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<<Teselmar>>

Profile/Personality
Username: Teselmar
Real name: Martin Tremane

Nationality: American
Height: 6'1"
Weight: 190 lbs.
Age: 25
Blood Type: A+
Profession: Private Security Contractor
Motto: "Do it right the first time, and you won't have to do it a second."
Dream Date: Rhonda Rousey
Friends: Opal, Ishida
Enemies: None in Aincrad... Yet
Favorite Movie: Pulp Fiction
Favorite Author: Robert Greene
Favorite Music: No Doubt, Andrea Bocelli
Favorite Course: Filet Mignon
Favorite Sport: Skydiving

Other Hobbies: Reading self-help manuals, people-watching, working out, yoga.

Likes: Hot tubs, Smoking, Smoking in hot tubs, Sarcasm, People who do their jobs well, Redheads, Blueheads, One raven-haired bombshell in particular, Roller Coasters

Dislikes: Cold showers, Fish, Crossword Puzzles, Horror Movies, Stakeouts, Old Money @#!$s


History

Martin Tremane is an American, born to Trevor and Grace Tremane. They took part in the great New England tradition of sending their child off to boarding school, so Martin only saw his parents during summer vacation most of his childhood. His family could be called ruthless in corporate warfare, having capitalized on an inheritance by implementing cut-throat business strategy. Having a family that cared so much about appearance and tradition weighed heavily on Martin, and he often struggled with being the perfect son.

During the school year, his status and family reputation made it difficult for him to make close friends, so young Martin threw himself into his studies, excelling in both academic and athletic pursuits. Whereas his parents took pride in their reputation as a powerful family, Martin began to take more and more pride in his personal accomplishments, shunning the more "high society" aspects of his family life. After high school, he defied his family's wishes by enrolling in a Police Academy. For the first time in his life, Martin was cut off from his parents' money, and lived in a one bedroom apartment, barely making ends meet. But he felt free for the first time, knowing that everything he received, he had earned. 

Police work suited Martin; the risk of  made him feel alive in a way that he had never experienced before. He remained on the force for several years, taking more and more dangerous assignments, until he was offered a job by a private security firm. Trading in his blue uniform for a suit and tie, Martin began working for clients across the globe. Bodyguard, investigator, scout, the more dangerous the assignment, the more Martin embraced it.

His latest contract had taken him to Japan, and after the assignment had finished, he'd been given a Nerve Gear and a copy of Sword Art Online by the client as a bonus gift. He'd never really been terribly into video games, but it was something new and exciting, so he tried it out. Now he's trapped in the game like the rest of them. For Martin, this isn't as frightening as it would be for most. Aincrad is a world where danger is constant, and the mind is as powerful as the body. A place like this suits someone like him just fine. Still, he isn't immune to the suffering going on around him, and his conscience demands that he put in the effort to help his fellow man. Not that he won't belittle or antagonize them along the way, but he'll try not to let anyone die. Hopefully, he'll make it out alive, and have quite the story to tell. Martin's name in this world is now Teselmar, and he'll face the challenges of SAO as he does with all other challenges in life, with a cocksure grin.


Virtues:

Fearless: Martin had such a tame and sheltered upbringing that he is now addicted to the adrenaline that comes with dangerous situations. He has little concern for his own safety, and will gladly put himself in danger to get the job done.

Adaptive: Intelligent and capable, Martin relies more on his ability to improvise than on following a strict plan. He's more of a battlefield tactician than a strategist. Keeping an open mind and memorizing where the exits are in any given building has served him better than complicated planning.

Independent: Liberating himself from the stigma of his family's bad reputation, Martin is more than capable of taking care of himself. He prides himself on his ability to get a job done, and when given a task, it is a matter of personal pride for him to see it through.


Flaws:

Reckless: While he will avoid putting his clients at risk, Martin will sometimes put himself in more danger than is strictly necessary, just for the thrill of it. Many injuries and accidents have resulted from his thrill-chasing ways.

Arrogant: Martin believes in himself, perhaps more than he ought to. While he is incredibly competent at his job, he can come across as snarky and prideful. He only shows respect to people that he feels deserve it (or are paying him to be civil).

