Jump to content

Housing Evaluation


Recommended Posts

<<Housing Evaluation>>

Refer to the Guilds & Housing System rules and the Housing Reference for more information on buying a house or hall.

Guild Hall Purchase Template:

Quote

Guild Name: 
Guild Owner: 
Guild Hall Name: (Optional)
Location: (Floor/Settlement)
Description: (Optional)
Type of Guild: 
Rooms: 
Total Cost: 

Player Housing Purchase Template:

Quote

House Name: (Optional)
Location: (Floor/Settlement)
Description: (Optional)
Plot Size: 
Room(s): (Optional) (Include assigned player(s))
Room Upgrade(s): (Optional) (Include assigned player(s))
Total Cost: 

Add-On/Re-Assign Template:
Players may add or upgrade rooms to their house/hall at any time (only if the plot size allows for player homes). Rooms in player homes may also be re-assigned to different players once every 30 days. Do any of the above by posting another application with the relevant pieces of the following template in this thread:

Quote

Initial Application: (Include a link to the post)
Room(s) Being Added: (Include assigned player(s) for homes)
Room(s) Being Upgraded: (Include assigned player(s))
Room(s) Being Re-Assigned: (Include newly assigned player(s) and a post link to the last time these rooms were assigned player(s))
Total Cost: 

 

Link to post
Share on other sites
  • Replies 362
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Old House Here House Name: Black Raven Location: F26 ??? Description: An old airship that once used to be a merchant vessel, but has been repurposed by one that used it to storm the towers of

Posted Images

E5UxqHA.png

House Name: Jomei's House
Location: Floor 11/ Eastern part of Taft


Description:
One of the larger homes offered on Floor Eleven to players. Among the rows of houses, all looking mostly similar, aside from slight difference in size or color. This two story house's outside walls are brown with a flat room and a small balcony overlooking the main road leading out of the city. (Picture) After moving in, Jomei set up the workshop in his house to serve as his shop as well. Just next to the door, a small, hanging wooden sign depicts a picture of a lute.


Plot Size: Starter Home (Donated, but don't want the full 15 Room Estate)
Rooms: (6/7 used)

1st Floor:

  • Basic Kitchen and Dining Room (connected, but are 2 separate rooms for stat purposes) 
    • k3.jpg
      • Dining Room assigned to Jomei 
  • Living Room
    • af1576f72ab8585e32d2ab0f52149003--anime-scenary-scenery.jpg
      • Assigned to Jomei 
  • Basic Workshop
    • Pin by Kim on places/scenery | Anime classroom, Living room background,  Anime music

2nd Floor:

  • Basic Bedroom 
    • f9631fdd59b257e478e197ebc888b696--scenery-wallpaper-anime-scenery.jpg
  • Basic Bathroom
    • 9d1793af653a0af0338dd2afe01c771d.jpg

Room Upgrade(s): N/A 
Total Cost: Donated

Link to post
Share on other sites

House Name: Ryo's Estate
Location: Floor 11, visible on a hill from the entrance of Taft
Description: A large mansion graciously donated by a mysterious benefactor, claiming to be of Lowenthal's aide. After arriving at the map coordinates, this mansion stood. The letter also held a key, which unlocked the front door. The mansion that laid out in front of Ryo was, amazing to say the least. "Ah! Good evening sir!" A voice blurted out. "A pleasure to meet your acquaintance. Master Lowenthal told me to be expecting company after some time. I didn't think he'd actually give you the estate, however." Ryo turned to see an older gentleman standing tall in a suit. He must have been a butler of sorts, from the form of speech and the attire he wore. "You may call me "Pennyworth'. At least, that's what Master Lowenthal called me. Would you like a tour of the estate sir?" Still gobsmacked of the situation, all Ryo could do is nod his head. "Excellent sir! If you'll follow me." Pennyworth said, waving a single arm evoking Ryo to follow. "Now, there are only about, six rooms available that are suitable for living. That was all that Master Lowenthal could do before he-" Pennyworth cut himself off. "Before he died, leaving this all to you. There is room in the Estate for other rooms, and perhaps even a few updates. The place is rather drafty." He said, taking out a small piece of fabric and rubbing a smudge from a door handle.


