NIGHT 0 Posted June 7, 2020 #161 Share Posted June 7, 2020 10 minutes ago, Megitsune said: Location: Floor 22/PK access Description: A japanese style shrine that is attached to Fox's player shop. Plot Size: Studio Room(s): Living Room; Basic Kitchen (All Assigned to @Megitsune) Room Upgrade(s): N/a Total Cost: 40,000 Link to post Share on other sites
Zajcica 0 Posted June 8, 2020 #162 Share Posted June 8, 2020 Initial Application: [Here] Room(s) Being Added: Basic Kitchen 2(10,000); Mega Slime Farm 2(25,000) Room(s) Being Upgraded: Master Bedroom(15,000)[Assigned to @Zajcica] Room(s) Being Re-Assigned: @Crozeph is being assigned to the following rooms: Basic Kitchen 2, Mega Slime Farm 2, Dining Room, and Living Room Total Cost: 50,000 Col Link to post Share on other sites
Arabelle 0 Posted June 9, 2020 #163 Share Posted June 9, 2020 8 hours ago, Zajcica said: Initial Application: [Here] Room(s) Being Added: Basic Kitchen 2(10,000); Mega Slime Farm 2(25,000) Room(s) Being Upgraded: Master Bedroom(15,000)[Assigned to @Zajcica] Room(s) Being Re-Assigned: @Crozeph is being assigned to the following rooms: Basic Kitchen 2, Mega Slime Farm 2, Dining Room, and Living Room Total Cost: 50,000 Col Link to post Share on other sites
Gaius 0 Posted June 13, 2020 #164 Share Posted June 13, 2020 Improvement (Room Purchase) Basic Kitchen Slots Used: Rooms [3/5], Yard [0/1] House Name: Rolling Bite (Attachment) Location: Floor 7 - Hills surrounding Deepedge, near the fields of grain on the south side Description: A building and tavern, shop and home the place is modest but able to take on patrons. The tavern half composes rounded tables, a long drawn dark wood counter that leads into a subsection of a scattered mess of a kitchen, clean but disorganized. The bed chambers lay upstairs, with a few doors that won't open and the one that does the owner's room. Plot Size: Townhouse Room(s): Chef's Kitchen (Cooking/Workshop), Dining Room, Basic Kitchen Total Cost: 10000 Col Link to post Share on other sites
Zajcica 0 Posted June 13, 2020 #165 Share Posted June 13, 2020 1 minute ago, Gaius said: Improvement (Room Purchase) Basic Kitchen Slots Used: Rooms [3/5], Yard [0/1] House Name: Rolling Bite (Attachment) Location: Floor 7 - Hills surrounding Deepedge, near the fields of grain on the south side Description: A building and tavern, shop and home the place is modest but able to take on patrons. The tavern half composes rounded tables, a long drawn dark wood counter that leads into a subsection of a scattered mess of a kitchen, clean but disorganized. The bed chambers lay upstairs, with a few doors that won't open and the one that does the owner's room. Plot Size: Townhouse Room(s): Chef's Kitchen (Cooking/Workshop), Dining Room, Basic Kitchen Total Cost: 10000 Col Link to post Share on other sites
Freyd 0 Posted June 14, 2020 #166 Share Posted June 14, 2020 House Name: Liminal Blind Location: Floor 13 / Angel’s Point Description: Freyd’s paranoia has him convinced that the Cardinal system is out to get him. He’s not even sure if the other players allegedly trapped in SAO with him are real, or just another layer of delusion inflicted upon him by his vile, digital jailor. Where would he possibly build a home that could offer him even the slightest hint of peace of mind? Within the winding machinations of his failing sanity, the answer seemed obvious: in a glitch beneath the unluckiest place in the word. He found his way to floor thirteen, with its post-apocalyptic dystopia with tiny fragments of lost civilization clinging desperately to the ashes of lost glory. It felt perfect! Add to that the mysterious nature of the cathedral in Angel’s Point, and Freyd had found his ideal site. He also conveniently convinced himself that the cathedral is actually a core processing hub for the Cardinal system and is irrationally insistent that it requires close monitoring. The battlements of an ancient, vacant fortress monastery form part of the walls barely securing the survivor’s enclave. In its lowest cellar, he found what he was searching for: the placeholder entrance for a dungeon that was never created – his glitch. There, he dreamed he could hide from Cardinal itself. Whether this is actually even possible will make great fodder for future RPs, but Freyd has rationalized it exhaustively to himself. Internally, the Liminal Blind is designed as a place between places: a series of functional, interconnected chambers deliberately crafted to