Shield 0 Posted January 20, 2017 #1 Share Posted January 20, 2017 (edited) Everyday Miracles Unique Specialist "Making the Ordinary Extraordinary" Quote Identification Prices are listed below. You may donate a second unidentified item of equal Tier and Quality to halve the banker fee! Identification Order Form: Spoiler ID: [The ID# that dropped the item. If multiple unidentified items dropped from the same roll, add a, b, c, etc. to the end of the ID#] Tier: [Tier of the item as determined by the floor where it was found] Type: [If it's a weapon, what type? If it's armor, is it heavy or light? If it's a consumable, is it food or a potion?] Quality: [Uncommon, Rare, or Perfect?] Appraiser Stats Rank 5 - Grand Master Bonus: +6 Unique Finding [Rank 5, +1 Hermes' Scales] Unique Item Percentage: 5% per check 10 Crafts/day May ID up to Tier 10 items ID Costs: Equipment Consumables Uncommon Rare Perfect Demonic Uncommon Rare Perfect Tier 1 - 100 Col 200 Col 300 Col Tier 1 25 Col 50 Col 100 Col Banker Fee - 320 Col 640 Col 960 Col Banker Fee 80 Col 160 Col 320 Col Tier 2 - 250 Col 375 Col 625 Col Tier 2 75 Col 125 Col 188 Col Banker Fee - 800 Col 1,200 Col 2,000 Col Banker Fee 240 Col 400 Col 600 Col Tier 3 - 450 Col 625 Col 800 Col Tier 3 150 Col 225 Col 313 Col Banker Fee - 1,440 Col 2,000 Col 2,560 Col Banker Fee 480 Col 720 Col 1,000 Col Ready to Identify:If paying with Col, please pay the first amount directly to me and the second amount to the @Banker. Spoiler T1: Rare Consumable [93760b] [109766a] [109766b] T2: Rare Armor/Shield [99047] The above are items available to be identified without any need to go out and gather. If purchasing from this stock, please specify the item and ID in your post. For pricing, see the chart above. You will need to pay the banker fee to both the banker AND the shopkeeper. Waiting on something you had identified? Keep an eye on it here: Evaluations Page http://www.desktopimages.org/pictures/2013/0206/1/orig_165754.jpg In the piedmont of the mountains on the eleventh floor, a collection of slope-roofed buildings rests on a lush, overgrown plateau. While most of the buildings were for storage of general stocked items and one served as the home of its owner, the largest stood out as a mercantile store front. While it was quite the journey to reach, the remote location protected it from any activity of the large, insect-like monsters that comprised the floor's inhabitant. "Welcome. Did you bring me something to look at?" Equipment Currently In Stock Spoiler Tier 1: Spoiler Name: Bleeder Crafter's Profession: Blacksmith Crafter's Rank: 8 ID: 76407 Roll: 13 (12+1) Item Type: 1H Axe Tier: 1 Quality: Perfect Enhancements: +2 Bleed, +1 DMG Description: A simple ax with a barbed, harpoon-like spike protruding from the center of the striking edge, designed to rend flesh when pulled free after a solid strike Cost: 300 Col Tier 2: Spoiler Item name: Flaming Fist ID: ID#78990 / 80016 Roll: LD:13 (5+7+1) CD: 2 / Craft: 8 + 4 = 12, Loot: 4 Tier: 2 Type: Gauntlets Quality: Perfect Enhancements: Bleed 2, Keen 1 Description: Shining silver gauntlets. An inscription across the knuckles reads "I am the law." Cost: 500 Col Item name: Porcupine's Dilemma ID: ID#78839 / 80017 Roll: LD: 15 (11+4) CD: 6 / Craft: 9 + 4 = 13, Loot: 8 Tier: 2 Type: Heavy Armor Quality: Perfect Enhancements: Thorns 2, Regen 1 Description: A suit of chain armor whose back and shoulders are coated with detachable spines that stay in opponents when they activate. They regenerate the turn after they break away. Cost: 500 Col Item name: Glass Slipper ID: ID#79041 / 80018 Roll: LD: 11 (7+4) CD: 5 / Craft: 11 + 4 = 15, Loot: 19 Tier: 2 Type: Light Armor Quality: Perfect Enhancements: Evasion 2, Damage Mitigation 1 Description: A light set of armor made from glass beads woven together on leather cords. The smooth beads are free to spin on their cords, making landing an actual hit exceedingly difficult. Cost: 500 Col Tier 3: Spoiler Item Name: Pin Prick ID: 92526 | 92527 | 92528 Roll: LD:13 | LD:18 | LD:17 Tier: 3 Type: One Handed Straight Sword Quality: Perfect Enhancements: Bleed | Damage 2 Description: A simple sword with a shield emblem in the center of the cross guard. Each edge has a barb near the tip to rend flesh. Cost: 1000 Col Item Name: Sting One ID: 92529 | 92530 | 92531 Roll: LD:11 | LD:12 | LD:8 Tier: 3 Type: One Handed Straight Sword Quality: Perfect Enhancements: Bleed 2 | Paralyze Description: A straight sword with a shield emblem in the center of the cross guard. Each edge has jagged serrations to rend flesh. Cost: 1500 Col Item Name: Sting Two ID: 92532 | 92533 | 92534 Roll: LD:7 | LD:11 | LD:11 Tier: 3 Type: One Handed Straight Sword Quality: Perfect Enhancements: Paralyze | Bleed 2 Description: A straight sword with a shield emblem in the center of the cross guard. Each edge has jagged serrations to rend flesh. Cost: 1500 Col Item Name: Heart Seeker ID: 92291 | 92292 | 92293 Roll: LD:4 | LD:15 | LD:5 Tier: 3 Type: One Handed Straight Sword Quality: Perfect Enhancements: Accuracy 2 | Damage Description: A straight, narrow blade with a shield insignia in the center of the cross guard. Its handle is detailed in brass with spheroids on the end of either bar and the pommel. Cost: 1200 Col Item Name: Syringe ID: 92294 | 92295 | 92296 Roll: LD:10 | LD:11 | LD:19 Tier: 3 Type: One Handed Straight Sword Quality: Perfect Enhancements: Paralyze | Bleed | Damage Description: Although sharpened on either edge of the blade, there is a hollow channel running up each flat of the long blade that wicks up any fluids that enter. It is designed to funnel poison in and blood out. Cost: 1000 Col Item Name: Mob Stunnner ID: 93366 | 93367 | 93368 Roll: LD:16 | LD:13 | LD:9 Tier: 3 Type: Two Handed Assault Spear Quality: Perfect Enhancements: Damage | Bleed | Paralyze Description: A spear with a barbed tip, designed to rend flesh and stun opponents. At the end of the handle is a charm with a small dangling shield pendant. Cost: 1000 Col Item Name: Power Stunner ID: 102931 | 102932 | 102933 Roll: LD:9 | LD:18 | LD:18 Tier: 3 Type: Two Handed Assault Spear Quality: Perfect Enhancements: Paralyze I, Damage II Description: A long spear whose tip is long and narrow like an acupuncture needle. Just below the head is an engraving of a shield. Cost: 1000 Col Item Name: Jagged Metal ID: 102940 | 102941 | 102942 Roll: LD:11 | LD:4 | LD:19 Tier: 3 Type: Two Handed Assault Spear Quality: Perfect Enhancements: Bleed I, Accuracy I, Damage I Description: A spear whose head is shaped like a jagged bolt of lightning. Just below the head is an engraving of a shield. Cost: 1000 