Takneil 0 Posted June 30, 2016 #1 Share Posted June 30, 2016 Familiars. Now it’s been long awaited as to when our precious little allies will be able to actually aid us in combat situations beyond the rather tiny enhancements they have right now. So here is my suggestion at a system for them… Is my current Familiar eligible for combat? No. In order to have your familiar in combat situations you must submit an evaluation and provide 5 Topics where you have done 20 or more posts of acceptable interaction between you and your familiar. How do I get my Familiar stronger? So just like us our familiars have Level systems, but instead of working off of SP they will grow stronger from the threads you dedicate with them. This will begin what is called Bond. What is Bond? Bond is the relationship between you and your familiar. The more topics you complete with them, the stronger that relationship becomes and in turn the stronger that familiar is determined to become for it’s Player. How do I earn Bond? Simple. Complete 1 thread, 1-20 posts. Your Familiar will gain 1 Bond and you may allocate 1 Bond Point. Of course this is only if you meet the requirements. 1-20 posts with you and your Familiar interacting. Familiar has three or more lines of it’s own point of view per post. Have Fun ^w^ Bond Level Bonus 5 1 5Bp 6 2 - 8 3 - 10 4 - 12 5 5Bp 15 6 - 18 7 - 22 8 - 26 9 5Bp 30 10 - 35 11 - 40 12 - 46 13 5Bp 52 14 - 59 15 - 66 16 - 74 17 5Bp 82 18 - 91 19 - 100 20 Equip Slot Bond Points Now this may seem confusing so I’ll do my best to simplify it. Bond and Bond Points are two separate things, Bond allows you to level your familiar while Bond Points allow you to enhance Rank in Skills. What are my Familiar’s base Stats? Well the Familiar has a Base HP of half of it’s Player’s Health+Bond. So a Player with an HP of 50 and a Familiar that’s Level 5 would have 25+12=37 Health. Simply put, The Familiar’s base damage is 1. Familiar Class Upon Evaluation of your familiar you must State what class it is, Each Class will be representative of the type of animal it is and what skill sets it will have. You may only choose one. Skills. (To be added) 0 - Untrained1 - Skillful2 - Talented3 - Dedicated From Rank 0 -> 1 = 5From Rank 1 -> 2 = 8From Rank 2 -> 3 = 12 Predatory (Skill Set to be determined) Scavenger (Skill Set to be determined) Tranquil (Skill Set to be determined) Combat with your Familiar When doing combat with your Familiar you must roll a separate BD if it is attacking. Player’s must follow the normal BD rules as well, 1-5 being misses and 6-10 being a successful strike. But since a Familiar does not have any Sword Arts the Damage multiplier will rely on the Familiar’s BD Result. 1-Critical Failure. [Miss,Unable to attack next turn.] 2-5 Failure. [Miss.] 6-Success!. [Base Damage*1.] 7-Success!. [Base Damage*2.] 8-Success!. [Base Damage*3.] 9-Critical Success!. [Base Damage+1*4. Hate:+1] 10-Critical Success!. [Base Damage+2*4. Hate:+2] Please keep in mind that you and your Familiar DO NOT share Hate, you must keep this logged in combat situations and follow normal Hate rules. A familiar can receive debuffs, buffs, etc… anything that would affect a player can affect the familiar other than Items and equipment that are not specifically made for that familiar. Equipment and Item use. Your Familiar can now have enhancements from equipped items!, Unlike us they are only able to have 1 Equipment Slot. (Until reaching level 20.) Keep in mind this slot will be taking space from the player’s own inventory. Items should be a fairly simple thing to understand, you simply order an item that is meant for your Familiar. (IE. A bone for a Canine.) From there just follow normal rules on how items are used. Taki Note*: Please keep in mind that this system is far from complete but I would like feedback on it and would welcome skill suggestions as well. Link to post Share on other sites
Hydra 0 Posted June 30, 2016 #2 Share Posted June 30, 2016 This is a really nice idea. My question is if the familiar dies and the player later obtains another, does this reset the whole leveling process? Link to post Share on other sites
Rain 0 Posted June 30, 2016 #3 Share Posted June 30, 2016 Yaaaaaassss, I like it. ._. This makes me want to get a familiar now... cause I still haven't bothered. Now on with Hydra's question, there was that canon flower that revives familiars. So we can probably revive it. If you get an entirely new familiar though, I think it should be completely reset. I don't see how the stats can carry over to another familiar like that. It doesn't make sense. Link to post Share on other sites
