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<<Morgenstern>>


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Morgenstern
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Real Life Info:
>> Name: Jonathan Morgenstern
>> Age: 20
>> Height: 5'9
>> Weight: 165 Lbs
>> Gender: Male
>> Sexuality: Straight
>> Status: Dating Tricolor_Mina


<<HISTORY>>

Jonathan Christopher Morgenstern was raised by his father out in the country side in a manor in the United States. His father was a very wealthy man with little time on his hands as he owned his own private business. Jonathan was kept in the house at most times of the day, with little interaction with anything other than his room, his arduous studies, and the servants that would bring him meals and just about anything he needed. It was a lonely life, but his education was plentiful. About the age of eleven, his father managed to take some time off, to focus on more pressing studies for Jonathan. In this time, Jonathan took several classes and mastered playing the piano, the Latin language, Japanese, Morse Code, The Greek Alphabet, Ancient History, Chemistry and Physics, advanced math classes, and many more things. By the age of 16, he had mastered most of these subjects, but was dissatisfied. He never had any fun, and his father for many years had avoided the question of his mother and family. 

One day, pressed upon by the urges of his curiosity, Jonathan broke into his father's office with his newly self taught lockpicking skills and searched around. He was there for hours, searching file after file, until he found something. A address in which his mother resided, many states away. Not only that, he had a sister, one by the name of Penelope. He reread the information and a letter written a few years ago by his father to try to coax the woman to come back, but it was never sent. After his time dallying, a servant found him, stealing the articles forbidden to him  and promising to tell his father. 

A few nights later, when his father returned, they got in a huge argument, Jonathan attacking on the premise that he could have met his mother if his father would have told him he knew where she was. His father argued back, and a feud began between the two. Jonathan avoided him at all costs. Then one day, when he was well into seventeen, he found a nerve gear upon his bed, which was a apology for his father's behavior and he wished to spend some time with Jonathan again. Jonathan immediately set the game up, and delved in when the game finally began to be able to play. 

Image result for zenitsu fan art<<Virtues>>

Judgement -> After the events in the Fall arc, Jonathan learned to fully understand the value of someone's life and that there was nothing that outweighs it. This allowed him to overcome his own personal greed and act with Justice in mind. He is able to keep himself on the path moving towards the end goal: To escape Aincrad saving as many lives as possible. 

Perceptive -> Jonathan has always learned to perceive what is around him adapt to become even better than before. Originally, his perception was focused only on how other people fight which he used to learn and incorporate their styles within his own after some practice. However, after the Fall arc, Jonathan has now learned to be more perceptive of what is happening around him and catch an oncoming trap and other's intentions from their body language. Players that have been perceived and been incorporated into his technique: Baldur, Itzal, Hikoru, Chaos. Note: This is not a full steal of style, just minor improvements to his normal battle style. Except for Baldur, Jonathan's fighting style is a modified version of Baldur's Battle Style. 

Bravery -> Whether it be courage, or the result of experience's work on him. He has been through everything, boss fights, near death experiences, death of those close to him. There is no monster, no person that can make him truly afraid. He will not back down and he will protect those that stand behind him. It is his duty. 

 

 

 

 

Related image<<Flaws>>

Grieved -> Despite having moved on, the pain of the loss of his guild affects him every day. Time had healed what it could, but scars never fade. Every time he enters a fight, every time he is tasked to protect someone he thinks of them. The Celestial Ascendants were the physical form of his dream and it had been shattered. He still thinks of Elsea, the girl he had murdered out of Greed and that is what he uses everyday as reason to fight. To atone for those he had hurt and their families. 

Skeptical -> With as many times as he has been betrayed and beaten down, Jonathan has created an outer shell as hard as his own physical defenses. While he might converse with those he doesn't know, he finds it extremely to trust them. He leaves his trust to a very select group of individuals that have stuck beside him in every fight and have never wavered. He also would prefer to do things on his own then accept the help from a stranger. 

Obsessive -> While not a megalomaniac, Jonathan has gained the desire to be the absolute strongest to be able to contest with anything that might get in the way him and his goal. Having felt too weak to be able to protect the Ascendants, he refuses to make the same mistake and will work tirelessly to be able to get himself strong. This behavior is very self-destructive and dangerous in the manner in which he does it. 

 

 

 

Players Murdered

  • Elsea - A helpless girl that Jonathan struck down purely out of greed. She was one of his sister's friends from the guild "The Uprising" and was supposed to have information regarding Penelo's whereabouts. Chaos commanded him to kill her as she was an obstacle to their goal and nothing must stand in the way. 