Col Item Name: Bleeder ID: 102949 | 102950 | 102951 Roll: LD:19 | LD:19 | LD:13 Tier: 3 Type: Two Handed Assault Spear Quality: Perfect Enhancements: Damage II, Bleed I Description: A spear whose tip has a number of edges, similar to a Philips-head screwdriver to open more grievous wounds. Just below the head is an engraving of a shield. Cost: 1000 Col Item Name: Bruiser's Glaive ID: 102952 | 102953 | 102954 Roll: LD:10 | LD:19 | LD:2 Tier: 3 Type: Two Handed Assault Spear Quality: Perfect Enhancements: Paralyze I, Damage I, Taunt Description: A long spear with ornate tassels under its head to distract and draw the focus of foes. Just below the head is an engraving of a shield. Cost: 1000 Col Item Name: Bruiser's Glaive ID: 102925 | 102926 | 102927 Roll: LD:17 | LD:2 | LD:9 Tier: 3 Type: Two Handed Assault Spear Quality: Perfect Enhancements: Damage I, Taunt, Paralyze I Description: A long spear with ornate tassels under its head to distract and draw the focus of foes. Just below the head is an engraving of a shield. Cost: 1000 Col Item Name: Bruiser's Pike ID: 102919 | 102920 | 102921 Roll: LD:14 | LD:4 | LD:2 Tier: 3 Type: Two Handed Assault Spear Quality: Perfect Enhancements: Bleed I, Accuracy I, Taunt I Description: A long spear with a jagged tip and long distracting tassels. Just below the head is an engraving of a shield. Cost: 1000 Col Item Name: Spider Bite ID: 102922 | 102923 | 102924 Roll: LD:17 | BD:10, CD:3, LD:10 | LD:11 Tier: 3 Type: Two Handed Assault Spear Quality: Perfect Enhancements: Damage I, Paralyze I, Bleed I Description: A long spear with a black handle and red hourglass marking on the head. Just below the head is an engraving of a shield. Cost: 1000 Col Item Name: Second Chances ID: 102959 | 102960 | 102961 Roll: LD:1 | LD:7 | LD:7 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Regen I, Heavy Momentum II Description: A suit of armor with locking gauntlets to secure and strengthen one's grip on a weapon. On the left breast plate is an engraving of a shield. Cost: 1200 Col Item Name: Bulwark ID: 102962 | 102963 | 102964 Roll: LD:15 | LD:19 | LD:20 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Damage Mitigation III Description: A suit of dark steel metal plates which are thick and sturdy. On the left breast plate is an engraving of a shield. Cost: 1500 Col Item Name: Bulwark ID: 144629 | 144630 | 144631 Roll: LD:16 | LD:19 | LD:20 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Mitigation III Description: A heavy set of full plate mail with reinforced joints and an emblem of a shield embossed on the left breast Cost: 1500 Col Item Name: Tough as Nails ID: 102965 | 102966 | 102967 Roll: BD:10, CD:2, LD:18 | LD:9 | LD:20 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Damage Mitigation II, Thorns I Description: A thick suit of plate mail armor with long nails driven outward from the inside to damage attackers. On the left breast plate is an engraving of a shield. Cost: 1200 Col Item Name: Iron Thorns ID: 91902 | 91903 | 91904 Roll: LD:9 | LD:11 | LD:19 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Thorns 2 | Damage Mitigation Description: A heavy cuirass with spined joints, the breast of which has an ornate shield emblem etched into the metal. Cost: 1500 Col Item Name: Instant Tank ID: 91809 | 91810 | 91811 Roll: LD:4 | LD:14 | LD:11 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Regen | Damage Mitigation | Thorns Description: A simple steel cuirass with spines on the shoulders and a shield welded over the left breastplate. This armor is designed so that even non-tank characters can throw it on and enjoy a little of both the offensive and defensive abilities of a tank. Cost: 1500 Col Item Name: Stone Fists ID: 88069 | 88070 | 88071 Roll: LD: 5 | LD: 1 | LD: 6 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Heavy Momentum 2, Mitigation 1 Description: Heavy stone gauntlets that become heavier after missing an attack, adding to the damage of a subsequent hit. Cost: 1500 Col Item Name: Vampiric Plate ID: 88072 | 88073 | 88074 Roll: LD: 1 | LD: 14 | LD: 10 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Regen 1, Mitigation 1, Thorns 1 Description: A set of shining black plate mail with blood red spines extending from each of the joints. Cost: 1500 Col Item Name: Swift Leather ID: 88077 | 88078 | 88079 Roll: LD: 19 | LD: 15 | LD: 14 Tier: 3 Type: Light Armor Quality: Perfect Enhancements: Mitigation 1, Evasion 2 Description: A light leather cuirass with a shield pattern tooled into the center of the chest with wings on either side. Cost: 1500 Col Item Name: All-Scar ID: 88082 | 88083 | 88084 Roll: LD: 5 | LD: 18 | LD: 12 Tier: 3 Type: OHSS Quality: Perfect Enhancements: Accuracy 1, Damage 1, Bleed 1 Description: A narrow blade with barbs along the back to rend flesh. Cost: 1500 Col Item Name: Bruiser Plate Item Type: Heavy Armor ID: 85174 | 85175 | 85176 | 85177* Roll: CD: 9 + 3 = 12, LD: 13 - THN | CD: 9 + 3 = 12, LD: 12 - THN | CD: 10 + 3 = 13 - LD: 13 - THN [Exceeds item cap] | LD: 5* - H.M. Tier: 3 Quality: Perfect Enhancements: Thorns 2, Heavy Momentum 1 Cost: 1500 Col Item Name: Bruiser Plate ID: 93357 | 93358 | 93359 Roll: LD:5 | LD:3 | LD:14 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Heavy Momentum | Regen | Damage Mitigation Description: A thick steel chest plate with an armored right arm, complete with metal gauntlet. On the left breast, there is a raised insignia of a shield. Cost: 1500 Col Item Name: Matador Plate Profession: Merchant Rank: 5 ID: 144623 | 144624 | 144625 Roll: LD:18 | LD:11 | LD:16 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Thorns II | Taunt Description: A gleaming silver curiass with a flowing red cape that is riveted to the puoldrons by golden shield emblems Cost: 1000 Col Item Name: Relentless Breastplate Profession: Merchant Rank: 5 ID: 144638 | 144639 | 144640 Roll: LD:17 | LD:5 | LD:6 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Thorns I, Recovery II Description: A light yet sturdy breastplate made of a brightly colored silver metal. On the left breast, there is an embosses emblem of a shield Cost: 1000 Col Item Name: Punisher Bracers Profession: Merchant Rank: 5 ID: 144641 | 144642 | 144643 Roll: LD:19 | LD:11 | LD:13 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Thorns I, Heavy Momentum II Description: A set of heavy metal bracers with spines along the forearm. On the left breast, there is an embosses emblem of a shield Cost: 1000 Col Item Name: Porcupine's Dilemma Profession: Merchant Rank: 5 ID: 144644 | 144645 | 144646 Roll: LD:18 | LD:16 | LD:2 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Thorns