Rain 0 Posted April 23, 2016 #1 Share Posted April 23, 2016 I'm just wondering, I noticed people have a hard time regening energy. Especially in higher levels. Why don't we add an energy restoring enhancement? We already have HP restoration, why not have energy also? I think it's sensible since in MMOs there's always mana potions or whatever they use. I'm not talking about electrolytes btw, that's just a turn by turn regen, right? If I'm mistaken on the use of electrolytes, I'm sorry. Link to post Share on other sites
Solution Takao 0 Posted April 23, 2016 Solution #2 Share Posted April 23, 2016 (edited) Name: Recovery Cost: 1 Slot Cap: 2 Effect: In your own turn, if you roll a CD of 6 or higher you will recover 1 energy per slot used along with the 1 passive energy recovery every player has. Applicable to: Trinkets, Lucky Charms Name: Electrolytes Cost: 1 Cap: 3 Effect: Each enhancement slot used will regenerate 3 energy in combat. One time use per item. Applicable to: Snacks*coughs* Electrolytes is a one time use thing, as the description says. There are plenty of ways to recover energy now if you include meditation too. I don't think it's a matter of people having a hard time recovering energy as it is people just using up their energy quickly. Edited April 23, 2016 by Takao Link to post Share on other sites
Rain 0 Posted April 23, 2016 Author #3 Share Posted April 23, 2016 1 minute ago, Takao said: *coughs* I get what you mean with the energy regens but I honestly find those small... what I was thinking was something more on the lines of something like this.. Name: Energy Recovery Cost: 1 Slot Cap: N/A Effect: Instantly restores (5 * Tier Level) HP for each slot used Just an idea.. Link to post Share on other sites
Takao 0 Posted April 23, 2016 #4 Share Posted April 23, 2016 Don't you think being able to instantly restore 30+ energy with one consumable is a bit unbalanced? Link to post Share on other sites
Rain 0 Posted April 23, 2016 Author #5 Share Posted April 23, 2016 (edited) True... it could just be lowered... I know it's not bothering me right now, but I noticed there's no energy regen that scales with levels that's all tiers* Edited April 23, 2016 by Rain Link to post Share on other sites
Takao 0 Posted April 23, 2016 #6 Share Posted April 23, 2016 I think scaling energy regeneration off levels would probably break the meta quite a bit. Sword Art energy costs don't scale or increase by level, they're always a flat amount, unlike damage or health. Link to post Share on other sites
Rain 0 Posted April 23, 2016 Author #7 Share Posted April 23, 2016 But, as we keep unlock more floors, wouldn't there be a need to spam more to keep up with the health of the bosses? idk... sorry I'm just looking at this from a solo to a small party perspective.. on another thought... how come alchemy is the only consumable without an energy restore? Link to post Share on other sites
Macradon 0 Posted April 23, 2016 #8 Share Posted April 23, 2016 32 minutes ago, Rain said: But, as we keep unlock more floors, wouldn't there be a need to spam more to keep up with the health of the bosses? That's why you get a larger energy pool when you level up, giving your more energy to spam. The energy recovery is only for prolonged fighting (which boss raids doesn't seem to be right now). 33 minutes ago, Rain said: on another thought... how come alchemy is the only consumable without an energy restore? I don't see a reason for it to do so. Electrolytes are already balanced as they are, and just making another reflavor of it for alchemist just seems pointless. Link to post Share on other sites
Takao 0 Posted April 23, 2016 #9 Share Posted April 23, 2016 Alchemists don't have an energy consumable because they're the only profession with a health consumable. Link to post Share on other sites
Rain 0 Posted April 23, 2016 Author #10 Share Posted April 23, 2016 Just now, Takao said: Alchemists don't have an energy consumable because they're the only profession with a health consumable. huh... just noticed that.. Link to post Share on other sites
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