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F1 ~ The Crimson Moon ~ R1 Alchemist (Open only to Kyriarchía Énosi)


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The Crimson Moon

Players with permission from Domarus can find the entrance to Keres' shop through a hidden entrance in Domarus' shop.  The entrance is opened by solving the 'unsolvable puzzle' that hangs on the wall.  A secret door opens to reveal a staircase downwards.  Upon reaching the shop itself the first noticeable thing is the light shining in.  If it's daytime the light appears to be a normal red.  If it's night the light appears to be blood red.  The room itself is circular and along the wall on one side is a series of shelves, each labeled for certain ingredients.  On the other is a shelf for already crafted potions.  Between the two sets of shelvings is a small fountain where water pours in and out from.  Finally, there is an experimentation desk for learning the effects of certain ingredients and in the center is the cauldron and tools for making the potion.  Keres will be seen here but unlike how she appears in the shop she'll look at you with a mischievous glint in her eyes and a rather dark grin and greet you as such:  "Greetings master/mistress.  What form of potion might I craft for you?"

Stats

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Rank 3
41 EXP
+1 Craft Bonus
+1 EXP Bonus
5 Craft Attempts

 

[1] = Critical failure (Lose materials)
[2-3] = Fail (Lose materials)
[4-5] = Bad item (Possible to salvage Items on a 15+ loot die result)
[6-8] = Good item  
[9-10] = Uncommon item (+1 Enhancement slot)
[11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

 

Epic Fail, Fail, and Bad Item: 1 EXP
Good Item: 2 EXP
Uncommon Item: 3 EXP
Rare Item: 5 EXP
Perfect Item: 8 EXP

Equipment

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Name: Kyriarchía Énosi
Profession: Artisan
Rank: 5
ID:  83335
Roll: 12  -11+1=12-
Item Type: Lucky Charm
Tier: 1
Quality: Perfect
Enhancements: +1 CD
Description:  A black ring that reveals a symbol when beside other rings like it.
Link:  
http://www.sao-rpg.com/topic/13298-f1-artisan-rank-5/?do=findComment&comment=515869

 

Name: Porvós' bite
Profession: Artisan
Rank: 5
ID:  83339
Roll: 12  -11+1=12-
Item Type:  Trinket
Tier: 1
Quality: Perfect
Enhancements:  +1 Crafting attempt
Description: An earring that's shaped like a serpent's head.  When putting on the fangs pierce the ear harshly.
Link:  
http://www.sao-rpg.com/topic/13298-f1-artisan-rank-5/?do=findComment&comment=515869

 

LINK to craft
Name: Devious Maid
Profession: Tailor
Rank: 5
ID: 83655
Roll: 11+1
Item Type: Tool
Tier: 1
Quality: Perfect
Enhancements: Ambition
Description: A maid uniform specifically crafted for the use with alchemy. Nearly impossible to to make dirty, and with many hidden pockets for the ingredients.

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Maid_outfit.jpg

 

 

Materials

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Plants
 

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Chives:  2
Epazote:  0
Lovage:  0
Savory:  2
Sorrel:  1
Lemon Grass:  2
Jade Vine:  0
Lavender:  2
Garlic:  0


Flesh
 

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Stones

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Stock

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Potions
 

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Status Potions
 

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Crystals
 

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Specialized Potions
 

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Antidotes

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Type:  Antidote
Potency:  Low
Appearance:  Mint Green
Flavor:  Minty
Length:  2-4 posts
Effects:  Removes the effects of Keres' specialized potions.  Removing low potent potions takes 2 posts.  Medium potions take 3 and High take 4.  Potent potions cannot be quelled.

 

Type:  Antidote
Potency:  Low
Appearance:  Mint Green with a hint of Lavender
Flavor:  Minty with a hint of sweetness
Length:  2-4 posts
Effects:  Removes the effects of Keres' specialized potions.  Removing low potent potions takes 2 posts.  Medium potions take 3 and High take 4.  Potent potions cannot be quelled.

 

 

Order Form

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Name: What's the name?
Profession: Alchemist
Rank: 1
ID:  (leave blank)
Roll:  (leave blank)
Item type:  Potion / Status potion
Tier:  Tier 1 for now
Quality:  Specialty potion, Uncommon, Rare, Perfect, enhanced Specialty potion
Enhancements:  Look below for default and specialized enhancements!
Description:  

Default Enhancements

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Name: Over-health

Cost: 3 Slots

Cap: 1

Effect: Adds +(50 * Tier Level) to your maximum health for the thread.