II, Recovery I Description: A dull, steel curiass with a set of quills running down the back. On the left breast, there is an embosses emblem of a shield Cost: 1500 Col Item Name: Bruiser's Lifespring Profession: Merchant Rank: 5 ID: 144650 | 144651 | 144652 Roll: LD:4 | LD:13 | LD:5 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Recovery II, Taunt Description: A highly polished chestplate whose surface reflects a grotesque, distorted image of one's opponent. On the left breast, there is an embosses emblem of a shield Cost: 1000 Col Item Name: Punisher Bracers Profession: Merchant Rank: 5 ID: 144659 | 144660 | 144661 Roll: LD:12 | LD:18 | LD:13 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Heavy Momentum II, Thorns I Description: A set of heavy metal bracers with spines along the forearm. On the left breast, there is an embosses emblem of a shield Cost: 1000 Col Item Name: Matador Plate Profession: Merchant Rank: 5 ID: 144662 | 144663 | 144664 Roll: LD:12 | LD:15 | LD:17 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Taunt, Thorns II Description: A gleaming silver curiass with a flowing red cape that is riveted to the puoldrons by golden shield emblems. Cost: 1500 Col Item Name: Porcupine's Dilemma Profession: Merchant Rank: 5 ID: 144665 | 144666 | 144667 Roll: LD:18 | LD:2 | LD:5 Tier: 3 Type: Heavy Armor Quality: Perfect Enhancements: Thorns I, Recovery II Description: A dull, steel curiass with a set of quills running down the back. On the left breast, there is an embosses emblem of a shield Cost: 1000 Col Consumables: Spoiler Antidote Salve: Spoiler T1 Perfect 500 Col T3 Rare 300 Col [91906] Damage Potion: Spoiler T1 Rare 250 Col [92922] T3 Rare 1000 Col [92524] Protein - Protein Powder Spoiler T3 Rare 600 Col [98419] T3 Perfect 900 Col [98412] [98414] Accuracy - Spot-On Tea Spoiler T1 Uncommon 125 Col [92105] T1 Rare 250 Col Loot Die - Good Luck Chuck Spoiler T1 Rare 250 Col [92920] [92921] T3 Uncommon 125 Col [92796] [92797] Prosperity - Filthy Rich Chocolate Spoiler T1 Uncommon 125 Col [92106] T3 Uncommon 125 Col T3 Perfect 500 Col Vitality - Chocolate Covered Coffee Beans Spoiler T1 Uncommon 125 Col [92104] T3 Uncommon 250 Col [93373] T3 Rare 500 Col [91905] [92798] T3 Perfect 750 Col [98413] Mixed Consumables Spoiler Item Name: Raider-Ade ID: 109072 | 109087 Roll: LD:3 | LD:16 Tier: 3 Type: Food Quality: Perfect Enhancements: Vitality II, Over-Health I Description: A tasty blue beverage to keep you going *UNIQUES* This is what you came here for. These are items that have been found to have special qualities usually unattainable through normal loot drops. Quote Tier 1 Spoiler Armor and Shields Spoiler Item Name: Angel's Plate Tier: 1 Type: Heavy Armor Quality: Uncommon Enhancements: Holy Blessing Cost: 2,000 Col Spoiler ID:80305 Roll:Craft: 12 + 3 = 15, Battle: 10, Loot: 16 - Holy Blessing Description:A shining silver curiass with feathered wings etched into the shoulder blades, sweeping up onto the shoulders. When it heals its wearer, the wings glow a pale blue. Item Name: Brilliant Shield Tier: 1 Type: Shield Quality: Uncommon Enhancements: Holy Blessing Cost: 2,000 Col Spoiler ID: 80538 Roll:Craft: 9 + 3 = 12, Battle: 10, Loot: 9 - Holy Blessing Description:A heater style shield forged from silver and polished to a mirror shine with swirling patterns etched around its edges. Weapons Spoiler Item Name: Crippling Depression [OUT OF STOCK] Tier: 1 Type: One Handed Axe Quality: Uncommon Enhancements: Paralytic Venom Cost: 2,000 Col Spoiler ID: 80230 Roll: Craft: 12 + 3 = 15, Battle: 10, Loot: 2 - Paralytic Venom Description: A barbed axe that, when it strikes an opponent well, makes them so incredibly depressed that they are unable to move and want to die. You After You Buy It http://i.imgur.com/cUiX9Ym.gif Your Opponents When You Hit Them Item Name: Osteoporosis [OUT OF STOCK] Tier: 1 Type: Axe Quality: Uncommon Enhancements: Paralytic Venom Cost: 2,000 Col Spoiler ID: 80948 Roll: Craft: 10 + 3 = 13, Battle: 10, Loot: 3 - Paralytic Venom Description: The axe's handle is designed to look like a spinal column, and the blade itself like half of a human pelvis. It makes opponent's bones feel weak and brittle so it's difficult for them to move, but only on attacks that would make one say "Heyyyy... that's pretty good." You after you buy it: http://pa1.narvii.com/6404/d7152072920fe8ce4eeabe479445cc30cd790ff4_hq.gif Everyone when its effect triggers: Item Name: Para - Trooper Tier: 1 Type: One Handed Battle Axe Quality: Uncommon Enhancements: Paralytic Venom Cost: 2,000 Col Spoiler ID: 82010 Roll: Craft: 12 + 3 = 15, Battle:10, Loot: 2 - Paralytic Venom Description: A simple, military style hand axe with a narrow, finely shaped head, the back of which is stamped with a simple shield. Tier 2 Spoiler Armor/Shields Spoiler Item Name: Hot Takes ID: 147704 | 147705 Roll: BD:10, CD:11, LD:3 | LD:7 Tier: 2 Type: Heavy Armor Quality: Rare Enhancements: Antifreeze, Taunt Description: A heavy chest plate with red lining along the contours of the body Cost: 10,000 Col Weapons Spoiler Tier 3 Spoiler Armor/Shields Spoiler Weapons Spoiler Item Name: Toxic Glaive Tier: 3 Type: Two- Handed Assault Spear Quality: Perfect Enhancements: Damage II, Paralytic Venom (Offensive) Cost: 15,000 Col Spoiler ID: 102934 | 102935 | 102936 Roll: LD:20 | LD:18 | BD: 10, CD: 8, LD: 1 - Paralytic Venom (Offensive) I Description: A heavy bladed polearm whose blade has a black stained smear along its sharpened edge. Just below the head is an engraving of a shield. General Merchant Stock Spoiler Blank Dungeon Maps [T1] - Floors 5 - 10 [T2] - Floors 11 - 20 [T3] - Floors 21 - 30 110 Col 220 Col 330 Col Effect: Use upon finding a sub-dungeon of correct tier to allow exploration in a separate thread [Apply the dungeon difficulty and roll ID to map name]. Field Rations Item Type: Snacks [T1] +30 HP [T2] +75 HP [T3] +120 HP 330 Col 660 Col 990 Col Effect: Grants bonus to max HP for one thread. Player must be same tier or higher to use. Cannot be used in combat. A player cannot benefit from more than one Field Rations at a time. Immolation Potion Item Type: Potion [T1] - 10 dmg [T2] - 20 dmg [T3] - 30 dmg 330 Col 660 Col 990 Col Effect: When used, successful non-critical attacks against you deal unmitigated damage to the attacking enemy. Player must be same tier or higher to use. Effect lasts for one thread. Teleportation Crystal 880 Col Item Type: Crystal Effect: Use a post action to teleports the player to the town or designated teleportation area they specify. Glow Stone 220 Col Item Type: Consumable Effect: While holding a Glow