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[F07] <<Arabian Nights>> Second Night


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Progressive Story/Quest Series

<<Arabian Nights>>

Second Night: “Have you heard?”

This quest takes place on Floor 7.
This quest is not repeatable after completion.

6tE7bkAl.png

Quest Background:
At noon, some time after completing the previous quest, you receive a PM from Ali. The message is simple: A request for you to meet him at dusk at the 'Drunken Crane' Tavern on the 7th floor, annexed with the coordinates for the place. When you reached the designated spot, you find Ali at the bar where he invites you for a drink. "Have you heard?" he asks while making sure that your conversation isn't being eavesdropped on. "They say that those bandits have tamed a legendary creature, some strange mixture of a lion with the wings of a dragon, and the tail or a scorpion. They captured it from the other side of Nimbus, high up the mountain." he says with a disbelieving tone. "Can you check it out for me? Maybe slay it if you can and bring back some proof? You did a great job with those bandits I doubt you'll have a hard time with a little beast like that." he adds with a laugh that seemed like a bad omen. The coordinates for a general area where a thieves hideout - where they might be keeping the beast - are sent to you. Again, a quest confirmation window shortly appears in the air in front of you. Will you accept it?

Route options:

  1. (Liar route) - Find the Manticore's location, kill the beast, get the loot from it and then tell Ali you didn't find it/bring no proof of its existence.
  2. (Honest route) - Find the Manticore's location, kill the beast, get its loot then return the item drop to Ali.
  3. (Scout route) - Find the Manticore's location, observe it then turn back and simply inform Ali of your discovery, without bringing back any proof of its existence.
  • The thread creator chooses the route in his initial post, the rest of the participants agree with his decission by replying to the thread.
  • Regardless of the chosen route, players still need to kill/bypass all thieves.
  • At the end of the thread before locking, a staff member will roll and post the roll ID. This roll will be used in the later parts of this quest series.

 

Prerequisites:

  1. All of the thread participants must have completed the previous quest of this series: First Night - "It all began with a couple of words" (Any route)
  • Players need to link the closed thread in their first post in addition to posting their stats, skills(+mods), equipped items and battle ready inventory.

 

Requirements:

  1. Thread must have at least 1 completed page of roleplaying. (21+ posts).

  2. Must roleplay talking to Ali at the Tavern before you accept the quest from him and after you return to the tavern to claim the rewards, in min. 5 posts. (in total, overall)

  3. Fight against the primary group(s) of thieves, find and kill/observe the Manticore (depending on route choice), then defeat the secondary group(s) of thieves when you return. (more information below)

  4. To find the Manticore, players need to roll a LD of 10 in the out of combat post(s) that come after defeating the primary group(s) of thieves. They may engage in combat with it (or walk away and defeat/bypass the remaining thieves) in the next post (depending on route choice). 

  5. Any number of players can be take part in this quest. A party constitutes of 4 players max. If there is more than one party, the bandit number multiplies accordingly:
    Total number of bandits = 5*(number of parties)
    First Wave: 3 per group*number of parties (before locating the Manticore)
    Second Wave: 2 per group*number of parties (after defeating or leaving the Manticore)
    Note#1: The secondary party can have between 1 and 4 members, a secondary team can be formed only when there are more than 4 players participating on this quest.

  6. In posts which contain multiple rolls for player and mobs, the roll order is as the following: Player roll -> Thief(s) roll  ||  Player roll -> Manticore roll. 
    Note#2: When more than one player team is present, attack turns are as the following: Player team 1 -> Bandit group 1 -> Player team 2 -> Bandit group 2 / etc. || Player team 1 -> Manticore x2 -> Player team 2 -> Manticore x2 / etc.

 

Quest Mob Information:

             jjAS6MPm.jpg

<<Senior Thief>> - A masked NPC in shady clothing of sand-like color wielding a dagger. Receives its(their) own dice roll!
When rolling for a thief or a group of thieves, make sure to use your own username. If you decide to do one roll for a group, the dice apply to every member of the group.
Example: on a successful hit for 'Tri Pierce' each bandit will use that specific sword art on the player with most hate in the party. In case that 2 or more players have the same highest amount of hate, the thieves will split equally in and attack those players.

Note#3: You CANNOT modify the preset stats for the thieves. 
If this quest is taken as a Solo Party, the player can fight the bandits one after another using stealth mechanics. In a PP/OP the thieves spawn in groups.

Note#4: In a PP/OP, a player may attempt to skip fighting the thieves if they have invested at least 1 rank in the 'Sneak and Hide' skill; by applying the stealth mechanics. A player will still need to roll for each mob they try to bypass. A player may try to act as bait for the group, if the thief's LD is higher than the player's 'Stealth Rating', the thief will attack the player (using that same roll's value) without alerting the other thief(s), making it possible to kill the mobs one by one. If a player bypasses any number of the required thieves, he/she can still go back and help the rest of the team; or try to bypass all, then leave the thread and finish the quest.

