Jump to content

Stats for Character


Recommended Posts

I got to looking and I see Leveling options around, but I don't see the actually benefit of it. So I got to thinking, what about having a numerical value for each KEY stat. They would start small, and increase with each level. Some basics would be:

Strength:

Speed:

Agility:

Stamina:

Intelligence:

Luck:

Each player would start with 15 points to distribute amongst the stats. For example:

John.Doe

Strength: 2

Speed: 3

Agility: 3

Stamina: 2

Intelligence: 3

Luck: 2

15/15

Now the stats would have benefits:

Strength: 2 strength could allow the use of light equipment, 8 could allow the user to use Heavy Equipment. This stat would also effect Dice Rolls. Strength level / 2 = could be damage done per hit

Speed and Agility: Would increase a characters chance of dodging an attack. This total number of Speed Agility / 4 = could be tacked on to a dodge roll.

Stamina: this number would stat how much a character could fight/ run/ jog or other activities before getting Fatigued. Stamina * 3 = equal the number of posts, a character could fight before getting tired. And if pushed further would receive Debuffs.

Intelligence: could be used for Crafting, learning skills, upgrading skills. Overall increase to character knowledge.

Luck: could be a number / 3 = added on to your Loot Roll.

Now all numbers and stats are debatable and can be changed and such. But I believe having an actual numbers to base characters off of would make it a little more interesting and a new spin on how they play out.

Just my 2 cents. Let me know what you think.

Apologize if this was put in wrong area.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...