appear like a developer’s work in progress. Reminder notes with statements like 'add spike trap here', 'decorative gargoyle with the face of Freddy Mercury' and 'remember to pick up milk on the way home' litter every room, and are perfectly visible to anyone whom Freyd grants access, which is currently ABSOLUTELY NO ONE. Several of the notes adamantly remind him to maintain this status. The entire complex is accessed by climbing down a well in the monastery’s lowest level, which appears capped with a label attached to it that reads: To be unlocked in the next patch. Love and hugs to all. -The Management The bottom of the well has a secret door that (Freyd believes) can only be opened by saying “BEEP, BOOP, BLIP BLIP, MEHHH!” out loud while depressing the right symbols on a keypad that only he can actually see. In actuality, there is a sealed metal hatch in the floor that requires access privileges by the owner to open, and the well can be filled with water through various mechanisms that draw on condensing floor thirteen’s perpetual fog to conceal its presence. The yard slots are both deliberately obvious features on the surface. One is a ramshackle shed that Freyd uses as a storefront for his merchant services. False living quarters are attached to keep up appearances. He keeps a dummy in the rafters to place in the bed whenever he’s not around. The monastery gardens have been converted into a mega slime farm, which blends in so perfectly with the moist and overgrown environment of this floor as to be virtually undetectable. A rickety wooden shingle hangs over the door to the workshop, marked “Freyd Edges”. Plot Size: Estate Rooms (7/15): Basement, Basic Kitchen, Storage Closet, Bathroom, Living Room, Bedroom, Attic (Storage) Yards (2/3): Slime Farm, Basic Workshop Room Upgrades: Mega Slime Farm, Extended Workshop Total Cost: 244,000 col (Note: Freyd is paranoid. He could never consider placing his home in PK territory, even if it is less optimal economically.) Cost Breakdown (all non-PK): Estate plot: 124,000 Add: Slime Farm +10,000 Upgrade: Mega Slime Farm +15,000 Add: Basic Workshop (Storage Shed) +10,000 Upgrade: Extended Workshop +15,000 Add: Basement +10,000 Add: Bedroom (Freyd) +10,000 Add: Bathroom +10,000 Add: Basic Kitchen +10,000 Add: Storage Closet +10,000 Add: Attic (Storage) +10,000 Add: Living Room +10,000 Link to post Share on other sites
Arabelle 0 Posted June 14, 2020 #167 Share Posted June 14, 2020 10 minutes ago, Freyd - The Whisper in Shadows said: House Name: Liminal Blind Location: Floor 13 / Angel’s Point Description: Freyd’s paranoia has him convinced that the Cardinal system is out to get him. He’s not even sure if the other players allegedly trapped in SAO with him are real, or just another layer of delusion inflicted upon him by his vile, digital jailor. Where would he possibly build a home that could offer him even the slightest hint of peace of mind? Within the winding machinations of his failing sanity, the answer seemed obvious: in a glitch beneath the unluckiest place in the word. He found his way to floor thirteen, with its post-apocalyptic dystopia with tiny fragments of lost civilization clinging desperately to the ashes of lost glory. It felt perfect! Add to that the mysterious nature of the cathedral in Angel’s Point, and Freyd had found his ideal site. He also conveniently convinced himself that the cathedral is actually a core processing hub for the Cardinal system and is irrationally insistent that it requires close monitoring. The battlements of an ancient, vacant fortress monastery form part of the walls barely securing the survivor’s enclave. In its lowest cellar, he found what he was searching for: the placeholder entrance for a dungeon that was never created – his glitch. There, he dreamed he could hide from Cardinal itself. Whether this is actually even possible will make great fodder for future RPs, but Freyd has rationalized it exhaustively to himself. Internally, the Liminal Blind is designed as a place between places: a series of functional, interconnected chambers deliberately crafted to appear like a developer’s work in progress. Reminder notes with statements like 'add spike trap here', 'decorative gargoyle with the face of Freddy Mercury' and 'remember to pick up milk on the way home' litter every room, and are perfectly visible to anyone whom Freyd grants access, which is currently ABSOLUTELY NO ONE. Several of the notes adamantly remind him to maintain