A portrait of the Butler: Pennyworth


Plot Size: Estate 

Room(s): 6/6(available)|15(max)

Main Entrance /Foyer: A large estate, that has seen much better days. Through the large front door allows you to access the foyer. Doors lead off on the left and right sides of the room. In front of you is a grand staircase that splits off into the left and right wings of the second floor. A large chandelier hangs above you illuminating the hall. Here Pennyworth takes guests hats, and coats and places them on respective racks with grace.

Dining Room(2 Slots): The first door on the left leads into a dining room of grand design. A small ornate wooden table sits, with two chairs across from one another. Allowing two people to enjoy a fine meal prepared by Pennyworth should they wish it. A large bay window adorns the window, letting all inside gaze upon the natural beauty outside.

Basic Kitchen(1 Slot): Attached to the Dining Room, and the Main Entrance, a kitchen sits. White tiled floors, with dark grey wooden walls, polished to a shine by Pennyworth, make the kitchen a sight to see. With an island for preparation of meals and other various tools. Meals are prepared here by either Pennyworth or those able to work the stove.

Living Room(2 Slots): Across the hall from the dining room, attached to the other two doors in the Main Entrance is the living room. Several leather couches sit around a coffee table. More of a place of relaxation then entertainment. The room is also filled with various knick-knacks such as globes, spyglasses, and lamps. Several spots on the walls have lights aimed at them for portraits and the like.

-Second Floor-

Master Bedroom(1 slot): The master bedroom is made to almost perfection. A king sized bed sits in the middle, across from it a wardrobe. A comfy chair by a window allows one to either relax or read by the sunlight. The door locks itself to all excluding Master Ryo, and the butler Pennyworth.


Room Upgrade(s): N/A

Total Cost: Donated

Link to post
Share on other sites
  • 2 weeks later...

Guild Name: The Vanguard
Guild Owner: Lessa
Guild Hall Name: The Grotto
Location: Floor 21. Located on the outskirts of Tomoika, built into a network of caves.
Description: The Grotto is a mixture of both man-made and natural occurrence. Built into preexisting cave systems, the hall's size is largely obscured by the giant stalactites that house it. Accessible by a simple door, with rooms separated by standard walls, much of the building looks like a structure one might find anywhere else. However, the mushroom lighting and occasional exposed stone walls give the place a unique charm. A second entrance can be found behind a waterfall in the rear of the hall. The sound of rushing water, from the falls, and distant underground springs, can always faintly be heard.
Type of Guild: Leveling Guild
Rooms: Storage Vault, Guild Bank, Training Room, Treasury
Total Cost: 160,000 col

Link to post
Share on other sites

APPROVED 

On 10/22/2017 at 4:20 PM, Lessa said:

Guild Name: The Vanguard
Guild Owner: Lessa
Guild Hall Name: The Grotto
Location: Floor 21. Located on the outskirts of Tomoika, built into a network of caves.
Description: The Grotto is a mixture of both man-made and natural occurrence. Built into preexisting cave systems, the hall's size is largely obscured by the giant stalactites that house it. Accessible by a simple door, with rooms separated by standard walls, much of the building looks like a structure one might find anywhere else. However, the mushroom lighting and occasional exposed stone walls give the place a unique charm. A second entrance can be found behind a waterfall in the rear of the hall. The sound of rushing water, from the falls, and distant underground springs, can always faintly be heard.
Type of Guild: Leveling Guild
Rooms: Storage Vault, Guild Bank, Training Room, Treasury
Total Cost: 160,000 col

 

Link to post
Share on other sites
  • 3 weeks later...

