Bialas 0 Posted April 18, 2018 Author #81 Share Posted April 18, 2018 The dark clouds boom loudly with the electrical potential held within them as streams of electricity move from dark overhanging cloud to the next. Bright flashes of light illuminating the clearing all around of the players facing off against the boss as its silvery like blood drips to the ground and turning into a sickly green color as the damage done to the boss slowly comes back from what it has taken recovering from the damage that the players have done to it. Suddenly the fierce lightning brightens up once more as the Boss lets out a ear piercing scream as the lightning strikes once more striking the formidable tank of the second group the one that had come into here challenging the boss loudly with a shout. The other strikes of lightning crashing down onto the field scorching the grass with each strike to the ground. The leftover electrical charge from the lighting going outward and creating a electrical charge upon the tank, and the one that has been injuring him the most from that group. The boss then turns its attention towards the group with the blue haired player and charges towards letting out a loud whiny intending to knock two of them over with its form. The swift beast of nature moving towards the group only to pass right by them having aimed towards the small blonde one to try and attack her, but having just barely missed the girl. The Equine beast stops its momentum stopping its forward movement before turning back towards the gathered players letting out a loud snort and a angry looking appearing in its eyes ignoring the silvery blood that continues dripping from its form and turning a sickly green upon the ground around it steadily. Bialas' Attack Hide contents Arc Lightning Activates ID#99479: | LD: 14 Beat ID#:99750 | LD:4 Shield ID#:99754 | LD: 16 Teion (no affect Antidote) Lightning Storm Persists Shield | ID#99755: | CD: 3-1=2 225 DMG Zandra | ID#99756: | CD: 12-2=10 miss Hakai | ID#99757: | CD: 11 miss Beat | ID#99758: | CD: 10-2=8 miss Teion | ID#99759: | CD: 8-1=7 miss Hirru | ID#99760 | CD: 12-1=11 miss Attack: Trample #99672 Secondary Target Beat MD:1 BD:2+3=5 Boss Stats Spoiler HP: [ ]<<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [2/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [3/5][Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. ?? At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Players' Stats Hide contents Party 1 [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy[H: 3] Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA Party 2 [H: 7] @Shield 1570/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA <<Static Charge>>[H: 1] @Zandra 1505/1505 HP | 105/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>>[H: 0] @Hakai 582/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA <<Static Charge>>[H: 1] @Beat 1063/1120 HP | 74/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger <<Static Charge>>[H: 2] @Teion 780/780 HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 5] @Hirru 1150/1225 HP | 83/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA <<Static Charge>>Party 3 [H: 7] Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] [H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA [H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>> [H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD [H: 1] Hidden 655/805 HP | 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase Link to post Share on other sites
Beat 0 Posted April 18, 2018 #82 Share Posted April 18, 2018 (edited) Beat narrowly avoided yet another lightning shock, this one seemingly more intense than the last now the Bialas was on its last health bar, but it was clear that the equine beast was not about to go out without a fight. Zandra's healing abilities were great, but Beat had a feeling they were about to be tested in the next rotation. As much as Beat wanted to test out his most damaging weapon, he was not about to give the floor boss any help. "Che, I guess I have to wait until the next floor. Too bad..." He said, shrugging with an arrogant smirk as he released his weapon, causing it to disappear back into his inventory as his left hand danced through the air, opening his battle ready inventory and selecting his secondary weapon. The black feathered spear appeared as expected and the fighter snatched it out of the air and twirled it a few times before brandishing it at the floor boss. "Alright! Let's do this! Ice will do just as well as holy blood!" Action Spoiler Passive: +1 EP Action: Swapping Gear: Unequipping Spear of Destiny Equipping Shi's talon: Absolute Accuracy 1, Freeze 1, Paralyze 1 Boss Stats Spoiler HP: [ ]<<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [2/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [3/5][Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. ?? At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Player Stats Spoiler Party 1 [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy[H: 3] Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA Party 2 [H: 7] @Shield 1570/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA <<Static Charge>>[H: 1] @Zandra 1505/1505 HP | 105/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>>[H: 0] @Hakai 582/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA <<Static Charge>>[H: 2] Beat 1063/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger <<Static Charge>>[H: 2] @Teion 780/780 HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 5] @Hirru 1150/1225 HP | 83/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA <<Static Charge>>Party 3 [H: 7] Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] [H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA [H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>> [H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD [H: 1] Hidden 655/805 HP | 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase Edited April 18, 2018 by Beat Link to post Share on other sites