Applicable to: Status Update Potion/Crystal


 

Name: HP Recovery

Cost: 1 Slot

Cap: N/A

Effect: Instantly heals you for (40 * Tier Level) HP for each slot used.

Applicable to: Potion, Crystal


 

Name: Mass HP Recovery

Cost: 3 Slots

Cap: N/A

Effect: Instantly heals your entire party for (45 * Tier Level) HP.

Applicable to: Crystal


 

Name: Teleport

Cost: 3 Slots

Cap: N/A

Effect: Teleports the player to a town or teleportation area.

Applicable to: Object Change Crystal


 

Name: Crafter's Respite

Cost: 3 Slots

Cap: N/A

Effect: Instantly resets all crafting attempts, so you can craft again during the same crafting day. (Can only be used once per 24 Hours.)

Applicable to: Status Update Potion/Crystal


 

Name: Safeguard Potion

Cost: 3 Slots

Cap: N/A

Effect: The next successful hit to your player will do no damage.

Applicable to: Potion


 

Name: Damage

Cost: 1 Slot

Cap: 3

Effect: Adds +(1 * Tier Level) damage for every slot used. Lasts for one thread.

Applicable to: Status Update Potion/Crystal


 

Name: Damage Mitigation

Cost: 1 Slot

Cap: 3

Effect: Removes (9 * Tier Level) points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.

Applicable to: Status Update Potion/Crystal


 

Name: Antidote

Cost: 1 Slot

Cap: N/A

Effect: Each enhancement slot used will negate the next effect produced by the following sources: Toxic Venom, Paralysis & Bleed. This works as a counter to status ailments of these types. For DoT (damage over time) ailments, each slot will reduce the duration by 1 turn.
Example: For 'Bleed', the use of a uncommon item with the 'Antidote' enhancement, will reduce 'Bleed' duration from 2 turns to 1. A rare item with 'Antidote' will negate the 'Bleed' effect entirely.

Applicable to: Potion, Crystal


 

Name: Paralyze water

Cost: 1 Slot

Cap: N/A

Effect: Paralyzes the drinker for one turn.

Applicable to: Potion


 

Name: Toxic Venom

Cost: 3 Slots

Cap: N/A

Effect: Activated on a roll of 9-10, deals (6 * Tier Level) poison damage for 4 turns to the enemy/mob. This only applies to natural rolls (unmodified). This damage ignores mitigation. Takes a post action to apply to a weapon.

Applicable to: Status Update Potion/Crystal

Specialized Enhancements

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NOTICE
All credit for ideas, inspiration, originality and creation of these potions goes to Mari.
http://www.sao-rpg.com/topic/6515-alchemic-contagion/?page=1

 

Antidote
Depending on potency, either reduces or fully nullifies the effects of Specialized potions.
 

 

Pricing

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Specialty potions are individually priced
Uncommon:  2 MAT
Rare:  4 MAT
Perfect:  8 MAT

Players Open To

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Domarus

Aereth
Dominion
Hidden

Floofy

 

Edited by Keres
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Keres walked into her new shop that Domarus had the system add in.  Beforehand it was just a blank room with no decorations.  However Keres had added so much into it.  One of the main pieces was the thick red crystal disc that allowed colored light to enter the room.  After that there was mainly the shelves, work desk and the cauldron itself.  Domarus even added in a water system so that she didn't have to fetch any for potion crafting.  She beamed at her workspace as she heard Domarus walk down the last step behind her.
     "Remember.  You may only craft when I'm at the shop.  Otherwise you need to attend the store in case a player seeks to make an order, understand?"  Keres turned and bowed to him.
     "Of course master Domarus.  Why would I do anything else?"  She smirked at him and he flicked her forehead hard, sending her back a bit and while it didn't do much harm, she could certainly feel the bruise.

     "Save that attitude for another time Keres.  I have things I need to work out"  She smiled as she focused on the pain, pleading for it to somehow grow in strength and potency.  
     "Yes master I apologize."  Domarus nodded and began to walk back up the stairs, closing the hidden door after exiting.  Keres got back up and sighed as she pulled some of the materials off the shelf.  If only she could have the ability to forge pain potions right now.  Oh well.  She brought one garlic and one sorrel over to the workbench and began to experiment with them.  However after destroying the materials she had learned nothing about them.  She cursed and realized that she'd need tools for experimentations and potion making.