House Name: The Winstad Manor
Location: Floor 3 ; Outer Mountain Edge
Description: 
Lees_Mansion.jpg
The large mountains that lay on the outer ring of the third floor with their sheer scale vertically. Though, there is a path between two cliffs that lead to a well cut pathway that will head to a mansion against the opposing cliff side, a slow moving river flows yards away from the massive building.
Plot Size: Estate
Room(s): 6/6 | 6/15
First Floor
Entryway :
Entryway_Day.jpg
Entryway_Night.jpg

Hallway's :
Hallway.jpg

Living Room :
2 Player Limit. "Relaxed" - Increases HP regen by (5 * Tier HP) and energy regen by 1 when out of combat.
living_room.jpg

Bathroom :
1 Player Limit. "Clean" - The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)



Basement :
1 Player Limit. "Multipurpose" - Gain Plus 1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
.

Second Floor
Bedroom :
1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat.
spare_room_day.jpg
spare_room_night.jpg

Bedroom :
1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat.



Bedroom :
1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat.



Bedroom :
1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat.



Third Floor
Master Bedroom :
2 Player Limit. "Well Rested" - Minus 1 energy cost for the first three expenditures of each combat
master_bedroom.jpg
master_bedroom_2.jpg

Master Bathroom :
2 Player Limit. "Squeaky Clean" - The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
f82ddf13-649c-4e4e-a707-76fe03afcf56.jpg

Fourth Floor
Extended Workshop (Pharmacy) :
1 Player Limit. "Hard Working" - Plus 2 EXP per crafting attempt and +1 crafting attempt per day
0f97992d-4fef-45ac-b890-f36d28363fec.jpg

Attic (Storage) :
1 Player Limit. "Col Stash" - Plus 5% bonus col from monster kills and treasure chests
7392b064-0763-4bac-9684-5367633910d4.jpg

Yard
Basic Workshop (Storage Shed) :
1 Player Limit. "Working" - Plus 2 EXP per crafting attempt



Fishing Pond :
1 Player Limit. "Angler" - Plus 1 material gained when fishing



Slime Farm :
1 Player Limit. "Basic Training" - Plus 1 SP to a thread. Limit one use per month.




Room Upgrade(s) : N/A
Total Cost : Donated

 

Edited by Lee
Link to post
Share on other sites
  • 4 weeks later...

Building: The Last Homely House
Location: 11th Floor - Mountains' Edge

Nestled among the shops that both he and Beat run, Shield has set up his home in the mountains of floor eleven, just on the edge of the piedmont. It is a comfortable structure, made from sturdy albeit worn wood, and although there are rooms that are yet unused, it is a solid start for the merchant tank. Outside, among the bushes and waterfalls, harmless creatures spawn endlessly as farming fodder. Inside, the kitchen area is divided among two separate rooms, one belonging each to Beat and Shield. The dining hall, a common area used by Shield and his friends alike, leads to a staircase that goes up to Shield's own little bedroom.

http://www.desktopimages.org/pictures/2013/0206/1/orig_165754.jpg

Pricing and Room Breakdown:

Quote
House Type Two-Story Home     Yard Items Upgrade Slots Cost  
PKer? Yes     1 Slime Farm Mega Slime Farm 1 25,000 Col  
Total Room Slots 10         Slots Remaining: 1    
Total Yard Slots 2       Inside Rooms Upgrade Slots Cost Attic?
Stories 3     1 Attic Bedroom   1 10,000 Col Yes
Cost 258,500 Col   2 Dining Room Dining Hall 2 25,000 Col No
        3 Basic Kitchen   1 10,000 Col No
        4 Storage Closet   1 10,000 Col No
        5 Bathroom Master Bathroom 1 25,000 Col No
        6 Basement   1 10,000 Col No
            Slots Remaining: 3    

Attic Bedroom:

Quote

Player: @Shield

RkIfjX8.jpg

+1 Search & Detect

Dining Hall:

Quote

Players Assigned: @Shield @Beat @Teion @Hikoru

rush-roque-tavern-concept.jpg?1449813574

Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.

