Cilla 0 Posted March 29, 2016 #1 Share Posted March 29, 2016 (edited) On Display Near the front counter, you'll find a couple of small, jewelry display cases that are able to be rotated to ponder the available merchandise (consisting of jewelry and small trinkets). Tapping on the glass directly in front of the item will reveal its details, including enhancements and item type. On a portion of the front counter, there are also large display cases that contain the bigger items such as paintings, sketchbooks, large toys, and more. Spoiler Good Quality (Vanity) Spoiler Name: Stocked: Type:Tier: 1 Enhancements:N/A Description: Uncommon Quality Spoiler Name: Stocked: Type:Tier: 1 Enhancements:N/A Description: Rare Quality Spoiler Name: Stocked: Type:Tier: 1 Enhancements:N/A Description: Perfect Quality Spoiler Name: Stocked: Type:Tier: 1 Enhancements:N/A Description: Custom Order Form Just copy this template, fill it out, and add it the end of your reply when your character visits the shop. :) Name: _ What is the name of your item? Profession: Beginner Artisan Rank: 1 ID: _ Leave this blank. Roll: _ Leave this blank. Type: _ Is this a charm? Necklace? etc.?Tier: 1 Only T1 is available. Quality: _ Good, Uncommon, Rare, or Perfect. Enhancements: _ Click HERE to see what is available! Description: _ Any vanity details about the item. Quick Reference for Enhancements: Spoiler Name: Loot Die Cost: 1 Slot Cap: 2 Effect: Adds +1 to the loot die for every slot used Applicable to: Trinkets, Lucky Charms, Miniature Masterpieces Name: Crafting Attempt Cost: 3 Slot Cap: 1 Effect: Adds 1 extra crafting attempt Applicable to: Miniature Masterpieces, Trinkets Name: Ambition Cost: 3 Slots Cap: 1 Effect: Adds +1 EXP for every craft Applicable to: Trinkets, Projects Name: Crafting Die Cost: 3 Slots Cap: 1 Effect: Adds +1 to the CD when crafting in a shop. Applicable to: Lucky Charms, Projects Name: Combat Craft Cost: 1 Slot Cap: 3 Effect: Adds +1 to the CD with each slot in combat when using First Aid. Applicable to: Lucky Charms, Projects Name: Over-health Cost: 3 Slots Cap: 1 Effect: Adds +(20 * Tier Level) to your maximum health for the thread. Applicable to: Project (becomes cosmetic after used) Name: Skill Rank Cost: 2 Slot Cap: 1 Effect: Adds an extra skill rank to a specific chosen skill. Cannot boost skills with no ranks, this is only applicable to non-combat skills. Applicable to: Trinkets, Lucky Charms, Miniature Masterpieces Name: Accuracy Cost: 1 Slot Cap: 3 Effect: Adds +1 to the BD, but cannot cause a critical hit. Applicable to: Trinkets, Lucky Charms Name: Evasion Cost: 1 Slot Cap: 3 Effect: Adds a -1 to the MobD or the enemy's die for every slot taken. This ignores the damage mitigation rule of taking at least 1 point of damage. Applicable to: Trinkets, Lucky Charms Name: Prosperity Cost: 1 Slot Cap: 3 Effect: For every slot used, increase the Col multiplier earned from killing a monster by +1 for each slot used from base 5. Applicable to: Trinkets, Lucky Charms Name: Recovery Cost: 1 Slot Cap: 2 Effect: In your own turn, if you roll a CD of 10 or higher you will recover 1 energy per slot used along with the 1 passive energy recovery every player has. Applicable to: Trinkets, Lucky Charms Name: Keen Cost: 1 Slot Cap: 3 Effect: On a successful attack, gain an additional +1 to your BD for each enchantment slot. This bonus does not stack with itself. This bonus goes away after landing a successful attack. Every second tier step (tier 3, 5, 7 etc.) this will add a further +1 per slot. Applicable to: Trinkets, Lucky Charms x Edited March 30, 2016 by Cilla Link to post Share on other sites
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