Fynn 0 Posted October 30, 2016 #1 Share Posted October 30, 2016 (edited) This may or may not be the right place to post this, I do not know. In the combat guide it still says that players heal 3 HP per post out of combat. Is that still the same way, or is that different with the new system? If you don't have any other plan for this, I thought I might mention this if you felt like keeping it even. A players HP used to be 2x+3 where x = level. Now it is just 20* level. If you exclude the +3, the new HP system has it 10* the HP people used to have. So, if you feel like it should be kept even with the old system, then it would be 30 HP healed each post out of combat. But then the issue arises of higher level players. So I was thinking an easier way to do this would have it just be 1/4 of someone's HP, either rounding down or up. (While still keeping the three posts out of combat healing to max health). Feel free to leave your opinions, was just an idea I had. Edited October 30, 2016 by Fynn Link to post Share on other sites
Macradon 0 Posted October 31, 2016 #2 Share Posted October 31, 2016 I don't think It'll bother those up on the higher levels, as those would probably have something like Battlehealing or Survival. But I like the idea of 30 HP per turn out of combat! Link to post Share on other sites
Baldur 0 Posted October 31, 2016 #3 Share Posted October 31, 2016 The old HP formula was level x 4. So we have 5 times the HP we used to. I agree upping it makes sense, and with survival it being higher. Currently after 3 posts out of combat we see energy return to 100% So i could see something similar for HP. I know we've discussed this already So I'll see if i can bring it back up with staff Link to post Share on other sites
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