Stryder 0 Posted May 3, 2018 #1 Share Posted May 3, 2018 Currently, the store is simply a two story building without walls, only a counter in the middle with some appraising tools behind it, the place still being created, and it being put out on display. NOTE - PLEASE PAY RED TO BANKER, PAY BLUE TO ME DIRECTLY Note: If crossed through, i cannot sell it yet Stryder, the aspiring merchant Rank 2 - 3 Identifications a day (Reset 12Am AEST) EXP - 86/159 Col (Summary) Total Gained - 1400 Total Lost - 840 Profit - 560 Current col for store - 5000 (This is for when people need loans) My Store Specials Loans Spoiler You may borrow Col from me for whatever items you may need. Depending on the amount, you will need to pay an interest. If you wish to do this, please RP coming into my store here and asking for one. Please note you have 5 weeks to pay me back. I reserve right to deny loans. (Collateral must be given) Details below. 1-1000 Col - 5% (Rounded up) 1001-2000 Col - 7% (Rounded up) 2001-3000 Col - 8% (Rounded up) 3001 - 4000 Col - 10% (Rounded up) Anything higher is 12% interest. Trade-Ins Spoiler If you have items you don't need, you can trade them in here in exchange for other items. I will put fair value on the items depending on enhancements of said items, though as a starting point below will be a small basic equation for prices. If you come and do this, trading in, you can buy whatever you want without spending Col by giving me the items. Any col left over after transaction becomes Store Credit. Pricing Tier x 120 (Base) Uncommon - base x 1 Rare - base x 2 Perfect - base x 3 Enhancements may change total pricing. Any unique enhancements offer 2000 minimum. EXP LOG Spoiler http://www.sao-rpg.com/topic/16432-f22-the-lakeside-collector-rank-1-merchant-open/?do=findComment&comment=548724 - +10 EXP http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548802 - + 10 EXP http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548873 - + 5 EXP http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=549086 - + 10 EXP http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=549259 - + 15 EXP http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=549357 - + 15 EXP http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=549621 - + 6 EXP http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-2-merchant-open/?do=findComment&comment=558516 - + 15 EXP EXP gains Spoiler Each item sold from general stock: +3 EXP Each item junk sold: +1 EXP. Each item identified: +5 EXP All Ranks Spoiler [0-39 EXP] Rank 1 - Cart Merchant: Able to identify Tier 1 & 2 items. 2 identifications per day. [40-159 EXP] Rank 2 - Salesperson: Able to identify Tier 3 & 4 items. 4 identifications per day. [160-639 EXP] Rank 3 - Entrepreneur: Able to identify Tier 5 & 6 items. 6 identifications per day. [640-2559 EXP] Rank 4 - Black Marketeer: Able to identify Tier 7 & 8 items. 8 identifications per day. [2560+ EXP] Rank 5 - Grand Master Merchant: Able to identify Tier 9 & 10 items. 10 identifications per day. Col Log Spoiler http://www.sao-rpg.com/topic/16432-f22-the-lakeside-collector-rank-1-merchant-open/?do=findComment&comment=548703 - 2 Identifications - 380 Col http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548802 - 2 Identifications (payed for 1 with own money) - -160 http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=549086 - 2 Identifactions 440 Col http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=549621 - 2 Purchases - 140 Col http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-2-merchant-open/?do=findComment&comment=558516 - -960 Col to pay for Identifications Link to post Share on other sites
