Oz 0 Posted August 19 #341 Share Posted August 19 (edited) Hidden amid the remnants of ancient structures which dot the Forbidden Lands of Floor Nineteen sits a particularly unkempt heap of scrap and timber which compose an unlikely hovel. Supposedly once a magnificent, mobile manor which skulked the expanse with is imposing mechanical appendages, its gears now remain fixed and its core dormant. When Oz overtook the home, he hadn't a clue as to how one could maintain it. The mechanics and their inner workings evading his understanding, and the sheer volume of space seemed overwhelming to keep in order. And so the structure stopped moving, then started falling apart, inside and out. Even today it continues to degrade further and further, and Oz wouldn't even know where to begin in any wayward attempts to restore it to a glimmer of its former glory. It once belonged to a Frontliner of great repute, one who knew what needed to go into its upkeep, who only gave it up as part of a lost wager against Oz in a game of bocce (in which Oz cheated, of course). How does one cheat at bocce? Your guess is as good as anyone's. It's a secret kept close to the vest and, for that reason, why nobody was able to call Oz's bluff and render the wager moot. Upon first entering the abode, visitors will find themselves blessed by a surprisingly presentable kitchen and dining room setup. Every surface is still filled to the brim with clutter, and dust bequeaths every nook and cranny with an unsightly veneer of grunge. Dirty dishes pile high, countless scrolls and books and other artifacts fill the breadth of the dining table, and random food is strewn about with wild abandon. In fact, it might be said that the longer one looks, the more the bedraggled mess unfurls itself right before their eyes. For you see, though he takes pride in his win, Oz has never known how to take care of a place of such magnitude. It is why its mighty gears rot is disrepair, and every corner appears to be piled high with more stuff than any reasonable person could know what to do with. Oz was always poor, and always went without, and hardly ever had anything. And for all the flaws one might point out regarding the otherwise pleasant lodgings, this is only the beginning. Only a madman would lay the true depths of their depravity within view of the front door. As far as Oz is concerned, the state of his kitchen is acceptable, and any who might think otherwise are simply too haughty or snobbish to "get it." Not the sorts of folks he'd like to spend his time with anyway. There is, however, one standout amongst the filth. The furnace sits as the solitary well-kept area in the lounge. Partially due to the hazards clutter around the fire might present, but also because it is a centerpiece that Oz is most fond of. If and when he escapes from the floating castle of Aincrad, he has every intention of pouring his life's work into possessing an identical centerpiece of his own. An eye-catching nucleus which draws attention away from the myriad flaws and onto something attractive and breathtaking. Something which provides as much warmth as it does strike a sentiment of beauty in the beholder. Rounding the corner, newcomers will find themselves graced by Oz's home office. In stark contrast to the office tucked away in his bar, warm light fills the room and illuminates further dilapidation brought upon through Oz's inaction. Being where he conducts personal business as opposed to public, he nary imagines a prying eye coming to witness the cluster of books, scrolls, documents, and other knick-knacks which push the space further and further into abject claustrophobia. Up the stairs which sit adjacent to the home office, one will find a hallway with various rooms off to either side. To most, not a single one of them would appear livable, as the clutter here vastly exceeds anything witnessed on the first floor. What's interesting to consider, is that things only started to devolve to this point after the attic found itself filled to the brim. Now Oz lives and sleeps among countless things which occupy virtually every space in his home. Moving the mess, cleaning it up, or dispersing it more evenly throughout the home would mean either putting in countless hours or days of effort, or making it more visible to any visitors (of which