Hirru 0 Posted April 18, 2018 #83 Share Posted April 18, 2018 (edited) Things were winding down, and the final health bar was in sight. Things were going quite well enough, it would seem. In fact, it was going too well. If the hunter wasn't of his own mind at the moment, he would have probably called out a warning to everyone. Instead of that, the Blood Knight's eyes kept their hollow gaze at the vitals that he kept trying to go for. Over and over he visualized hitting it even harder than before, even if the world wouldn't allow something so grandiose. He just wanted this boss to die so that he could go back to the 22nd floor, and continue his search. "..!" Dodging the lightning once more, the hunter pushed forward with another attack against the shiny horse. The static electricity within him surged out once more, hitting the lavender haired blacksmith once more, but it did not throw the hunter off course. He rushed through and burst his small, but constant damage against the unicorn. ID: 99777 BD: 8+2+1= 8 (Hit); Meteor Break (8 EN): 18x11= 198-50 = 148 DMG CD: 2 (FUU..) = Teion gains Static Charge // Hirru takes 75 dmg Special Effect = Static Charge immediately bursts! Team 2 takes damage accordingly Boss Stats Spoiler HP: [ ]<<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [2/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [3/5][Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. ?? At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Players' Stats Spoiler Party 1 [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy[H: 3] Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA Party 2 [H: 7] @Shield 1570/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] @Zandra 1430/1505 HP | 105/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] @Hakai 482/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 2] @Teion 705/780 HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] [H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA [H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>> [H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD [H: 1] Hidden 655/805 HP | 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase Edited April 19, 2018 by Hirru Link to post Share on other sites
Hakai 0 Posted April 19, 2018 #84 Share Posted April 19, 2018 (edited) ID# 99828 results: Battle: 7 hit 16*14= 224-50=176 Hakai raised her weapon once again. It was finally her turn to hit the boss again. Well, not again, she had yet to land a single strike on the beast. Her health bar was dangerously low, and the best way to keep herself alive was to actually contribute something to killing this boss. She rushed in, her katana held high, determination written on her face. She slashed the bosses side fourteen times in quick succession. Even though her status effects had failed to kick in she was still ecstatic that she had managed to finally do something besides putting her life in danger. She was rusty and this fight was making that apparent to her. She didn't want to have to rely on others anymore. She wanted to be strong enough to protect herself and not need help from anyone. That would take a lot more effort than she had currently given. In the grand scheme of things, as Sword Art Online stood at the current moment, she was just a little fish. Hopefully soon she would be able to become the shark. Bialas: Spoiler HP: [ ]<<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [2/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [3/5][Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. ?? At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Player Stats: Spoiler Party 1 [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy[H: 3] Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA Party 2 [H: 7] @Shield 1570/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] @Zandra 1430/1505 HP | 105/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] @Hakai 482/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 2] @Teion 705/780 HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] [H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA [H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>> [H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD [H: 1] Hidden 655/805 HP | 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase Edited April 19, 2018 by Hakai Link to post Share on other sites
Zandra 0 Posted April 19, 2018 #85 Share Posted April 19, 2018 Zandra smiled as she glanced at the health bars. All of them was still green. She felt that finally she actually did in a boss fight what her build meant her to do. To keep her group safe and alive. Sadly thou, she haven’t been able to use her supportive skills that don’t involves healing. But thts fine, maybe next raid she will be a support instead of a healer. Thou with her gear that boosted healing, maybe she actually should focus on that. She took another look at the healthbars. Hakais health actually seemed to low. Actually, it wasn’t far from being yellow. Zandra immedialty walked up to her after she had landed a fine hit on the boss. ‘’I wont let you die here. I promise.’’ She said and placed her hands on the other girl. A blue light surrounded Hakai for a few moments as her healthbar was refilled with almost a fourth. Action: Spoiler +1 passive energy First aid on Hakai: 900*0,24=216 healed -11 energy Bialas: Spoiler HP: [ ]<<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [2/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [3/5][Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. ?? At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Players: Spoiler Party 1 [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy[H: 3] Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA Party 2 [H: 7] @Shield 1570/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] @Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 2] @Teion 705/780 HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] [H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA [H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>> [H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD [H: 1] Hidden 655/805 HP | 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase Link to post Share on other sites
