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Old House Here House Name: Black Raven Location: F26 ??? Description: An old airship that once used to be a merchant vessel, but has been repurposed by one that used it to storm the towers of

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Initial Application: [Here]
Room(s) Being Added: Basic Kitchen 2(10,000); Mega Slime Farm 2(25,000)
Room(s) Being Upgraded: Master Bedroom(15,000)[Assigned to @Zajcica]
Room(s) Being Re-Assigned: @Crozeph is being assigned to the following rooms: Basic Kitchen 2, Mega Slime Farm 2, Dining Room, and Living Room
Total Cost: 50,000 Col

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8 hours ago, Zajcica said:

Initial Application: [Here]
Room(s) Being Added: Basic Kitchen 2(10,000); Mega Slime Farm 2(25,000)
Room(s) Being Upgraded: Master Bedroom(15,000)[Assigned to @Zajcica]
Room(s) Being Re-Assigned: @Crozeph is being assigned to the following rooms: Basic Kitchen 2, Mega Slime Farm 2, Dining Room, and Living Room
Total Cost: 50,000 Col

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Improvement (Room Purchase) Basic Kitchen

Slots Used: Rooms [3/5], Yard [0/1]

House Name: Rolling Bite (Attachment)
Location: Floor 7 - Hills surrounding Deepedge, near the fields of grain on the south side
Description: A building and tavern, shop and home the place is modest but able to take on patrons. The tavern half composes rounded tables, a long drawn dark wood counter that leads into a subsection of a scattered mess of a kitchen, clean but disorganized. The bed chambers lay upstairs, with a few doors that won't open and the one that does the owner's room.
Plot Size: Townhouse
Room(s): Chef's Kitchen (Cooking/Workshop), Dining Room, Basic Kitchen

Total Cost: 10000 Col

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1 minute ago, Gaius said:

Improvement (Room Purchase) Basic Kitchen

Slots Used: Rooms [3/5], Yard [0/1]

House Name: Rolling Bite (Attachment)
Location: Floor 7 - Hills surrounding Deepedge, near the fields of grain on the south side
Description: A building and tavern, shop and home the place is modest but able to take on patrons. The tavern half composes rounded tables, a long drawn dark wood counter that leads into a subsection of a scattered mess of a kitchen, clean but disorganized. The bed chambers lay upstairs, with a few doors that won't open and the one that does the owner's room.
Plot Size: Townhouse
Room(s): Chef's Kitchen (Cooking/Workshop), Dining Room, Basic Kitchen

Total Cost: 10000 Col

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House Name: Liminal Blind

Location: Floor 13 / Angel’s Point

Description: 

Freyd’s paranoia has him convinced that the Cardinal system is out to get him.  He’s not even sure if the other players allegedly trapped in SAO with him are real, or just another layer of delusion inflicted upon him by his vile, digital jailor.  Where would he possibly build a home that could offer him even the slightest hint of peace of mind?  Within the winding machinations of his failing sanity, the answer seemed obvious: in a glitch beneath the unluckiest place in the word.

He found his way to floor thirteen, with its post-apocalyptic dystopia with tiny fragments of lost civilization clinging desperately to the ashes of lost glory.  It felt perfect!  Add to that the mysterious nature of the cathedral in Angel’s Point, and Freyd had found his ideal site.  He also conveniently convinced himself that the cathedral is actually a core processing hub for the Cardinal system and is irrationally insistent that it requires close monitoring.

The battlements of an ancient, vacant fortress monastery form part of the walls barely securing the survivor’s enclave.  In its lowest cellar, he found what he was searching for: the placeholder entrance for a dungeon that was never created – his glitch.  There, he dreamed he could hide from Cardinal itself.  Whether this is actually even possible will make great fodder for future RPs, but Freyd has rationalized it exhaustively to himself.

Internally, the Liminal Blind is designed as a place between places: a series of functional, interconnected chambers deliberately crafted to appear like a developer’s work in progress.  Reminder notes with statements like 'add spike trap here', 'decorative gargoyle with the face of Freddy Mercury' and 'remember to pick up milk on the way home' litter every room, and are perfectly visible to anyone whom Freyd grants access, which is currently ABSOLUTELY NO ONE.  Several of the notes adamantly remind him to maintain this status.  The entire complex is accessed by climbing down a well in the monastery’s lowest level, which appears capped with a label attached to it that reads:

To be unlocked in the next patch.

Love and hugs to all.