Stone, the area around you is illuminated. You and players near you do not suffer any penalties for darkness or low-light conditions. Cannot wield a weapon while holding a Glow Stone, but it can be swapped out and and back in to continue its effect. Effect lasts for one thread. Dimensional Backpack 5,500 Col Item Type: Unique Item Effect: Adds a net +1 Battle-Ready Inventory Slot [Limit: 1 per player] Chest Keys Silver Key - +1 Bonus Golden Key - +2 Bonus 550 Col 1,100 Col Effect: A single-use item that grants a bonus to LD when opening a Treasure Chest. Tents [Single] - 1 Player [Double] - 2 Players 440 Col 660 Col Effect: Player(s) uses a post action to use the tent. Grants -1 energy cost for the first two expenditures of each combat. Effect lasts for one thread. Spyglass 880 Col Item Type: Consumable [3 Charges] Effect: Use to reduce the number of posts required to search for a dungeon or familiar by 5 posts. Effect lasts for one thread. Item is destroyed once all charges have been used. Water Canister 440 Col Item Type: Consumable [3 Charges] Effect: Grants +(5 *Tier) health regeneration while out of combat. Effect lasts for one thread. Item is destroyed once all charges have been used. Custom Ambition Tool 880 Col Item Type: Tool Effect: Gain +1 bonus crafting EXP for each crafting attempt. Crafting Material Tier 1 (330 col) Tier 2 (660 col) Tier 3 330 Col 660 Col 990 Col Effect: Basic materials for use with any profession. Junk Sale I'll buy the stuff you don't want! For special items, make me an offer and we'll discuss. For regular prices, see below: Spoiler Equipment Consumables Uncommon Rare Perfect Uncommon Rare Perfect Tier 1 50 Col 100 Col 200 Col Tier 1 25 Col 50 Col 100 Col Tier 2 150 Col 250 Col 375 Col Tier 2 75 Col 125 Col 185 Col Tier 3 300 Col 450 Col 625 Col Tier 3 150 Col 225 Col 310 Col Edited May 10, 2021 by Shield Link to post Share on other sites
Beat 0 Posted January 20, 2017 #2 Share Posted January 20, 2017 (edited) Beat ran through the crowded side street, slipping in between the small opening that the crowd afforded him. He was excited to see Shield's new shop and was equally curious as to which profession he had chosen. He thought to himself as he made his way closer. Man, I'm slacking on that...I need to find a mentor chef... Soon he arrived, stopping to look at the outside of the "calculator's" shop. He read the sign and immediately looked down at his recently acquired handwraps. A wide grin appearing on his face, he quickly made his way inside, giving a small wave to Shield as he began to undo his wraps while he admired the inside of the shop. "Not too bad my friend. Decided on merchant I see. Well then..." He placed his handwraps on the counter along with a few materials as he looked at Shield expectantly. "Do the thing with the stuff." OC: Will pay mats equal to number of attempts. Going until lockout or maximum crafting attempts for the day is met. Whichever happens first. Edited January 20, 2017 by Beat Link to post Share on other sites
Shield 0 Posted January 20, 2017 Author #3 Share Posted January 20, 2017 (edited) "Figures you would be my first customer," Shield laughed, picking up the hand wraps that his party member had handed him. "Well, if it's for the good of the party, I suppose I had better!" Leaning over the wraps, he turned them over thoughtfully, inspecting their design and make. "Alright, so this is the +1 damage item we received from the last quest. Let's see if there's anything else..." -1 T1 Mat Spoiler 74753 results: Craft: 5 - Try again (+4 EXP) Squinting his eyes, he took a deeper look, but eventually, he had to sit back and shrug. "It's not a no, but they aren't speaking to me just yet. Do we want to keep trying? I'm game if you are, but that'll probably be my last go for the day if we do, whether I find anything or not." It was exciting to finally be established. Even though this was someone that he helped every day in combat, it was exciting to be digging for hidden treasures. Judging from the look in his companion's eyes, he knew the answer to the question. Looking back down at the wraps, he turned them this way and that feeling the edges of the fabric, trying to spot what wasn't easy to spot. -1 T1 Mat Spoiler 74755 results: Craft: 12 - Success! (+12 EXP) Loot: 14 - +1 Bleed "Ha!" he shouted, standing up suddenly from behind the stall. "Looks like persistence paid off! You are now the owner of Rare quality hand wraps. +1 Damage AND +1 Bleed." He handed off the wraps proudly, satisfied at his handiwork. As soon as he had done so though, he felt slightly dizzy. "Oh man... I think that taps me out. I'm glad we got something out of it though." He remembered that first tier occupations got a very small amount of attempts per day, but he had forgotten how few it truly was. He extended a fist for his comrade to bump in parting as he took his seat once again. "Just make sure not to put on those wraps first, yeah?" Edited January 20, 2017 by Shield Link to post Share on other sites
Beat 0 Posted January 20, 2017 #4 Share Posted January 20, 2017 Beat smiled at the now red handwraps and handed his friend 2 materials in exchange after returning his fist bump, something that had become a bit of a thing between them. Fist bumping was exactly rare, but they acknowledged success and fortune with a good fist bump. He added the wraps into his inventory and immediately equipped them. They had been loose hand wrap made from an off white cloth before, but now they were a brilliant crimson, tightly wrapped without a tatter in sight. He threw some quick jabs in a mixture of series to test them out, enjoying the pressure the wraps applied to his hands in addition to adding just a little weight. His eyes twinkled as he looked back to Shield. "Nice! I'll have to have you try again tomorrow to see if there is anything else on these babies!" He gave Shield a warm salute and walked out of the store, anxious to try out his weapons on their next adventure. -2 T1 Mats Link to post Share on other sites
Beat 0 Posted January 21, 2017 #5 Share Posted January 21, 2017 (edited) Beat opened the door and the bell chime could be heard as he excited walked inside. Crimson handwraps in hand, he wondered what else would be found on them, knowing that some items were said to be secretly unique. He understood that it was totally possible that they would be stuck at a rare quality forever, but he knew he would always wonder and regret if he didn't find out for sure. At first, he didn't see his friend behind the counter so he took his time walking around and browsing the standard merchandise being sold. Most of it was pretty basic, but things like teleport crystals were offered, though the price was a bit much in Beat's opinion. Having satisfied his curiosity and expired his patience, he walked up to the counter and rang the bell as he sat two materials and the handwraps on the counter, yelling into the back. "Okay magic man! let's do this! Make these the legendary god hand!" Paying materials used in the appraisal process. Edited January 21, 2017 by Beat Link to post Share on other sites
