Ruby 0 Posted March 10, 2018 #1 Share Posted March 10, 2018 In the vast of the forests of Floor 8 near the main settlement lies a old Cabin like store surrounded by a old looking fence design surrounded by few pumpkins around the building. At first glance it would look like some sort of home, or a haunted house of sorts... however walking into the building lies a clothing/light armor store with the majority of them being Halloween like clothing or typical clothing you would see in the real world. However there are Light Armor's that look like what you would expect from the game. However reaching to the front counter stands Ruby dressed as a Cute Witch saying out to the player "Welcome to the Witches Curse! Where it's Halloween everyday of the year! I can do custom orders... however, it'll be more expensive." she giggles and flashes a warm smile to the player. ____________________________________________________________________________________________________________________________________________________________________ Ruby's Statistics: Rank 1 - Beginner Tailor [2/20 - 2 Crafts a Day]Can Create: Clothing/WeaponsEquipment: xxx / xxx / xxxRank 1 Craft Table: [1] = Critical Fail (Lose materials) [2-5] = Fail (Lose materials) [6-9] = Salvage (Keep materials on LD 11+) [10] = Uncommon item (1 slot) [11] = Rare item (2 slots) [12] = Perfect item (3 slots) Critical Fail and Fail crafts: +1 EXP Salvage crafts: +2 EXP Uncommon crafts: +3 EXP Rare crafts: +5 EXP Perfect crafts: +8 EXP ____________________________________________________________________________________________________________________________________________________________________ Prices, Inventory, Order Form: Prices: Spoiler T1 Uncommon - Free [In Stock Only] / 100 Col 2 T1 Materials [Custom Order]T1 Rare - 500 Col, 3 T1 MateralsT1 Perfect - 1000 Col, 6 T1 MaterialsT2 Uncommon - Free [In Stock Only] / 200 Col 2 T2 Materials [Custom Order]T2 Rare - 1250 Col, 6 T2 MaterialsT2 Perfect - 2500 Col, 10 T2 MaterialsT3 Uncommon - Free [In Stock Only] / 300 Col 2 T3 Materials [Custom Order]T3 Rare - 2500 Col, 10 T3 MaterialsT3 Perfect - 5000 Col, 15 T3 MaterialsHDA Members: All Product including Custom Orders is 100% Free. In Stock: Spoiler Tier 1: N/A Tier 2: N/A Tier 3: N/A Order Form: Spoiler Recipient: ---Item Name: ---Item Type: ---Quality: ---Tier: ---Enhancements: ---Description: ---Link to Picture?: --- Enhancement List: Spoiler ► Damage Cost: 1 Slot Cap: 3 Slots Effect: Gain +(1 * Tier) base damage per slot. Applicable to: Weapons ► Accuracy Cost: 1 Slot Cap: 3 Slots Effect: Gain +(1 per slot) to the BD when attacking. Cannot be used to cause a critical hit. Applicable to: Weapons ► Paralyze Cost: 1 Slot Cap: 2 Slots Effect: Natural critical attack rolls of 9-10 (1 slot) or natural successful attack rolls of 8-10 (2 slots) remove the enemy’s action on their next turn. Paralyzed opponents lose any evasion properties. [Must hit to activate the status condition.] Applicable to: Weapons ► Bleed Cost: 1 Slot Cap: 2 Slots Effect: Natural critical attack rolls of 9-10 (1 slot) or natural successful attack rolls of 8-10 (2 slots) deal (12 * Tier) unmitigated bleed damage each enemy turn for 2 turns. Bleed damage does not stack, but can be refreshed. [Must hit to activate the status condition.] Applicable to: Weapons ► Savvy Cost: 1 Slot Cap: 2 Slots Effect: When an enemy misses an attack against you, gain +(1 per slot) to the BD until your next successful attack, at which point this bonus is removed. Being missed by another attack will reactivate this enhancement. Cannot be used to cause a critical hit. Can only trigger once per turn. Applicable to: Light Armor ► Mitigation Cost: 1 Slot Cap: 2 Slots Effect: Prevent (9 per slot * Tier) damage from successful attacks against you. Applicable to: Light Armor ► Evasion Cost: 1 Slot Cap: 3 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Light Armor ► Light Momentum Cost: 1 Slot Cap: 2 Slots Effect: After an unsuccessful attack, gain +(1 per slot) to the BD until your next successful attack, at which point this bonus is removed. Another unsuccessful attack will reactivate this enhancement. Cannot be used to cause a critical hit. [For Area of Effect attacks: This effect only activates if you miss all enemies targeted by the attack.] Applicable to: Light Armor ► Regen Cost: 1 Slot Cap: 2 Slots Effect: After taking damage, gain Regen at the beginning of your next turn. Heal (5 per slot * Tier) every turn for three rounds. Damage over time effects (Bleed, Poison) will not trigger Regen. Does not stack with Battle Healing. Taking damage while Regen is active will refresh it to its full duration. Applicable to: Light Armor ► Recovery Cost: 1 Slot Cap: 2 Slots Effect: Regain (1 per slot * Tier) additional energy on natural CD rolls of 6+. Applicable to: Light Armor ► Loot Die Cost: 1 Slot Cap: 3 Slots Effect: Gain +(1 per slot) to the LD. Applicable to: Light Armor, Clothing, Plushies Link to post Share on other sites
Ruby 0 Posted March 10, 2018 Author #2 Share Posted March 10, 2018 rollin ----- ID: 98309 - CD: 3 [Fail - +1 EXP]ID: 98310 - CD: 7 - LD: 5 [Salvage Fail - +1 EXP] Link to post Share on other sites
Ruby 0 Posted March 12, 2018 Author #3 Share Posted March 12, 2018 rollin ----- ID: 98326 - CD: 9 - LD: 7 [Salvage Fail - +1 EXP]ID: 98327 - CD: 9 - LD: 19 [Salvage Success - +1 EXP] Link to post Share on other sites
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