Basic Kitchen

Quote

Player Assigned: @Shield

medieval_kitchen_by_admaioremdeiglori-d5

Spend a number of materials (1 Uncommon, 3 Rare, 5 Perfect) to create a food item of the same Tier of materials used. Items created this way cannot be used outside of the thread they are created. Limit 3 items created per thread.

Master Bath:

Quote

Players Assigned: @Shield @Beat

fetch?id=348413

-25% to first DoT effect in a thread

Storage Closet

Quote

Player Assigned: @Shield

 tPxZg51.png

+1 Battle Ready Inventory Slot

Basement

Quote

Player Assigned: @Shield

worship_cellar_scene_by_tai_atari-d35iiq

Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll

Mega Slime Farm:

Quote

Player Assigned: @Shield

latest?cb=20131011000841

+2 SP to a thread. Limit one use per month

Dates Used:

Spoiler

-1/3/18
-2/21/18
-4/28/18
-6/28/18
-9/8/18
-11/17/18
-12/18/18

 

Greenhouse:

Quote

Player Assigned @Shield [Pending Approval]

224ff2b8f281ef1d708f466e0bf171d7.jpg

+1 LD +1 CD +2 EXP per Gathering attempt

 

Edited by Shield
Link to post
Share on other sites
7 hours ago, Shield said:

Building: The Last Homely House
Location: 11th Floor - Mountains' Edge

Nestled among the shops that both he and Beat run, Shield has set up his home in the mountains of floor eleven, just on the edge of the piedmont. It is a comfortable structure, made from sturdy albeit worn wood, and although there are rooms that are yet unused, it is a solid start for the merchant tank. Outside, among the bushes and waterfalls, harmless creatures spawn endlessly as farming fodder. Inside, the kitchen area is divided among two separate rooms, one belonging each to Beat and Shield. The dining hall, a common area used by Shield and his friends alike, leads to a staircase that goes up to Shield's own little bedroom.

orig_165754.jpg

Pricing and Room Breakdown:

Attic Bedroom:

Dining Hall:

Basic Kitchen

Basic Kitchen

Mega Slime Farm:

 

Approved!

Link to post
Share on other sites
  • 4 weeks later...

House Name: Kimi's Estate

Location: 8th Floor in Florenthia

Description: A large mansion that lines the major river flowing through Florenthia. Though it has been abandoned for an unknown amount of time there has been signs of it being taken care of. Even at night the lights inside the beautiful estate glow with life and brighten the stone roads out by the river. The house is of Old English style, but with vines climbing the walls. The interiors of the estate match its exterior are rather simple in design, but hold a strange luxurious feel to it. As Kimi moved in she thought this would probably be best to move her shop in with her which she set up near her a greenhouse that smells of Rose and Jasmine. As Kimi was exploring her "new" home a voice called out from behind her. "Good evening Mistress." A maid said humbly bowing slightly. "My name is Fran pleasure to meet the acquaintance of the new owner of this estate. If you have any questions please voice them and I shall answer them as best I can. Now if you will please follow me, I will tour you around your estate." Fran then began to show Kimi throughout her home to which she didn’t object. “Currently there are 2 bedrooms, a master bedroom on the second floor in the right wing of the building and one in the attic for your servant. This house is equipped with a workshop which has yet to be adjusted to your liking, an all-purpose basement, and of course a dining hall.”

Plot Size: Wide Two-Story Estate, with basement and attic.

Room(s): Bedroom

 

Spoiler

5a4db83bde35c_Masterbedroom.thumb.jpg.1dc6ae666896ac97816604068eba8787.jpg

Rested:-1 energy cost for the first two expenditures of each combat

Attic Bedroom

 

Spoiler

5a4db96582e46_AtticBedroom.thumb.jpg.440082fa34e03995ab7ba7dd8cced120.jpg

Skylight (Searching):+1 Expertise to declared utility skill.