Shield 0 Posted January 21, 2017 Author #6 Share Posted January 21, 2017 (edited) Spoiler Rolling craft -2 T1 Mat 74901 results: Craft: 8 - Try again +4 EXP 74902 results: Craft: 4 - Item locked! +1 EXP Nodding to his comrade, Shield took back the handwraps for a second time. He laid them on the table, studying them carefully, occasionally taking a corner and turning it over to examine the edge. The new crimson color was brilliant, but other than that, Shield's first attempt yielded absolutely nothing they did not already know about the items. He sighed, settling back into his stool. "First try, nothing," he sighed, letting his eyes relax for a moment and shaking his head. "Don't worry. I'm not going to give it up just yet." He blew air out between his lips and breathed in slowly. As he opened his eyes, he brought the hand wraps level to his eyes. This time, in his examinations, an all-too-familiar animation played in his display. A red, glowing pictograph of a padlock appeared, the bar of the lock slamming shut. "Aw, hell..." he shook his head and passed the wrappings back to his partner and shrugged apologetically. "Sorry, beat. They're rare and nothing else. We'll get you better one of these days." Edited January 21, 2017 by Shield Link to post Share on other sites
Shield 0 Posted January 22, 2017 Author #7 Share Posted January 22, 2017 (edited) Feet plodded endlessly back and forth along the bustling street in The Town of Beginnings, and Shield watched patiently as they passes. He knew that business would invariably be slow at the start, but it looked like he was going to need to start pounding the pavement a little more. He needed experience, after all. As the sun was beginning to set, he absentmindedly began flipping through his inventory. As the scrolling screen came to a stop, he positioned his finger over the window to continue shuffling down the list, but the words there caught his eye. [Iron Chestplate - Mitigation 1] It was the quest reward for gathering the boar pup tusks. Well... today is almost over. No sense letting my crafting attempts go to waste... He shrugged and summoned the item from his inventory, letting the metal plate armor rest on the counter in front of him as he pulled out the specialized jeweler's loupe he had just had commissioned. Here goes nothing. Spoiler 74976 results: Craft: 7 +1 = 8 - Try again +5 EXP 74977 results: Craft: 4 + 1 = 5 - Try again + 5 EXP 74978 results: Craft: 6 +1 = 7 - Try again + 5 EXP He pulled out a piece of material and watched it vanish. Then another. And another, all the while, squinting through the lens of special little instrument. He felt like he was peeling layers off of an onion with his mind, and although he did not manage to lock the item, by the end of it, he had found nothing particularly interesting on it either. He sat back into his stool and sighed. Well, better luck tomorrow then, I suppose... Relevant Modifiers Spoiler Red Wyvern Loupe (CD +1) Merchant's Coin (Ambition +1) Antique Scales (Craft attempt +1) [Shield -3 T1 Materials. +15 EXP] Edited January 22, 2017 by Shield Link to post Share on other sites
Shield 0 Posted January 23, 2017 Author #8 Share Posted January 23, 2017 (edited) With a new day came fresh attempts to hone his craft, and the shaggy-headed, scar-faced aspiring merchant was eager to do so. Immediately, once his stand was properly opened and ready for business, he took out his chest plate and continued his examinations from the previous day, inspecting with his specialized loupe. [-2 T1 Materials] Spoiler ID# 75073 results: Craft: 4 + 1 = 5 - Try again (+5 EXP) ID# 75074 results: Craft: 1 + 1 = 2 - Locked! (+2 EXP) At first, it seemed as if this would be a repeat of yesterday, with one inconclusive attempt leading to another and yet another, but as soon as he sacrificed the second material, the dreaded red padlock animation played in the lens of his inspection device, and the item's cap was locked as a mere uncommon. What a disappointment. But I suppose that's just how things go. With a few flicks of his fingers, he dismissed his trusty piece of armor and settled back in for potential customers. It really is a shame. With only one more attempt before my cooldown kicks in, it almost seems like a waste to be here rather than adventuring or working on quests. As an afterthought, Shield brought up his menu and searched through his contacts. He knew that Beat didn't currently have any items that needed appraisal. He had seen to that himself. Still... What about Rain? He shrugged and set about composing a message, seeing if there was anything he could help Rain with, hopefully to mutually benefit both players. Edited January 23, 2017 by Shield Link to post Share on other sites
Rain 0 Posted January 23, 2017 #9 Share Posted January 23, 2017 -1 Chinese Dao [T1, +1 Damage] Marching right into the shop, the wanderer heads straight to the counter where a familiar face stood. "Yo, you said you needed an uncommon item?" The wanderer spoke somewhat quietly, but in a stern tone. As he spoke, he slowly raised his right hand while keeping a stoic facial expression. His eyes looked that of disinterest as he tried to look the player in the eye. As soon as he finished his sentence, he flicks his fingers in the air and opens a trade window with the player. You see, earlier he had asked the wanderer if he had an uncommon item or a rare item. He was so close to ranking up and all he needed were those items. Luckily for the player, the wanderer had 1 uncommon in his inventory. "Here." The wanderer says as he quickly presses the accept button. He didn't want anything for it. He quickly headed back out as soon as the trade was over as he has to be somewhere else already. Link to post Share on other sites