Note#4A: If a player gets attacked by a thief while the rest of the team(s) fight, the player needs to fight the thief alone until the rest finish their own fights. If a player has succeeded in getting past all the thieves, he/she will receive the rewards upon completing the quest, even if the rest of the team fails/dies. In this situation if the player is the only one to live he is allowed to double post until completing the quest.

Stats: 

  • Health: 186 / Damage Mitigation: 43 / Accuracy: 2 / Savvy: 2 / Tier 2 Bleed (8-10 nat BD)
  • Basic Damage: 9, 10 on BD9, 11 on BD10

Available Sword Arts / Conditions (Thief dice):
Bandits don't have an energy bar but they will use sword arts with every successful hit.

  • Infinite - 5*(Basic Damage) / [On a successful hit, CD roll 1-3]
  • Tri Pierce - 3*(Basic Damage) / [On a successful hit, CD roll 4-8]
  • Cross Edge - 8*(Basic Damage) / [On a successful hit, CD roll 9-10, MD roll 1-5]
  • Armor Pierce - 1*(Basic Damage) & Stun / [On a successful hit, CD roll 9-10, MD roll 6-10]
  • Shadow Stitch - 6*(Basic Damage) / [On a successful hit, CD roll 11-12]

 


ManticoreHM.jpg

<<Manticore>>

 A unnatural mythical beast. Its body made from more than one animal part: a vaguely humanoid head with shark teeth, the body of a lion and the wings of a dragon. Its tail ends in sharp and long spikes, most likely used as an instrument of attack. The Manticore receives its own Dice Roll. When rolling for it, make sure to use your own username.

Note#5: You CANNOT modify the preset stats for the Manticore.

Stats: 647 Health / 50 Damage Mitigation / Accuracy: 3 / Evasion: 2
65
 Basic Damage per hit / Tier 2 Burn Damage (on a successful non-critical hit after modifiers, except a natural 8,)

Abilities:

  • Double attack: The Manticore attacks twice. Players will use the BD and MD values of their post to determine whether individual attacks hit. Evasion/Accuracy or any kind of Battle dice related action applies to the Monster dice as well. This acts as two distinct normal hits, each being subject to player Mitigation and Damage Reduction. 
  • Partial Phase: The Manticore will always deal a minimum of 24 normal damage per hit, regardless of player Mitigation or Damage Reduction. Partial Phase does not apply to Fire Breath.
    Fire Breath: On a natural BD/MD of 8-10, the Manticore will breathe fire, releasing a AoE attack that will affect all players fighting it for 40 normal damage and Tier 2 Burn Damage per post, for the next 2 individual player post. It is possible to simultaneously release 2 Fire Breath attacks if the BD and MD meet the requirements for it. In this case, Burn Damage does not stack but instead refreshes to maximum duration. In the event of two Fire Breath attacks, players will combine the total damage. Mitigation applies to this attack.

Mob Drop:

  • Manticore Mask [Tier 1 or 2, Unique Heavy/Light armor]: 'Taunt, +1 Flame Aura, +1 Damage Mitigation'. A mask that has the same distorted human expression with shark teeth, as the Manticore that dropped it.
    This item goes ONLY to the player that dealt the last hit, effectively killing the Manticore. It is instantly received the moment the mob dies; it morphs to the dominant type of armor skill the player has, as tier 2, if the player's level is >= 25, tier 1 otherwise. Tradable afterwards.

 

Rewards:

  1. (Liar route) - 8,000 Col, 3 SP, Manticore Mask (last hit reward), 
  2. (Honest route) - 8,000 Col, 3 SP,
  3. (Scout route) - 8,000 Col, 2 SP.
  • Col amount awarded to each player partaking in the quest
  • The completion of this quest will be a prerequisite for continuing the series.

 

Quest Ending Description/Dialogue:

  1. (Liar & Scout route) - "Eh? so it's all just a rumour made up by the thieves??? " he asks with a partially surprised expression as you start telling him your story, "I didn't really believe it, without some proof...." he sighs but then produces a pouch full of Col coins. "For your troubles..." he adds while tossing the pouch towards you. In the same time, the Quest Ending Window pops in front of you, displaying your hard earned rewards.
  2. (Honest route) - "Eh? so it's all true???" he asks while staring at the Manticore Mask in his hands. Still, he doesn't seem as surprised as you'd expect him to be, hinting that maybe this wasn't an uncommon occurrence to him. His demeanor quickly returns to normal and he starts fooling around with the mask. He heads towards the Tavern's exit. "Almost forgot!" he adds as he turns around and hands you a pouch full of Col. "It isn't much but I'm in your debt." he says before leaving the tavern with the mask on his face. There was some pep in his step, not unlike a child with a new toy. At the same time, the Quest Completion window pops in front of you, displaying your hard earned rewards.

 

Recommended Level: 25-35
Parties or Groups of players are recommended and encouraged. Consumables as well.

Credits: Some quest concepts borrowed from the ‘One Thousand and One Nights’ Middle Eastern and South Asian stories and folktales.

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