Dining Room

Spoiler

5a4dbd3767251_betterdiningroom.jpg.27b81e3eaa863af4ed922bcdf9c7c12c.jpg

Relaxed: Increases HP regen by (5 * Tier HP) and energy regen by 1 when out of combat.

 

Basic Workshop

Spoiler

5a4dbc5c4ce77_musicroom.jpg.50bb90cf0ec1ced2a73721686b635321.jpg

Working: +2 EXP per crafting attempt

Living Room

Spoiler

5a4dbe3ea33b0_livingroom.jpg.03ee158156124512d6c3c01e6b132922.jpg

Relaxed: Increases HP regen by (5 * Tier HP) and energy regen by 1 when out of combat.

Basement

Spoiler

basement.jpg.1d1c92e12d420ce747bc1e2734a4984b.jpg

Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll

Room Upgrade(s): none

Total Cost: donated

 

Edited by Kimi
Link to post
Share on other sites
54 minutes ago, Kimi said:

House Name: Kimi's Estate

Location: 8th Floor in Florenthia

Description: A large mansion that lines the major river flowing through Florenthia. Though it has been abandoned for an unknown amount of time there has been signs of it being taken care of. Even at night the lights inside the beautiful estate glow with life and brighten the stone roads out by the river. The house is of Old English style, but with vines climbing the walls. The interiors of the estate match its exterior are rather simple in design, but hold a strange luxurious feel to it. As Kimi moved in she thought this would probably be best to move her shop in with her which she set up near her a greenhouse that smells of Rose and Jasmine. As Kimi was exploring her "new" home a voice called out from behind her. "Good evening Mistress." A maid said humbly bowing slightly. "My name is Fran pleasure to meet the acquaintance of the new owner of this estate. If you have any questions please voice them and I shall answer them as best I can. Now if you will please follow me, I will tour you around your estate." Fran then began to show Kimi throughout her home to which she didn’t object. “Currently there are 2 bedrooms, a master bedroom on the second floor in the right wing of the building and one in the attic for your servant. This house is equipped with a workshop which has yet to be adjusted to your liking, an all-purpose basement, and of course a dining hall.”

Plot Size: Wide Two-Story Estate, with basement and attic.

Room(s): Bedroom

 

  Reveal hidden contents

Attic Bedroom

 

  Reveal hidden contents

Dining Room

  Reveal hidden contents

 

Basic Workshop

  Reveal hidden contents

Living Room

  Reveal hidden contents

Basement

  Reveal hidden contents

Room Upgrade(s): none

Total Cost: donated

 

Approved!

Link to post
Share on other sites
  • 2 weeks later...

House Name: Aldrin Estate
Location: Floor 11 on the outskirts of Taft
Description: A large estate located in the outskirts of Taft. It is surrounded by a large hedge like fence which eventually opens up to a large open courtyard. The style of the estate is European based with a large fountain at the center of the courtyard. The estate is somewhat distant from the outside world as not many people have access to the place. There are two maids and a butler living in the estate who look after the place while the Aldrins are gone. Mikael Romansky, the russian butler of the house takes care of leading the house's chores and what not. While the twin sisters Eloisa and Fiora Laurant, focused on the cleaning and cooking of the house.

tumblr_m7f11r3dLU1ra6o93o1_500.gif

Plot Size: A large estate with an attic and Basement

Room: Bedroom (1 Rooms)
Room Upgrade: -
-1 energy cost for the first two expenditures of each combat

Room: Workshop (1 Rooms)
Room Upgrade: Extended Workshop (Chef's Kitchen) (15,000 Col)
+2 EXP per crafting attempt and +1 crafting attempt per day

Room: Basement (1 Rooms)
Room Upgrade: -
Gain +2 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll

Room: Bedroom Attic (1 Room)
Room Upgrade: -
+1 Expertise to declared utility skill. (Searching)

Room: Living Room (1 Room)
Room Upgrade: -
Increases HP regen by (5 * Tier HP) and energy regen by 1 when out of combat.

