Nikodemus_Blackwood 1 Posted April 8, 2016 #1 Share Posted April 8, 2016 So, for all professions we roll a Crafting Dice from 1 - 12. starting at rank 1 if we roll a 1 it is a crit fail and we lose the material. if it is a 2-4 it is a fail, and we lose the material... so If we roll essentially a 1-4 we fail and lose 1 material. If we roll 5-7 it is a bad item and if we roll an LD of 15+ we can attempt to salvage the material used. If we don't we're stuck with a Bad Item that can be used, but has no positive or negative effects. it works the same as a good item, which also has no positive of negative effect. From there on we roll 8-9 we get a good item. on a roll of 10 we get an uncommon, an 11 a rare, and a 12 a perfect. Essentially, as you rank up, this adjusts the dice roll results and eventually eliminates the second fail at around Rank 7 or so. But there is no real difference between a bad item and a good item, and the only difference between a good item and any higher quality item is that the higher quality items can have an enhancement. From what I have seen, it seems to be the same for most other professions, minus 1 or 2 that only have 5 ranks in them so they may scale differently. So, why do we have the bad quality item if it has no real difference from a good item? Shouldn't we maybe attach some kind of bonus to good quality items and allow them to give a boost to something, like weapons give a +1 per quality to DMG, Armor a +1 to mit per quality, +1 to crafting for tools, and so on? What are your thoughts? Link to post Share on other sites
Baldur 0 Posted April 12, 2016 #2 Share Posted April 12, 2016 They're basically there to just give you different amounts of XP. Good quality items are also vanity items. So for instance my character has a cool looking jacket. No stats, so that's a Good/vanity item Link to post Share on other sites
Shirien 0 Posted April 30, 2016 #3 Share Posted April 30, 2016 (edited) It is worth mentioning however that a good item has 'potential' worth as opposed to bad items which can ONLY be vanity. If you took your good quality items to a merchant, they could attempt to appraise the item to unlock a random enhancement, including some you cannot obtain without a merchant. For 1 material. That said, trying to sell a merchant a Good item you made for 100 Col won't work out, since they could just buy good quality items from their own shop for the same price in unlimited supply. You'd have to either lower the price or just keep the item and get it appraised for a fee if they are charging. Edited April 30, 2016 by Shirien Link to post Share on other sites
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