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Mira's Journal


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Note: Editing, Pls Ignore me~

~Profile~
Username: Mira
Real name: Sarabeth Marianne "Mira" Cambridge
Age: 20->22
Gender: Female
Height: 6' 9"


~About: History/personality~

~Mira's Past~
Marianne Sarabeth Cambridge

Real-life Appearance

Spoiler

images.jpeg

Kindhearted: Mira is a sweet person, and always has a soft spot for moments of joy and friendship, normally going well out of her way to help anyone who is in need. If someone is attacked by a mob or Player-Killer, and is severely hurt, she will do her best to protect that person to the best of her ability. Her passion for saving others has nearly gotten her killed on more than one occasion.


Level-Headed: Mira is a calm person, so when a situation comes up that everyone begins to panic, she manages to stay calm. In SAO, she is always coming up with a plan for nearly everything she does, taking her skills, and trying to come up with plans for anything and everything that she does. If she is unable to plan ahead, she stays back, and analyzes the situation so she can come up with a reasonable solution.


Brilliant Strategist:  Mira is an expert in deduction and strategy, and often employs her strategy making skills in her combat style in order to adapt quickly. During the all too brief training that she had to work as a white-hat hacker,
 

Dedicated:



~Demons~


Paranoid: Mira has a strong paranoiac reaction to the color red, albeit only with the bleeding effect, and red-player/mob targeting cursors. When she sees either of the two objects, she typically flees from the area, normally to a safe zone, or to a high area (I.e. a tree or rooftop that is accessible). If the player is able to find her after she flees, she will take a reasonable explanation for the bleeding effect, but for the players with a red cursor, she will flee again.

Reclusive: Mira tends to hide away from people that she hasn't met before, or even those that she has met! She's fairly reclusive, and rarely talks to anyone outside of internet communication

Blunt: Mira has a rather cynical point of view when it comes to sensitive and hard-to-discuss topics, and doesn't hide it whatsoever when talking to others that she knows. Mira has gotten into fights before over it, and this was one of the reasons that she had gotten into one that sent her to the hospital. Hopefully, she'll become the type of person t

Profession:



~Skills~
Non-combat:



Passive:

Light Armor

no Ranks

Passive

Effect: The effectiveness with which a player can use Light Armor Equipment.



Combat:


Weapon skills

Two-Handed Battle Axe (5 Sp)

1 rank

Passive

The effectiveness with which a player can use two-handed cleaving type weapons. (Example: Hatchet, Hand Axe)

 

VV Click below for sword arts VV

Spoiler

Rank 1

  • [x2] Whirlwind (2 Energy) - A single sweeping attack so powerful that it sends forth a shock wave to hit again.
  • [x2 AoE] Smash (2 Energy +2 per target hit) - An uppercut aimed at opponents head to send them reeling.

Rank 2

  • [x3 AoE] Lumberjack (3 Energy +2 per target hit) - Three wide sweeping strokes aimed at multiple targets.
  • [x3] Ultimate Breaker (3 Energy) - A pair of uppercuts that finish with a vertical slam to the target's head.

Rank 3

  • [x5] Torque Wave (5 Energy) - A sweeping strike that tears into the opponent.
  • [x6] Crimson Blood (6 Energy) - Three sweeping spinning slices keeping the same momentum.
  • [x6 AoE] Trample Act (6 Energy +2 per target hit) - An attack that starts with a shoulder barge, then does two large sweeping attacks.

Rank 4

  • [x7] Crescent Avalanche (7 Energy) - An advanced mixture of slices, hilt stabs and thrusts at an opponent.
  • [x8 AoE] Ordinal Cleave (8 Energy +2 per target hit) - A flurry of eight vicious slashes that hits and targets multiple enemies.

Rank 5

  • [x9] Dynamic Violence (8 Energy) - An attack of three slices, which is finished by a shock wave created by the power of an empty swing.
  • [x14 AoE] Explode Catapult (14 Energy +2 per target hit) - Two powerful sweeping strokes in alternating directions that concludes with slamming the ax into the ground.
  • [x13] Screw Dimension (12 Energy) - Does one slice with the ax, which then releases in a burst of energy, doing the damage again.




Inventory
Weapons/Tools:


Roleplays
»None at the moment


Relationships (optional)
>>None for now

 

 

Starter package chosen

Set A "Basic Package":

  • Weapon of choice, of Uncommon or lower quality.
  • Armor of choice, of Uncommon or lower quality
  • (5) Starter Healing Potions (Heals 50 HP)
  • 2,500 Col and (10) Tier 1 materials
Edited by Marianne
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