Yard: Slime Farm (1 Yard)
Room Upgrade: Mega Slime Farm (15,000 Col)
+2 SP to a thread. Limit one use per month

Total Cost: 30,000 Col (Donated)

Edited by Kaya
Link to post
Share on other sites
On 1/12/2018 at 2:00 AM, Kaya said:

House Name: Aldrin Estate
Location: Floor 11 on the outskirts of Taft
Description: A large estate located in the outskirts of Taft. It is surrounded by a large hedge like fence which eventually opens up to a large open courtyard. The style of the estate is European based with a large fountain at the center of the courtyard. The estate is somewhat distant from the outside world as not many people have access to the place. There are two maids and a butler living in the estate who look after the place while the Aldrins are gone. Mikael Romansky, the russian butler of the house takes care of leading the house's chores and what not. While the twin sisters Eloisa and Fiora Laurant, focused on the cleaning and cooking of the house.

tumblr_m7f11r3dLU1ra6o93o1_500.gif

Plot Size: A large estate with an attic and Basement

Room: Bedroom (2 Rooms)
Room Upgrade: Master Bedroom
-1 energy cost for the first three expenditures of each combat

Room: Bathroom (2 Rooms)
Room Upgrade: Master Bathroom
The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)

Room: Workshop (2 Rooms)
Room Upgrade: Extended Workshop (Chef's Kitchen)
+2 EXP per crafting attempt and +1 crafting attempt per day

Room: Dining Room (4 Rooms)
Room Upgrade: Dining Hall
Increase a single buff provided by the first used consumable in a thread by 2 T1 slots. Ex. A T3 damage potion would provide 11 bonus DMG instead of 9

Room: Basement (1 Rooms)
Room Upgrade: -
Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll

Room: Storage Closet (1 Rooms)
Room Upgrade: -
+1 Battle Ready Inventory Slot

Room: Bedroom Attic (1 Rooms)
Room Upgrade: -
+1 Expertise to declared utility skill. (Searching)

Room: Living Room (2 Rooms)
Room Upgrade: -
Increases HP regen by (5 * Tier HP) and energy regen by 1 when out of combat.

Yard: Slime Farm (2 Yards)
Room Upgrade: Mega Slime Farm
+2 SP to a thread. Limit one use per month

Yard: Fishing Pond (1 Yard)
Room Upgrade: -
 +1 material gained when fishing

Total Cost: Donated

Approved, sorry for the wait.

Link to post
Share on other sites
  • 3 weeks later...
On 11/14/2017 at 5:36 PM, Lee said:

House Name: The Winstad Manor
Location: Floor 3 ; Outer Mountain Edge
Description: 
Lees_Mansion.jpg
The large mountains that lay on the outer ring of the third floor with their sheer scale vertically. Though, there is a path between two cliffs that lead to a well cut pathway that will head to a mansion against the opposing cliff side, a slow moving river flows yards away from the massive building.
Plot Size: Estate
Room(s): 6/6 | 6/15
First Floor
Entryway :
Entryway_Day.jpg
Entryway_Night.jpg

Hallway's :
Hallway.jpg

Living Room :
2 Player Limit. "Relaxed" - Increases HP regen by (5 * Tier HP) and energy regen by 1 when out of combat.
living_room.jpg

Bathroom :
1 Player Limit. "Clean" - The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)



Basement :
1 Player Limit. "Multipurpose" - Gain Plus 1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
.

Second Floor
Bedroom :
1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat.
spare_room_day.jpg
spare_room_night.jpg

Bedroom :
1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat.