Shield 0 Posted April 19, 2018 #86 Share Posted April 19, 2018 (edited) Quote Cooldown: Healer [1/4] Passive [+1 EN] Battle Healing [+89 HP] Recovery - ID# 99836 results: Craft: 12 [+3 EN] Action: Energize > Beat [Shield: -10 EN, Beat: +8 EN] "Last health bar already," Shield breathed to himself. This was a big change from the Tesseleth fight. That dragon had been so tough that even powerful blows were severely hampered. Now, the fight was moving quickly, perhaps because of the more sprightly boss moving quicker. It was time to start thinking of end game. "Nobody is running out of energy any time soon," he growled to himself, glancing down at his party HUD. "Still, it's too early to go aggro. I'll stick with my default for now." Letting out a slow breath, he began gathering pinpricks of light at the tip of his blade. Slowly, they merged into a larger whole, growing in size to that of a cantaloupe. With a step and a swing of his sword arm, hue hurled the orb of glowing light past some of the players whose energy may have been a little lower to hit and absorbed into Beat's body. Nobody was in critical health. His role was fulfilled. "Just a little longer..." Bialas' Stats Spoiler HP: [ ]<<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [2/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [3/5][Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. ?? At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Player Stats Spoiler Party 1 [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy[H: 3] Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 2] @Teion 705/780 HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] [H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA [H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>> [H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD [H: 1] Hidden 655/805 HP | 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase Edited April 19, 2018 by Shield Link to post Share on other sites
Teion 0 Posted April 20, 2018 #87 Share Posted April 20, 2018 Teion rolled her shoulders. Set on keeping up the pattern of solid hits she was managing to weave in alongside her team, she allowed herself a moment to survey the battlefield once more. A couple of sidelong glances allowed her to find the scattered members of the Holy Dragon Alliance--all of them with stable, green health bars. Her grip returning on the handle of her darkened axe, Teion leaned forward to break into another run towards the ivory stallion. After the sharpened blade of her weapon dug through Bialas' flesh, the violette worked to dash backwards and place herself at a safe distance. Passing the jade hunter once again, another set of sparks danced between their avatars in a chain reaction. This time, there was no longer an antidote charge waiting to spare her its effects. As soon as the blue-tinted electricity latched onto her, a surge ran through her body along with the rest of her party, and she grit her teeth with discomfort as the discharged pulled down her health. Bialas' Stats Spoiler HP: [ ]<<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [2/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [3/5][Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. ?? At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Combat Roll Spoiler Teion uses Screw Dimension (x13) on Bialas ID#: 99853 | BD: 9 - Critical Hit! | CD: 9 (+3 EN) (17 base) + (1 critical) = (18 DMG) x (13 sword art) = (234 DMG) - (50 MIT) = 184 DMG Player Stats Spoiler Party 1 [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy[H: 3] Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] Teion 705/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] Morgenstern 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] [H: 0] Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA [H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>> [H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD [H: 1] Hidden 655/805 HP | 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase Link to post Share on other sites
Bialas 0 Posted April 20, 2018 Author #88 Share Posted April 20, 2018 The dark booming clouds overhead of the two players bursts with electricity striking the players the ground all around, and against the common belief lightning did strike twice in the same place. With the small addition of striking the same player thrice the small silver tank being struck by lightning three two one to knock off his protection, another causing damage and leaving a static charge against the tank. The other bolt striking near the other players with one bolt striking near a female heavily armored figure that gets affected by the left over residue. Finally two more bolts strike down onto two other players a cloaked individual, and a one handed user scorching them with the worst of the storm and their HP dropping equally so. The boss turns towards the tank of the second group and then charges towards the tank of the second group nearing the tank that calls itself the unmovable object. However, the boss didn't see correctly and runs ever so slightly past the tank just barely touching him, but in the end just missing him all the same as the boss huffs and snorts angrily as it misses its targets once more. The mighty silver like stallion showing the wounds it has taken from all of this as it has difficulty ever so slowly to remain standing the silvery blood continuing to drip from its body and onto the floor where it becomes a sickly green color. The wounds upon the boss having a slight smokey like nature from them as if burning as some look like they ever so slowly start to close until no more blood drips form the beast. Bialas' Attack Spoiler Arc Lightning Activates ID#99862 | LD:3 Morgenstern Antidote used 0/3 left ID#99863 | LD:2 Morgenstern <<Static Charge> ID#99864 | LD:6 Hestia <<Static Charge> Lightning Storm Persists Morgenstern | ID#99866 | CD: 5-1=4 225 DMG Hestia | ID#99867 | CD: 12-1=11 miss Hikoru | ID#99868 | CD: 9 miss Itzal | ID#99869 | CD: 5 300 DMG Hidden | ID# 99871 | CD: 2 300 DMG #99872 MD:2+3=5 miss against Shield Bialas' Stats Hide contents HP: [ ]<<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [1/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [2/3][Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Player Stats Hide contents Party 1 [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy[H: 3] Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] Teion 705/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] @Morgenstern 1075/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] @Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] @Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>> [H: 0] @Itzal 1190/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD [H: 1] @Hidden 355/805 HP | 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase Link to post Share on other sites
