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[F1] Bookworm Laboratories - Alchemist Rank 8


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A small wooden cart located on the streets of floor 1.  It's sign (optimistically) shows this as the humble beginnings of Bookworm Laboratories.  The well cared for cart has areas for brewing and a small box to hold col and other miscellaneous supplies behind the counter.  There's a few half finished crafts sticking out the back as well. 

There are many slots for salves and potions for players to browse, with many extra spaces for more to be added.  There are a few different basic healing supplies shown for sale.  A foot and a half long caterpillar in a small bed sits watching over the cart. 

The sign out front reads Any players who can't afford to refill their supply of healing salves can get a few free.  Please don't go off adventuring without some healing with you!

The sign up sheet out front is waiting for anyone to place orders for the future, and most evenings you will find a smiling Benjamin working on his brews behind the cart.

 

Stats

Spoiler

Rank 8 - 9 crafts per day

Current total - 2,280 XP

  • Critical Fail and Fail crafts: +8 EXP
  • Salvage crafts: +9 EXP
  • Uncommon crafts: +10 EXP
  • Rare crafts: +12 EXP
  • Perfect crafts: +15 EXP

Craft roll:

CD:
    [1] = Critical failure (Lose materials)
    [2-4] = Salvage (Keep materials on LD 11+)
    [5-8] = Uncommon item (1 slot)
    [9-11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

LD:
    [1-11] = No additional items.
    [12-15] = Yields 1 additional item.
    [16-20] = Yields 2 additional items.

  • [0-19 EXP] Rank 1 - Beginner Alchemist: Able to craft Tier 1 equipment. 2 crafts per day.
  • [20-39 EXP] Rank 2 - Apprentice Alchemist: Able to craft Tier 2 equipment. 3 crafts per day.
  • [40-79 EXP] Rank 3 - Experienced Alchemist: Able to craft Tier 3 equipment. 4 crafts per day.
  • [80-159 EXP] Rank 4 - Assistant Alchemist: Able to craft Tier 4 equipment. 5 crafts per day.
  • [160-319 EXP] Rank 5 - Professional Alchemist: Able to craft Tier 5 equipment. 6 crafts per day.
  • [320-639 EXP] Rank 6 - Mentor Alchemist: Able to craft Tier 6 equipment. 7 crafts per day.
  • [640-1279 EXP] Rank 7 - High Mentor Alchemist: Able to craft Tier 7 equipment. 8 crafts per day. 
  • [1280-2559 EXP] Rank 8 - Provisional Master Alchemist: Able to craft Tier 8 equipment. 9  crafts per day.  <-----
  • [2560-5119 EXP] Rank 9 - Master Alchemist: Able to craft Tier 9 equipment. 10 crafts per day.
  • [5120+ EXP] Rank 10 - Grand Master Alchemist: Able to craft Tier 10 equipment. 11 crafts per day.

Tools in use

Spoiler

Workshop (Housing upgrade)
+2 xp per craft

Intellect - Ambition item
+1 xp per craft

Familiar Mastery: Assistant (Rank 1)
+4 xp per craft

Demeter's Cauldron
QUEST ITEM  Link
Gain +1 CD when crafting

In Stock - 40% off all listed prices for in stock items! Limited time sale!

Spoiler

Healing:
(8) Lesser Basic Healing salve (Heals 20 HP) [T1]
(1) Basic Healing salve (Heals 40 HP) [T1]

(6) Lesser Curative Potions (Healer 40 HP) [T2]

(5) Lesser Invigorated Healing Salve (Healing 1 slave) [T3]
(1) Invigorated Healing Salve (Healing 2 salve) [T3]
(7) Lesser Lavender Salve (Healing 1 salve) [T3]
(4) Lavender Salve (Healing 2 salve) [T3]
(2) Greater Lavender Salve (Healing 3 salve) [T3]
-----


Poison:
(1) Venom Coating (Toxic Venom) [T1]
(1) Frozen Blood Coating (Toxic Venom) [T3]
---