this status. The entire complex is accessed by climbing down a well in the monastery’s lowest level, which appears capped with a label attached to it that reads: To be unlocked in the next patch. Love and hugs to all. -The Management The bottom of the well has a secret door that (Freyd believes) can only be opened by saying “BEEP, BOOP, BLIP BLIP, MEHHH!” out loud while depressing the right symbols on a keypad that only he can actually see. In actuality, there is a sealed metal hatch in the floor that requires access privileges by the owner to open, and the well can be filled with water through various mechanisms that draw on condensing floor thirteen’s perpetual fog to conceal its presence. The yard slots are both deliberately obvious features on the surface. One is a ramshackle shed that Freyd uses as a storefront for his merchant services. False living quarters are attached to keep up appearances. He keeps a dummy in the rafters to place in the bed whenever he’s not around. The monastery gardens have been converted into a mega slime farm, which blends in so perfectly with the moist and overgrown environment of this floor as to be virtually undetectable. A rickety wooden shingle hangs over the door to the workshop, marked “Freyd Edges”. Plot Size: Estate Rooms (7/15): Basement, Basic Kitchen, Storage Closet, Bathroom, Living Room, Bedroom, Attic (Storage) Yards (2/3): Slime Farm, Basic Workshop Room Upgrades: Mega Slime Farm, Extended Workshop Total Cost: 244,000 col (Note: Freyd is paranoid. He could never consider placing his home in PK territory, even if it is less optimal economically.) Cost Breakdown (all non-PK): Estate plot: 124,000 Add: Slime Farm +10,000 Upgrade: Mega Slime Farm +15,000 Add: Basic Workshop (Storage Shed) +10,000 Upgrade: Extended Workshop +15,000 Add: Basement +10,000 Add: Bedroom (Freyd) +10,000 Add: Bathroom +10,000 Add: Basic Kitchen +10,000 Add: Storage Closet +10,000 Add: Attic (Storage) +10,000 Add: Living Room +10,000 Approved. Link to post Share on other sites
Simmone 0 Posted June 22, 2020 #168 Share Posted June 22, 2020 House Name: The Black Odyssey (Attachment) Location: Floor 22 - Cathedral of the Forgotten Description: A well-concealed building, most happen to stumble upon it by accident then seek it deliberately. Those who do happen to respond to the owner's notices or requests find themselves lead into a path that feels like a labyrinth in streets that all seem the same. Plot Size: Townhouse Room(s): Storage Shed (Merchant/Workshop/Lawn Slot), Attic (Storage/Room Slot), Kitchen (Room Slot) Room Upgrade(s): N/a Total Cost: 10000 Col Link to post Share on other sites
Zajcica 0 Posted June 22, 2020 #169 Share Posted June 22, 2020 1 hour ago, Simmone said: House Name: The Black Odyssey (Attachment) Location: Floor 22 - Cathedral of the Forgotten Description: A well-concealed building, most happen to stumble upon it by accident then seek it deliberately. Those who do happen to respond to the owner's notices or requests find themselves lead into a path that feels like a labyrinth in streets that all seem the same. Plot Size: Townhouse Room(s): Storage Shed (Merchant/Workshop/Lawn Slot), Attic (Storage/Room Slot), Kitchen (Room Slot) Room Upgrade(s): N/a Total Cost: 10000 Col Link to post Share on other sites
Lessa 1 Posted June 23, 2020 #170 Share Posted June 23, 2020 House Name: Manderley Location: Floor 22 Description: Quiet log cabin nestled between a sprawling lake and towering mountains. Plot Size: Estate {Safe Zone} Rooms: 5/15 House & 1/3 Yard Main House: Master Bedroom (Lessa) | Living Room (Lessa) | Bathroom (Lessa) | Attic - Storage (Lessa) | Basement (Lessa) Yard: Mega Slime Farm (Lessa) Total Cost: Free (25+ Donor) I'm looking to upgrade my bedroom and my Slime Farm! Here is a link to the old submission and approval. 30,000 col sent to Banker! Link to post Share on other sites
NIGHT 0 Posted June 23, 2020 #171 Share Posted June 23, 2020 10 minutes ago, Lessa said: House Name: Manderley Location: Floor 22 Description: Quiet log cabin nestled between a sprawling lake and towering mountains. Plot Size: Estate {Safe Zone} Rooms: 5/15 House & 1/3 Yard Main House: Master Bedroom (Lessa) | Living Room (Lessa) | Bathroom (Lessa) | Attic - Storage (Lessa) | Basement (Lessa) Yard: Mega Slime Farm (Lessa) Total Cost: Free (25+ Donor) I'm looking to upgrade my bedroom and my Slime Farm! Here is a link to the old submission and approval. 30,000 col sent to Banker! Link to post Share on other sites