Lonely: Capable as he is, Martin's attitude and reliance on luck as much as skill have prevented him from forming very many lasting relationships. It's possible this will change in the face of his current situation, but while he cracks wise and smirks in the daylight, at night he often feels alone. He fills this hole in his life with adrenaline and pride, and hopes that it doesn't bottom out faster than he can fill it.

Skills

UNSPENT SP: 7


Non-combat:
»

Passive:
»Light Armor: 5 (RANK 1- NOVICE)

Combat:
»

Weapon skills:
 » Rapier: 23 (RANK 3- EXPERT) 4 Dmg


Extra skills:

» Martial Arts: 0 (RANK 0- UNSKILLED)

» Disguise: You may add +1 to the result of your BD, and subtract -1 from your opponent's BD during any turn by briefly transforming into your opponent. 12 post cooldown.

Sword Arts

Spoiler

RANK 1

Linear - 1x1 - (1 Energy) - A fast but weak single forward thrust.

Streak - 1x1 - AoE - (2 Energy) - A fast but low-powered horizontal slash across multiple opponents.

Above - 1x1 - Stun - (4 Energy) - A vertical swing that strikes the foes head from above.

Rip Ravine - 2x1 - (2 Energy) - A simple two-hit sword art that traces a "V" pattern.

Sweep - 2x1 - AoE - (4 Energy) - Two angular slices that start from right to left, then left to right.

 

RANK 2

Accel Stab - 3x1 - (3 Energy) - A chain of three nimble thrusts aimed at the target's torso.

Quadruple Pain - 4x1 - Stun - (7 Energy) - A series of four graceful thrusts aimed at the target's joints to immobilize them.

 

RANK 3

Spica Caliber – 5x1 - Stun - (8 Energy) - Five rapid thrusts aimed for the user's legs in order to impede their mobility.

Neutron – 5x1 - (5 Energy) - A high-ranking, high speed sword art that chains together five consecutive thrusts at the target's body.

Crucifixion - 6x1 - (6 Energy) - A six-hit thrusting sword art that traces the pattern of a cross into the target.
(MA) Twilight Resurrection – 5x1 - AoE - (10 Energy) - 5 extreme high speed thrust in a semi circle around the player.

 


Inventory

~

» <<Crucible>> (Rapier: +3 DMG) EQUIPPED

» <<Basic Light Armor>>: (Allows use of Light Armor Skill) EQUIPPED

» <<Hawk-Eye Shades>> (Trinket: +2 ACC) EQUIPPED

» <<Pinprick>> (Rapier: +2 ACC)

~

» x2 +20 HP Recovery Crystals
» 1x +2 Dmg Potion

» x1 Safeguard Potion: Protects from the first attack that lands. Good for one battle.
» x1 Teleport Crystal: Teleports you out of an area in the field, back to a safe zone of your choice. Takes a turn to use.

~

» Bread/Water

» 1x Pack of Menthol Cigarettes

»  Snowfrost Salve: Apply to armor, wearer takes 1/2 DMG from Burn status effect for 1 battle

» 1x Immolation PotionRank 2 thorns. (Opponent suffers 6 DMG on opponent BD: 6-8 if you were a target of their attack and are hit.) Duration: 5 Posts. Requires a post action. 

» Sand Armor Potion: Increases armor's MIT rating by 3 for the duration of one battle.


Roleplays


Me or the Rock <<Breaking the Unbreakable>> Complete!

The Cold Hard Truth <<Avalanche>> Complete!

The Grind Pt. 1- Complete!

The Grind Pt. 2- Complete!

The Grind Pt. 3- Complete!

The Trouble With Doubles <<The Gemini>> Complete!

Back to the Past- Complete!

A Friend Perhaps- Complete!

Buggin' Out <<Long Live the Queen>> Complete!

The Trouble With Doubles <<The Gemini>> Complete!

More Farming! -Complete!

We're Gonna Need A Bigger Dune Buggy <<Blood in the Sand>> Complete!

First Date in the Snow- Complete!

Arts N' Crafts-<<Earning a Living>> Complete!

Every Moment Counts- Complete!

Going Batty <<Let There Be Light>>- Complete!

Second Date: Under the Table- Complete!

Long Road Ahead- Complete!

KoB Recruitment Gathering- Complete!

~

Valentine's Date- In Progress!

After the Journey- In Progress!

