Kranzer 0 Posted April 2, 2016 #1 Share Posted April 2, 2016 Often found within the central plaza in the Town of Beginnings this blue merchant's cart has a variety of goods that any adventurer would need to survive day to day out in the vast wilderness or dank depths of the dungeons that Aincrad has to offer. While the cart isn't the largest around its more about the quality of the goods and services provided than the quantity available. That motto is etched into the side of the cart and its the philosophy that its owner lives by as he tries to provide everything he can to help others survive in this harsh world. A young lady in a long blue dress and black apron stands next to the cart ready to welcome any potential shoppers who happen to walk by. (General Store) Spoiler Rank 1Antidote Potion - Cures the target of one Condition. Requires a post action.Merchant Fee: 1000 colCustomer Cost: XHealing Potion - Heals the user for 15 Hp. Requires a post action.Merchant Fee: 800 colCustomer Cost: 880Field Rations - Grants +10 MAX HP for duration of a thread or one roleplay day. Requires a post action. Cannot be used in combat or if threatened. [TEMP BUFF Cook] +Max HPMerchant Fee: 240 colCustomer Cost:264Immolation Potion - Grants the user rank 2 thorns. (Opponent suffers 6 DMG on opponent BD: 6-8 if you were a target of their attack and are hit.) Duration: 5 Posts. Rquires a post action. [TEMP BUFF Alchemy] +ThornsMerchant Fee: 400 colCustomer Cost: 440Basic Teleport Crystal - Returns the caster to the primary safe zone location of that floor. Requires two post actions to complete teleportation. Example: You use the crystal on your first post, but do not teleport away until your next post.Merchant Fee: 2000 colCustomer Cost: 2200Basic Armor - Generic good quality armor. Provides no enhancement bonuses but may be used to gain the benefit of armor skills. All types available.Merchant Fee: 100 colCustomer Cost: 110Basic Weapons - Generic good quality weapons. Provides no enhancement bonuses. All weapon types available.Merchant Fee: 100 colCustomer Cost: 110Dimensional Backpack - Adds +1 to player carry capacity. (This item does not take up an equipment slot) May only ever have one Dimensional Backpack at any given time.Merchant Fee: 10000 colCustomer Cost: 11000 (Appraisal) Spoiler Inspect CD Roll of 1-4: Locked CD Roll of 5-9: Retry CD Roll of 10-12: Success If you roll a CD of 12 and a BD of 10, the next roll will be for a unique enhancement instead of a normal one. Locked: 1 EXP (Equipment becomes <Locked> and can no longer be appraised ever) Retry: 4 EXP (No enhancement found but can attempt again) Success: 8 EXP (Success Link to post Share on other sites
Kranzer 0 Posted April 2, 2016 Author #2 Share Posted April 2, 2016 (edited) Kranzer approached the small cart he had set up in the Town of Beginnings central plaza. There were quite a few people gathered around but he wasn't open for business just yet. This day he needed to test his skill at appraisal and he wanted use his own equipment so he wouldn't run the risk of locking someone else's. Quite some time was spent at that cart. One item after another was removed from his inventory only to be swapped out for another. The young man was met with varied success but in the end he seemed to be rather happy with the results he'd gotten. Day One (Appraising)[Total Material Used: 18] Blade of the Black Rose [Uncommon] [Weapon] Cost: 1 Material; ID: 54726; CD: 11[Success]; LD: 3[Keen] [Becomes Rare]; +8 Exp Cost: 1 Material; ID: 54729; CD: 10[Success]; LD: 8[Accuracy] [Becomes Perfet]; +8 Exp << Can't be appraised any longer Shield of the Black Rose [Uncommon][Shield] Cost: 1 Material; ID: 54730; CD: 6[Retry]; +4 Exp Cost: 1 Material; ID: 54731; CD: 5[Retry]; +4 Exp Cost: 1 Material; ID: 54732; CD: 8[Retry]; +4 Exp Cost: 1 Material; ID: 54733; CD: 2[Locked]; +1 Exp Gloves of the Lonewolf [Uncommon][Light Armor] Cost: 1 Material; ID: 54734; CD: 7[Retry]; +4 Exp Cost: 1 Material; ID: 54735; CD: 8[Retry]; +4 Exp Cost: 1 Material; ID: 54736; CD: 2[Locked]; +1 Exp Cloak [Good] [Light Armor] Cost: 1 Material; ID: 54737; CD: 5[Retry]; +4 Exp Cost: 1 Material; ID: 54738; CD: 12[Success]; LD: 3[Recovery][Becomes Uncommon]; +8 Exp Cost: 1 Material; ID: 54739; CD: 11[Success]; LD: 1[Recovery][Becomes rare]; +8 Exp Cost: 1 Material; ID: 54740; CD: 3[Locked]; +1 Exp Stonewall [Good] [Shield] Cost: 1 Material; ID: 54741; CD: 11[Success]; LD: 20[Damage Mitigation][Becomes Uncommon]; +8 Exp Cost: 1 Material; ID: 54742; CD: 4[Locked]; +1 Exp Fingerless Gloves [Good] [Light Armor] Cost: 1 Material; ID: 54743; CD: 2[Locked]; +1 Exp Plain Boots [Good] [Light Armor] Cost: 1 Material; ID: 54744; CD: 9[Retry]; +4 Exp Cost: 1 Material; ID: 54745; CD: 4[Locked]: +1 Exp Edited April 2, 2016 by Kranzer Link to post Share on other sites
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