Shield 0 Posted January 23, 2017 Author #10 Share Posted January 23, 2017 (edited) Shield regarded his old quest companion and nodded, gratefully accepting the transfer. "As usual, your assistance is appreciated. Let me know if you need... any..." But Rain was already gone and out of sight before he could even finish the sentiment. Guy doesn't talk much... Still, he's more generous than his disposition seems to suggest. I guess he and I share some things in common. With that, he returned his loupe to his eye to continue practicing his craft. He inspected the weapon, haft to blade, assessing the existing qualities. It's a damaging weapon. Uncommon, as he said, with a +1. But let's see... [-1 T1 Material] Spoiler ID# 75101 results: Craft: 11 +1 = Success! Loot: 8 - +1 Accuracy (+9 EXP) With a start, he sat upright, the familiar discovery notification popping up in his display. Bending over forward, he continued to inspect the item to learn what exactly he had uncovered. A +1 to accuracy as well! It's a shame Rain didn't have further use for this. It's actually a fairly balanced weapon, so far. But I'll have to wait for a bit to properly assess if there's even more to it. Edited January 23, 2017 by Shield Link to post Share on other sites
Shield 0 Posted January 24, 2017 Author #11 Share Posted January 24, 2017 (edited) Spoiler Roseguard Pouldrons: 75268 results: Craft: 10 + 1 = 11 - Success! Upgraded to perfect! Loot: 14 - Thorns. Enhancement capped! Rolling again 75271 results: Loot: 13 - Thorns. Reroll 75272 results: Loot: 6 - Regen (9 EXP) Spoiler Spiked Pouldron 75276 results: Craft: 10 + 1 = Success! Upgraded to rare! Loot: 5 - Regen (9 EXP) Crafting again! 75278 results: Craft: 6 + 1 = 7 - Try again (5 EXP) 75279 results: Craft: 11 + 1 = 12 - Success! Upgraded to perfect! Loot: 9 - Heavy momentum (9 EXP) Spoiler 2nd Spiked Pouldron 75280 results: Craft: 9 + 1 = Success! Upgraded to rare! Loot: 10 - Heavy Momentum (9 EXP) [-5 T1 Mats] Shield set out his gains, admiring the handiwork of the pieces he had acquired from Macadon's smithing shop. One at a time, he inspected them, peering through the loupe that Birdie had crafter for him. No matter how he cut it, the little success that he had managed so far from his fresh little shop was a group effort by everyone who had impacted him as a player. Even Rain had contributed items and carried him through dungeons to get him this far. Their contributions made a difference today as one enhancement after another came to the surface. Most of the items ended up being a bit of a mix-match of bonuses that spread their use pretty thin. One, however, stood out from the others. "This pouldron... originally Thorns 2... Now with a slot of Regen! That's an excellent piece! Even if I don't use it for long, someone will find use for it. What's its name? 'Roseguard Pouldron? Appropriate, considering the thorns, but now that it returns life to its wearer, let's go with... 'The Drinking Rose.' I like that..." Edited January 24, 2017 by Shield Link to post Share on other sites
Shield 0 Posted January 25, 2017 Author #12 Share Posted January 25, 2017 (edited) Shield took out his instruments and set out a few items for the day's attempts at appraisals: a chest plate and a set of spiked pouldrons like those he had inspected the day before. He rested the coin trinket on one arm of the antique scales and watched them settle into place before pulling out the ornate loupe that Birdie had crafter for him and put it to his eye. Spoiler Current Item Name: Butcher's Plate - Mitigation 2Profession: MerchantRank: 2ID:75280 Roll: 9 + 1 = 10 - Success!Item Type: Heavy ArmorTier: 1Enhancements: + Heavy momentumDescription: A stalwart suit of armor that covers the chest and back. Spoiler Current Item Name: Spiked Pouldrons - Item locked! [-2 T1 Mats] [+11 EXP] The plate mail had apparently been hiding some of its potential, actually having a hidden Heavy Momentum enhancement hidden away. "I know Beat isn't planning on using heavy armor long-term, but in the mean time, this could be pretty useful for him." He sent his partner a message before making an attempt at the spiked pouldrons. They, unfortunately,were less generous. A red notification flashed at him through his jeweler's loupe and the item locked the second Shield went to inspect them. "Well, you win some, you lose some," he sighed, and set aside his things in hopes of finding a few customers. Edited January 26, 2017 by Shield Link to post Share on other sites
Beat 0 Posted January 25, 2017 #13 Share Posted January 25, 2017 Beat barged into the shop, having received communication from Shield about needing his lucky ring. He wasn't happy to part with it, but he knew it would be coming back to him. Plus the merchant warrior had promised Beat a piece of armor in exchange. Beat did most of his adventuring along side Shield, but he knew there would be times when he would want a little extra protection in leu of some of his damage. He walked up to the counter and pulled up his menu. He retrieved the ring from his inventory and laid it on the counter. "Hey! I've got food to burn! Let's do this thing!" He would wait patiently, not truly wanting to go back to his kitchen to actually burn more food. HIs efforts in his profession had produced little edible food and it had been a discouraging beginning to his career. He had no intentions of giving up, but he found himself needing to get away to avoid feeling too discouraged. Trading the following: Spoiler Name: Watchful SentryProfession: ArtisanRank: 6ID: 74514Roll: 12Item Type: Lucky CharmTier: Tier 1Quality: PerfectEnhancements: Loot Die +3Description: A silver charm depicting an 'Eye of Horus', it's coated with a rare resin bled from the trees of Crémae Forest. The blue iris illuminates when in proximity of rare items, imparting a higher chance to find loot onto its wearer. for Spoiler Name: Green Dragon Ring Your Profession: Artisan Your Rank: 5 ID: 55845 Roll: 9+1 Item Type: Lucky CharmTier: 1 Quality: Rare Enhancements: Loot Dice +2 Description: A small dragon that resembles a wyvern sculpted out as a ring. The dragon is made from a green gem and is slightly transparent. Makes the user very curious and Spoiler Current Item Name: Butcher's Plate - Mitigation 2Profession: MerchantRank: 2ID:75280 Roll: 9 + 1 = 10 - Success!Item Type: Heavy ArmorTier: 1Enhancements: + Heavy momentumDescription: A stalwart suit of armor that covers the chest and back. Link to post Share on other sites