Damage:
(15) Lesser Burning Edge Potions (+1 damage)
(0) Burning Edge Potions (+2 damage)
(0) Greater Burning Edge Potions (+3 damage)

(3) Lesser Edge Shard (+1 damage crystal)
-----

Mitigation:
(15) Lesser Mineral Vitality (Mitigation 1 potion) [T3]
(10) Mineral Vitality (Mitigation 2 potion) [T3]

(15) Lesser Quartz Cobble (Mitigation 1 crystal) [T3]
(8) Quartz Cobble (Mitigation 2 crystal) [T3]
---

Other:
(1) Animal Friendship Salve (Pheromones)

(6) Antivenom Balm (Antidote (2))

(4) Lesser Armor-cover Crystal (Over-health 1) [T3]
(2) Armor-cover Crystal (Over-health 2) [T3]

Prices:

Spoiler

Salves or Potions -

200 col or 2 materials for Uncommon

400 col or 4 materials for Rare (There may be a wait of a day or two for special orders)

700 col or 7 materials for Perfect (There may be a wait of a few days for this item)

Crystals -

350 col or 4 materials for Uncommon

550 col or 7 materials for Rare (There may be a wait of a day or two for special orders)

1000 col or 11 materials for Perfect (There may be a wait of a few days for this item)

 

Edited by Benjamin Bookworm
Updating itemss in shop and XP
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Ben held his breath as he began his work.  This was his first attempt at making anything in this game, and he hoped that he could make something usable.  Then he could get some stock on the shelves.  Then he could get some customers.  Then he could help people, and make some col, and upgrade his shop, and help even more people!

His first mix started out well, or at least he so hoped it had.  He just needed to make sure everything stayed at the right temperature, and consistency.  Mix, pour, mix some more, test, sniff, look, mix, test again, mix some more, and...

Daily craft rolls

Spoiler

Crafting attempt 1 - (T1 salve) ID 93495

Craft roll 7 (Salvage)

Loot die was 19, so material was salvaged

Crafting attempt 2 - (T1 salve) ID 93496

Craft roll 9 (Salvage)

Loot die was 15, so material was salvaged

Total - No materials used, nothing created :(

+4 xp

 

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Another day of crafting commences.

Spoiler

Crafting attempt 1 - (T1 salve) ID 93568

Craft - 9 Loot - 14 Materials salvaged

Crafting attempt 2 - (T1 salve) ID 93569

Craft - 10 (Success!!! WOOO!!)

Creating Healing Salve (+40 HP)

Gain 1 uncommon item, -1 materials, +5 xp

 

Edited by Benjamin Bookworm
adding crafting rolls
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"All you have to do is take a cup of materials,
add it to the mix!
Now you take this weird green liquid,
careful it has a kick!
Mixing these treats is so much fun,
potions made for everyone!"

Daily crafting [placeholder for rolls]

Spoiler

Crafting attempt 1 - (T1 salve) ID 93647

Craft - 6 Loot - 2 Materials lost

Crafting attempt 2 - (T1 salve)

Craft - 7 Loot - 17 Materials salvaged

Total: -1 materials [T1], nothing made, +4 exp

Edited by Benjamin Bookworm
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Time for another day of crafting!

Spoiler

Craft attempt 1 - (T1 salve) ID 93751

Craft die of 10 - Uncommon item

Craft attempt 2 - (T1 salve) ID 93752

Craft die of 6 - salvage

Loot die of 14, materials salvaged

-1 T1 material, +1 uncommon T1 salve, +7 exp (including new item for +1 ambition)

Level Up! Rank 2 Alchemist! Huzzah!

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Time to craft three times today!  Yay!

Spoiler

Craft attempt 1 - (T1 salve) ID 93795
Craft die of 3 - fail, lose materials

Craft attempt 2 - (T1 salve) ID 93796
Craft die of 3 - fail, lose materials

Craft attempt 3 - (T1 salve) ID 93797
Craft die roll of 9 - Uncommon item!