Related image

<SKILLS>

385 Skill Points Total | 354 Skill Points Used | 9 Skill Points Remaining
 

<Weapon Skills>
Rank 1 | One-Handed Curved Sword (+1 DMG)
Rank 5*| Katana (+7 DMG)

<Armor Skills>
Rank 5 | Heavy Armor (+35 MIT)

<Combat Skills>
Rank 5 | Battle Healing (5% HP Restored/Post IC)
Rank 5 | Charge (+5 DMG to First Attack)
Rank X | Howl (+3 Hate to 4 Enemies)
Rank 0*| Meditation (+0 EN Regenerated)
Rank 4 | First Aid (Heals 16% of Target's HP at the cost of 5% of healing done)

<Utility Skills>
Rank 3 | Search (+3 LD)
Rank X | Fishing
Rank X*| Survival (Immune to Environmental Effects, 15*Tier HP Regeneration OOC)

<Familiar Skills>
Rank 3*| Familiar (+27*Tier Mitigation)

<Mods>
Stonewall [Heavy Armor] - +45 HP, + 10 MIT, 25% DoT Reduced 
Athletics [Heavy Armor] -  +45 HP, +1 DMG 
Focused Howl [Howl] - +5 Hate to One Enemy 
Emergency Recovery [Battle Healing] - Once having reached 25% HP, regain 10% HP
Precision [Katana] (+1 ACC)
Katana Ferocity [Katana] (+1 DMG) 

 

Inventory

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Edited by Morgenstern
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  • 1 year later...

 

Battle Stats: 
1510/1510 HP | 142/142 EN | 19 DMG | 126 MIT | 4 ACC | -1 EVA | 76 BH  Para. Venom (8-10) | 25% DoT Reduce | Fireproof | Paralytic Immunity | Bloodclot
Level: 71 - 375 SP
1450  HP
142 Energy
+4 Accuracy
-1 Evasion
19 Base Damage
126 Mitigation
76 Battle Healing
Paralytic Venom
Paralytic Immunity
Fireproof
Bloodclot

Equipped Items:
» «Raikiri» DMG III | Paralytic Venom
» «Angel's Pendant» ACC III
» «Orgoth's Defiance» Fireproof | Paralytic Immunity | Bloodclot
» *«Dimensional Backpack» (+1 Battle Ready Inventory extra slot)
» *«Celestine» (+81 Mitigation) (Tier 3, Protector Familiar)

Skills
Rank 5 - Katana (+7 DMG)
Rank 5 - Charge (+5 DMG on First Attack)

Rank 5 - Heavy Armor (+35 MIT) 
Rank 5 - Battle Healing (5% of Max HP per turn) 
Rank 3 - Search (+3 LD)
Rank 2 - First Aid (8% of Max HP at 5% healing done)
Rank 1 - One-Handed Curved Sword (+1 DMG)
Rank 0 - Howl <<10 EN Cost>> (+3 Hate)
Rank 0 - Fishing

E - Rank 0 - Survival (Immune to Environmental Effects, 45 HP recovered Out of Combat)
E - Rank 0 - Meditation (Inactive)
E - Rank 3 - Protector Familiar (+81 MIT)

Active Mods
Stonewall (+45 HP, +10 MIT, 25% DoT reduced)
Athletics (+45 HP, +1 DMG)
Emergency Recovery (Upon 25% HP, Recover 10%) 
Katana Ferocity (+1 DMG) 

Precision (+1 ACC)
Focused Howl (8 EN Cost>> (+5 Hate)) <<Currently Inactive>>

Active Buffs


Battle-Ready Inventory

  1. Item
  2. Item
  3. Item
  4. Item
  5. Item
  6. Item

 

 

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  • 6 months later...

Quest List
»<<Feeding the Enemy>>
»<<Saying Vows>>
»[F01/11/21] <<Nature's Treasure>>
»[F01] <<Earning a Living>>
»[F01] <<Redemption>>
»[F01] <<First Few Lessons are Free>>
»[F01] <<The Second Lesson>>
»[F01] <<The Third Lesson, Is Just As Free>>
»[F01] <<The Fourth Lesson, Is Actually Free>>

»[F01] <<Secret Medicine of the Forest>>
»[F01] <<Dragon Hunter Anthology - Dragon Hunt 1: the Emerald Hatching>>