-The Management

The bottom of the well has a secret door that (Freyd believes) can only be opened by saying “BEEP, BOOP, BLIP BLIP, MEHHH!” out loud while depressing the right symbols on a keypad that only he can actually see.  In actuality, there is a sealed metal hatch in the floor that requires access privileges by the owner to open, and the well can be filled with water through various mechanisms that draw on condensing floor thirteen’s perpetual fog to conceal its presence.

The yard slots are both deliberately obvious features on the surface.  One is a ramshackle shed that Freyd uses as a storefront for his merchant services.  False living quarters are attached to keep up appearances.  He keeps a dummy in the rafters to place in the bed whenever he’s not around.  The monastery gardens have been converted into a mega slime farm, which blends in so perfectly with the moist and overgrown environment of this floor as to be virtually undetectable.  A rickety wooden shingle hangs over the door to the workshop, marked “Freyd Edges”.

Plot Size: Estate
Rooms (7/15): Basement, Basic Kitchen, Storage Closet, Bathroom, Living Room, Bedroom, Attic (Storage)
Yards (2/3): Slime Farm, Basic Workshop
Room Upgrades: Mega Slime Farm, Extended Workshop

Total Cost: 244,000 col (Note: Freyd is paranoid.  He could never consider placing his home in PK territory, even if it is less optimal economically.)

Cost Breakdown (all non-PK):

Estate plot:    124,000
Add: Slime Farm    +10,000
Upgrade: Mega Slime Farm    +15,000
Add: Basic Workshop (Storage Shed)    +10,000
Upgrade: Extended Workshop    +15,000
Add: Basement    +10,000
Add: Bedroom (Freyd)    +10,000
Add: Bathroom    +10,000
Add: Basic Kitchen    +10,000
Add: Storage Closet    +10,000
Add: Attic (Storage)    +10,000
Add: Living Room    +10,000


 

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10 minutes ago, Freyd - The Whisper in Shadows said:

House Name: Liminal Blind

Location: Floor 13 / Angel’s Point

Description: 

Freyd’s paranoia has him convinced that the Cardinal system is out to get him.  He’s not even sure if the other players allegedly trapped in SAO with him are real, or just another layer of delusion inflicted upon him by his vile, digital jailor.  Where would he possibly build a home that could offer him even the slightest hint of peace of mind?  Within the winding machinations of his failing sanity, the answer seemed obvious: in a glitch beneath the unluckiest place in the word.

He found his way to floor thirteen, with its post-apocalyptic dystopia with tiny fragments of lost civilization clinging desperately to the ashes of lost glory.  It felt perfect!  Add to that the mysterious nature of the cathedral in Angel’s Point, and Freyd had found his ideal site.  He also conveniently convinced himself that the cathedral is actually a core processing hub for the Cardinal system and is irrationally insistent that it requires close monitoring.

The battlements of an ancient, vacant fortress monastery form part of the walls barely securing the survivor’s enclave.  In its lowest cellar, he found what he was searching for: the placeholder entrance for a dungeon that was never created – his glitch.  There, he dreamed he could hide from Cardinal itself.  Whether this is actually even possible will make great fodder for future RPs, but Freyd has rationalized it exhaustively to himself.

Internally, the Liminal Blind is designed as a place between places: a series of functional, interconnected chambers deliberately crafted to appear like a developer’s work in progress.  Reminder notes with statements like 'add spike trap here', 'decorative gargoyle with the face of Freddy Mercury' and 'remember to pick up milk on the way home' litter every room, and are perfectly visible to anyone whom Freyd grants access, which is currently ABSOLUTELY NO ONE.  Several of the notes adamantly remind him to maintain this status.  The entire complex is accessed by climbing down a well in the monastery’s lowest level, which appears capped with a label attached to it that reads:

To be unlocked in the next patch.

Love and hugs to all.

-The Management

The bottom of the well has a secret door that (Freyd believes) can only be opened by saying “BEEP, BOOP, BLIP BLIP, MEHHH!” out loud while depressing the right symbols on a keypad that only he can actually see.  In actuality, there is a sealed metal hatch in the floor that requires access privileges by the owner to open, and the well can be filled with water through various mechanisms that draw on condensing floor thirteen’s perpetual fog to conceal its presence.

The yard slots are both deliberately obvious features on the surface.  One is a ramshackle shed that Freyd uses as a storefront for his merchant services.  False living quarters are attached to keep up appearances.  He keeps a dummy in the rafters to place in the bed whenever he’s not around.  The monastery gardens have been converted into a mega slime farm, which blends in so perfectly with the moist and overgrown environment of this floor as to be virtually undetectable.  A rickety wooden shingle hangs over the door to the workshop, marked “Freyd Edges”.