there are virtually none). A look into the rooms of Oz's hovel may give one a glimpse into an equally cluttered mind; one of a man filled with shame, personal neglect, and a longing to find something that makes him feel whole again. Metadata: Spoiler House Name: Enrilth Hold Location: Floor 19 - Forbidden Lands Description: See above Plot Size: Estate Rooms: Bedroom: Assigned to Oz. -1 energy cost for the first two expenditures of each combat. Replaced by Master Bedroom. Bathroom: Assigned to Oz. The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down). Replaced by Master Bathroom. Basic Workshop: Alchemist - assigned to Oz. +2 EXP per crafting attempt. Replaced by Extended Workshop. Basic Kitchen: Assigned to Oz. Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. Storage Closet: Assigned to Oz. +1 Battle Ready Inventory Slot. Dining Room: Assigned to Oz. Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. Replaced by Dining Hall. Living Room: Assigned to Oz. Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Attic (Bedroom): Skylight Searching - assigned to Oz. +1 Expertise to declared utility skill (Searching). Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. Fishing Pond: Assigned to Oz. +2 Fishing EXP per fishing attempt Replaced by Ornate Fishing Pond. Slime Farm: Assigned to Oz. +5% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Replaced by Mega Slime Farm. Basement: Assigned to Oz. Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll. Room Upgrades: Master Bedroom: Assigned to Oz. Replaces Bedroom. -1 energy cost for the first three expenditures of each combat. Master Bathroom: Assigned to Oz. Replaces Bathroom. The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down). Extended Workshop: Alchemist - assigned to Oz. Replaces Basic Workshop. +2 Crafting EXP per crafting attempt and +1 crafting attempt per day. Ornate Fishing Pond: Assigned to Oz. Replaces Fishing Pond. +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. Dining Hall: Assigned to Oz. Replaces Dining Room. Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. Mega Slime Farm: Assigned to Oz. Replaces Slime Farm. +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Total Cost: Estate Plot and 6 rooms paid for with Donor perks. Remaining Cost: 50000 col (5 additional rooms) + 90000 col (6 room upgrades) = 140000 col Edited August 19 by Oz Link to post Share on other sites
Nymoria 0 Posted August 19 #342 Share Posted August 19 7 hours ago, Oz said: Hidden amid the remnants of ancient structures which dot the Forbidden Lands of Floor Nineteen sits a particularly unkempt heap of scrap and timber which compose an unlikely hovel. Supposedly once a magnificent, mobile manor which skulked the expanse with is imposing mechanical appendages, its gears now remain fixed and its core dormant. When Oz overtook the home, he hadn't a clue as to how one could maintain it. The mechanics and their inner workings evading his understanding, and the sheer volume of space seemed overwhelming to keep in order. And so the structure stopped moving, then started falling apart, inside and out. Even today it continues to degrade further and further, and Oz wouldn't even know where to begin in any wayward attempts to restore it to a glimmer of its former glory. It once belonged to a Frontliner of great repute, one who knew what needed to go into its upkeep, who only gave it up as part of a lost wager against Oz in a game of bocce (in which Oz cheated, of course). How does one cheat at bocce? Your guess is as good as anyone's. It's a secret kept close to the vest and, for that reason, why nobody was able to call Oz's bluff and render the wager moot. Upon first entering the abode, visitors will find themselves blessed by a surprisingly presentable kitchen and dining room setup. Every surface is still filled to the brim with clutter, and dust bequeaths every nook and cranny with an unsightly veneer of grunge. Dirty dishes pile high, countless scrolls and books and other artifacts fill the breadth of the dining table, and random food is strewn about with wild abandon. In fact, it might be said that the longer one looks, the more the bedraggled mess unfurls itself right before their eyes. For you see, though he takes pride in his win, Oz has never known how to take care of a place of such