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[F13-SHOP] Grave Concoctions. [Alchemist. PK:A]


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Within the barren dead lands of Floor 13, a large settlement named Angel's Point sits as a beacon of hope and life amidst the deadlands. Within this settlement, at it's center, is a large cathedral that dominates the skylline. Each of the houses and shops look the same and have a central stained glass window that depicts an angelic being above the doors. These, along with the cathedral and the settlement itself provide hope to the settlers there. Every six hours, a large golden bell rings out, signaling the people to prayer. It is guarded by holy warriors who protect the people of the Angel's Point.

 

Within the outskirts of the settlement is a nondescript shop of the same make and size as normal buildings sits nestled between others buildings. A large iron bar hangs just above the door and to the left. A wooden sign is attached by two large rings from the corners. Upon this sign is the name of the shop and it's shop marking. It is a small alchemy shop and has shelves lined with powders, plants, liquids, and more enclosed in bottles.

 

Grave Concoctions:

Alchemy.png

Owner: Eibon

Rank 1 Alchemist: 11/20 EXP

2 Crafts per day of Tier 1 Quality Potions.

Spoiler

The CD Result Chart (Rank 1)


[1] = Critical failure (Lose materials)
[2-4] = Fail (Lose materials)
[5-7] = Bad item (Possible to salvage items on a 15+ loot die result)
[8-9] = Good item  
[10] = Uncommon item (1 enhancement slot)
[11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

 

Epic Fail, Fail, and Bad Item: 1 EXP
Good Item: 2 EXP
Uncommon Item: 3 EXP
Rare Item: 5 EXP
Perfect Item: 8 EXP

Items used when crafting:

None

 

Pricing:

Spoiler

Tier 1:

 

Good: 100 col (1 Mats)

Uncommon: 250 col (3 Mats)

Rare: 400 col (5 Mats)

Perfect: 600 col (7 Mats)

 

Tier 2:

 

Uncommon: 500 col (6 Mats)

Rare: 800 col (10 Mats)

Perfect: 1200 col (14 Mats)

 

(Crystals cost an extra 100 Col or 1 material)

 

Inventory: 


Potions:

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Good:

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Uncommon:

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Name: Minor Health Potion

Profession: Alchemist

Rank: 1

ID# 60194

CD: 10

Quality: Uncommon

Tier: 1

Item Type: Potion

Enhancements:  HP Recovery:  Instantly heals you for (10 * Tier Level 1) 10 HP for each slot used.

Description: A glass vial of a burgundy red liquid that has the consistency of water when drank. The flavor is sweet like berries, but is made of pure roots and herbs.

 

 

 

Rare:

Spoiler

 

 

Perfect:

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Name: Safeguard Tonic

Profession: Alchemist

Rank: 1

ID# 60195

CD: 12

Quality: Perfect

Tier: 1

Item Type: Potion

Enhancements: Safeguard:  The next successful hit to your player will do no damage.

Description: A yellow colored liquid with the consistency of thick syrup. The taste is like honey when drank, and it makes the user feel like a blanket of soft wool is touching their skin.

 

 

 

Crystals:

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Good:

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Uncommon:

Spoiler

 

 

Rare:

Spoiler

 

 

Perfect:

Spoiler

 

 

 

Funds:

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400 Col

3 Materials

 

 

Orders:

Please fill out the form below and PM a copy to so we may discuss pricing. RP in this thread and post the order in a spoiler. Orders can take time so please be patient. I will haggle with pricing, and accept payments in both Col and Materials as long as it equals the agreed upon amount. Once an order is rolled and approved, I will contact you via PM for pickup and payment if it was not already delivered.

 

ORDER FORM: Fill this out for any custom order and post it IC in the thread.

Spoiler

Name: (If you wish a unique name, please provide it)

Profession: Alchemist

Rank: 1

ID# leave blank

CD: Leave blank

Quality: (Good, Uncommon, Rare, Perfect.)

Tier: 1

Item Type: Potion or Crystal

Enhancements: (What you want on the item and how many slots)

Description: (Describe what you want. Give it some fluff/lore if you so choose. if not, basic description will be given.)

