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A couple of discrepancies in SAO-RPG 2.50 that I think are there


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Stuff:

1) Written in Journal Rules, it is stated that new players only receive basic equipment, meaning equipment without enhancements. However, all Sets except for Set D “Support Package” gives the new player equipment with enhancements. I recommend removing that bulleted point as it is stated in the later section that new characters may choose bundles.

 

2) When introducing Sword Arts, clunky wording is used. The sentence currently goes like this, “In the Sword Art List Resource, each Art…” Wording should be changed to clarify that it is a section of the Resource List. An example replacement could be "In the Sword Art section of the Resource list, each Art..." This increases the clarity of where it is and reinforces where it can be found.

 

3) All weapons have discrepancies in their “strengths and weaknesses” between the main tutorial thread and the Resource List thread. For example, Dagger in the main tutorial thread claims to have the following “tags”: Very High Energy, High Damage, None AOE, Very Low Stun. In the Resource List thread, the dagger has the following “tags”: Very Low Energy, Moderate Damage, None AOE, Low Stun. All weapons have discrepancies like this in multiple tags.

 

4) I was confused at first about the initiative section under Player Killing in the main tutorial thread. Maybe changing the words from attacker to aggressor or something that implies is the one who starts the combat may be better. I have edited the paragraph in the spoiler below:

Spoiler

Initiating combat against another player outside of a duel must also begin with an initiative roll. The aggresor must roll their initiative and attack in the same roll and include the details of their intended attack and 'initiative' in the Roll Purpose (i.e. who the aggresor's plan to attack, if any sword art is being used, etc.).The aggresor(s) and their target(s) must both use their LD results as their initiative. If the initiative of the aggresor's target is higher, the damage they take from that initial attack is reduced by 20% (rounded down, after mitigation). If the initiative of the aggresor is higher, the damage is from the initial attack is not reduced. Be sure to remember that unauthorized combat cannot be initiated in a safe zone, and if a player with a green cursor damages another player with a green cursor, the attacker's cursor will change to orange.

 

5) It is not stated what happens to a captured player at this point. Are they forced out of said safe zone, or are they killed? Although the likelihood of this is going to be close to zero at this point, in case the player fails the stealth roll and fails to run away from the guards, they should understand the risks that accompany with such.

 

6) Possibly intended, but there seems to be zero reason to go regular material farming now when a small invest in Fishing can lead to more loot and/or more materials without the need for any external equipment aside from combative gear to kill the monsters or +LD gear on the rare occasion the treasure chest is found. The chances are better for more materials, and also does not require a difficult 15+ LD roll for materials. This means that this way is extremely more easy to farm materials and it is also more relatively fun with the chance of combat. Total chances are shown side by side. I can upload the spreadsheet with the math if need be. The only reprieve that conventional Gathering currently has, is that there is a 0% chance to encounter a monster while fishing has as 25% chance. 

Spoiler

Capture.PNG.b2c9feb9eb5556661761e5e450c850e0.PNG

 

However, whether or not conventional material gathering or fishing is more profitable is admittedly debatable and, in order for a full calculation analysis, battle simulations will need to be run. At this point in time, it seems as if fishing in a group of two or three is the most profitable at this time because it makes regular and boss encounters more easy to deal with. This, in pair with the ability to

 

gain more than just materials and find a treasure chest without the pesky cooldown of 20 posts allowing a 2.08% chance to gain 8 materials, can easily make the fishing trip the most profitable and meta thing in the game. My suggestion to amend this is below:

 

Spoiler

Currently performing some calculations to make informed judgement

 

7) For Fighting Spirit, clarification should be made whether or not that +1 Additional Hate is added if the user misses the attack as Hate is generated by attacks only if it the user has landed one.

 

8) All current weapon skills have a “broken table” as Teion called it once before.

 

9) The first item, Accuracy, in the Cook a Enhancement List is named Accuracy (Consumable). This currently implies that no other stat stacks upon it although it is not an equipment enhancement. This is shown by all Cook and Alchemist enhancements at this time (I.e. Damage, Accuracy, Mitigation). Clarification will be needed to show that they are indeed a consumable and can stack with equipment.

 

10) Currently, the Dismantling Skill Mod for the Picking Skill is considered a Rank 3 Mod. However, the Picking Skill no longer has ranks.