magnitude. It is why its mighty gears rot is disrepair, and every corner appears to be piled high with more stuff than any reasonable person could know what to do with. Oz was always poor, and always went without, and hardly ever had anything. And for all the flaws one might point out regarding the otherwise pleasant lodgings, this is only the beginning. Only a madman would lay the true depths of their depravity within view of the front door. As far as Oz is concerned, the state of his kitchen is acceptable, and any who might think otherwise are simply too haughty or snobbish to "get it." Not the sorts of folks he'd like to spend his time with anyway. There is, however, one standout amongst the filth. The furnace sits as the solitary well-kept area in the lounge. Partially due to the hazards clutter around the fire might present, but also because it is a centerpiece that Oz is most fond of. If and when he escapes from the floating castle of Aincrad, he has every intention of pouring his life's work into possessing an identical centerpiece of his own. An eye-catching nucleus which draws attention away from the myriad flaws and onto something attractive and breathtaking. Something which provides as much warmth as it does strike a sentiment of beauty in the beholder. Rounding the corner, newcomers will find themselves graced by Oz's home office. In stark contrast to the office tucked away in his bar, warm light fills the room and illuminates further dilapidation brought upon through Oz's inaction. Being where he conducts personal business as opposed to public, he nary imagines a prying eye coming to witness the cluster of books, scrolls, documents, and other knick-knacks which push the space further and further into abject claustrophobia. Up the stairs which sit adjacent to the home office, one will find a hallway with various rooms off to either side. To most, not a single one of them would appear livable, as the clutter here vastly exceeds anything witnessed on the first floor. What's interesting to consider, is that things only started to devolve to this point after the attic found itself filled to the brim. Now Oz lives and sleeps among countless things which occupy virtually every space in his home. Moving the mess, cleaning it up, or dispersing it more evenly throughout the home would mean either putting in countless hours or days of effort, or making it more visible to any visitors (of which there are virtually none). A look into the rooms of Oz's hovel may give one a glimpse into an equally cluttered mind; one of a man filled with shame, personal neglect, and a longing to find something that makes him feel whole again. Metadata: Hide contents House Name: Enrilth Hold Location: Floor 19 - Forbidden Lands Description: See above Plot Size: Estate Rooms: Bedroom: Assigned to Oz. -1 energy cost for the first two expenditures of each combat. Replaced by Master Bedroom. Bathroom: Assigned to Oz. The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down). Replaced by Master Bathroom. Basic Workshop: Alchemist - assigned to Oz. +2 EXP per crafting attempt. Replaced by Extended Workshop. Basic Kitchen: Assigned to Oz. Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. Storage Closet: Assigned to Oz. +1 Battle Ready Inventory Slot. Dining Room: Assigned to Oz. Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. Replaced by Dining Hall. Living Room: Assigned to Oz. Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Attic (Bedroom): Skylight Searching - assigned to Oz. +1 Expertise to declared utility skill (Searching). Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. Fishing Pond: Assigned to Oz. +2 Fishing EXP per fishing attempt Replaced by Ornate Fishing Pond. Slime Farm: Assigned to Oz. +5% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Replaced by Mega Slime Farm. Basement: Assigned to Oz. Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll. Room Upgrades: Master Bedroom: Assigned to Oz. Replaces Bedroom. -1 energy cost for the first three expenditures of each combat. Master Bathroom: Assigned to Oz. Replaces Bathroom. The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down). Extended Workshop: Alchemist - assigned to Oz. Replaces Basic Workshop. +2 Crafting EXP per crafting attempt and +1 crafting attempt per day. Ornate Fishing Pond: Assigned to Oz. Replaces Fishing Pond. +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. Dining Hall: Assigned to Oz. Replaces Dining Room. Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. Mega Slime Farm: Assigned to Oz. Replaces Slime Farm. +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Total Cost: Estate Plot and 6 rooms paid for with Donor perks. Remaining Cost: 50000 col (5 additional rooms) + 90000 col (6 room upgrades) = 140000 col Link to post Share on other sites