Plot Size: Estate
Rooms (7/15): Basement, Basic Kitchen, Storage Closet, Bathroom, Living Room, Bedroom, Attic (Storage)
Yards (2/3): Slime Farm, Basic Workshop
Room Upgrades: Mega Slime Farm, Extended Workshop

Total Cost: 244,000 col (Note: Freyd is paranoid.  He could never consider placing his home in PK territory, even if it is less optimal economically.)

Cost Breakdown (all non-PK):

Estate plot:    124,000
Add: Slime Farm    +10,000
Upgrade: Mega Slime Farm    +15,000
Add: Basic Workshop (Storage Shed)    +10,000
Upgrade: Extended Workshop    +15,000
Add: Basement    +10,000
Add: Bedroom (Freyd)    +10,000
Add: Bathroom    +10,000
Add: Basic Kitchen    +10,000
Add: Storage Closet    +10,000
Add: Attic (Storage)    +10,000
Add: Living Room    +10,000


 

Approved.

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House Name: The Black Odyssey (Attachment)
Location: Floor 22 - Cathedral of the Forgotten
Description: A well-concealed building, most happen to stumble upon it by accident then seek it deliberately. Those who do happen to respond to the owner's notices or requests find themselves lead into a path that feels like a labyrinth in streets that all seem the same.
Plot Size: Townhouse
Room(s): Storage Shed (Merchant/Workshop/Lawn Slot), Attic (Storage/Room Slot), Kitchen (Room Slot)
Room Upgrade(s): N/a
Total Cost: 10000 Col

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1 hour ago, Simmone said:

House Name: The Black Odyssey (Attachment)
Location: Floor 22 - Cathedral of the Forgotten
Description: A well-concealed building, most happen to stumble upon it by accident then seek it deliberately. Those who do happen to respond to the owner's notices or requests find themselves lead into a path that feels like a labyrinth in streets that all seem the same.
Plot Size: Townhouse
Room(s): Storage Shed (Merchant/Workshop/Lawn Slot), Attic (Storage/Room Slot), Kitchen (Room Slot)
Room Upgrade(s): N/a
Total Cost: 10000 Col

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hggvayc78jvw4wej08fhds30s3i215&option=N&idlisting=listingmedia&w=1024&permitphotoenlargement=false

House Name: Manderley
Location: Floor 22
Description: Quiet log cabin nestled between a sprawling lake and towering mountains.
Plot Size: Estate {Safe Zone} 
Rooms: 5/15 House & 1/3 Yard
Main House: Master Bedroom (Lessa) | Living Room (Lessa) | Bathroom (Lessa) | Attic - Storage (Lessa) | Basement (Lessa)
Yard: Mega Slime Farm (Lessa)
Total Cost: Free (25+ Donor)


I'm looking to upgrade my bedroom and my Slime Farm! Here is a link to the old submission and approval.
30,000 col sent to Banker!

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10 minutes ago, Lessa said:

hggvayc78jvw4wej08fhds30s3i215&option=N&idlisting=listingmedia&w=1024&permitphotoenlargement=false

House Name: Manderley
Location: Floor 22
Description: Quiet log cabin nestled between a sprawling lake and towering mountains.
Plot Size: Estate {Safe Zone} 
Rooms: 5/15 House & 1/3 Yard
Main House: Master Bedroom (Lessa) | Living Room (Lessa) | Bathroom (Lessa) | Attic - Storage (Lessa) | Basement (Lessa)
Yard: Mega Slime Farm (Lessa)
Total Cost: Free (25+ Donor)


I'm looking to upgrade my bedroom and my Slime Farm! Here is a link to the old submission and approval.
30,000 col sent to Banker!

oBazl5k.png

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House Name: Perfect Perfumes
Location: Floor 24/Paraneze
Description: A small house on water in Paraneze. It's contructed over the water and the only way to reach it is to take a pier to the building.
Plot Size: Townhouse
Room(s): Fishing Pond; Kitchen(Shye)
Room Upgrade(s): N/a
Total Cost: 68k

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13 minutes ago, Shye said:

House Name: Perfect Perfumes
Location: Floor 24/Paraneze
Description: A small house on water in Paraneze. It's contructed over the water and the only way to reach it is to take a pier to the building.
Plot Size: Townhouse
Room(s): Fishing Pond; Kitchen(Shye)
Room Upgrade(s): N/a
Total Cost: 68k

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Initial Application: Here
Room(s) Being Sold:
Attic - Bedroom [+1 Expertise to Extended Mod Limit] (Bahr)

Room(s) Being Added:
Attic - Bedroom [+1 Expertise to Searching] (Bahr)

Room(s) Being Upgraded: None
Room(s) Being Re-Assigned: None
Total Cost: 
Added Rooms: 10000 col
Sold rooms: (-7500 col)
Total: 2500 col (Sent to Banker.)