»[F02] <<Breaking the Unbreakable>>
»[F02] <<The Venemous Warg>>
»[F02] <<Let There Be Light>>
»[F02] <<Long Live the Queen>>
»[F02] <<Return of the Queen>>

»[F02] <<Dragon Hunter Anthology - Dragon Hunt 2: the Quartz Hatching>>
»[F03] <<Worn Out Welcome>>
»[F03] <<Search for the Hoya>>

»[F03] <<Elvish Rivalries>>
»[F03] <<Treant Rivalries>>
»[F03] <<Escape>>
»[F03] <<Dragon Hunter Anthology - Dragon Hunt 3: the Opal Hatching>>
»[F04] <<Essence of Steel>>

»[F04] <<The Night's King>>
»[F04] <<Avalanche>>
»[F04] <<Absolute Zero>>

»[F04] <<Dragon Hunter Anthology - Dragon Hunt 4: the Diamond Hatching>>
»[F05] <<Butcher of the Sands>>
»[F05] <<The Traveler>>
»[F05] <<Blood in the Sand>>
»[F05] <<Bloodstained Land>>

»[F05] <<Arabian Nights>> First Night
»[F05] <<Dragon Hunter Anthology - Dragon Hunt 5: the Topaz Hatching>>

»[F06] <<The Gemini>>
»[F06] <<Calming the Soul>>
»[F06] <<Deforestation>>

»[F06] <<Dragon Hunter Anthology - Dragon Hunt 6: the Jade Hatchling>>
»[F07] <<Arabian Nights>> Second Night
»[F07] <<Case of Wurms>>
»[F07] <<Dragon Hunter Anthology - Dragon Hunt 7: the Jasper Hatchling>>
»[F08] <<Monkey King>>
»[F08] <<Dragon Hunter Anthology - Dragon Hunt 8: the Sapphire Hatchling>>
»[F09] <<The Iron Guardian>>
»[F09] << Guardian of Fire >>
»[F09] <<Bandit Camp>>
»[F09] <<Dragon Hunter Anthology - Dragon Hunt 9: the Ruby Hatchling>>
»[F09] <<Burning Phoenix Feathers>>
»[F10] <<Wail of the Banshee>>
»[F10] <<Dragon Hunter Anthology - Judgment Day>>
»[F12] <<Lord of the Seas>>
»[F14] <<The Lich's Calling>>
»[F15] <<Bane of Blood>>
»[F15] <<The Swashbuckling Buccaneer>>
»[F16] <<Snake Out of Water>>
»[F17] <<Herculean Labor: The Nemean Lion>>
»[F17] <<Challenge of Olympus>>
»[F18] <<Just for the Halibut>>
»[F17] <<Keep calm and Ki'Raion>>
»[F21] <<The Hidden Village>>
»[F21] <<Betrayal of the King>>
»[F21] <<Trouble in the Mines>>
»[F22] <<What We Fight For>>
»[F22] <<King of Lakes>>
»[F22] <<Witch of the West>>

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Character Progression Arcs

 

<<Start of Everything>>

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<<Ascending>>

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<<Paladin>> Beg: 106, INT: 18

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<<The Fall of the Ascended>>

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<<Aimless>>

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<<Atonement>>

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<<>>

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<<SAO Afterstory>>
Reawakening

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                                                                                    Morning Rose Manor                                                                                     Morning Rose Manor
<<Floor Twenty-Two>>
Estate
Buffs Available from Rooms:

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Outside of the town of Coral within the trees lays a grand estate that seems to placed in an area where the trees around it seem to have grown around the house instead of the house being built in the center. With patios, ponds, and a large flower garden(containing mostly roses), the area is quite spacious. The Manor also features a paved road from the front door that leads directly back into the town of Coral. The house is made of brick with Rose vines creeping up the side walls, making it appear to belong to the nature around it. The Manor is two-stories, but also features a basement and attic, making plenty of room for several different offs and breads. 

Room One
<<Master Bedroom>>

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Room Two
<<Master Bathroom>>

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Room Three
<<Basic Workshop>>

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Room Four
<<Basic Kitchen>>

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Room Five
<<Storage Closet>>
Assigned Players: Morgenstern 
Buffs: Item Stash : +1 Battle-Ready Inventory Slot


Room Six|Seven
<<Living Room>>

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Room Eight|Nine
<<Dining Room>>

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Room Ten
<<Attic: Storage>>

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Room Eleven
<<Basement>>

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Room Twelve
<<Guest Room>>

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Yard One
<<Fishing Pond>>

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Yard Two
<<Slime Farm>>

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