Hanzoku 0 Posted August 29 #343 Share Posted August 29 House Name: Location: Floor 8 / Ellesmera Description: Located on the edge of Ellesmera, just within the city's Safe Zone, the castle is the home of the newly anointed Duchess Lysandra, who recently came into great wealth and came to prominence after purchasing her title and this castle. While much of the castle is occupied by her and other elves belonging to an organization that she runs that is dedicated to researching the Outworlder phenomenon, rooms were set aside in one of the towers for one of those very Outworlders. Plot Size: Estate Room(s): - Bedroom (Hanzoku) - Basic Workshop (Hanzoku) - Basic Kitchen (Hanzoku) - Living Room (Hanzoku) - Herbalist Hut (Hanzoku) Room Upgrade(s): (Optional) (Include assigned player(s)) - Extended Workshop (Hanzoku) - Greenhouse (Hanzoku) Total Cost: Estate - 124k Bedroom - 10k Extended Workshop - 25k Basic Kitchen - 10k Living Room - 10k Greenhouse - 25k - - - - - Total: 204,000col Link to post Share on other sites
Nymoria 0 Posted August 29 #344 Share Posted August 29 7 hours ago, Hanzoku said: House Name: Location: Floor 8 / Ellesmera Description: Located on the edge of Ellesmera, just within the city's Safe Zone, the castle is the home of the newly anointed Duchess Lysandra, who recently came into great wealth and came to prominence after purchasing her title and this castle. While much of the castle is occupied by her and other elves belonging to an organization that she runs that is dedicated to researching the Outworlder phenomenon, rooms were set aside in one of the towers for one of those very Outworlders. Plot Size: Estate Room(s): - Bedroom (Hanzoku) - Basic Workshop (Hanzoku) - Basic Kitchen (Hanzoku) - Living Room (Hanzoku) - Herbalist Hut (Hanzoku) Room Upgrade(s): (Optional) (Include assigned player(s)) - Extended Workshop (Hanzoku) - Greenhouse (Hanzoku) Total Cost: Estate - 124k Bedroom - 10k Extended Workshop - 25k Basic Kitchen - 10k Living Room - 10k Greenhouse - 25k - - - - - Total: 204,000col Link to post Share on other sites
NIGHT 0 Posted September 16 #345 Share Posted September 16 Initial Application: all found here. | latest here. Room(s) Being Re-Assigned: guest room, basic kitchen, green house, living room -> acanthus Total Cost: n/a Link to post Share on other sites
Morningstar 0 Posted September 16 #346 Share Posted September 16 25 minutes ago, NIGHT said: Initial Application: all found here. | latest here. Room(s) Being Re-Assigned: guest room, basic kitchen, green house, living room -> acanthus Total Cost: n/a Approved. 30 days until next reassignment. Link to post Share on other sites
Nymoria 0 Posted September 16 #347 Share Posted September 16 Buying House Name: Shizuka Location: Floor 24; (Massa Region) Description: A two-story home reminiscent of something from the real world, brought back to life. Small whispers of sound, barely audible, seem to hover over the area, as if calling out to any who approach and attempt to reside within. Plot Size: Two-Story Home Room(s): Room Assigned To Master Bedroom Nymoria Atelier (Extended Workshop) Nymoria Greenhouse Nymoria Storage Closet Nymoria Living Room Nymoria Attic (Storage) Nymoria Total Cost: 191,000 Link to post Share on other sites
Morningstar 0 Posted September 16 #348 Share Posted September 16 34 minutes ago, Nymoria said: Buying House Name: Shizuka Location: Floor 24; (Massa Region) Description: A two-story home reminiscent of something from the real world, brought back to life. Small whispers of sound, barely audible, seem to hover over the area, as if calling out to any who approach and attempt to reside within. Plot Size: Two-Story Home Room(s): Room Assigned To Master Bedroom Nymoria Atelier (Extended Workshop) Nymoria Greenhouse Nymoria Storage Closet Nymoria Living Room Nymoria Attic (Storage) Nymoria Total Cost: 191,000 approved Link to post Share on other sites
