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Antofer's Eval


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Your Name: Antofer

Familiar's Name: Chi-Chi

Familiar's Species:  flying squirrel

Familiar's Size: About 10 inches

Floor Familiar is from: Floor 3

Familiar's Ability:  Name: Spooky Scary
Effect: Removes enemy action for 1 turn afterwards on a roll of 10 because of your familiar's spooky gaze.   Link here

 

 

Name: Gloves of greed 

Your Profession: Tailor 

Your Rank: 1

ID: ID# 46940

Roll: 10

Item Type: Cloth gloves.
Tier: T1

Quality: (Uncommon)

Enhancements: 

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Tailor Enhancements

 Loot Die

Effect: Adds +1 to the loot die for every slot used

Description: The Owner becomes More lucky with Finding every day things

 

 

Your Profession: Tailor 

Your Rank: 1

ID: ID# 46941

Roll: 11

Item Type: Cloth Cloak
Tier: T1

Quality: Rare

Enhancements: 

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Tailor Enhancements

Name: Thorns

Effect: Deals  X * (9 * Tier Level) damage when Mob/Enemy hits a non-critical hit on you, where X is amount of slots used. 

 

Name: Damage Mitigation

Effect: Removes (9 * Tier Level) points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.

Description: A Cloak that harms anyone who would dare strikes its owner 

 

 

Name: Leather gloves Of Lucky Protection    

Your Profession: Tailor 

Your Rank: 2

ID: ID# 47119

Roll: 12

Item Type: Leather gloves
Tier: T1

Quality: (Perfect)

Enhancements:

 

Spoiler

 

Name: Thorns

Effect: Deals  X * (9 * Tier Level) damage when Mob/Enemy hits a non-critical hit on you, where X is amount of slots used. 

 

Name: Damage Mitigation

Effect: Removes (9 * Tier Level) points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.

 

Name: Loot Die

 

Effect: Adds +1 to the loot die for every slot used

 

 

 

 

Description:   Gloves that harms anyone who would dare strikes its owner, but its user also become more lucky.

 

 

Name: Cloth mask
ID# 47271 CD: 8
Rank: 2
Item Rank: Good
Description:

 

>Name: Hand warps of snake-like strike
Your Profession: Tailor 
Your Rank: 2
ID: ID# 47295
Roll: 12
Item Type: Hand wraps Tier: T1
Quality: perfect 
Enhancements: 
Name: Unarmed Damage X3
Effect: Adds +(1 * Tier Level) base damage for every slot used.
Description: Simple Cloth hand wraps with a picture of a serpent on each hand. There is a slight green glow around the gloves.

 

>Name Cloak Of protection
Your Profession: Tailor 
Your Rank: 2
ID: ID# 47296
Roll: 12
Item Type: Tier: T1
Quality: perfect 
Enhancements: 

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 Name: Damage Mitigation X2
Effect: Removes (9 * Tier Level) points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.

Name: Recovery

Effect: In your own turn, if you roll a CD of 10 or higher you will recover 1 energy per slot used along with the 1 passive energy recovery every player has

 

 

Description: A Sleek black Cloak that absorbs harm from attacks and give energy to its user.

 

name: Whip of Greater pain.                                                                                                                                                                                                                                     Your Profession: Tailor 
Your Rank: 3
ID: ID# 47295
Roll: 9
Item Type: Tier: T1
Quality:  uncommon 
Enhancements: 

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Name: Damage

Cost: 1 Slot

Cap: 3

Effect: Adds +(1 * Tier Level) base damage for every slot used


  
Description: (click me) 

 

 

Your Profession: Tailor 

Your Rank: 2

ID: ID# 47059

Roll: 11

Item Type: leather gloves.
Tier: T1

Quality: (rare)

Enhancements:

  Hide contents

Name: Thorns

Effect: Deals  X * (9 * Tier Level) damage when Mob/Enemy hits a non-critical hit on you, where X is amount of slots used. 

 

Name: Damage Mitigation

Effect: Removes (9 * Tier Level) points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage

 

Description:  gloves that harms anyone who would dare strikes its owner

 

 

ID# 47387 results: Craft: 6- good item (Just going to destroy it) 

 

 

 

Name: The Rose

Your Profession:Tailor

Your Rank: 3

ID: ID# 47386 results:

Roll 9

Item Type: cloth Cloak

Tier: [1]

Quality: uncommon

Enhancements:

 

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Name: Evasion

Effect: Adds a -1 to the MobD or the enemy's die for every slot taken.

Applicable to: Leather Armor/Light Armor

 

Description: A Long red Cloak

 

 

Name: Lucky Pants

Your Profession:Tailor

Your Rank: 3

ID: 47414

Roll: 9

Item Type: [ Leather Armor]

Tier: (1)

Quality: [Uncommon]

Enhancements:

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Name: Loot Die

Cost: 1 Slot

Cap: 2

Effect: Adds +1 to the loot die for every slot used

Applicable to: Clothing, Plushies

Description: (To day is your lucky day!....At least as long as you wear these pants.

