348 | CD 1+1=2 | Failure (+4 EXP) ID 213349 | CD 10+1=11 | T1 Rare Rapier (+8 EXP) ID 213350 | CD 9+1=10 | T1 Rare Rapier (+8 EXP) ID 213351 | CD 4+1=5 | Salvage (LD 3 | lose mat) (+5 EXP) Cost: 8 materials
  8. Crafting rolls: R6 Blacksmith (T5 gear max, 8 crafts/day - 7 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213323 | CD 4+1=5 | Salvage (LD 3 | lose mat) (+5 EXP) ID 213324 | CD 8+1=9 | T1 Uncommon Rapier (+6 EXP) ID 213325 | CD 3+1=4 | Salvage (LD 3 | lose mat) (+5 EXP) ID 213326 | CD 7+1=8 | T1 Uncommon Rapier (+6 EXP) ID 213327 | CD 1+1=2 | Failure (+4 EXP) ID 213328 | CD 11+1=12 | T1 Perfect Rapier (+11 EXP) ID 213329 | CD 1+1=2 | Failure (+4 EXP) ID 213330 | CD 5+1=
  9. Crafting rolls: R5 Blacksmith (T5 gear max, 7 crafts/day - 6 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213291 | CD 7+1=8 | T1 Uncommon Curved Sword (+6 EXP) ID 213292 | CD 10+1=11 | T1 Rare Curved Sword (+8 EXP) ID 213293 | CD 12+1=13 | T1 Perfect Curved Sword (+11 EXP) ID 213294 | CD 6+1=7 | T1 Uncommon Curved Sword (+6 EXP) ID 213295 | CD 12+1=13 | T1 Perfect Curved Sword (+11 EXP) ID 213296 | CD 1+1=2 | Failure (+4 EXP) ID 213297 | CD 2+1=3 | Salvage (LD 1 | mat lo
  10. "Oh! Hello my little friend," Ren was covered in soot and sweat, as usual, his modest clothing signaling the extent of his recent efforts. Simple linen, undyed and now largely stained, the pants were leather and both covered by a thick and practical apron. "It's nice to see you both up this way. Apologies for the lack of comfort and amenities. I can offer you both water if you'd like." Gesturing towards a large pail in the corner, the thing looked like it collected drippings from the vast collection of stalactites clinging to the cavern ceilings around Tomoika. "This shouldn't take very
  11. 1. Item Fusion request for NIGHT: (shard and scales sent by NIGHT directly to banker) memorabilia. | [#210658b] | TIER 4 PERFECT STRAIGHT SWORD | ACC, BLD, VAMP-O adjudicator. | [#212589] | TIER 4 DEMONIC STRAIGHT SWORD | ABS ACC, PARA-V, FLN II result: adjudicator. | [#213150] | TIER 4 DEMONIC STRAIGHT SWORD | ABS ACC, VAMP-O, FLN II [desc.]: a dense, black matte sword. it has a separated hilt from the blade, and a thin neck, both made out of glossy steel. black cloth wraps around its handle. there is a small round marble attached to part of its guard. (Note added
  12. Crafting rolls: R5 Blacksmith (T5 gear max, 7 crafts/day - 6 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213143 | CD 4+1=5 | Salvage (LD 15 | keep mat) (+5 EXP) ID 213144 | CD 7+1=8 | T2 Uncommon Weapon (1HSS) (+6 EXP) ID 213145 | CD 11+1=12 | T2 Perfect Weapon (1HSS) (+11 EXP) ID 213146 | CD 7+1=8 | T2 Uncommon Weapon (1HSS) (+6 EXP) ID 213147 | CD 10+1=11 | T2 Rare Weapon (1HSS) (+8 EXP) ID 213148 | CD 9+1=10 | T2 Rare Weapon (1HSS) (+8 EXP) ID 213149 | CD 11+1=12 | T2
  13. Crafting rolls: R5 Blacksmith (T5 gear max, 7 crafts/day - 6 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213136 | CD 6+1=7 | T2 Uncommon Shield (+6 EXP) ID 213137 | CD 1+1=2 | Failure, lose mat (+4 EXP) ID 213138 | CD 8+1=9 | T2 Uncommon Shield (+6 EXP) ID 213139 | CD 3+1=4 | Salvage (LD 19 | lkeep mat) (+5 EXP) ID 213140 | CD 5+1=6 | Salvage (LD 12 | keep mat) (+5 EXP) ID 213141 | CD 4+1=5 | Salvage (LD 11 | keep mat) (+5 EXP) ID 213142 | CD 10+1=11 | T2 Rare Shield (+8
  14. Crafting rolls: R4 Blacksmith (T4 gear max, 6 crafts/day - 5 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213107 | CD 4+1=5 | Salvage (LD 8 | lose mat) (+5 EXP) ID 213108 | CD 5+1=6 | Salvage (LD 11 | keep mat) (+5 EXP) ID 213109 | CD 5+1=6 | Salvage (LD 16 | keep mat) (+5 EXP) ID 213110 | CD 9+1=10 | T1 rare polearm (+8 EXP) ID 213111 | CD 8+1=9 | T1 uncommon polearm (+6 EXP) ID 213112 | CD 12+1=13 | T1 perfect polearm (+11 EXP) Cost: 4 materials Rank5 blacksmith
  15. Crafting rolls: R4 Blacksmith (T4 gear max, 6 crafts/day - 5 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213100 | CD 7+1=8 | T1 uncommon rapier (+6 EXP) ID 213101 | CD 4+1=5 | Salvage (LD 6, lose mat, +5 EXP) ID 213102 | CD 10+1=11 | T1 rare rapier (+8 EXP) ID 213103 | CD 2+1=3 | Failure (+4 EXP) ID 213104 | CD 9+1=10 | T1 rare rapier (+8 EXP) ID 213105 | CD 5+1=6 | Salvage (LD 12, keep mat, +5 EXP) Cost: 5 materials
  16. Long shadows stretched across fields of red dust as the sun made its final descent. Overhead, a glimpse of bluish purple flit across the cloudless sky as night swallowed the final vestiges of light. One by one, stars twinkled into existence, emerging from behind deepening indigo to blaze with the light of distant hope. Each was connected to the others by imperceptible, intangible lines like some sort of celestial tapestry. Ren knew something of astronomy, but tossed the mental references aside to soak in the raw wonder in the tapestry weaving itself from darkness overhead. A flutter