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Just now, Bahr said:

Initial Application: Here
Room(s) Being Sold:
Attic - Bedroom [+1 Expertise to Extended Mod Limit] (Bahr)

Room(s) Being Added:
Attic - Bedroom [+1 Expertise to Searching] (Bahr)

Room(s) Being Upgraded: None
Room(s) Being Re-Assigned: None
Total Cost: 
Added Rooms: 10000 col
Sold rooms: (-7500 col)
Total: 2500 col (Sent to Banker.)

Approved

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House Name: Hermit's Hermetics (Attachment)
Location: F3 - Forest of Wavering Mist
Description: Slight processed expansion of the apothecary abode, allowing a cot and more equipment to be placed in its interior.
Plot Size: Studio
Room(s): Pharmacy (Alchemist/Workshop), Basic Kitchen
Total Cost: 10000 col

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House Name: Rosary Gardens (Donor Estate)
Location: Floor 6 /Outskirts of Krycim
Description: 

Spoiler

Estate.jpg.dd76dba0abf69c12d69736858b6329da.jpg


Plot Size:  Estate
Room(s): (Optional) (Include assigned player(s))

Haine's Room

Spoiler

1919470731_HainesBedroom.jpg.d692cb584cacb09f12a9faccd855b1e5.jpg

Kiluia's Room

Spoiler

KiluasRoo.thumb.jpg.56e4002d3695af13d462cc6414370d9c.jpg

Workshop (Kiluia's)

Spoiler

713560661_WorkshopKitchen.jpg.61b15c5f2554bdd82ab2c3da7074c84c.jpg

Workshop (Haine/Performer)

Spoiler

1322592815_WorkshopHaineRecordingStudio.thumb.jpg.fedd42b44e7ea1ffe2cdaec33ce36514.jpg

Slime Ranches 1 for Haine 1 for Kiluia

Kitchen

Spoiler

kitchen.jpg.97abe2ec6505e6f63afc72ac5d8830f4.jpg


Room Upgrade(s): (Optional) (Include assigned player(s))
Total Cost: 10 K Total cost for extra 1 room

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13 hours ago, Kiluia Seiko said:

House Name: Rosary Gardens (Donor Estate)
Location: Floor 6 /Outskirts of Krycim
Description: 

  Reveal hidden contents


Plot Size:  Estate
Room(s): (Optional) (Include assigned player(s))

Haine's Room

  Reveal hidden contents

Kiluia's Room

  Reveal hidden contents

Workshop (Kiluia's)

  Reveal hidden contents

Workshop (Haine/Performer)

  Reveal hidden contents

Slime Ranches 1 for Haine 1 for Kiluia

Kitchen

  Reveal hidden contents


Room Upgrade(s): (Optional) (Include assigned player(s))
Total Cost: 10 K Total cost for extra 1 room

oBazl5k.png

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[F22] Shirajishi-ryū Valley:
Estate (PK): 186000
Rooms/Upgrades: 265000
Total: 451000
Rooms left: 1
Rooms Name Buff User(s) Cost
1 Master Bedroom "Well Rested" Ariel/ 25000
1 Master Bathroom "Squeaky Clean" Ariel/ 25000
1 Basic Kitchen "Filling" Ariel 10000
1 Basic Kitchen "Filling" Dracul 10000
1 Living Room "Relaxed" Ariel / Dracul 10000
1 Dining Room "Tasty" Ariel / Dracul 10000
1 Storage Closet "Item Stash" Ariel 10000
1 Attic (Bedroom) "Skylight (Skill)" Ariel 10000
1 Basement "Multipurpose" Ariel 10000
1 Ext. Pharmacy "Hard Working" Dracul 25000
1 Ext. Sewing Room "Hard Working" Ariel 25000
Yard 1 Mega slime farm "Advanced Training" Ariel 25000
Yard 2 Mega slime farm "Advanced Training" Dracul 25000
1 Guest Room "Decor: «N/A»" Ariel 10000
Yard 3 Fishing Pond "Angler" Ariel 10000
2 Dining Hall "Delicious" Ariel / Dracul/ / 25000
Vanity Description: http://www.sao-rpg.com/topic/5831-%E2%89%AAkayla-ariel-dsole%E2%89%AB/?tab=comments#comment-614530
Edited by Ariel - The Crowned Lion
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