Alviss 0 Posted April 17, 2014 #1 Share Posted April 17, 2014 «Rawlin» Merchant of Fire. Profile » Username: Rawlin » Real name: Victor Sbatta » Age: 24 » Gender: Male » Height: 5'8 » About: Description: Real life: Victor is an average height and weight for a college age student and normally wears his blue jean over-shirt over his black T-shirt and on the bottom wears blue jeans and black and white sneakers. His hair is a bright red while his eyes are a hazel brown and his skin tan. In-game: Uses the clothes from this pic but his overall appearance remains the same. That means he still has bright spiky red hair, hazel brown eyes and a tannish skin tone and his muscles aren't as big. Please note this full appearance is not the in game one and I am only using this picture as reference. All credit goes to the creator for drawing it. About: Victor is a man of dreams and has always dreamt to have the ultimate adventure! Though his rich lifestyle keeps him busy with his family's yacht club which also sells boats. He keeps himself busy by playing every type of video game out there and venturing out in the wilderness in the woods next to his house. Victor is adventurous and brave but he often takes after his parents and wishes to be a travelling merchant someday. Little did he know he might have just gotten his wish when he bought the new release of Sword Art Online. » Virtues: . Honest: Always honest to his friends, his family and sometimes even people he doesn't know. Though he does know how to keep a secret. He was never so good at not speaking his mind. . Tactical: Playing games for a living has helped his merchant and gaming skills immensely! Thus he knows many good strategies to gaming and trading. . Brave: Along with being adventurous like he always was he never stopped thinking about cool things he could do. Dungeons he could traverse, bosses he could fight and monsters he could slay! Even offline he would often venture out into the woods next to his house. » Flaws: . Speaks his mind: Along with being honest Victor was one to speak his mind whether the situation be good or bad. For example if someone asked him if a dress made her look fat he would most likely say yes. . Adventurous: Victor whether in a game or not was always too adventurous. This habit of his made him look in practically every nook and cranny of games which mostly ended in getting caught in traps. . Emotional: Victor gets pretty emotional at times due to being overly sensitive to his surroundings and the people in them. This emotional state comes in three stages that can increase to another level given the right circumstances. Anger: Turns into 'Rage' Sadness: Turns into 'Depressed' Happiness: Turns into 'Excited' These circumstances only happen due to his emotional state or by other means. Like for example his reaction to a friend of his dying would be Rage or Depression. This also comes into play when first introduced to the game. Profession: Merchant Non-combat: » Purchase Negotiation - The effectiveness with which a player can barter when purchasing from NPCs. Sales Negotiation - The effectiveness with which a player can barter when selling items to NPCs. Equipment Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information. Tools Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a weapon. Higher levels give more information. Passive: » Extended Weight Limit - Increases inventory size and weight capacity. Detection - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls. Combat: » Leather Equipment - The effectiveness with which a player can use Leather Equipment. Parry - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged. Weapon skills: » One-handed Assault Spear Inventory Weapons/Tools: »Bronze Spear Roleplays » » Relationships (optional) » Story Thus Far (optional) » Link to post Share on other sites
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