Shye 0 Posted June 24, 2020 #172 Share Posted June 24, 2020 House Name: Perfect Perfumes Location: Floor 24/Paraneze Description: A small house on water in Paraneze. It's contructed over the water and the only way to reach it is to take a pier to the building. Plot Size: Townhouse Room(s): Fishing Pond; Kitchen(Shye) Room Upgrade(s): N/a Total Cost: 68k Link to post Share on other sites
Macradon 0 Posted June 24, 2020 #173 Share Posted June 24, 2020 13 minutes ago, Shye said: House Name: Perfect Perfumes Location: Floor 24/Paraneze Description: A small house on water in Paraneze. It's contructed over the water and the only way to reach it is to take a pier to the building. Plot Size: Townhouse Room(s): Fishing Pond; Kitchen(Shye) Room Upgrade(s): N/a Total Cost: 68k Link to post Share on other sites
Bahr 0 Posted June 25, 2020 #174 Share Posted June 25, 2020 Initial Application: Here Room(s) Being Sold: Attic - Bedroom [+1 Expertise to Extended Mod Limit] (Bahr) Room(s) Being Added: Attic - Bedroom [+1 Expertise to Searching] (Bahr) Room(s) Being Upgraded: None Room(s) Being Re-Assigned: None Total Cost: Added Rooms: 10000 col Sold rooms: (-7500 col) Total: 2500 col (Sent to Banker.) Link to post Share on other sites
Morgenstern 1 Posted June 25, 2020 #175 Share Posted June 25, 2020 Just now, Bahr said: Initial Application: Here Room(s) Being Sold: Attic - Bedroom [+1 Expertise to Extended Mod Limit] (Bahr) Room(s) Being Added: Attic - Bedroom [+1 Expertise to Searching] (Bahr) Room(s) Being Upgraded: None Room(s) Being Re-Assigned: None Total Cost: Added Rooms: 10000 col Sold rooms: (-7500 col) Total: 2500 col (Sent to Banker.) Approved Link to post Share on other sites
Raidou 1 Posted June 29, 2020 #176 Share Posted June 29, 2020 House Name: Hermit's Hermetics (Attachment) Location: F3 - Forest of Wavering Mist Description: Slight processed expansion of the apothecary abode, allowing a cot and more equipment to be placed in its interior. Plot Size: Studio Room(s): Pharmacy (Alchemist/Workshop), Basic Kitchen Total Cost: 10000 col Link to post Share on other sites
Kiluia Seiko 0 Posted June 29, 2020 #178 Share Posted June 29, 2020 House Name: Rosary Gardens (Donor Estate) Location: Floor 6 /Outskirts of Krycim Description: Spoiler Plot Size: Estate Room(s): (Optional) (Include assigned player(s)) Haine's Room Spoiler Kiluia's Room Spoiler Workshop (Kiluia's) Spoiler Workshop (Haine/Performer) Spoiler Slime Ranches 1 for Haine 1 for Kiluia Kitchen Spoiler Room Upgrade(s): (Optional) (Include assigned player(s)) Total Cost: 10 K Total cost for extra 1 room Link to post Share on other sites
NIGHT 0 Posted June 29, 2020 #179 Share Posted June 29, 2020 13 hours ago, Kiluia Seiko said: House Name: Rosary Gardens (Donor Estate) Location: Floor 6 /Outskirts of Krycim Description: Reveal hidden contents Plot Size: Estate Room(s): (Optional) (Include assigned player(s)) Haine's Room Reveal hidden contents Kiluia's Room Reveal hidden contents Workshop (Kiluia's) Reveal hidden contents Workshop (Haine/Performer) Reveal hidden contents Slime Ranches 1 for Haine 1 for Kiluia Kitchen Reveal hidden contents Room Upgrade(s): (Optional) (Include assigned player(s)) Total Cost: 10 K Total cost for extra 1 room Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted June 29, 2020 #180 Share Posted June 29, 2020 (edited) [F22] Shirajishi-ryū Valley: Estate (PK): 186000 Rooms/Upgrades: 265000 Total: 451000 Rooms left: 1 Rooms Name Buff User(s) Cost 1 Master Bedroom "Well Rested" Ariel/ 25000 1 Master Bathroom "Squeaky Clean" Ariel/ 25000 1 Basic Kitchen "Filling" Ariel 10000 1 Basic Kitchen "Filling" Dracul 10000 1 Living Room "Relaxed" Ariel / Dracul 10000 1 Dining Room "Tasty" Ariel / Dracul 10000 1 Storage Closet "Item Stash" Ariel 10000 1 Attic (Bedroom) "Skylight (Skill)" Ariel 10000 1 Basement "Multipurpose" Ariel 10000 1 Ext. Pharmacy "Hard Working" Dracul 25000 1 Ext. Sewing Room "Hard Working" Ariel 25000 Yard 1 Mega slime farm "Advanced Training" Ariel 25000 Yard 2 Mega slime farm "Advanced Training" Dracul 25000 1 Guest Room "Decor: «N/A»" Ariel 10000 Yard 3 Fishing Pond "Angler" Ariel 10000 2 Dining Hall "Delicious" Ariel / Dracul/ / 25000 Vanity Description: http://www.sao-rpg.com/topic/5831-%E2%89%AAkayla-ariel-dsole%E2%89%AB/?tab=comments#comment-614530 Edited June 29, 2020 by Ariel - The Crowned Lion Link to post Share on other sites
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