 

11) Familiar Mastery: Assistant currently claims to have no ranks, but it does.

 

NON-ESSENTIAL BELOW THIS POINT

Sword Art descriptions that do not fit their category:

Spoiler

1) Warhammer sword art Thrice blow implies a ground targeted ability which creates a shockwave affecting nearby enemies but is not AOE.

 

2) 1H Straight Sword’s Sword Art Vorpal lance implies a burst of energy which can be interpreted as AOE but is not AOE.

 

3) 1H Battle Axe’s Sword Art Stunning Bash does explicitly states in the name and description that it stuns, but it is not listed as a stunning sword art.

 

4) 1H Battle Axe’s Sword Art Tomahawk Thrust currently implies that it cuts through multiple opponents but it is not AOE.

 

5) 1H Battle Axe’s Sword Perunic Crash currently implies that a “slice of force” (exact wording) is created and therefore implies hitting multiple targets, but it is not AOE.

 

6) 2H Assault Spear’s Sword Art Might Charge currently has many similarities to other stunning sword arts which usually deals with hitting with the blunt end of something or slamming the enemy into the ground. Currently, it is not a stun sword art.

 

7) 2H Assault Spear’s Sword Art Revolve Arts includes roundhouse kicks which implies martial arts is required, but martial arts cannot be used with 2H weapons at this time.

 

8) 2H Assault Spear’s Sword Art Dancing Spear includes kicks which implies martial arts is required, but martial arts cannot be used with 2H weapons at this time.

 

9) 2H Assault Spear’s Sword Art Vent Forth explicitly states that it stuns the opponent, but it is not a stunning sword art.

 

10) 2H Assault Spear’s Sword Art Dimensional Stampede currently has many similarities to other stunning sword arts which usually deals with hitting with the blunt end of something or slamming the enemy into the ground. Currently, it is not a stun sword art.

 

11) 2H Battle Axe’s Sword Art Whirlwind currently sends forth a shockwave which can be implied as AOE. It is not an AOE skill.

 

12) 2H Battle Axe’s Sword Art Smash currently has many similarities to other stunning sword arts which usually deals with hitting with the blunt end of something or slamming the enemy into the ground. Currently, it is not a stun sword art. Rather, it is currently an AOE art.

 

13) 2H Battle Axe’s Sword Art Ultimate Breaker currently has many similarities to other stunning sword arts which usually deals with hitting with the blunt end of something or slamming the enemy into the ground. Currently, it is not a stun sword art.

 

14) 2H Battle Axe’s Sword Art Dynamic Violence currently creates a shockwave indicative of an AOE ability but it is not an AOE sword art.

 

15) 2H Battle Axe’s Sword Art Screw Dimension currently implies an AOE ability because of the creation of a burst of energy, but it is not an AOE ability.

 

16) Katana’s Sword Art Ra Setsu explicitly states that it includes a stunning punch. Although it is a stun ability, you are unable to use Katana’s with Martial Arts since it is two-handed.

 

17) Katana’s Sword Art Haku Sanpu currently has many similarities to other stunning sword arts which usually deals with hitting with the blunt end of something or slamming the enemy into the ground. Currently, it is not a stun sword art.

 

18) Martial Art’s Sword Art All Might currently has many similarities to other stunning sword arts which usually deals with hitting with the blunt end of something or slamming the enemy into the ground. Currently, it is not a stun sword art.

 

19) 1H Straight Sword’s Sword Art Rage Strike explicitly states that it attacks each opponent in the vicinity, but it is not an AOE ability.

 

Weird Sword Arts that are weird:
 

Spoiler

 

1) Dagger sword art Tri piece has awkward grammar as it implies that each stab makes a triangle effect, not that the entire sword art makes a triangle effect.

 

2) Dagger sword art Infinite is hard to visualize. I can only get up to 4 slashes.

 

3) Rapier sword art Crucifixion to describes it being 6 slashes to make a cross, but it is extremely easy to reduce it to 2.

 

4) 2H Assault Spear’s Sword Art Vent Forth states that there are five attacks made, but it only describes four in its entirety.


 

 

Edited by Paglikha
Fifth attempt at fixing the format
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