Damien 0 Posted February 24, 2017 #1 Share Posted February 24, 2017 (edited) Proposing an idea for a change to the current loot minimum monster HP and Damage guidelines!!!! I was thinking, out of all the overhealth potions, skills, mods, etc. that increase HP, that HP should stay out of the loot minimum as that could be a player type of build. I propose it should be based off player level, to allow players to actually use overhealth potions without facing the major downfall of high increased damage of an opponent. These are the same as what they would currently be if all players health was just their base level health, so nothing different than it currently is really. HP: X * 10DMG: X * 4 (X = Level of the highest leveled player) This would be equivalent to the current system if the players in question had no boosts to HP whatsoever. So feel free to comment your opinions! :3 EDIT(s): @Hikoru No, no I will not jump off Aincrad. xP Edited February 24, 2017 by Damien Link to post Share on other sites
Baldur 0 Posted February 25, 2017 #2 Share Posted February 25, 2017 We have already planned to implement something similar to this in 3.0, but it's a good suggestion for the time being Link to post Share on other sites
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