Hikoru 0 Posted April 20, 2018 #89 Share Posted April 20, 2018 Hikoru watched as the fight continued the storm above them raining down thunder and lightning. A bolt tried to hit him, but he was barely able to dodge out of the way. The rest of the group however didn't seem so lucky, and Itzal seemed to take a large chunk of health. All of the lightning went right to Yakimba, the sword that he had given the Scout Paladin. Did the boss room have some effect on unique weapons? He thought for a moment. All it had was Paralysis and Bleed, and none of it seemed to be affecting other weapons. He was confused, but he knew he needed to hit the boss. He took his chance and adjusted his grip on his dagger, charging forward and striking the creature in the shoulder, stabbing through the heart. He quickly did his sword art, then landed back with the group. He was a bit confused and his mind kept going back to Yakimba, but he needed to stay focused. He would look into it later, but for now, he had to make sure that he and the rest of his group survived. ID: 99873 BD: 3+2+1=6 Hit! Hikoru used Swarm: 18x14= 252 - 50 = 202 Damage Bialas' Stats Spoiler HP: [ ]<<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [1/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [2/3][Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Players' Stats Spoiler Party 1 [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy[H: 3] Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] Teion 705/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] @Morgenstern 1075/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] @Hestia 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] Hikoru 1365/1440 HP | 106/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>> [H: 0] @Itzal 1190/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD [H: 1] @Hidden 355/805 HP | 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase Link to post Share on other sites
Hestia 0 Posted April 20, 2018 #90 Share Posted April 20, 2018 I watch as the storm only seems to get worse and worse as time progresses, and the more that lighting seemed to have taken a favor towards going towards the tank of the group as it strikes Morgenstern relentlessly. The strikes happening back to back without waiting for a second seemingly as i barely have time as i quickly gets hit by the lighting also as i feel some discomfort from the electricity sticking to me as i sigh softly. I focus upon my task as i move towards Hidden and activates the first aid skill covering her in a light green aura healing up her injuries as i nod my head at the result. I know this doesn't bring you back to full, but it will keep you in the game longer while also hopefully allowing you to survive another strike like that if it was to occur. i say in a kind tone of voice with a bright smile on my face as i then nod my head. Make sure to bash that boss over the head for me extra hard. I say with a grin towards Hidden as i then back away from the girl to see what occurs from here on out from the players who are on the attack within my group. I turn towards Itzal as i see the attacks hitting him as i blink at seeing what is occurring. I know he said that the game seemingly hates scouts, but this takes it a bit toooo far. Action: First Aid on Hidden 161 #99874 CD:2 (spreads to Hidden) #98875 CD:5 (this was for energy recovery) Bialas' Stats Hide contents HP: [ ]<<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [1/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [2/3][Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Player Stats Hide contents Party 1 [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy[H: 3] Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] Teion 705/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] @Morgenstern 1075/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>> [H: 0] Itzal: 1190/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD [H: 1] @Hidden 516/805 HP | 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>> Link to post Share on other sites
Itzal 0 Posted April 20, 2018 #91 Share Posted April 20, 2018 Itzal watched as the boss' health dropped into the last bar. He was really hoping he could hit the boss this time around and actually contribute something. When the lightning storm riled up something didn't feel right. He watched as Velnia flew away from him, confusing him for a moment. "Velnia where are you-" He was interrupted as he was struck by literally seventy bolts of lightning all within the span of three seconds. He cried out from the blast and after the attack he could hardly move from the shock. Mental shock not physical shock. His armor was blackened a bit, charred from the strike. His sword was electrifying him badly but he didn't let go. He stumbled forward a few steps, trying to regain control of his limbs...... The hell was that?! He looked up at the boss as he panted, trying to get his breath back. "Come, on. What did I do to you? My damage isn't even worth noting!!" he released Meteor Break on Bialas, dealing his one hundred and seventy points of damage. He didn't run back to the group, just stumbled a short distance from the boss, not caring if he got hit. He was still getting over the blast of lightning. ID# 99876 BD: 2+4 20x11-50=170 dmg Boss Spoiler HP: [ ]<<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [1/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [2/3][Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Stats Spoiler Party 1 [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy[H: 3] Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] Teion 705/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] @Morgenstern 1075/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>> [H: 0] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD [H: 1] @Hidden 516/805 HP | 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>> Link to post Share on other sites