Morningstar 0 Posted September 18 #349 Share Posted September 18 Guild Name: The Trackers Alliance Guild Owner: Morningstar Guild Hall Name: The Trackers Alliance Headquarters Location: Floor 11 / Taft Description: Welcome to the Trackers Alliance Headquarters—a home base built for bounty hunters, adventurers, and scouts alike. Designed with a focus on both function and comfort, this place has everything a Tracker needs to stay sharp and ahead of the game. The main floor opens into a spacious, open area where guild members can gather and exchange intel. A widescreen holographic display keeps everyone in the loop with the latest bounties and rumors. Down the hall, there are private, there is a storage room and some private offices. Upstairs, you'll find closed-door meeting rooms, an armory stocked with gear, and a space for merchants and crafters to work and experiment. In the back, you'll find the treasurer's office and guild's secure and reliable vault. The bottom floor serves as a rest area, offering washrooms and dormitories for any guild members needing a place to lay low. An NPC is stationed at the mini bar from the late afternoon to early morning, and a pool table is stationed at the back of the room for winding down. Type of Guild: Mercantile Rooms: Storage Vault, Guild Bank, Trading Hall, Treasury Total Cost: 135,000 col Link to post Share on other sites
Wulfrin 0 Posted September 18 #350 Share Posted September 18 4 minutes ago, Morningstar said: Guild Name: The Trackers Alliance Guild Owner: Morningstar Guild Hall Name: The Trackers Alliance Headquarters Location: Floor 11 / Taft Description: Welcome to the Trackers Alliance Headquarters—a home base built for bounty hunters, adventurers, and scouts alike. Designed with a focus on both function and comfort, this place has everything a Tracker needs to stay sharp and ahead of the game. The main floor opens into a spacious, open area where guild members can gather and exchange intel. A widescreen holographic display keeps everyone in the loop with the latest bounties and rumors. Down the hall, there are private, there is a storage room and some private offices. Upstairs, you'll find closed-door meeting rooms, an armory stocked with gear, and a space for merchants and crafters to work and experiment. In the back, you'll find the treasurer's office and guild's secure and reliable vault. The bottom floor serves as a rest area, offering washrooms and dormitories for any guild members needing a place to lay low. An NPC is stationed at the mini bar from the late afternoon to early morning, and a pool table is stationed at the back of the room for winding down. Type of Guild: Mercantile Rooms: Storage Vault, Guild Bank, Trading Hall, Treasury Total Cost: 135,000 col Link to post Share on other sites
Acanthus 0 Posted September 22 #351 Share Posted September 22 (edited) Spoiler House Name: Villa of Coruscating Flowers (The Villa) Location: Floor 24 - Paradise Islands Description: See above Plot Size: Estate - PK Accessible Rooms: Listed below. All rooms are assigned to Acanthus. Master Bedroom (25,000 col) Well Rested | -1 energy cost for the first three expenditures of each combat. Greenhouse (25,000 col) Green Thumb | +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts. Extended Workshop: Recording Studio (25,000 col) Hard Working | +2 Crafting EXP per crafting attempt and +1 crafting attempt per day. Mega Slime Farm (25,000 col) Advanced Training | +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Living Room: (10,000 col) Relaxed | Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Attic (Bedroom) (10,000 col) Skylight (Searching) | +1 Expertise to declared utility skill (Searching). Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. Basement: (10,000 col) Multipurpose | Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll. Total Cost: 186,000 (Estate Plot (PK accessible)) + 100,000 (4 upgraded rooms) + 30,000 (3 rooms) = 316,000 col Image Inspiration (Artwork by Konstantinos Anninos) Spoiler Although Scalabis occupies a majority of the main island on the twenty-fourth floor, parts of the island remain wild. Just as Scalabis evokes Roman landscape and architecture, the lands surrounding it are meant to inspire thoughts of the Mediterranean: rolling hills and bright skies so cheerful that even the glum might entertain the thought of settling here, opening a winery, and forgetting their woes. Nestled in these hills is an unkempt villa. Its size and distance from Scalabis rendered it unattractive to many buyers. First, it was far enough away from the scrutiny of guards that unscrupulous players could come and go as they pleased. Second, the house itself was enormous—almost unnecessarily so. The steep asking price didn't help either. On top of that price, most of the rooms would require renovations before they were useful. The house showed promise, but at the moment, it was nothing more than hole for which a player could dump col into. And finally, Acanthus had that col. Edited September 22 by Acanthus Link to post Share on other sites
Morningstar 0 Posted September 22 #352 Share Posted September 22 46 minutes ago, Acanthus said: Reveal hidden contents House Name: Villa of Coruscating Flowers (The Villa) Location: Floor 24 - Paradise Islands Description: See above Plot Size: Estate - PK Accessible Rooms: Listed below. All rooms are assigned to Acanthus. Master Bedroom (25,000 col) Well Rested | -1 energy cost for the first three expenditures of each combat. Greenhouse (25,000 col) Green Thumb | +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts. Extended Workshop: Recording Studio (25,000 col) Hard Working | +2 Crafting EXP per crafting attempt and +1 crafting attempt per day. Mega Slime Farm (25,000 col) Advanced Training | +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Living Room: (10,000 col) Relaxed | Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Attic (Bedroom) (10,000 col) Skylight (Searching) | +1 Expertise to declared utility skill (Searching). Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. Basement: (10,000 col) Multipurpose | Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll. Total Cost: 186,000 (Estate Plot (PK accessible)) + 100,000 (4 upgraded rooms) + 30,000 (3 rooms) = 316,000 col Image Inspiration (Artwork by Konstantinos Anninos) Reveal hidden contents Although Scalabis occupies a majority of the main island on the twenty-fourth floor, parts of the island remain wild. Just as Scalabis evokes Roman landscape and architecture, the lands surrounding it are meant to inspire thoughts of the Mediterranean: rolling hills and bright skies so cheerful that even the glum might entertain the thought of settling here, opening a winery, and forgetting their woes. Nestled in these hills is an unkempt villa. Its size and distance from Scalabis rendered it unattractive to many buyers. First, it was far enough away from the scrutiny of guards that unscrupulous players could come and go as they pleased. Second, the house itself was enormous—almost unnecessarily so. The steep asking price didn't help either. On top of that price, most of the rooms would require renovations before they were useful. The house showed promise, but at the moment, it was nothing more than hole for which a player could dump col into. And finally, Acanthus had that col. Approved Link to post Share on other sites
Wulfrin 0 Posted October 6 #353 Share Posted October 6 Initial Post Room(s) Being Added: Slime Farm [Wulfrin], Basic Kitchen [Knightessciela], Storage Closet [Knightessciela] Room(s) Being Upgraded: Workshop (Forge) -> Extended Workshop (Forge) [Wulfrin], Fishing Pond -> Ornate Fishing Pond [Wulfrin], Slime Farm -> Mega Slime Farm [Wulfrin], Bedroom -> Master Bedroom [Wulfrin + Knightessciela], Bathroom -> Master Bathroom [Wulfrin + Knightessciela], Dining Room -> Dining Hall [Wulfrin + Knightessciela] Assigning To Rooms: Living Room adding Knightessciela as assigned player Total Cost: 120,000 col | Sent to Banker Link to post Share on other sites
NIGHT 0 Posted October 7 #354 Share Posted October 7 20 hours ago, Wulfrin said: Initial Post Room(s) Being Added: Slime Farm [Wulfrin], Basic Kitchen [Knightessciela], Storage Closet [Knightessciela] Room(s) Being Upgraded: Workshop (Forge) -> Extended Workshop (Forge) [Wulfrin], Fishing Pond -> Ornate Fishing Pond [Wulfrin], Slime Farm -> Mega Slime Farm [Wulfrin], Bedroom -> Master Bedroom [Wulfrin + Knightessciela], Bathroom -> Master Bathroom [Wulfrin + Knightessciela], Dining Room -> Dining Hall [Wulfrin + Knightessciela] Assigning To Rooms: Living Room adding Knightessciela as assigned player Total Cost: 120,000 col | Sent to Banker approved. Link to post Share on other sites