Stryder 0 Posted May 4, 2018 Author #2 Share Posted May 4, 2018 Merchant Stock Rank 1 Items Spoiler [T1] Blank Dungeon Map (100 col) (10 col) Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Beginner Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map. Field Rations (300 col) (30 col) Item Type: Snacks Effect: Grants +30 to max HP. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time. Immolation Potion (300 col) (30 col) Item Type: Potion Effect: When used, successful non-critical attacks against you deal 10 unmitigated damage to the attacking enemy. Effect lasts for one thread. Teleportation Crystal (800 col) (80 Col) Item Type: Crystal Effect: Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify. Glow Stone (200 col) (50 Col) Item Type: Consumable Effect: While holding a Glow Stone, the area around you is illuminated. You and players near you do not suffer any penalties for darkness or low-light conditions. Cannot wield a weapon while holding a Glow Stone, but it can be swapped out and and back in to continue its effect. Effect lasts for one thread. Dimensional Backpack (5,000 col) (500 Col) Item Type: Unique Item Effect: Adds +1 to Battle Ready inventory. This item does not take up a Battle Ready inventory slot. A player may only have one Dimensional Backpack at any time. Rank 2 Items Spoiler Silver Key (500 col) (50 Col) Item Type: Consumable Effect: A single-use item that grants +1 LD when opening a Treasure Chest. [T2] Blank Dungeon Map (200 col) (20 col) Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Intermediate Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map. Field Rations +1 (600 col) (60 Col) Item Type: Snacks Effect: Grants +75 to max HP. Must be level 25+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time. Immolation Potion +1 (600 col) (60 Col) Item Type: Potion Effect: When used, successful non-critical attacks against you deal 20 unmitigated damage to the attacking enemy. Must be level 25+ to use. Effect lasts for one thread. Single Tent (400 col) (40 col) Item Type: Consumable Effect: One player uses a post action to use the tent. Grants -1 energy cost for the first two expenditures of each combat. Effect lasts for one thread. . Spoiler Link to post Share on other sites
Stryder 0 Posted May 4, 2018 Author #3 Share Posted May 4, 2018 Identification Prices NOTE - PLEASE PAY RED TO BANKER, PAY BLUE TO ME DIRECTLY Spoiler Equipment: [T1] Uncommon (160 Col) (40) [T1] Rare (320 col) (80) [T1] Perfect (640 col) (120) [T2] Uncommon (600 Col) (60) [T2] Rare (800 col) (120) [T2] Perfect (1,200 col)(180) Consumables: [T1] Uncommon (80 col) (40) [T1] Rare (160 col) (60) [T1] Perfect (320 col) (80) [T2] Uncommon (240 col) (60) [T2] Rare (400 col) (100) [T2] Perfect (600 col) (140) Results Spoiler Weapons [1-6] = Taunt or Keen [7-13] = Bleed or Paralyze [14-20] = Damage or Accuracy Heavy Armor [1-6] = Regen or Recovery [7-13] = Taunt or Heavy Momentum [14-20] = Mitigation or Thorns Light Armor [1-6] = Regen or Recovery [7-13] = Savvy or Light Momentum [14-20] = Mitigation or Evasion Shields [1-6] = Regen or Recovery [7-13] = Taunt or Paralyze [14-20] = Mitigation or Thorns Trinkets [1-5] = Keen [6-10] = Taunt or Recovery [11-14] = Loot Die or Prosperity [15-20] = Accuracy or Evasion Consumables* [1-3] = Antidote or Probiotics [4-6] = Loot Die or Prosperity [7-10] = Damage or Mitigation [11-14] = Accuracy or Evasion [15-17] = HP Recovery or Vitality [18-20] = Over-Health or Protein Unique chart Spoiler ►Rank 1 - BD: 10 | CD: 12 ►Rank 2 - BD: 10 | CD: 11+ ►Rank 3 - BD: 10 | CD: 10+ ►Rank 4 - BD: 10 | CD: 9+ ►Rank 5 - BD: 10 | CD: 8+ Weapons [1-4] = Paralytic Venom (Offensive) or Blight [5-8] = Fallen Damage or Holy Damage [9-12] = Freeze or Burn [13-16] = Vampiric (Offensive) or Envenom (Offensive) [17-20] = Absolute Accuracy or Phase Heavy Armor [1-3] = Antifreeze or Fireproof [4-6] = Bloodclot or Paralytic Immunity [7-10] = Vampiric (Defensive) or Envenom (Defensive) [11-14] = Holy Blessing or Life Mending [15-17] = Flame Thorns or Frost Thorns [18-20] = Flame Aura or Frost Aura Light Armor [1-4] = Antifreeze or Fireproof [5-8] = Bloodclot or Paralytic Immunity [9-12] = Vampiric (Defensive) or Envenom (Defensive) [13-16] = Holy Blessing or Life Mending [17-20] = Flame Aura or Frost Aura Shields [1-4] = Antifreeze or Fireproof [5-8] = Bloodclot or Paralytic Immunity [9-12] = Flame Thorns or Frost Thorns [13-16] = Holy Blessing or Paralytic Venom (Defensive) [17-20] = Flame Aura or Frost Aura Trinkets [1-6] = Antifreeze or Fireproof [7-13] = Bloodclot or Paralytic Immunity [14-20] = Life Mending Link to post Share on other sites