Hidden 1 Posted April 21, 2018 #92 Share Posted April 21, 2018 The players slowly ate away at the boss's health, it finally dropping into its last and final bar. A bit relieved, she darted forth through the battlefield, a silhouette among the rest of the players. The thunderstorm brewed harder and stronger and another blast of lightning flew at her. The electricity hit her, dealing almost half of her health in damage and effectively bringing her into the yellow zone. She rolled backwards, angry with the storm. She had been hit every single time with lightning. Her health bar began to rise as a green light surrounded her and she noted that the healer, Hestia, was healing some of her wounds. Not enough to finish the job, but perhaps enough to tide her over for another round or two. "Thank you" she said to the girl. Just in case however, she pulled out an Health Crystal and crushed it, recovering some HP. She looked down at her dagger, seeming to have collected some of the electrical output from the lightning bolt. She darted forward at the boss and begun her attack. Her dagger's normal orange hue took on that of shadow, her blade sinking through the boss's body with ease. She struck multiple times, she kicked off examining her work. Her cuts left marks that seeped silver blood. "Oh no... Not again" Luckily, the boss was forced to take a knee due to paralysis. Recovery Crystal - +120 HP [One Crystal Remaining] 99948 BD:9 - Bleed 24/Paralyze/Phase Activated! Eternal Cyclone - 16*13 ->195-25=170 DMG dealt Static Charge 99949 CD:9 [-75 HP] Boss Stats Spoiler HP: [ ] Bleed 2/2, Paralyze 1/1 <<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [1/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [2/3][Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Player Stats Spoiler Party 1 [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA[H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy[H: 3] Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] Teion 705/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] @Morgenstern 1075/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>> [H: 0] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD [H: 5] Hidden 561/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>> Link to post Share on other sites
Bialas 0 Posted April 22, 2018 Author #93 Share Posted April 22, 2018 Bialas turns towards the girl that had struck him with his dagger going to attack the hoodened one before finding its body unresponsive the horse tries to move or buck or try to do anything, but finds itself unable to move. The silvery equine beast glares down onto the one that had paralyze it as it remains stationary just glaring holes upon that group. The storm overheard cracking and booming with electricity as lighting strikes down upon the first party of players the aquamarine knight being struck with a bolt of lightning quickly followed by the red headed green man, and the one that has been healing the group. The electricity remaining upon the healer and the Green clothed man. Lightning bolts following up and crashing down near the ground all across the field as electricity builds up around the templar looking knight and covering him with the same electrical charge of the other two players. Bialas' Attack Spoiler Morgenstern's static- CD:4 Spreads to Itzal Arc Lightning Activates ID#100007 | LD: 5 Ruby <<Static Charge> ID#100009 | LD: 17 Macradon<<Static Charge> ID#100012 | LD: Jomei <<Static Charge> Lightning Storm Persists Calrex | ID#100013 | CD: 6-1=5 225 DMG Ruby | ID#100014 | CD: 12-1=11 miss Jomei | ID#100015 | CD: 3 225 DMG Telrenya| ID#100016 | CD: 12 Macradon | ID#100017 | CD: 8-2=6 225 DMG Paralyzed Boss Stats Hide contents HP: [ ] Bleed 1/2, <<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [1/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [2/3][Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Player Stats Hide contents Party 1 [H: 9] @Calrex 1268/1765 HP | 121/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> [H: 0] @Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA <<Static Charge>> [H: 2] @Jomei 1227/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy <<Static Charge>> [H: 3] @Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] @Macradon 1300/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA <<Static Charge>> Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] Teion 705/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] Morgenstern: 925/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>> [H: 2] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD <<Static Charge>> [H: 5] Hidden 561/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>> Link to post Share on other sites
Calrex 0 Posted April 22, 2018 #94 Share Posted April 22, 2018 ID: 100036 Craft Dice: 9 (75 Damage) ID: 100036 Battle Dice: 2 (Accuracy +4 / Evasion +1) = 7 <<All Might>> (17 Energy Used / 1 Recovered / 105 Remaining)16 * 15 - 50 = 190 Damage to Bialas Ruby's little comment gave Calrex a quick laugh, smirking beneath his helm while responding in a light-hearted tone, "I don't know how much high battle stats equals lady-killer, but I'm definitely not some suave gentleman like 007. Add to that I'm off the market, so that sounds like a recipe for disaster." Facing back forward he turned his head to glance at his teammates behind him, "Let's see if we can take this thing down this rotation and get out of here. I think I'm going to need to go somewhere quiet to let my ears rest from all of the close-proximity thunderclaps we're having to deal with right now." Glancing down to monitor the static charge buildup that had remained on his avatar he gave a small sigh before taking a few more steps forward, distancing himself from his teammates as he saw the charge build to a peak, exploding and eating away a bit of his health. However, his <<Battle Healing>> was more than enough to offset the damage he had incurred, enough to heal past the amount