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[F15] «Bane of Blood»


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Floor 15
<<Bane of Blood>>
Recommended Level: 35
Repeatable only for "Bane of Blood" | Party Limit: 4
Credit Goes to: @Morgenstern

Rewards:

  • SP
  • 5000 Col
  • 15 T3 Materials
  • Last Hit Drop: Bane Of Blood - Vial of blood received from <"Blood Bane". Upon Consumption, the Player will regenerate 15 HP per turn for the rest of the thread. 

Requirements:

  • At least 1 page of RP content (20+ Posts)
  • Must defeat 2 "Warg Wolves" per player before challenging "Blood Bane"
  • Must defeat "Blood Bane" and 3 "Warg Wolves" in the same fight.

Summary:

Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive. 

Outline:

Image result for wary wolf ff12
<< Warg Wolves >>
Statistics:
HP: 500
DMG: 175
MIT: 20
ACC: 2
EVA: 1
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

nERB8Lv.png

<< Blood Bane >>

[Note: Blood Bane receives his own dice roll]
Statistics:
HP: 1250
DMG: 225
MIT: 50
ACC: 3
EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

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