Stryder 0 Posted May 4, 2018 Author #4 Share Posted May 4, 2018 Custom Store Perfect Gear Spoiler Starlit Waves (Gloves(Weapon) - 400 Col Spoiler Name: Starlit Waves Your Profession: Tailor Your Rank: 1 Roll ID: 81489 Roll: 12 Item Type: Hand Wraps (Unarmed Weapon) Tier: 1 Quality: Perfect Enhancements: + 3 DMG Description: Handstiched leather gloves that go all the way to the elbow, sort of like long sleeve gloves. They are made out of an extremely light , midnight blue material, and were crafted while viewing the stars, the embedded stars and shapes matching the night sky perfectly. The gloves are soft on the inside and outside, but the gloves increase the wearers innate strength, allowing them to hit, and be stronger then normal. The gloves also emit a small, northern lights color out at all times, the stars seemingly lit up by the light. Emerald Starlight 700 Col Spoiler Name: Emerald Starlight Your Profession: Tailor Your Rank: 4 ID# 85909 results: Craft: 11+1 Item Type: Jacket Tier: 1 Quality: Perfect Enhancements: 3EVA Description: A black leather jacket that is made out of extreamely lightweight material, allowing its wearer ease of movement with it on. On the right breast, the northern lights color scheme flows around the Emerald Harbingers symbol, a emerald, which on this armor is in the shape of a star. Rare Gear Spoiler Summer Stars (Shirt) 300 Col Spoiler Name: Summer Stars Your Profession: Tailor Your Rank: 1 Roll ID: 81036 Roll: 11 Item Type: Shirt Tier: 1 Quality: Rare (2 Slots) Enhancements: +2 Loot Die Description: A shimmering white cloth jacket that has a mysterious aura. On the cloth, stars are embreded around the heart and on the collar, a small yellow line of thread around them, showing how they fit the summer stars. Uncommon Gear Spoiler Starry Pride (Light Armor) 150 Col Spoiler Name: Starry Pride Your Profession: Tailor Your Rank: 2 Roll ID: 81617 Roll: 10 Item Type: Light Armor Tier: 1 Quality: Uncommon Enhancements: 1 Mit (9DMG) Description: A bit of leather armor that covers from the stomach up with what looks like a comfortable bit of cloth, it being made of leather that was reinforced with little bits of embewed cloth that makes the seems strong. A flapping cloak like cloth covers from the stomach to the waist, having the same qualities. Star Sign (Light Armor) 150 Col Spoiler Name: Star Sign Your Profession: Tailor Your Rank: 3 Roll ID: 84090 Roll: 10 Item Type: Light armor Tier: 1 Quality: Uncommon Enhancements: 1 Mit Description: A light armor chestpiece that looks pretty ordinary, except for having the wearers starsign on its chest, changing with the wearer. It is a white in color. Light Mark (Light Armor) 150 Col Spoiler Name: Light Mark Your Profession: Tailor Your Rank: 4 Roll ID: 84091 Roll: 9 Item Type: Light Armor Tier: 1 Quality: Uncommon Enhancements: 1 EVA Description: An light armor set that is made out of light weight leather, giving the wearer much easier movement in battle, and outside of battle. It is a white in color, and has the mark of hope on its side, thus giving the name 'light mark' to shine hope. The Emerald Shine (Dress, Light Armor) - Saved for special occasion (wedding) Spoiler Name: The Emerald Shine Your Profession: Tailor Your Rank: 4 ID# 85869 results: Craft: 8+1-9 Item Type: Dress Tier: 1 Quality: Uncommon Enhancements: 9Mit Description: A Emerald green dress that has light protection qualities, and is flawless in design. https://www.google.com.au/search?q=Emerald+green+sapphire+dress&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi4hqGKscbUAhXGerwKHUEmCaAQ_AUIBigB&biw=1366&bih=638#imgrc=1oxP3eozdTAHUM: Black Suit (Suit, Light armor) Saved for special occasion (wedding) Quote Name: Black Suit Your Profession: Tailor Your Rank: 4 ID# 85911 results: Craft: 9+1 Item Type: Suit Tier: 1 Quality: Uncommon Enhancements: Mitigation Description: A suit made for a wedding, pure black and classy. https://www.google.com.au/search?q=Wedding+suit&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjtg5bvtMbUAhWBwbwKHfWUB38Q_AUICigB&biw=1366&bih=638#tbm=isch&q=Wedding+suit+without+someone+in+it&imgrc=bUSLjH879rBuQM: Unique Gear Spoiler Link to post Share on other sites
