Oikawa 1 Posted September 29, 2016 #1 Share Posted September 29, 2016 With the last update seeing an increase in health, all skills, and enhancements will also need a buff too right? If you said yes, pat yourself on your back because you're correct. Below is a temporary update to all instancse of health buffs until 3.0 is released. Enhancements: Quote Name: Regen Cost: 1 Slot Cap: 3 Effect: Heals you for X HP per slot after every successful attack from your opponent. (X = ((Slots x 9) x Tier)). Applicable to: Heavy Armor, Shields Quote Name: Over-Health Cost: 3 Slots Cap: 1 Effect: Adds +(50 * Tier Level) to your maximum health for the thread. Applicable to: Project (becomes cosmetic after used) Quote Name: HP Recovery Cost: 1 Slot Cap: N/A Effect: Instantly heals you for (40 * Tier Level) HP for each slot used. Applicable to: Potion, Crystal Quote Name: Mass HP Recovery Cost: 3 Slots Cap: N/A Effect: Instantly heals your entire party for (45 * Tier Level) HP. Applicable to: Crystal Quote Name: Well-Fed Cost: 3 Slots Cap: 1 Effect: Adds +(50 * Tier Level) to your maximum health for the thread. Applicable to: Snacks, Desserts, Meals Quote Name: HP Recovery Song Cost: 1 Slot Cap: N/A Effect: Instantly heals you for (40 * Tier Level) HP for each slot used. Applicable to: Healing Song Quote Name: Mass HP Recovery Song Cost: 3 Slots Cap: N/A Effect: Heals your entire party for (45 * Tier Level) HP. Applicable to: Healing Song Quote Name: Big 'n Fat Cost: 3 Slots Cap: 1 Effect: Adds +(50 * Tier Level) to your maximum health for the thread. Applicable to: Medium fish, large fish, monster fish Quote Name: Holy Blessing Cost: 1 Slot Cap: N/A Effect: When hit by an opponent, the user is healed X HP in their own turn after for every slot used. (X = ((Slots x 12) x Tier)) Applicable to: Shields, Armour Quote Name: Life Mending Cost: 2 Slots Cap: 2 Effect: Increases healing granted by any source by X HP. As an example, a Tier 1 uncommon potion would heal for 50 instead of 40 with two slots of Life Mending. (X = ((Slots x 5) x Tier)). Applicable to: Armour, Accessories Skills: Quote ► Familiar Mastery: Healer 3 Ranks Passive Regen Effect: Heals you X HP per rank. Can only be used once every 5 turns. (X = ((Rank x 15) x Tier)). Description: Your familiar instantly heals you. Quote Battle Healing: 5 Ranks Passive Effect: Recover X HP per turn while in combat. (X = ((Rank x 5) x Tier)) Description: Recover small amounts of health in battle. The amount recovered increases as you level and rank up your skill. This skill is unaffected by the Combat Craft enhancement. Quote ►Survival: (Extra Skill) No Ranks Passive Effect: Increases the health you regenerate per post to 20 when out of combat. Survival also gives immunity to damage dealing environment effects. Quest: The Traveler Mods: Quote Athletics: You can endure more and hit harder. +1 Damage and +15 Health (9 SP) Items: Quote <<Banner of Support>> - This item has (3) charges and may only be refilled by asking a merchant to refill it costing 750 Col per charge. This item does not stack and may not be sold for Col, it becomes bound to the player. When used, the Banner of Support heals up to 6 players, including the user, a maximum of 80 HP. Once used, the Banner of Support changes from a red to a gray color and begins to go on it's 5 turns cooldown. (<<The Iron Guardian>> quest reward) Quote <<Banner of Superior Support>> - This item has (3) charges and may only be refilled by asking a merchant to refill it costing 1500 Col per charge. This item does not stack and may not be sold for Col, it becomes bound to the player. When used, the Banner of Superior Support heals up to 6 players, including the user, a maximum of 120 HP. Once used, the Banner of Support changes from a red to a gray color and begins to go on it's 5 turns cooldown. (<<War of the Ancients>> event quest reward) Link to post Share on other sites
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