and a it more. The lightning that had crashed down on him moments ago deal more damage than the static, which was good for the bluenette because it meant it was one less attack to worry about. Lowering himself into his fighting stance once again his eyes locked onto the base of Bialas' horn once again, "Here we go again." <<All Might>> triggered as he shot himself forward, right gauntlet glowing like a runaway afterburner before he drove his fist into the floor boss' head, the exact same spot once again. He couldn't tell if he was making any visual impact to the piece, but he was also aware that SAO wasn't like another game from the real world, where severing body parts of a creature was something to also focus on. Kicking off he landed at a low angle, spreading his legs and leaning forward to help ride out the excess momentum pulling him backwards, sliding to a stop and standing upright once again. Boss Stats Spoiler HP: [ ] Bleed 1/2, <<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [1/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [2/3][Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Player Stats Spoiler Party 1 [H: 10] Calrex 1281/1765 HP | 105/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> (-75 Static Charge / +88 Battle Healing)[H: 0] @Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA <<Static Charge>> [H: 2] @Jomei 1227/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy <<Static Charge>> [H: 3] @Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] @Macradon 1300/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA <<Static Charge>> Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] Teion 705/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] Morgenstern: 925/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>> [H: 2] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD <<Static Charge>> [H: 5] Hidden 561/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>> Link to post Share on other sites
Jomei 0 Posted April 23, 2018 #95 Share Posted April 23, 2018 Every muscle in Jomei's body tightened as a bolt of lightning crashed from the sky above and collided with his person. Surges of electricity passed through his body, causing his body to seize before falling to a knee. Despite the electric shock of the lightning subsiding, Jomei still felt the static electricity flow through his veins. causing his body to continue to twitch and take even more damage. "A-Alright." he said as he rose back to his feet with shaky breaths, "Payback t-time." Pulling Oathkeeper to his side, the Irishman rushed forward, launching himself into the air just before Bialas and activating his Over Radiation sword art. The man's blade dug into the face of the unicorn, leaving deep red gashes across its silvery skin. Combat Roll Spoiler Static Shock ID 100094 | CD 6 (-75 HP) ID 100093 | BD 7(+4)(+1) Hit | Over Radiation 20 x 14 = 280 (-50) = 230 Dmg Bialas' Stats Spoiler HP: [ ] Bleed 1/2, <<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [1/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [2/3][Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Players' Stats Spoiler Party 1 [H: 10] Calrex 1281/1765 HP | 105/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> (-75 Static Charge / +88 Battle Healing)[H: 0] @Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA <<Static Charge>> [H: 3] Jomei 1230/1575 HP | 104/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy <<Static Charge>> (-75) (+78)[H: 3] @Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 6] @Macradon 1300/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA <<Static Charge>> Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] Teion 705/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] Morgenstern: 925/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>> [H: 2] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD <<Static Charge>> [H: 5] Hidden 561/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>> Link to post Share on other sites
Macradon 0 Posted April 23, 2018 #96 Share Posted April 23, 2018 (edited) Down to the last health bar already, the fight was going by like a breeze. Macradon would smile behind the visor of his helmet, readying himself as his party was up. Calrex went up and attacked, quickly followed by the Irish rapier wielder, Jomei, both doing terrific damage upon the great white unicorn Bialas. Macradon would quickly follow by, circling around the two players with Belphegor going the opposite direction than he did, coming in to attack Bialas at two angles at the same time. With quick movements, Macradon would feint lightly at the unicorn to grab its attention, letting Belpehgor jump in to restrain Bialas in a short while, giving Macradon an opening to go in and deal a great blow with his one strike <Galaxy Destroyer> sword art, cleaving once with a mighty swing as he roared out "Horse meat, coming to a butcher near you!", dealing a good chunk of damage upon the boss as he quickly retreated with his familiar again. ID: 100106 BD: 5+4+1=10, Hit! CD: 12, Recovery Proc! Sword art used: Galaxy Destroyer - 13x21-50=273 Damage - Static Charge - ID: 100107 CD: 2 - Static Charge spreads to @Telrenya Bialas' Stats Spoiler HP: [ ] Bleed 1/2, <<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [1/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [2/3][Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Player's Stats Spoiler Party 1 [H: 10] Calrex 1281/1765 HP | 105/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH <<Static Charge>> (-75 Static Charge / +88 Battle Healing)[H: 0] @Ruby 755/1175 HP | 63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA <<Static Charge>> [H: 3] Jomei 1230/1575 HP | 104/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy <<Static Charge>> (-75) (+78)[H: 3] @Telrenya 600/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 8] Macradon 1300/1525 HP | 105/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA <<Static Charge>> (-75) (+75)(-13)(+7)Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] Teion 705/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] Morgenstern: 925/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>> [H: 2] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD <<Static Charge>> [H: 5] Hidden 561/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>> Edited April 23, 2018 by Macradon Link to post Share on other sites