Stryder 0 Posted May 4, 2018 Author #5 Share Posted May 4, 2018 Junk With Junk sales, you don't pay anything, just give me the item and you will get the red Amount for yourself, while i keep the Purple amount NOTE, if i like the item you want to junk sale, i might propose to buy it off you. Spoiler [T1] Uncommon (100 col) (40) (60) [T1] Rare (200 col) (95) (105) [T1] Perfect (400 col) (180) (220) [T2] Uncommon (300 col) (150) (150) [T2] Rare (500 col) (260) (240) [T2] Perfect (750 col) (375) (375) [T3] Uncommon (600 col) (350) (250) [T3] Rare (900 col) (500) (400) [T3] Perfect (1,250 col) (650) (600) Consumables: [T1] Uncommon (50 col) (20) (30) [T1] Rare (100 col) (40) (60) [T1] Perfect (200 col) (90) (110) [T2] Uncommon (150 col) (70) (80) [T2] Rare (250 col) (125) (125) [T2] Perfect (375 col) (188) (187) [T3] Uncommon (300 col) (160) (140) [T3] Rare (450 col) (250) (200) [T3] Perfect (625 col) (325) (300) Link to post Share on other sites
Pinball 1 Posted May 4, 2018 #6 Share Posted May 4, 2018 As soon as he heard tell of Stryder opening a shop, he had been excited. Stryder had been the very first to order something from his shop, and although he hadn't been able to get around to crafting his guild leader's item in a timely manner, he had still done it. Pinball jogged through the 22nd floor, his spear slung across his back, holding a bundle of unidentified items in his arms. He slowed to a walk as he entered the shop, taking in the scenery. "Stryder," he called into the building, "It's Pinball. I heard you opened up a shop, yeah? Should only be natural I'm your first customer." Pinball walked over to the counter, placing both the unidentified armor and consumables on the counter. "Here," he said, "take care of these for me? Here's the payment." After sending the col to the Merchant, he exited the shop. "Message me when my thing is ready." Payment: Sent 1,200+400+400= 2,000 Col to Banker Sent 180+100+100= 380 Col to Stryder ID: [#98877a] Tier: 2Type: Light ArmorQuality: Perfect ID: [#98877b]Tier: 2Type: Food {Consumable} Quality: Rare ID: [#98877c] Tier: 2Type: Food {Consumable} Quality: Rare Link to post Share on other sites
Stryder 0 Posted May 5, 2018 Author #7 Share Posted May 5, 2018 Rolling to identify ID: [#98877a] Tier: 2Type: Light ArmorQuality: Perfect Spoiler ID# 100745 results: Loot: 18 - Mit ID# 100746 results: Loot: 16 - Mit ID# 100747 results: Loot: 5 - Recovery. Name: HardleatherYour Profession: MerchantYour Rank: 1ID: 100745 | 100746 | 100747 Rolls(LD): 18 | 16 | 5Item Type: Light ArmorTier: 2Quality: PerfectEnhancements: 2 Mit 1 RecoveryDescription: hard leather armor padded with moss that is imbued with healing properties.Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-collector-rank-1-merchant-open/?do=findComment&comment=548724 & ID: [#98877b]Tier: 2Type: Food {Consumable} Quality: Rare Spoiler ID# 100749 results: Loot: 3 - Vitality Name: Healing BrothYour Profession: MerchantYour Rank: 1 Rolls: 100749LD: 3Item Type: MealTier: 2Quality: RareEnhancements: 2 VitalityDescription: A warm soup with endurance improving properties.Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548724 10 EXP - 2 idems identified Link to post Share on other sites
Hydra 0 Posted May 5, 2018 #8 Share Posted May 5, 2018 Hydra had received a few notices recently that Stryder had a new store that had opened up on the 22nd floor. "So he is now a merchant... that's useful." The spearman pondered as he strolled onto the floor of the building that was still being made. Hydra had travelled to this floor after the frontliners had cleared it, he thought it would be useful to stop by and catch up with the guild leader though at the same time he didn't want too disturb his work. Opening his inventory the young spearman quickly scrolled through until he found the two unidentified t1 potions that he had received on his last quest. Moth was sat on his head snoozing as usual. Why did he always find the weird ones. Shaking his head he approached the counter and placed the items down. "Hey Stryder, thought i'd drop these off for you that the guild could use for the next Dragon Hunter quest." The spearman laughed lightly then proceeded on his way out. - 2 Unidentified consumables from here Link to post Share on other sites