Shield 0 Posted January 25, 2017 Author #14 Share Posted January 25, 2017 (edited) Just as Shield finished inspecting the items in front of him, he looked up to find Beat rushing up to him. He blinked, refocusing his eyes before accepting the ring, handing Beat the one he had been using, and taking one last look at the armor. "It's not light armor, so with your build you won't get to stack skill bonuses, but for now, as long as you're not using a shield, you get your full evasion," he assured Beat, handing over the plate mail. "It's also got some momentum to it that should carry into a few of your attacks, so make sure you take time to get used to that weight." He equipped the new ring and gave Beat an appreciative smile. "I'm going for a familiar next. It should be interesting. Word on the street is, those quests can be extremely short or they can take ages. However, I overheard an information broker talking about the quest, and apparently those find the best familiars are the same players who have an easier time finding materials, which means..." He held up his hand that bore the lucky ring. "Most likely there's a connection between a character's success on the quest and their Loot Drop stat. I'll let you know how it turns out. In the mean time, have fun cookin', Beat!" Waving a quick farewell, he turned back to his appraisals. [- Green Dragon Ring, - Butcher's Plate] [+ Watchful Sentry] Edited January 26, 2017 by Shield Link to post Share on other sites
Shield 0 Posted January 26, 2017 Author #15 Share Posted January 26, 2017 (edited) As Shield set about preparing himself for the remainder of his inspections for the day, a group of young players crowded into the shop, pawing at various items. Patiently, Shield stepped over to them and got their attention. "What can I help all of you with?" he asked politely, giving them a nod of his head in greeting. Several slips of paper were pressed into his hand, and before long, they had found a few items around the shop that matched their needs. Perfect Items [400 Col each] Spoiler Spiked Pouldrons - Thorns 1, Regen 1, Heavy Momentum Rare Items [200 Col each] Spoiler Life Giver Shield [locked] - Regen 2 Green Dragon Ring - LD 2 Uncommon Items [100 Col Each] Spoiler Spikes Pouldrons [locked] - Thorns 1 Iron Chestplate [locked] - Mitigation 1 Making their purchases and scampering out the door, the young players' backs disappeared into the crowd as Shield waved after them. Alright. Back to work! Spoiler ID# 75442 results: Craft: 12 + 1 = 13 - Success! Loot: 1 = Recovery (+9 EXP) Squinting into the loupe, he put the new armor he had acquired up to the lens. He held it carefully, making sure to avoid the thorns on it. As he inspected a little golden exclamation mark leaped into view, and the new details of an extra enhancement scrawled across his display. "Recovery, huh? That will be exceedingly useful once I start going on the offensive, which is exactly what this armor is for. Perfect!" He set the armor aside and rummaged through his inventory for more items that needed appraising. He pulled out the spear that he had bought from Macradon. Although it was simply named "spear," it bore a +2 enhancement to damage. "Let's make you more deadly." Spoiler 75445 results: Craft: 7 + 1 = 8 - Try again (+5 EXP) ID# 75446 results: Craft: 1 - Locked (+2 EXP) "...or not," he thought to himself as the familiar 'locked' animation engaged in his display. "Well, how about the punny glaive?" Spoiler ID# 75447 results: Craft: 1 - Locked (+2 EXP) With a groan, he settled back into his seat. "Well, so much for a cheap way to get perfect weapons," he sighed, setting aside the weapons before making one last attempt. Spoiler ID# 75448 results: Craft: 12 + 1 = 13 - Success! Loot: 19 - Damage Mitigation (+ 9 EXP) With his mind drained for the time being, he set aside his tools and arranged the new items for sale. Odds are, he would not be needing anything but the Barbed Ire. A lower level player, however, might be able to make good use of them. [+1000 Col, +23 EXP] Edited January 26, 2017 by Shield Link to post Share on other sites
Shield 0 Posted January 27, 2017 Author #16 Share Posted January 27, 2017 (edited) Spoiler Finder's keeper ID# 75528 results: Craft: 3 - locked Spoiler Rolled twice for trinket before remembering that's not a thing -___- Resetting daily appraisals. Spoiler Saber ID# 75538 results: Craft: 3 - locked (2 EXP) Spoiler Pike ID# 75539 results: Craft: 11+1 = 12 - Success! Upgraded to perfect! Battle: 10 - Unique enhancement! Loot: 13 - Blight (9 EXP) Spoiler Heavy Gauntlets ID# 75541 results: Craft: 1 - locked (2 EXP) Spoiler 1H spear ID# 75542 results: Craft: 9 + 1 = Success! Upgraded to uncommon! Loot: 18 - Damage (9 EXP) AGAIN! ID# 75543 results: Craft: 1 = Locked (2 EXP) Most of Shield's time in the shop was spent studying some fairly standard weapons. On more than one occasion, an uncommon turned out to only be an uncommon. In one case, his spear which he had had from the very beginning turned out to in fact be a damaging spear, but as soon as its first enhancement was discovered, it immediately became locked, unable to gain further enhancement. He sighed, abandoning his station for a while as the bell from the front summoned him. A group of young men were looking across his shelves, and one of them seemed as if he was just preparing to leave the town of beginnings for the first time. "Can I help you?" Shield inquired, watching the youth admire some of the better weapons on display. "Yeah, maybe," he said, scuffing his feet on the ground. "I need something to help me in combat. I keep missing, and when I hit, I do so little damage. I'm a burden to my party, but I don't have much Col." Glancing over his shoulder at the display shelf, he saw that the young man had been eyeing a few spears. "Well, I have a few things that might help..." Ten minutes later, the young man had purchased a spear and an amulet, each of which offered minimal bonuses, but for 100 Col. apiece, they each were happy with the deal. Shield sat back down to appraising, picking up the two-handed spear that Macradon had sold him. As soon as he held his trust Red Wyvern Loupe to his eye, the familiar golden excalamation mark sprang into view, but there was something new. A little notification flashed just below it in the same gold lettering. "...Unique enhancement found?" Shield leaned forward, selecting the notification. As soon as it opened, a series of specs scrolled across his vision. "Blight? What does... I see... It's like bleed, but it's a workaround for things like Bloodclot that negate bleed damage. This might actually net me a pretty penny!" He smiled to himself, excited about the new find, and he quickly set about clearing out the front display case to showcase the unique weapon. Taking extra care to position it visibly, he polished up the glass, set the spear in place, and put up details to display beside it. "Not bad for a day's work!" [-5 T1 Mats] [-The Name Glaive It Away, - Amulet of Accuracy] [+200 Col] [+26 EXP] Edited January 27, 2017 by Shield Link to post Share on other sites