Spoiler

ID#  83214  CD:  3  

ID#  83215  CD:  7

Materials Consumed:  2 T1

Total EXP:  2

Items Crafted:  None

 

Edited by Keres
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Keres decided to try something different this time around.  The last time she tried to start with experimenting with the ingredients and not actually make a potion out of them.  Today however she felt she should make a potion with one or two materials to discover their basic enhancement.  She brought over lemon grass, epazote, and lovage, placing them on a small table beside the cauldron.  She filled the small cauldron with water and started the fire.  It wasn't a very large cauldron as she was not yet ready for larger projects.  She placed the lemon grass into the water and waited for it to dissolve, giving the water a gray green appearance.  She placed it in a bottle and she saw that she had crafted a tier one safeguard potion.  She got excited and jumped up and down once or twice before calming down again and filling it with more water.  Once it was heated she put in the lovage.  After dissolving it took on a dark green look.  This one turned out to be a healing potion.  When she tried the Epazote she put it in too fast and it dissolved too slowly, turning the liquid black.  Sighing she decided to stick with what she had crafted and sent them over to Domarus.

Spoiler

ID#  83361  CD:  12

ID#  83362  CD:  12  -11+1=12-

ID#  83363  CD:  7  -6+1=7-

Materials consumed:  3 T1

Total EXP:  17

Items Crafted:  2 perfect pending

 

Edited by Keres
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Keres walked into her shop again this time wearing the maid's outfit that Aereth had specially crafted for her.  It was just how she liked it.  Sexy and yet modest so that she'd be able to wear in public.  She grinned slyly to Porvós who was curled around her torso and when they entered the shop he slithered down her leg and over to the cauldron.  She made her way over and picked up the two epazote plants as well as one of the lavender's and moved over to the cauldron.  She filled the cauldron and heated it up, dropping the first epazote into the cauldron.  The result was the water turning to a purple color and when she poured it into the vial it appeared to her as a paralysis poison to be consumed.  She grinned as she had crafted her first poison and set it aside, dropping the second epazote into the filled cauldron.  Perhaps she could make it stronger this time.  She ran over to the ingredients and grabbed a piece of garlic, placing it into the cauldron and watched as the purple became a lavender color.  When she pulled it out she was excited to see that it was a perfect version of the potion she'd crafted a moment ago.
 

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ID#  83417  CD:  4  -3+1=4-

ID#  83426  CD:  12  -11+1=12-

ID#  83429  CD:  10  -9+1=10-

Materials Consumed:  3 T1 MAT

Total EXP:  15

Items Forged:  1 Uncommon 1 Perfect pending

 

Edited by Keres
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Keres returned to her shop once more, this time at rank two and now able to make status effect potions, and therefore craft damage and mitigation potions for Domarus.  She was running out of ingredients which meant she would need to gather more soon enough, or rather, Domarus would.  Either that or they could purchase from another player like Aereth who offered materials.  She had no idea how much merchants were selling materials but it probably was more of a price than Aereth was selling them.  In the meantime Keres decided to work with what materials she had.  She took one of the chives wondering what it's effects would be.  She dropped the plant into the boiling cauldron but when she did it seemed to be dissolving in the wrong way.  She quickly shot her hand into it, gasping in severe pain and pleasure as she did so and pulled the chives back out, successfully  saving it.  She placed it back with the ingredients and collected one Jade vine and one Lavender.  She figured if she couldn't make a damage potion she might as well make a way to forge an antidote for her own poisons.  And she successfully crafted one too.  Two actually.  She had managed to put a Jade vine in and it came out as a more....  Duller antidote.  Smiling at her work she placed the potion on the shelf.

Spoiler

ID#  83934  CD:  9  -8+1=9-

ID#  83935  CD:  6  -5+1=6-  LD:  5

ID#  83936  CD:  8  -7+1=8-

ID#  83937  CD:  5  -4+1=5-  LD:  15

Materials Consumed:  3  2 Jade Vine 1 Lavender

Total EXP:  10

Items Forged:  2 Good items:  RP Antidotes

 

Edited by Keres
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