  17. A nod amidst doubts. Progress made. "Keep doing what you're doing, Sakata. We need you keeping the best of us alive in this place." Closing his visor without another word, he clenched a crystal looped into his belt. It cracked and burst into swirling blue lights that engulf the dark knight's form. An instant later he was gone. Ren felt the weight on Zamek's hand on his shoulder. "He'll be alright. And thank you, for what you both did today. Not many would have made the time or taken the harder road." Two gentle pats and the clinking of coins in a small purse tossed his way
  18. The swollen red sun was dipping into the horizon by the time they reached the outskirts of Fortaleza, it decrepit archway marking a tangible edge to their safe return. Austerlitz stopped a dozen yards from it and looked back. Had he spotted something? Could it be that the raiders followed them still? "Trouble?" Ren's hand immediately wreathed itself around his sword hilt. He's learned a few valuable lessons himself on this outing, and refused to let himself be caught off guard so readily again. Helm tilting slightly forward in a pensive manner, Aus' had finally reached his conclusio
  19. "What the hell just happened?" Aus' tone revealed genuine confusion. Slapping his visor up to glare confusedly at his companions confirmed it. "We took a chance and it paid off," Ren responded, calmly and rejuvenated by what he had just witnessed. A mob had shown them mercy in return for being shown the same. Could virtue be learned beneath the Cardinal's guise? Was it just a trick of programming - some viable win condition already embedded in a quest? Maybe, but it offered all of them a glimmer of hope and had spared all three of their lives. "This doesn't add up. It must be a
  20. Like ghosts, a dozen men suddenly materialized and surrounded the group, spears and daggers at the ready and dour expressions on their leathery faces. Ren and Aus twisted and whirled, their blades bared to meet these assailants head-on and ready to take down as many as they could in the process. Were these from the same band that trailed them from Fortaleza? It seemed likely, though impossible to know for certain, until one familiar face appeared as a flap of fabric fell from his shoulders. Bukha. A hiss slipped through Aus' clenched lips, seething at the revelation and for having trus
  21. It took less than an hour for Zamek to guide them the rest of the way, the old man's gait accelerating the closer he came to his prize. Slumping to his knees in the thick layered sand deposited by the storm, he nevertheless knew the spot intuitively. Desiccated fragments of wood and iron protruded from the soil like ancient dinosaur bones. Scraps of frayed cloth snapped in the breezy aftermath, somehow having survived the rigors of climate and time. A hollow thunk and tensing of Zamek's shoulders signaled a find. Clawing at the ground with his bare hands, he drew forth a heavy iron lockbo
  22. "Come on. On your feet." Their captive wasn't sure how long they'd been in the cave, but the tireless grinding of wind against stone had finally abated. The desert's fury had been blessedly short, this time, and likely spared them a torturous death by dehydration. "What happens now?" He honestly didn't know and wasn't sure what to expect. His tribe would have drained these men for the water in their veins. Such was the substance of true treasure in these wastelands. "Now we let Fate decide." Ren cut the man's bonds and stepped aside, providing access to the exit. "You'll get
  23. Their prisoner sat quietly, absorbing the exchange between his captors. A distinct devil versus angel aspect could not be denied, except they were armed, not on his shoulders, and bigger than him. Their debate seemed to have reached an impasse. Notably, Ren had never let his gaze waver from the man. He knew that doing so might provoke another escape attempt, which was precisely what Aus wanted. "Maybe you've learned a few things after all." Steel scraped on the stout leather of a scabbard as the danger sat back on its heels. The nomad chose to do the same, reading the room as well
  24. Taking it as a threat, the other raider launched himself forward trying to tackle Austerlitz. Ren kicked his legs out from under him and locked the other captive in place with nothing but a firmly pointed finger and raised eyebrows. Before he could do more, his companion's blade sliced down and shattered the other prisoner into a cloud of shimmering sparkles. Another mob dead. Ren set his jaw but knew that they'd been left with little choice. "Don't throw your life away so casually," he cautioned the lone remaining prisoner, who merely nodded slowly without moving a muscle. The point
  25. Raging unabated, the trio sat in silence watching the shimmering red haze of the sun slowly sneak its way across the hidden sky. One of the prisoners finally groaned, breaking the epic monotony. Ren moved to offer him some water. His wineskin wouldn't last long, split between them, but it was the decent thing to do. Swallowing and offering muttered thanks, the raider switched to confusion as he took in his surroundings. Being alive and in these circumstances had never been in the cards, as far as he was concerned. "Who are you? What do you want from us?" Cautious and hesitant, he loo
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