Ruby 0 Posted April 24, 2018 #97 Share Posted April 24, 2018 Ruby had looked at Cal and she had grew a smirk on her face "Off the market eh? Don't even window shop?" she had giggled, however things had went back to normal as she had looked forward at the boss. Ruby finally had gotten rid of her shock wave curse, however it had immediately went back onto Ruby and shocked her for more damage, however directly after a discharge had occurred and she had been zapped for even more health. "Son of a B****!" she had thought to herself. She had looked up to her own HP bar and saw that it had been half gone, at this point Ruby was seriously scared about her own health. However she must press forward, Ruby had figured that this was the last of the poor thing so she would move forward using All Might to deal as much damage as she could to the boss if not trying to kill it after the other attacks. Rolls Spoiler ID: 100155 - BD: 7+3=10 - CD: 5 (Effect Spread, Overcharge, -100 everyone, -200 me rip) Sword Art Used: All Might [17*15=255-50=205] Bialas' Stats Spoiler HP: [ ] Bleed 1/2, <<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [1/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [2/3][Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Players Stats Spoiler Party 1 [H: 10] Calrex 1181/1765 HP | 105/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH (-75 Static Charge / +88 Battle Healing)[H: 1] Ruby 555/1175 HP | 47/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA [H: 3] Jomei 1130/1575 HP | 104/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy (-75) (+78)[H: 3] @Telrenya 500/800 HP | 45/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 8] Macradon 1200/1525 HP | 105/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA (-75) (+75)(-13)(+7)Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] Teion 705/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] Morgenstern: 925/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>> [H: 2] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD <<Static Charge>> [H: 5] Hidden 561/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>> Link to post Share on other sites
Telrenya 0 Posted April 24, 2018 #98 Share Posted April 24, 2018 The pattern continued. Telrenya kept her chocolate eyes busy on the battlefield, eyeing Bialas carefully while the group prior made their moves. The lower the boss' health bar drained and the closer they felt to the end of the fight, the higher her confidence rose. She shot forward for another attack--another set of fourteen strikes directly into Bialas' flank. As she passed by her snowy-haired teammate, she hadn't even noticed the tendrils of electricity that webbed out from his avatar and latched onto hers. Her combination of thrusts and slashes went off just as seemlessly as each of her assaults before, and a smile crept upon her lips as she began to backpedal to a safe distance. That was when the faint, almost unnoticable tingling sensation caught her attention. One look down at her white and gold-clad body showed the blue tint of a static charge dancing over her form as it gained power. All at once, herself and her teammates lit up with a powerful discharge that had Telrenya's eyes wide with the jolt. The woman dropped to a knee at the new, unpleasant sensation that rocked her virtual body, her jaw clenched until the feeling dissipated almost as quickly as it had appeared. Bialas' Stats Spoiler HP: [ ] Bleed 1/2, <<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [1/3][3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [2/3][Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Combat Roll Spoiler Telrenya uses Over Radiation (x14) on Bialas ID#: 100157 | BD: 7(+5)=12 - Hit! (17 base) x (14 sword art) = (238 DMG) - (50 MIT) = 188 DMG Player Stats Spoiler Party 1 [H: 10] Calrex 1181/1765 HP | 105/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH (-75 Static Charge / +88 Battle Healing)[H: 1] Ruby 555/1175 HP | 47/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA [H: 3] Jomei 1130/1575 HP | 104/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy (-75) (+78)[H: 3] Telrenya 500/800 HP | 33/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 8] Macradon 1200/1525 HP | 105/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA (-75) (+75)(-13)(+7)Party 2 [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] Teion 705/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA Party 3 [H: 7] Morgenstern: 925/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>> [H: 2] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD <<Static Charge>> [H: 5] Hidden 561/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>> Link to post Share on other sites
Bialas 0 Posted April 24, 2018 Author #99 Share Posted April 24, 2018 (edited) The silvery equine beast gazes towards the first group as they slice and dig into the health of the boss as it slowly gets onto wobbly legs after the many strikes to its form as it glares down onto the group of frontliners as it goes for a scream of defiance, but only manages a pitiful whiny. The sound being a soft and weak tone as it gazes towards the players the thunder booming and lightning striking the ground near the players most of the second group being struck and only two being spared from the electrical storm. The Silvery creature having its green blood dripping to the ground into a pool as it slowly pushes itself onto its four legs. The legs of the beast being shaky from the force required and barely having the strength to do so as it then slowly moves over towards the two players it has targeted and tries to smash into them, but only trips forward ever so slightly unable to keep the strength required to stand as it rests on the ground breathing hard and on its last leg of health. The creature gazing towards the players that are going to attack it with a gentle gaze as if pleading the players to end its pain that it is feeling. Bialas' Attack Hide contents Arc Lightning Activates