-3 T1 materials, +1 Uncommon item, +8 exp

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Craft craft craft craft craft craft craft craft craft craft craft CRAFT!

Spoiler

Craft attempt 1 - (T1 salve)  ID 93885
Craft die - 1 total failure

Craft attempt 2 - (T1 salve)  ID 93887
Craft die - 6, loot die 10
Salvage, do not recover materials

Level up to rank 3!

Craft attempt 3 - (T1 Potion) ID 93888
Craft die - 6, loot die 6
Salvage, do not recover materials

Craft attempt 4 - (T1 potion) ID 93889
Craft die - 2, failure

-4 T1 materials, +10 exp

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A strange man walked into Benjamins shop, fully decked in armor, Ben couldn't see his face, for he was wearing full plated helmet. He walked up to the counter. Do you have anything... Poisonous? The figure said in a dark demonic tone. Any will do... The man looked at Ben who couldn't see the mans face, not even the eyes. If you have any, stock it up, I will come back for some at dusk... The Man turned around, heavy armor clanking as he walked and stepped out of the door. Then the figure stopped under the open door and said: "Normal people have no Idea how beautiful the darkness is..." With that, he left.

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Um, Knight.... that's not really a thing I can make right now.  The only type of poison salve that I have the recipe for requires a perfect level of crafting, and I'm not skilled enough to pull that off at my level.  I don't think I could help you with that, though I will give you a call if I ever manage to get any in stock.  I'm sorry for the inconvenience.  he said as Dark Knight walked away.  Ben sighed - he hoped the guy heard him- disappointing his first customer he had would not be good for future business. 

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Crafting time!

Spoiler

Craft attempt 1 - (T1 Potion) ID 93954
Craft - 5 - Loot - 11, salvage materials

Craft attempt 2 - (T1 Potion) ID 93955
Craft - 5 - Loot - 8, no materials salvaged

Craft attempt 3 - (T1 Salve) ID 93956
Craft - 11, Rare item

Craft attempt 4 - (T1 Potion) ID 93957
Craft - 9, uncommon item

-3 [T1] materials, +1 uncommon potion, +1 rare salve, +16 exp

Edited by Benjamin Bookworm
forgot some info
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Today's crafting is brought to you by coffee - it keeps the world running.

Spoiler

Craft attempt 1 - (T1 Potion) ID 93985
Craft roll 4 -  fail, lose materials

Craft attempt 2 - (T1 Potion) ID 93986
Craft roll 12!!!! - Perfect Potion!

Craft attempt 3 - (T1 Salve) ID 93987
Craft Roll 9 - Uncommon salve

Craft attempt 4 - (T1 Potion) ID 93988
Craft Roll 8 - Uncommon Potion

-4 T1 materials, 1 uncommon salve, 1 uncommon potion, 1 perfect potion, +19 exp

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Time to craft today!

Spoiler

Craft attempt 1 - (T1 Salve) ID 94073
Craft die 3 - fail, lose materials

Craft attempt 2 - (T1 Salve) ID 94076
Craft die 7 - Uncommon item

Craft attempt 3 - (T1 Potion) ID 94077
Craft die 12! - Perfect item

Craft attempt 4 - (T1 Salve) ID 94078
Craft die 6 - salvage, loot die 6, materials not recovered

-4 T1 materials, +1 uncommon salve, +1 perfect potion, +18 exp

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  • 2 weeks later...

Today... today we craft!  *Slow motion alchemy begins*

Spoiler

Craft attempt 1 - (T1 Potion) ID 94742
Craft roll 6, loot die 4 - salvage, but lose material

Craft attempt 2 - (T1 Potion) ID 94743
Craft roll , loot die 3 - salvage, but lose material

Craft attempt 3 - (T1 Potion) ID 94744
Craft roll 8 - Uncommon potion

Craft attempt 4 - (T1 Potion) ID 94745
Craft roll 1 - it catches fire, somehow

Craft attempt 5 - (T1 Potion) ID 94746
Craft roll 5, loot die 11 - materials salvaged

-4 T1 materials, +1 uncommon potion, +16 exp

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  • 3 weeks later...