Baldur 0 Posted June 30, 2016 #4 Share Posted June 30, 2016 The problem I have with familiars (Though your system is certainly interesting) is that they're treated more like accessories that everyone has, and that's not their fit within the universe. IMHO, the familiars should be a skill system, and that can be adapted to work with what you've outlined here. Link to post Share on other sites
XWuZHeAR 0 Posted June 30, 2016 #5 Share Posted June 30, 2016 why cant you and your familiar interact in every single thread your in? its not hard for most Tamers to do so. But there shouldn't have to be a thread that's just you and your familiar together as a way to level it. Instead bond should come gradually like with every thread you do where you actually use your familiars ability as a way of actually "training" it, That way its not forcing a bunch of boring SP's with you taking your dog for a walk and them having three lines of "wow I really enjoy walks" every post since three lines is like the minimum for posting by itself anyways. Then to make it feel more like its about how the familiar feels and you cant exactly control how it feels, after every thread you do use your familiars ability the person in charge of the thread simply rolls the CD die and if its 1-2 its one bond point, 3-4 is two bond points, etc. Making the maximum 5 per thread if you're actually really lucky or you could still by chance end up getting one per thread if you're extremely unlucky. And when level one hundred comes around and you get that equip slot. what is to be equipped? Am I allowed to give Maruchan a dagger to hold in his mouth so he can pull a D-dog move on some NPC's? Link to post Share on other sites
Takneil 0 Posted June 30, 2016 Author #6 Share Posted June 30, 2016 @Hydra Yes, your familiar's do not share Bond or Bond Points. As it is a relatively easy system to level with. @Rain Like your enthusiasm. If this were to be approved I would most likely create that flower quest myself, when we reach that floor that is XD.@Baldur This system is to bring out the potential in familiars, by not only giving the player's more incentive to use their familiar's as an RP tool to further their enjoyment out of a thread, but by giving them a level system and if staff gives me a thumbs up I will even give multiple skills in which a familiar can have. (Healing, bonus damage, stealth, maybe even unique Abilities if Staff allow it.). I am someone who actually has a familiar with no enhancement. The only reason why I have Vain is for Roleplaying. @XWuZHeAR Because it would make it super easy for someone to just throw a bone and have the familiar catch it, suddenly they bonded. Indeed that is correct that small things do strengthen relationships as well but remember how I stated it. "Bond is the relationship between you and your familiar. The more topics you complete with them, the stronger that relationship becomes and in turn the stronger that familiar is determined to become for it’s Player." Also I can say multiple people have roleplayed with ONLY their familiars. Myself. @Hikoru , @Zandra , @Calrex , and @Oikawa all did a thread with only familiars. Just like your character, have them do things. If you can't think of how you can do this read some of @Ariel - The Crowned Lion's posts. As I've found her use of Kimba in her roleplays to be inspiring. And Level 20, not 100 XD. when you reach that point you may have your familiar equipped with two pieces of equipment. For a dog I would Recommend a collar and maybe some sick armor :/. again your choice. but I doubt a dagger would work as it would require the familiar to be skilled in dagger XD Link to post Share on other sites
Baldur 0 Posted June 30, 2016 #7 Share Posted June 30, 2016 @Takneil My problem is more that -everyone- has one. You're actually at a mechanical disadvantage by not having one (I never took the quest, because I didn't want one with the concept, but mechanically it's becoming disadvantages to me to not have one on the frontline). This, to me, is a problem, since people with familiars should be rare, and invested in them. Right now, they're merely treated as accessories, items that people mostly ignore and they're only had for their stat bonus. If they actually required SP, and a had a function like what you've outlined below, then people would have to include their familiars in their posts, and invest in them at some sacrifice to the character, which I think is ideal in the case of mechanics and setting. Link to post Share on other sites
