Rain 0 Posted May 10, 2016 #1 Share Posted May 10, 2016 (edited) It's amazing what boredom and energy can do. ._. I compiled a list of all the current quests with their recommended levels if - if any. This is honestly more for me to keep track of the quests, but I guess other people, too, if you find this useful. Just click the link for more info. ~ Any ~«Breaking the Unbreakable»«Calming the Soul»«Feeding the Enemy»«Saying Vows»«Randomly Generated Quests» ~ Levels 1 - 10 ~ [2] «Earning a Living» [3] «Worn out Welcome» [5] «Let There Be Light» [5] «Secret Medicine of the Forest» [6] «The Gemini» [8] «Long Live The Queen» [10] «The Traveler» ~ Levels 11 - 20 ~ [12] «Avalanche» [12] «Search for the Hoya» [15-20] «Arabian Nights» First Night ~ Levels 21 - 30 ~ [20] «Bandit Camp» [23] «Guardian of Fire» [25] «Wail of the Banshee» [25] «The Essence of Steel» [25] «Wail of the Banshee» [25] «Escape» ~ Levels 31+ ~[25-35] «Arabian Nights» Second Night [30] «The Iron Guardian» [30] «Redemption» [33] «Lord of the Sea» [35] «Butcher of the Sands» [35] «The Lich's Calling» [35] «The Night's King» No current recommended levels«Blood in the Sand»«Case of Wurms»«Deforestation»«Monkey King»«The Falling of Tagas»«Snake Out of Water» Edited August 31, 2016 by Rain Link to post Share on other sites
Takao 0 Posted May 10, 2016 #2 Share Posted May 10, 2016 I wonder if those level recommendations were ever adjusted to reflect the SA update. Might be something I'll go through later and check because I love me some math. Link to post Share on other sites
Rain 0 Posted May 10, 2016 Author #3 Share Posted May 10, 2016 Just now, Takao said: I wonder if those level recommendations were ever adjusted to reflect the SA update. Might be something I'll go through later and check because I love me some math. Please do so. then I'll move the stuff around. :D Link to post Share on other sites
Shirien 0 Posted May 15, 2016 #4 Share Posted May 15, 2016 >Let There Be Light is recommended to level 5s >Features two enemies of equal strength to the boss of Long Live The Queen >Also features suffering dice debuffs from the darkness >Long Live The Queen is recommended to level 8s If I didn't know better, I'd say this game is trying to kill us! Link to post Share on other sites
Takao 0 Posted May 15, 2016 #5 Share Posted May 15, 2016 oh right, i forgot i was gonna do this. Well I've time, so let's gooooo do that now. Link to post Share on other sites
Vectis 0 Posted May 15, 2016 #6 Share Posted May 15, 2016 Change Calming The Soul to level 1-5, because when you grandmaster a weapon skill (And reach T2 gear), the damage of the inner demons will be like this. Dagger 1st: 52 2nd: 69 3rd: 104 4th: 156 One Handed Straight Sword 1st: 36 2nd: 48 3rd: 72 4th: 107 One Handed Curved Sword 1st: 36 2nd:48 3rd:72 4th: 107 Rapier: 1st: 46 2nd: 61 3rd: 91 4th: 137 And let's also not forget how much of a ****storm this is gonna be if Zelrius was still alive and took it. Dual Blades: 1st: 87 2nd: 117 3rd: 176 4th: 263 And considering he doesn't have any mitigation, that last demon would probably kill him if he rolled a one. Link to post Share on other sites
Rain 0 Posted May 15, 2016 Author #7 Share Posted May 15, 2016 ^ Well that's just not fair. I'd be narrowing people's paths. Let people do it whenever they want. Link to post Share on other sites
Takao 0 Posted May 15, 2016 #8 Share Posted May 15, 2016 I'm working on simulating all the quests with builds in intervals of 5 levels up to 40, so I should have a pretty good idea of how the quests pan out. It'll just take a while. Link to post Share on other sites
Rain 0 Posted May 15, 2016 Author #9 Share Posted May 15, 2016 1 minute ago, Takao said: I'm working on simulating all the quests with builds in intervals of 5 levels up to 40, so I should have a pretty good idea of how the quests pan out. It'll just take a while. Awesome! :D I can wait. Just let me know when it's done so I can update these. :) Link to post Share on other sites
Vectis 0 Posted May 15, 2016 #10 Share Posted May 15, 2016 People doing it whenever they want could get them killed, and we don't want that. Link to post Share on other sites