Outlander walks into the shop. "Well, hey Ben whats up?" Outlander smiled. "So... I'm here for some poison if you got any, specifically against monsters. Or maybe a potion that makes them do less damage?" Outlander said looking around at all the potions and alchemy equipment. "Quite the place you've got here." Outlander said looking around curiously, he thought to himself, this must have been pricey. "Hey, sense you know me, and I'm not being a sarcastic d#ck right know, can I get a discount?" Outlander said snickering.

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Let's see what we can make today!

Spoiler

Craft attempt 1 - (T1 Potion) ID 95844
Craft die 5, loot die 1, no salvage

Craft attempt 2 - (T1 Potion) ID 95845
Craft die 10, rare item

Craft attempt 3 - (T1 Potion) ID 95846
Craft die 4, loot die 11, salvage

Craft attempt 4 - (T1 Salve) ID 95847
Craft die 10,  rare item

Craft attempt 5 - (T1 Potion) ID 95849
Craft die 10,  rare item

-4 T1 materials, +2 rare potions, +1 rare salve, +24 exp

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Ben leaned over the counter, placing a couple of freshly brewed items there with a smile.  Here you go Outlander- fresh off the mixer!  I have a pair of mitigation potions if you'd like- and as a friendly discount I can give them to you for 2 materials or 200 col each, but just this once.  Got to keep the stock flowing.  Anyways, just send me the payment and what you're grabbing, and I'll take it off my ledger. 

I'm sorry I haven't got any poisons in stock- they require a perfect salve to work with, and I haven't made any of those yet.  I'll give you a call if I manage any though.  Is there anything else you'd need today?

Spoiler

Name: Nature's Vitality
Your Profession: Alchemist
Your Rank: 4 - Assistant Alchemist
ID: 94845, 94859
Roll: 10
Item Type: Potion
Tier: 1
Quality: Rare
Enhancements: Mitigation (2)
Description: A flask with an blue-green glowing liquid. 

 

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  • 1 month later...

Ben came in his shop once more, ready to start crafting again! 

Spoiler

Craft attempt 1 - (T1 Potion) ID 98954
Craft die 7, loot die 10
Created 1 uncommon potion, +4 xp -1 material

Craft attempt 2 - (T1 Potion) ID 98955
Craft die 4, loot die 18
Salvage material, successful, +3 xp

Craft attempt 3 - (T1 Potion) ID 98956
Craft die 6, loot die 10
Salvage material, unsuccessful, +3 xp -1 material

Craft attempt 4 - (T1 Potion) ID 98957
Craft die 10, loot die 20
Created 2 rare potions, +6 xp -1 material

Craft attempt 5 - (T1 Potion) ID 98958
Craft die 3
Failure, +2 xp -1 material

Total: -4 [T1] materials, +1 uncommon potion [T1], +2 rare potions [T1]

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Once more, the fires of brewing commence!  Except he was making salves.  Can that still be called brewing?

Spoiler

Craft attempt 1 - (T1 salve) ID 99138
Craft die 5+1=6 Loot die 15
Salvage, materials kept  +3 xp

Craft attempt 2 - (T1 salve) ID 99139
Craft die 9+1=10 Loot die 11
1 Rare salve created, +6 xp -1 material

Craft attempt 3 - (T1 salve) ID 99141
Craft die 3+1=4 Loot die 18
Salvage, materials kept  +3 xp

Craft attempt 4 - (T1 salve) ID 99142
Craft die 11+1=12 Loot die 6
1 perfect salve created +9 xp -1 material

Craft attempt 5 - (T1 salve) ID 99143
Craft die 5+1=6 Loot die 2
Salvage, materials not kept  +3 xp -1 material

Craft attempt 6 - (T1 salve) ID 99144
Craft die 9+1=10 Loot die 3
1 rare salve created +6 xp -1 material

2 rare, 1 perfect T1 salves created
-4 materials [T1], +30 xp

Edited by Benjamin Bookworm
Mistyped items
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