Takneil 0 Posted June 30, 2016 Author #8 Share Posted June 30, 2016 @Baldur Hmm, I actually never thought of that. If you want you can give me your Gmail in PM and I'll give you access to the document. That seems more like a realistic idea and would love to work on it with you :) I think with both of us we could get this to blossom :D Link to post Share on other sites
Lowenthal 0 Posted July 5, 2016 #9 Share Posted July 5, 2016 If you can clean it up some, it would be interesting. But I agree with Baldur's point. Familiars should be useful, but not needed. We don't need a new meta. (dagger master race) And, it's a bit confusing for me. Does my familiar start at level 0, then 5 threads later it's level 1? Also, to reach the max rank with your familiar you'd need to do 797 threads, with your familiar. Otherwise, it's a great WIP and I'm looking forward to seeing more. Link to post Share on other sites
Takneil 0 Posted July 5, 2016 Author #10 Share Posted July 5, 2016 @Lowenthal Holy crap no X'D Bond would work like SP in the fact it's accumulated. so only 100 threads, which in my opinion seems like an appropriate amount of threads for maxing your relationship with your familiar X3. other than that I never meant for this to be NEEDED. I honestly believe a familiar should have a lot more depth to it's being as I don't want player's to just get a familiar and never use them. Because right now it honestly feels like a hassle to include familiars to a thread, just to get their bonus. Familiars should be optional, while I agree they shouldn't be overpowered. They should also not be used to get 1 little enhancement. I am striving to meet that goal, hopefully with the help of Baldur. We can achieve that. btw it would start at level 0, unless you happened to have multiple threads with your familiar that meet requirements. Link to post Share on other sites
Baldur 0 Posted July 5, 2016 #11 Share Posted July 5, 2016 Did you send me that link? I'll check your PM when I get home. Link to post Share on other sites
Shark 0 Posted August 3, 2016 #12 Share Posted August 3, 2016 This could be interesting for the site and those that are tamers. Has any more progress been made in fine tuning this idea? Link to post Share on other sites
Baldur 0 Posted August 3, 2016 #13 Share Posted August 3, 2016 A little bit, we've been discussing it more in a google doc, but I haven't heard from Takneil lately. Link to post Share on other sites
Shark 0 Posted September 2, 2016 #14 Share Posted September 2, 2016 I think Tak blew up and left because she thought we weren't listening. Link to post Share on other sites
Baldur 0 Posted September 2, 2016 #15 Share Posted September 2, 2016 I spoke with Tak and gave feedback, but he just sort of stopped working on it. Not sure what happened. Link to post Share on other sites
Shark 0 Posted September 19, 2016 #16 Share Posted September 19, 2016 hmm... well let's work with the community on this because there could be more who thought the same thing as Tak. Link to post Share on other sites
Ashrah 0 Posted September 19, 2016 #17 Share Posted September 19, 2016 I feel like, when you consider Silica's Beast Tamer specialization, there's a whole lot more you could do than just give them the ability to fight. I look at it like the Beast Mastery specialization from Warcraft- you have the ability to set aside your points to enhance your character, but you also have the ability to choose to allocate those points toward your familiar. There are players who prefer to fight from the back while their pet does most of the fighting- it lends to higher survivability and increased solo play options- but also gives us another type of character to consider. It rounds out our archetypal group a bit, see. Link to post Share on other sites
Shark 0 Posted September 20, 2016 #18 Share Posted September 20, 2016 Right. that is where the enhancements come in. See Familiar Enhancements in the tutorials. Familiars have multiple enhancements to choose from and it requires SP that the player can earn on their journey. Link to post Share on other sites
Ashrah 0 Posted September 21, 2016 #19 Share Posted September 21, 2016 Derped on that. Excellent. Carry on. Link to post Share on other sites
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