Seul 1 Posted January 28, 2017 #17 Share Posted January 28, 2017 Having dealt with plenty of merchants before in the past, Seul was always eager to try out new vendors he had heard about through the grapevine. As of late it seemed like there was an influx of new shops popping up all over Aincrad and seeing as how his current gear was a result of appraisal he decided it'd be best to try his hand at obtaining some more unique gear. Everyday Miracles. The name was fitting even if the stand itself was a little lackluster. Behind the counter was a man he had never seen before, but rather than strike up a conversation he decided to cut straight to business. From his inventory he produced five materials and five hundred fifty col coins to place before the merchant. “I'm looking to buy some of your good quality armor to have them appraised. Ideally I'd I'm looking for unique enhancements, so if you don't have any luck you can keep the normal stuff.” -550 Col -5 T1 Mats Link to post Share on other sites
Shield 0 Posted January 28, 2017 Author #18 Share Posted January 28, 2017 (edited) It was good that newcomers were finally starting to frequent the shop. There had been a few low level players buying generic stock, and of course Beat had made his share of appearances, but to have any other players stop in who didn't seem to be native to the Town of Beginnings was a rarity. Shield nodded, accepting his transaction before taking out his custom jeweler's loupe and and a few pieces of light starter gear from the shelf behind the counter. Not much for small talk, this one. It's a nice change of pace from Beat's constant conversation. He pinched the loupe between the upper edge of his eye socket and the meat of his cheek and held up each item in turn, turning them over in his hands. Before long, he had made a neat little piles of leather items with a couple others set aside. With a sigh, he straightened back up and addressed his customer. "No luck today, I'm afraid," he admitted, holding his empty hands to either side of him in a gesture of apology. "Mostly mundane items, except for this +1 evasion leather tunic here. This pair of bracers is giving me trouble, so I can't say if there's anything special on them just yet, but for now, I would assume not." He set aside the uninteresting pieces and held up the only real success story of the day, which was plain, but clearly of good quality with an attractively tooled pattern of leaping animals, each vaguely feline in shape. "You're more than welcome to take the tunic with you, but if not, I'm sure it can find a home on one of the shelves if you're determined to leave it behind. And of course," he went on, lifting a finger. "Of course, you're welcome to stick around and try your luck once I'm prepared for more attempts. It shouldn't be long, actually." Spoiler +550 Col -500 Col +5 EXP Light Armor 1 - ID 75788, Craft: 12 + 1 = 13 - Success! Loot 11 = Evasion (9 EXP) Light Armor 2 - ID 75789, Craft: 1 + 1 = 2 - Item locked! (2 EXP) Light Armor 3 - ID 75790, Craft: 5 + 1 = 6 - Retry (5 EXP) ID 75791, Craft: 3 + 1 = 4 - Item locked! (2 EXP) Light Armor 4 - ID 75792, Craft: 5 + 1 = 6 - Retry (5 EXP) Edited January 28, 2017 by Shield Link to post Share on other sites
Shield 0 Posted January 29, 2017 Author #19 Share Posted January 29, 2017 (edited) Trying to keep himself busy, Shield decided that it would be best to try to examine mundane equipment. He had heard rumors of items that could be used to add enhancements on their own, so if he managed to find a unique enhancement, he could perhaps purchase or quest for the items to make an idea piece of equipment to complement the new enhancement. He set his sights on the rack of leather armor that lined the left side of his shop. One piece at a time, he peeled back the layers to see what stories the item had to tell. A few of them had enhancements, though none of them anything particularly special. Some did not have anything, one of them proving especially difficult before it finally locked itself up. Despite the poor luck, there was a little traffic through the shop that walked out with a few fewer col and a couple of items to boot. It's slow, but the shop is starting to get interesting. I like it! Prep for Appraisal Spoiler [Materiuals: -7 T1, Purchasing armor from stock: -400 Col] (4 EXP) Daily appraisals Spoiler Light armor continued ID# 75884 results: Craft: 12 + 1 = 13 - Success! Upgraded to uncommon! Loot: 19 - Damage mitigation (9 EXP) Light armor ID# 75885 results: Craft: 10 +1 = 11 - Success! Upgraded to uncommon! Loot: 13 - Evasion (9 EXP) Light armor: ID# 75886 results: Craft: 11 +1 = 12 - Success! Upgraded to uncommon! Loot: 20 - Damage Mitigation (9 EXP) Light Armor ID# 75887 results: Craft: 1 +1 = 2 - Item locked! (2 EXP) Light Armor ID# 75888 results: Craft: 7 + 1 = 8 - Retry! (5 EXP) ID# 75889 results: Craft: 6 + 1 = 7 - Retry! (5 EXP) ID# 75891 results: Craft: 3 + 1 = 4 - Item locked! (2 EXP) End of Day Spoiler Selling: Saber + 200 Col Heavy Gauntlets + 100 Col Cat Leather + 100 Col (3 EXP) Edited January 29, 2017 by Shield Link to post Share on other sites
Shield 0 Posted January 30, 2017 Author #20 Share Posted January 30, 2017 (edited) The rack of leather armor was beginning to look more and more daunting the more time Shield spent wrestling with it. It was over a dozen pieces of armor now that he had inspected, and there were still dozens to go, not to mention the other smaller pieces of armor that had not been displayed and organized so nicely as the vests and tunics and such that could be so nicely hung up to display. Laying out another handful of them for today's inspections, Shield slowly worked his way through the pile, but with each new attempt, he found either no result or a very disappointing result. He sighed, setting aside his work and being forced to classify them as merely "good" items. He knew he would never make any real profit off of such items, but that was the risk of being a merchant, and he knew it. "If the right item doesn't slide across your desk, there isn't much else to be done." Spoiler Light armor 1 ID# 76036 results: Craft: 2 locked (2 EXP) Light armor 2 ID# 76037 results: Craft: 8 + 1 = 9 - Retry (5 EXP) 76038 results: Craft: 2 - Locked (2 EXP) Light Armor 3 ID# 76039 results: Craft: 8 + 1 = 9 - Retry (5 EXP) ID# 76040 results: Craft: 6 + 1 = 7 - Retry (5 EXP) ID# 76041 results: Craft: 7 + 1 = 8 - Retry (5 EXP) ID# 76042 results: Craft: 5 + 1 = 6 - Retry (5 EXP) Bought items - 3 -300 Col (3 EXP) Sold items - 3 +300 Col (3 EXP) -7 T1 Mats Edited January 31, 2017 by Shield Link to post Share on other sites
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