Bedroom :
1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat.



Bedroom :
1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat.



Third Floor
Master Bedroom :
2 Player Limit. "Well Rested" - Minus 1 energy cost for the first three expenditures of each combat
master_bedroom.jpg
master_bedroom_2.jpg

Master Bathroom :
2 Player Limit. "Squeaky Clean" - The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
f82ddf13-649c-4e4e-a707-76fe03afcf56.jpg

Fourth Floor
Extended Workshop (Pharmacy) :
1 Player Limit. "Hard Working" - Plus 2 EXP per crafting attempt and +1 crafting attempt per day
0f97992d-4fef-45ac-b890-f36d28363fec.jpg

Attic (Storage) :
1 Player Limit. "Col Stash" - Plus 5% bonus col from monster kills and treasure chests
7392b064-0763-4bac-9684-5367633910d4.jpg

Yard
Basic Workshop (Storage Shed) :
1 Player Limit. "Working" - Plus 2 EXP per crafting attempt



Fishing Pond :
1 Player Limit. "Angler" - Plus 1 material gained when fishing



Slime Farm :
1 Player Limit. "Basic Training" - Plus 1 SP to a thread. Limit one use per month.




Room Upgrade(s) : N/A
Total Cost : Donated

 

Forgotten no longer, approved.

Link to post
Share on other sites
  • 3 weeks later...

House Name: Le Palais d'Argent
Location: Floor 1 - Town of Beginnings
Description: A large estate that's continuously being added to.
Plot Size: Estate Plot
Room(s): 6/6 | 6/16
1 Bedroom - Macradon
1 Bedroom - Guest
1 Basic Kitchen
1 Dining Room
1 Living Room

5a8b6645993e3_Housingwithwindows.thumb.png.0f846da5ab2a4bcce7dd4f566f6c1df1.png
(The upper left Bedroom and bathroom is to be added later)
Total Cost: Doner

Link to post
Share on other sites
Just now, Macradon said:

House Name: Le Palais d'Argent
Location: Floor 1 - Town of Beginnings
Description: A large estate that's continuously being added to.
Plot Size: Estate Plot
Room(s): 6/6 | 6/16
1 Bedroom - Macradon
1 Bedroom - Guest
1 Basic Kitchen
1 Dining Room
1 Living Room

5a8b6645993e3_Housingwithwindows.thumb.png.0f846da5ab2a4bcce7dd4f566f6c1df1.png
(The upper left Bedroom and bathroom is to be added later)
Total Cost: Doner

Approved.

Link to post
Share on other sites

Initial Application: http://www.sao-rpg.com/topic/15355-housing-evaluation/?do=findComment&comment=541102
Room(s) Being Added: Basic Workshop, Extended Workshop.
Room(s) Being Upgraded: Basic Workshop
Total Cost:  35 000 Col

 

Link to post
Share on other sites

 

Location: Floor 21

House Name: The Shadow’s Den

Base Cost: 86,000

Rooms:

Basement: 10,000 (1 Floor)

Spoiler

Store_MedievalFantasyTavern_screenshot_0

First Floor:
Dining Room (10,000 Col)

Spoiler

interior-1-1240x827.jpg


Living Room (10,000 Col)

Spoiler

(Black Furniture instead of Yellow)

6-Dernier.jpg

Second Floor:

Bathroom: (10,000 Col)

Spoiler

glamor-japanese-bathroom-design-with-uni

Bedroom (10,000 Col)

Spoiler

8981492_orig.jpg

Storage Closet (10,000 Col)

Basic Kitchen (10,000 Col)

Spoiler

medieval_kitchen_by_admaioremdeiglori-d5

Attic [Storage] (10,000 Col)

Spoiler

abf9af66e5d3d660090c315791a86008.png

Yard:

Advanced Slime Farm (35,000) [2 Yard Slots {Max}]

Total: 201,000 Col

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
×
  • Create New...