Zelrius 0 Posted April 27, 2014 #1 Share Posted April 27, 2014 We are trying this again, simply because I do not like the other Battle system AT ALL. Many have told me it is confusing, Though Most of those same people have told me it is easier to understand once you've used it. Battle System: C = Critical = 1+Level/5 (ex, Level 20 would be a +5 Crit Damage) Damage = D = Ex Say Attacker rolls 6, And Defender rolls a 3, The attacker does 2 damage If you roll 1-2 higher it is 1 damage, If you rolls 3-6 it is 2 damage, 7-9 higher is 3 damage Attacker: Battle die is the only that counts, a 10 is automatically C + D Ex, If attacker rolls a 10 and Defend rolls a 9, That is 4 damage. Defender: If you roll a Higher battle die, You can dodge, If you roll a higher Battle AND loot, You can Counter. Also, I like the idea of Armor adding Modifiers, however, I'd have to balance it, beings you cannot have heavy armor and run around like you have none so here is what I will do: Cloth Clothing (Robes, General Clothes, etc) Will add Plus 2 to loot (defending) die, Light armor (Default, just overall Light Armor) will add Plus 1 to Loot and negate 1 damage from attack, Normal armor (For those who couldn't care less what armor they have) will affect nothing, Heavy armor will Negate the effect of 3 damage points, but, decreases Loot die by 2. Shields, depending on wieght and size, will have similar effects following the same rubric, though Replacing Cloth with N / A Levels OVERALL are given extra damage too in order to keep Fights between two High Levels quick, Every 5 Levels is an extra damage (Same as Crit) Levels: every 5 levels the Attacker is higher then the Defender is an extra damage Ex. Zauis is level 20 and Zelrius is 15, Zauis rolls a 9 and Zelrius rolls a 4, Then Zauis would do 7 damage. Monsters are leveled floor x1.5 Ex Crit: Zauis rolls a 10 and Zelrius rolls a 9, Zauis would do 10 damage. Rolls of the same strength are both dealt 1 damage as a reprecussion Ex. Zauis rolls a 10 and Zelrius Rolls a 10, Both are dealth 1 damage Levels OVERALL are given extra damage too in order to keep Fights between two High Levels quick, Every 5 Levels is an extra damage Link to post Share on other sites
Draterion 0 Posted April 27, 2014 #2 Share Posted April 27, 2014 This is way to confusing. Link to post Share on other sites
Zelrius 0 Posted April 27, 2014 Author #3 Share Posted April 27, 2014 How about I show you how it works in battle? Link to post Share on other sites
Draterion 0 Posted April 27, 2014 #4 Share Posted April 27, 2014 Good idea, do it before Daeron kills me. Link to post Share on other sites
Miaki 0 Posted April 27, 2014 #5 Share Posted April 27, 2014 I will work on rewriting some of this and making it much easier to understand. Give me about 2-3 weeks to get started on it. I still have my finals coming up and I need to get those out of the way. UPDATE (4/29): After taking a quick glance at it I have atleast come up with one idea on how to use it but avoid double posting. I am still working on the draft. 1) Make it every 10 lvls +1 to the dice (cause then I am far to overpowered being level 15 at the time). 2) Add a 4th dice that is the "Counter Dice" for the opponent. - This is so that we can avoid double posting. - Posting for the enemy would only be necessary for player/GM controlled bosses. Link to post Share on other sites
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