Rain 0 Posted May 15, 2016 Author #11 Share Posted May 15, 2016 Just now, Vectis said: People doing it whenever they want could get them killed, and we don't want that. If Zel were to take it... He'll probably prepare for it... not just go all rambo. The stats are all there, people can decide if they want to take it or not. Let them do the math. Link to post Share on other sites
Vectis 0 Posted May 15, 2016 #12 Share Posted May 15, 2016 What I'm saying is that some people DON'T do the math and some people DON'T prepare. The fourth demon will kill a lightly armored player who grandmastered their weapon skill in about, two to three hits. And then they're gone, no healing item can save them from that. Doing it at lower levels using thorns armor is much safer, in fact, there's almost no chance of death at all if you do it around my level with only 1 perfect piece of equipment (With 2 slots thorns and 1 mitigation). Link to post Share on other sites
Rain 0 Posted May 15, 2016 Author #13 Share Posted May 15, 2016 Honestly, I don't even know why I'm arguing with you. I'm following the quest recommendations. Got a problem with it? Talk to the GMs. They're the ones that approved it. Link to post Share on other sites
Vectis 0 Posted May 15, 2016 #14 Share Posted May 15, 2016 *Grabs popcorn to count the amount of deaths from the "Calming The Soul" quest* Link to post Share on other sites
B0nse 0 Posted May 15, 2016 #15 Share Posted May 15, 2016 Correct me if I'm wrong, but you can't die in Calming The Soul. Not only does the quest seem to exist solely in some mindspace relative to Sao's reality, imposed onto the player, but the flavor text seems to indicate that death in Calming wont actually kill. Quote Here four doors present themselves behind the shadow like creature, each one custom made to the player in design possibly depicting a symbol or image with significance to them. The figure lowers its hand and signals the player to enter the doors at their own pace. Upon choosing a door you must face your inner demons and prove your might, each demon proving more difficult than the one before. When entering the doors an entirely new room is found, each one's layout depending on the demon being faced. After a demon is defeated the player will exit the room and can rest before engaging the next one, if you are incapable of continuing however your mind will begin to unravel and your fears will cast you out of the space and back into reality causing the quest to fail. Failing will not only cost you the rewards but can even cost a person's mind, or at the very least part of it. 2 The only way one could truly be incapiable of continuing is if their HP was 0, the way I see it. Granted, losing the quest makes you go insane? But that isn't nessicarily death. This is outside the topic of difficulty levels, however. Link to post Share on other sites
Zero 0 Posted May 16, 2016 #16 Share Posted May 16, 2016 Actually B0nse that's in regards to whether you choose to continue the quest or not when you're in an interval of rest. If you hit 0 HP then you're done and gone just like any other quest. Link to post Share on other sites
Rain 0 Posted June 11, 2016 Author #17 Share Posted June 11, 2016 Hey @Takao, did you ever get a chance to re-evaluate those recommended levels? xD Link to post Share on other sites
Takao 0 Posted June 15, 2016 #18 Share Posted June 15, 2016 Not yet, it proved to be a lot more work than originally intended. I'll be working on it on and off for a while, but I can't promise any specific time frame. Link to post Share on other sites
Rain 0 Posted June 15, 2016 Author #19 Share Posted June 15, 2016 28 minutes ago, Takao said: Not yet, it proved to be a lot more work than originally intended. I'll be working on it on and off for a while, but I can't promise any specific time frame. Cool cool. Take your time. Just lemme know when you get it finished so I can just update it. :D Link to post Share on other sites
Tristan Delaney 0 Posted July 22, 2016 #20 Share Posted July 22, 2016 On 10/05/2016 at 7:13 PM, Takao said: I wonder if those level recommendations were ever adjusted to reflect the SA update. Might be something I'll go through later and check because I love me some math. They were actually, based off honestly if someone walking in without defence was going to be one shot by the enemy by the new HP/damage scaling or not. Link to post Share on other sites
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