 

Edited by Eibon1307
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With his mortar and Pestle in hand, Eibon began thumbing through the small book of Alchemist Formula he was given by his mentor. coming to a page for a health potion, he began to move about the small shop grabbing a couple items. Putting the material into the Mortar, he then dumped a bit of fresh water into it and began grinding the material into a thick paste. Once it was pasted and ready, he then scooped it into a small beaker with a thin neck and placed a small cork stopper into the neck that has a thin long curling glass tube that wraps around and then down, the end of it coming into a small vessel at the bottom. In this vessel, Eibon poured a small scoop of a moss into it and then ignited the oil burning heaters beneath them. Watching the thick liquid bubbling, As it cooked, the liquid evaporated, leaving behind a small powdered residue. As it rose, it touched the cool glass tube and then turned from a gas into a liquid and begun to trickle down the spiral and into the small beaker below. once it was finished, Eibon grabbed the other beaker with a pair of tongs and then stirred it with a small copper tube. Corking it, he watched the liquid turn red. Writing 'Health Potion' on it, he set it aside,

 

Grabbing a new vial and a clean beaker, be began to repeat the process, crushing a material up into the mortar, and then began distilling it again. This time, instead of a vial of liquid beneath it, there was another beaker of powder. As it came down the tube and filled the vial, Eibon then added a thick liquid to it and let it heat. Once it was finished, it had turned the color of amber honey. Corking it, he wrote 'Safeguard' on the bottle and took both to be examined.

 

 

Rolls

Spoiler

ID# 60194 results: Uncommon 3 XP
Craft: 10

ID# 60195 results: Perfect 8 XP
Craft: 12

-2 mats, +2 items, 11 EXP

Items:

Spoiler

Name: Minor Health Potion

Profession: Alchemist

Rank: 1

ID# 60194

CD: 10

Quality: Uncommon

Tier: 1

Item Type: Potion

Enhancements:  HP Recovery:  Instantly heals you for (10 * Tier Level 1) 10 HP for each slot used.

Description: A glass vial of a burgundy red liquid that has the consistency of water when drank. The flavor is sweet like berries, but is made of pure roots and herbs.

 

Name: Safeguard Tonic

Profession: Alchemist

Rank: 1

ID# 60195

CD: 12

Quality: Perfect

Tier: 1

Item Type: Potion

Enhancements: Safeguard:  The next successful hit to your player will do no damage.

Description: A yellow colored liquid with the consistency of thick syrup. The taste is like honey when drank, and it makes the user feel like a blanket of soft wool is touching their skin.

 

Edited by Eibon1307
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Deciding to make something today, Eibon came to his alchemy station and began working. With herbs, liquids, and powders, he began to mix and crush certain things together in his Mortar. Once everything was prepared properly, he added them all to a beaker of liquid and topped it with a spiraled glass tube that lead down into a small vial. Putting this over an oil burning heater, he watched as the liquid evaporated, turned to a gaseous steam, and then touched the cool glass tubing at the top and re-condense into liquid. Traveling down the tube it cooled more and began to change from a dark murky taupe into a ruby red color as it came out of the tub and dripped into the vial. Once it had filled, Eibon grabbed the vial and corked it, writing 'Health Potion' on it, and preparing it for shelving.

 

 

 

Rolls:

Spoiler

 ID# 60806 results: Fail 1 EXP

Craft: 4

ID# 60807 results: Uncommon 3 EXP

Craft: 10

 

Items:

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Name: Lesser Health Potion

Profession: Alchemist

Rank: 1

ID# 60807

CD: 10

Quality: Uncommon

Tier: 1

Item Type: Potion

Enhancements: (1/1) HP Recovery:  Instantly heals you for 10 HP for each slot used.  

Description: A small vial of a ruby colored liquid. When consumed or used, the Potion will heal the user.

 

Edited by Eibon1307
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  • 3 weeks later...

 

Having heard of a new potion to be made, Eibon decided to try his hand at it. After getting the formula from a friend, Eibon began crafting. He mixed the ingredients, powdered some, mixed other in liquids, and put others in whole and raw, and watched the mixture distill. As he did, he wondered how it would work. Deciding to get two done at once, he prepared the mixture again and then prepared it in another set of alchemical apparatus. With it ready, he began to heat it along side the other. After waiting for a few minutes, he looked at the two finished results and sighed. one had failed miserably, and the other came out in such poor quality. With a grunt, he dumped the two into a waste drain and tossed the remnants of the mixtures.

 

 

 

Rolls:

Spoiler

 ID# 62151 results: bad item
Craft: 6

ID# 62152 results: fail
Craft: 1

 

-2 mats

 

Edited by Eibon1307
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