Moog 0 Posted October 13 #355 Share Posted October 13 (edited) Moog's Magnificent Mound Location: Floor 21, Near The Geode Cache (Unsafe Zone) Plot Size: Estate (15 room slots, 4 storey max, 3 yard slots) Located in a dimly lit side cavern near The Geode Cache, the area is bathed in a blood red hue by the prominence of blood crystals, and often replete with hostile mobs. Moog's Magnificent Mound is an amalgam of mineral deposits layered over top of the skeleton of a long-dead dragon-thing of some sort, its bones having petrified and become the host for the assorted crystalline structures sprouting from it in jagged, uninviting shards and spikes. Moog thought it was a pretty spot with lots of shinies. He likes shinies. Yard(s): (All yards assigned to Moog unless otherwise noted) Yard 1: Rock Polishing Spot (Workshop: Atelier, upgraded to Extended Workshop) Yard 2: Rock Finding Spot (Herbalist Hut, upgraded to Greenhouse) Yard 3: Bone Pit (Slime Farm, upgraded to Mega Slime Farm) 1st Floor Rooms: (All rooms assigned to Moog unless otherwise noted) Room 1: Basic Kitchen Room 2: Storage Closet Room 3: Dining Hall (Dining Room upgraded to Dining Hall Room 4: Living Room Room 5: [Reserved] Room 6: [Reserved] Room 7: [Reserved] Room 8: [Reserved] Room 9: [Reserved] 2nd Floor Rooms: (All rooms assigned to Moog unless otherwise noted) Room 10: Bedroom Room 11: [Reserved] Room 12: Bathroom Room 13: [Reserved] Room 14: Attic (Storage) Basement: (All rooms assigned to Moog unless otherwise noted) Room 15: Basement Total Cost: 356,000 col Spoiler Estate plot: +186,000 (PK): 15 rooms, 4 storey limit, 3 yard slots Basic Workshop: +10,000 Herbalist Hut: +10,000 Slime Farm: +10,000 Basic Kitchen: +10,000 Storage Closet: +10,000 Dining Room: +10,000 Living Room: +10,000 Bedroom: +10,000 Bathroom: +10,000 Attic (Storage): +10,000 Basement: +10,000 Basic Workshop upgraded to Extended Workshop: +15,000 Herbalist Hut upgraded to Greenhouse: +15,000 Slime farm upgraded to Mega Slime Farm: +15,000 Dining Room upgraded to Dining Hall: +15,000 Edited October 13 by Moog Link to post Share on other sites
Wulfrin 0 Posted October 14 #356 Share Posted October 14 19 hours ago, Moog said: Moog's Magnificent Mound Location: Floor 21, Near The Geode Cache (Unsafe Zone) Plot Size: Estate (15 room slots, 4 storey max, 3 yard slots) Located in a dimly lit side cavern near The Geode Cache, the area is bathed in a blood red hue by the prominence of blood crystals, and often replete with hostile mobs. Moog's Magnificent Mound is an amalgam of mineral deposits layered over top of the skeleton of a long-dead dragon-thing of some sort, its bones having petrified and become the host for the assorted crystalline structures sprouting from it in jagged, uninviting shards and spikes. Moog thought it was a pretty spot with lots of shinies. He likes shinies. Yard(s): (All yards assigned to Moog unless otherwise noted) Yard 1: Rock Polishing Spot (Workshop: Atelier, upgraded to Extended Workshop) Yard 2: Rock Finding Spot (Herbalist Hut, upgraded to Greenhouse) Yard 3: Bone Pit (Slime Farm, upgraded to Mega Slime Farm) 1st Floor Rooms: (All rooms assigned to Moog unless otherwise noted) Room 1: Basic Kitchen Room 2: Storage Closet Room 3: Dining Hall (Dining Room upgraded to Dining Hall Room 4: Living Room Room 5: [Reserved] Room 6: [Reserved] Room 7: [Reserved] Room 8: [Reserved] Room 9: [Reserved] 2nd Floor Rooms: (All rooms assigned to Moog unless otherwise noted) Room 10: Bedroom Room 11: [Reserved] Room 12: Bathroom Room 13: [Reserved] Room 14: Attic (Storage) Basement: (All rooms assigned to Moog unless otherwise noted) Room 15: Basement Total Cost: 356,000 col Reveal hidden contents Estate plot: +186,000 (PK): 15 rooms, 4 storey limit, 3 yard slots Basic Workshop: +10,000 Herbalist Hut: +10,000 Slime Farm: +10,000 Basic Kitchen: +10,000 Storage Closet: +10,000 Dining Room: +10,000 Living Room: +10,000 Bedroom: +10,000 Bathroom: +10,000 Attic (Storage): +10,000 Basement: +10,000 Basic Workshop upgraded to Extended Workshop: +15,000 Herbalist Hut upgraded to Greenhouse: +15,000 Slime farm upgraded to Mega Slime Farm: +15,000 Dining Room upgraded to Dining Hall: +15,000 Link to post Share on other sites