ID#100159 | LD:5 Zandra ID#100160 | LD:19 Hirru ID#100162 | LD:17 Teion Lightning Storm Persists Shield | ID#100163 | CD: 5-1=4 225 Zandra | ID#100164 | CD: 12-2=10 miss Hakai | ID#100165 | CD: 11 miss Beat | ID#100166 | CD: 1 225 Teion | ID#100167 | CD: 5 225 Hirru | ID#100168 | CD: 3 225 #100170 Attack: Trample Primary: Calrex Secondary: Telrenya BD:3 LD:14 MD:3 Bialas' Stats Hide contents HP: [ ] <<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [0/3] [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Player Stats Hide contents Party 1 [H: 10] Calrex 1181/1765 HP | 105/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH (-75 Static Charge / +88 Battle Healing)[H: 1] Ruby 555/1175 HP | 47/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA [H: 3] Jomei 1130/1575 HP | 104/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy (-75) (+78)[H: 3] Telrenya 500/800 HP | 33/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 8] Macradon 1200/1525 HP | 105/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA (-75) (+75)(-13)(+7)Party 2 [H: 7] @Shield 1434/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA [H: 1] @Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>> [H: 0] @Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] @Beat 773/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] @Teion 480/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | <<Static Charge>> [H: 6] @Hirru 735/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA <<Static Charge>> Party 3 [H: 7] Morgenstern: 925/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>> [H: 2] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD <<Static Charge>> [H: 5] Hidden 561/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>> Edited April 24, 2018 by Bialas Link to post Share on other sites
Zandra 0 Posted April 24, 2018 #100 Share Posted April 24, 2018 (edited) Zandra saw the boss’s health bar slowly but steadily going down, getting shorter and shorter. He wouldn’t be able to stand up for much longer now. She smirked and took a steady grip of her axe. Thou, before she charged, she felt electricity flowing thru her body, taking away some of her health. But not only that, it also bounced to Shield, applying the static condition on both of them. After this hesitation, she glanced at the healthbars. She was almost certain everyone was more then okay. But that wasn’t the case. The other axe wielder had dropped dangerously low. So, damage the boss or healing her party member? The choice wasn’t hard to make. She stepped over to the purple haired warrior and laid one of her hands on her. It wasn’t much, but at least some health returned to her. ‘’There, go out and show that fairy tale creature the power of an axe wielder!!’’ the healer said to Teion. Action: Spoiler Arc ligthning: ID: 100172 CD: 2 75 dmg taken and <<Static Charge>> spreads to @Shield First aid used on Teion: 24% of 780 healed: 187HP healed on @Teion Energy cost: 5% of 187=9 energy lost +1 energy passive Bialas stats: Spoiler HP: [ ] <<Lullaby in effect: -2 EVA>> <<Incarceration in effect: Suffers double damage from damage over time effects>>Base DMG: 175 (minimum 75)Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.Critical Hit (MD 10): ??MIT: 50ACC: 2EVA: -1[Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.[Passive] Can only be affected by 2 debuffs at one time. Room Effect: Lightning Storm At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck: 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active. 7-12: Miss! Nothing happens. Players wearing heavy armor receive a -1 for this roll. Players wielding a two-handed weapon receive a -1 for this roll. Players with the Acrobatics mod active receive a +1 for this roll. Ability 1: Trample [0/3] [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row] Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target. Ability 2: Shockwave [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff). Ability 3: Defiled Blood[Passive]The following will trigger <<Defiled Blood>> to activate: For the duration of any Bleed effects on Bialas. When boss reaches 30% HP At the beginning of Bialas’ turn, heals 225 HP. Ability 4: Nova Bolt [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum). Ability 5: Arc Lightning[Uses every turn] [Free Action] Applies the following debuff to three random players in the next target group:<<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result: 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>. 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. 11-12: The effect immediately ends, and no damage is taken. If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players. Players stats: Spoiler Party 1 [H: 10] Calrex 1181/1765 HP | 105/172 EN | 16 DMG | 164 MIT | 4 ACC | 2 EVA | 60% ACH (-75 Static Charge / +88 Battle Healing)[H: 1] Ruby 555/1175 HP | 47/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA [H: 3] Jomei 1130/1575 HP | 104/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy (-75) (+78)[H: 3] Telrenya 500/800 HP | 33/74 EN | 17 DMG | 89 MIT | 4 ACC | 3 EVA[H: 8] Macradon 1200/1525 HP | 105/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA (-75) (+75)(-13)(+7)Party 2 [H: 7] @Shield 1434/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA <<Static Charge>> [H: 1] Zandra: 1355/1505 HP | 87/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>> [H: 0] @Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA [H: 2] @Beat 773/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger [H: 4] @Teion 667/780 HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC | <<Static Charge>> [H: 6] @Hirru 735/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA <<Static Charge>> Party 3 [H: 7] Morgenstern: 925/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>> [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA <<Static Charge>> [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>> [H: 2] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. | 24 BLD <<Static Charge>> [H: 5] Hidden 561/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>> Edited April 25, 2018 by Zandra Link to post Share on other sites
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