A Coffee Shop Stop- In Progress!

Arts N' Crafts Pt. 2 <<Earning a Living>>- In Progress!

The Paragon and the Pugilist- In Progress!

A Time to Socialize- Braving the Desert of Awkwardness <<The Traveler>> In Progress!

The Beginning of a Legend! -In Progress!
From the Bottom- In Progress!

Learning How Not to Die- In Progress!

 


Relationships 
Ishida: A friend who's becoming more like a younger brother. He respects him immensely.

Opal: His girlfriend and Vice Commander.

Brax: Acquaintance.

Grave: Guildmate.

Ayumu: Acquaintance.

Ssendom: Instructor.

Helios: Acquaintance.

Codexx: Acquaintance.

 


Story Thus Far 

Teselmar had floundered for a bit, unused to the rules of a game world where his physical prowess and muscle memory didn't mean anything in the face of a world where 1s and 0s determined who lived and who died. After wandering for a bit, he came across the giant boulder on floor 2, and shattered it after battering it for 20 hours straight. In return for this act of almost stupid persistence, he gained the <<Martial Arts>> Extra Skill. Also on the second floor, he has come across a mob of 3 boars, and prepares to fight for his life. He is undergoing additional training on floor 1, under the watchful eye of Ssendom, Commandant of the Azure Brigade. On the same floor, he attempted to grind some levels, but picked some monsters who were too high leveled, and was forced to withdraw. He prepared to try again that night, and encountered Codexx outside the city wall. The pair went hunting for experience, and monsters, by taking to the woods at night. Bad luck struck when Teselmar took on some wolves, but Codexx lent a hand and mops up the beasts. Teselmar thanked the young man, and they went their separate ways. The first floor was dangerous to other players as well, as he encountered a young teenaged boy named Chreon about to die in combat with a boar. Teselmar intervened, drawing the beast's attention and saving Chreon from a porcine death.

On floor 4, he encountered the enigmatic Opal, and the fellow rookie Ishida. They set out to gain some experience by watching Opal deal with the Quest monster, <<Avalanche>>. The foe was defeated quickly by Opal, and they set out to find another monster to deal with. They found one in the form of a field boss, the Wasp Queen, on floor 2. The trio each contributed to the fight, and slew the beast. After a break for farming, they sought out a dangerous field boss that left blood in the sand. It too fell quickly to their combined strength, and Teselmar made the bold move of asking Opal out on a date. She agreed, and the two met in Starglade Town for a night under the stars. They revealed their true names to one another, and agree to see where their relationship was going. Their date went very well, and after a brief but memorable sparring match on the 11th floor, Opal agreed to a second date with Teselmar. Over a romantic, candlelit dinner, Opal agreed to be Teselmar's girlfriend, and the two confirmed their feelings for each other. Teselmar would later have an interesting conversation with Grave, a man who'd had similar feelings for their Vice Commander.

 Earlier, he had encountered the swordsman Helios briefly at the blacksmith Ayumu's forge, "The Phoenix's Trove", on the ninth floor. Now he has encountered Helios once more when he takes a late night walk through the streets of Urbus. They hit it off, and decide to grab breakfast. They discussed a number of topics, including the possible formation of a guild. Helios took his leave, and it was back to the grind for Teselmar. He defeated an armored snail mob monster called an Escaggro, and farmed some materials successfully. 

On the sixth floor, Teselmar headed out into the jungle to seek out an extra skill. What he found was the doppelganger NPC, Gemini. The two dueled in the rainforest, with Teselmar handily winning the engagement, thanks to a potion from Opal. For his trouble, he learned the <<Disguise>> Extra Skill, but was troubled by having to kill someone with his own face. He battled a trio of giant bats inside of a cave and saved a small NPC child while doing a quest on the second floor. Teselmar even opened an artisan's gallery and cafe on floor 4, in Starglade. He'd become rather fond of the small town. After all of this, Teselmar attended a meeting to express his interest in joining the Knights of the Blood Oath, a guild that Opal was the Vice Commander of. Taking his own form of a Blood Oath, Teselmar was proud to stand tall amongst the Knights of the Blood Oath's members. On the 5th floor once again, Teselmar and company set out across the desert to train their Survival skill.

 

Edited by Teselmar
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