Jomei 0 Posted October 22 #357 Share Posted October 22 Selling previous home for equity On 10/8/2017 at 9:13 PM, Jomei said: House Name: Jomei's House Location: Floor 11/ Eastern part of Taft Description: One of the larger homes offered on Floor Eleven to players. Among the rows of houses, all looking mostly similar, aside from slight difference in size or color. This two story house's outside walls are brown with a flat room and a small balcony overlooking the main road leading out of the city. (Picture) After moving in, Jomei set up the workshop in his house to serve as his shop as well. Just next to the door, a small, hanging wooden sign depicts a picture of a lute. Plot Size: Starter Home (Donated, but don't want the full 15 Room Estate) Rooms: (6/7 used) 1st Floor: Basic Kitchen and Dining Room (connected, but are 2 separate rooms for stat purposes) Dining Room assigned to Jomei Living Room Assigned to Jomei Basic Workshop 2nd Floor: Basic Bedroom Basic Bathroom Room Upgrade(s): N/A Total Cost: Donated New Player Home Quote <<Château de Feu>> Floor 28 // Fire Forest PK Accessible Plot With the eternal autumn of Floor 28, the trees erupt in fiery shades of crimson and orange, their leaves dancing in the gentle breeze like flames flickering in the wind. The air is crisp, filled with the earthy scent of damp soil and the sweet aroma of pine. The lake, a glassy mirror reflecting the vivid canopy above, shimmers under the warm glow of the sun, inviting visitors to dip their toes into its cool waters. Nestled deep within a vibrant forest, the two-story cottage stands serenely by the lake, a charming haven amidst nature's spectacle. Its weathered wooden exterior is cloaked in rich hues of deep green, harmonizing with the surrounding foliage. A stone path winds through a carpet of fallen leaves, leading to the front porch, an open air sitting room with a fire pit in the center. The estate interior radiates warmth and charm, with rustic wooden beams overhead and soft, earthy tones throughout. A charming mix of Japanese and European furnishings wrapped in a cozy package. Passing through the genkan, a crackling fireplace serves as the focal point, surrounded by plush armchairs and a thick, woven rug that invites you to sink in. Natural light pours in through large windows, framed by simple linen curtains. Shelves are lined with pottery, recording crystals and vintage books, adding character and personality. Snapshots from encounters with friends he wanted to remember framed around multiple string instruments, mounted to the dark oak. A low coffee table holds a few well-loved trinkets and a steaming teapot. In the kitchen, open shelves display colorful dishes and fresh herbs in small pots. A round dining table, topped with a vase of wildflowers, is perfect for intimate meals. A spiraling staircase leads to the highest point in the estate, the study. A reading nook in the corner features a comfy armchair draped with a soft throw and a wall of books behind. The overall atmosphere is inviting and serene, perfect for relaxation and unwinding. Rooms Used 6 | 15 Kitchen Bedroom empty empty empty Dining Room Workshop empty empty empty Living Room Bathroom empty empty empty Stories Slots 0 | 6 empty empty empty empty empty empty Yard Slots 0| 3 empty empty empty Link to post Share on other sites
Wulfrin 0 Posted October 22 #358 Share Posted October 22 3 minutes ago, Jomei said: Selling previous home for equity New Player Home Link to post Share on other sites
Acanthus 0 Posted October 22 #359 Share Posted October 22 Adding on to Acanthus' house: Spoiler Storage Closet: (10,000 col) Item Stash | +1 Battle Ready Inventory Slot Master Bathroom: (25,000 col) Squeaky Clean | The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) Payment: 35,000 col sent to banker Link to post Share on other sites
Wulfrin 0 Posted October 22 #360 Share Posted October 22 2 hours ago, Acanthus said: Adding on to Acanthus' house: Reveal hidden contents Storage Closet: (10,000 col) Item Stash | +1 Battle Ready Inventory Slot Master Bathroom: (25,000 col) Squeaky Clean | The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) Payment: 35,000 col sent to banker Link to post Share on other sites
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