 

Edited by Antofer
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Name: Protective Armor

Your Profession:Tailor

Your Rank: 4

ID: 47620

Roll: 10+1=11

Item Type: [Leather Armor]

Tier: [1]

Quality: [Rare]

Spoiler

Enhancements: Name: Damage Mitigation X2

Effect: Removes (9 * Tier Level) points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.

 

Description:  Leather armor that protects it user from most harmful attacks



 

Name: Kawaii jellyfish

Your Profession:Tailor

Your Rank: 3

ID: 47621

Roll: 12

Item Type: [Plushies]

Tier: [1]

Quality: [Perfect]

Enhancements: Name: Ambition

Cost: 3 Slots

Cap: 1

Effect: Adds +1 EXP for every craft


Description: [A description of the item]

Edited by Antofer
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Name: Rampant Lion Leather Bracers

Your Profession:Tailor

Your Rank: 4

ID: ID# 47817 results

Roll: 11+1

Item Type: [Light Armour]

Tier: [1 ]

Quality: [Perfect]

Enhancements: Evasion x 2

Damage Mitigation

Effect: Removes (9 * Tier Level) points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.

Description: Here


 

Name: Kawaii Potato MK 2

Your Profession:Tailor

Your Rank: 4

ID: ID# 47818 results:

Roll: 11+1

Item Type: [Plushies]

Tier: [1]

Quality: [Perfect]

Enhancements:

  Hide contents

 

Name: Ambition

Effect: Adds +1 EXP for every craft

 

Description: [A description of the item]







 

Name: Sadist Right arm MK1

Your Profession:Tailor

Your Rank: 4

ID: ID# 47816 results:

Roll: 9+1

Item Type: [ Leather Armor

Tier: [1]

Quality: (Uncommon)

Enhancements:

  Hide contents

 

Name: Damage Mitigation

Effect: Removes (9 * Tier Level) points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.

 

Description: [A description of the item]







 

Name: Sadistic Passage 

Your Profession:Tailor

Your Rank: 4

ID: ID# 47814 results

Roll: 6 + 1

Item Type: [Leather Armor]

Tier: [1]

Quality: [Good]

Description: [A description of the item]

Edited by Antofer
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Hey I misunderstood how the Familiar enhancement worked, I fixed it

_________________________________________________________________________________________________________________________________________

 

ID# 48215   2+1  results fail

 

Name: basic cloak-MK4

Your Profession:Tailor

Your Rank: 4

ID: ID# 48216

Roll: 5+1

Item Type: [Clothing]

Tier: [1]

Quality: [Good]

Enhancements:

Description: A normal cloak. Long and black nothing special

 

Name: Leather Armor of deception

Your Profession:Tailor

Your Rank: 3

ID# 48217

Roll: 10+1

Item Type: [Leather Armor]

Tier: [1]

Quality: Rare]

  Hide contents

 

Enhancements:

Name: Evasion

Cost: 1 Slot

Cap: 3

Effect: Adds a -1 to the MobD or the enemy's die for every slot taken.

Applicable to: Leather Armor/Light Armor
 

Name: Savvy

Cost: 1 Slot

Cap: 2

Effect: Adds +x BD when the enemy misses, where X is the number of slots used for this enchant. This bonus goes away after landing a successful attack and does not stack. Every second tier step (tier 3, 5, 7 etc.) this will add a further +1 per slot.

Applicable to: Leather Armor/Light Armor

 

 

Description: Here

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21 hours ago, Antofer said:

Hey I misunderstood how the Familiar enhancement worked, I fixed it

_________________________________________________________________________________________________________________________________________

 

ID# 48215   2+1  results fail

 

Name: basic cloak-MK4

Your Profession:Tailor

Your Rank: 4

ID: ID# 48216

Roll: 5+1

Item Type: [Clothing]

Tier: [1]

Quality: [Good]

Enhancements:

Description: A normal cloak. Long and black nothing special

 

Name: Leather Armor of deception

Your Profession:Tailor

Your Rank: 3

ID# 48217

Roll: 10+1

Item Type: [Leather Armor]

Tier: [1]

Quality: Rare]

  Reveal hidden contents

 

Enhancements:

Name: Evasion

Cost: 1 Slot

Cap: 3

Effect: Adds a -1 to the MobD or the enemy's die for every slot taken.

Applicable to: Leather Armor/Light Armor
 

Name: Savvy

Cost: 1 Slot

Cap: 2

Effect: Adds +x BD when the enemy misses, where X is the number of slots used for this enchant. This bonus goes away after landing a successful attack and does not stack. Every second tier step (tier 3, 5, 7 etc.) this will add a further +1 per slot.

Applicable to: Leather Armor/Light Armor

 

 

Description: Here

Denied. Please link all rolls to posts not the thread.

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