Stryder 0 Posted May 6, 2018 Author #9 Share Posted May 6, 2018 (Will flavor later) Identifying ID: [#98877c] Tier: 2Type: Potion {Consumable} Quality: Rare And ID 98452A: Uncommon T1 Consumable Spoiler Name: Hardskin CandyYour Profession: MerchantYour Rank: 1 Roll: 100809 LD: 9Item Type: DesertTier: 1Quality: UncommonEnhancements: 1 MitDescription: A hard candy that increases body density.Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548802--- Name: Enhancing BrothYour Profession: MerchantYour Rank: 1 Roll: 100812LD: 9Item Type: MealTier: 2Quality: RareEnhancements: 2 HP Recovery Description: A broth that has enhancing qualitiesPost Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548802 ID# 100809 results: Loot: 10 - Mit 10 EXP Link to post Share on other sites
Stryder 0 Posted May 7, 2018 Author #10 Share Posted May 7, 2018 Will flavor soon ID 98452A:Uncommon T1 Consumable Spoiler ID# 100860 results: Loot: 9 Name: Healing SalveYour Profession: MerchantYour Rank: 1Item Type: Salve Roll: 100860LD: 9 Tier: 1Quality: UncommonEnhancements: HP RecoveryDescription: A light soothing healing salve.Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548873 Link to post Share on other sites
Hei 0 Posted May 8, 2018 #11 Share Posted May 8, 2018 When Hei had heard, that his guild leader had opened a merchant shop on the 22nd floor, he had taken a look into his inventory and seen, that he still had a good amount of unidentified items in there. - It might not be the best time for me to hand all of them to him, as he might be pretty busy with his shop being new, but I bet he will be thankful for them later - Hei thought and went around to get the items he wanted to know what they were. On the twenty second floor, he found the shop without problems, and was wondering, if he was right, as the building didn't even have walls a the moment. None the less, he entered and next to a table with a few tools, he saw Stryder and walked up to him. "Hey, nice to see you. I got some Items for you and some more you could identify for me." And Hei put a load of items on the counter, to then add "These two" he pointed at the Rare T2 Spear and the Perfect T1 light armour "are the ones I am interested in, the rest is for you, or the guild, what ever it will be. Will 3000 col be enough for you to identify all of them?" Spoiler Unidentified T1 rare heavy armour : here Unidentified T1 perfect light armour : here 2x Unidentified T1 rare consumable : here Unidentified T2 rare one handed spear : here Link to post Share on other sites
Stryder 0 Posted May 12, 2018 Author #12 Share Posted May 12, 2018 Sky had been hard at work since he opened a few days ago. He was still in the process of actually making his store, and right now it legitimately only had a bench in it, and some crates behind him in which he was storing all his old gear in, and all the items from his Tailor shop... Of course, there wasn't to much of it, however he still had a good stock to start out with, which he was happy with. So far he had a few customers, mainly Hydra and Pinball, which was nice, and now of course, Hei walked in. Sky smiled as he walked over to the counter, seeing him putting down the five items. He looked at them, and thankfully, having finished all his previous items, he could get right to them. "Thats more than enough, its only a total of 2520, i'l get right to the two you are interested in first!" He says with a smile, before grabbing the items, putting them on a crate that was empty, makring it as 'Hei' before pulling the T2 spear and the Perfect light armor off the crate. He puts the items onto the table, and quickly starts looking for anything that would tell him off what enhancements it was, and to his suprise, he found something he had never encountered before on the spear... Called Blight. It was a unique enhancement! He also found Paralyze. The armor was pretty standard "Well ya lucky bugger, we both got something out of this spear. I identified my first unique item, and you get to have it! Its Blight, if you hit an enemies vital point you will basically brutally poison them, rot them away! It also has paralyze, so if you get that critical point, they should be unable to actually counter the effect. You should do the essesne of steel quest to make this into a perfect!" Spoiler @Hei Please send 2080 To the banker, and 440 To me Spoiler ID# 100997 results: Battle: 10 Craft: 12 UNIQUE IDENTIFIED! Loot: 8 - Blight ID# 100998 results: Loot: 7 Name: Blighted DreadspearYour Profession: MerchantYour Rank: 1Item Type: One handed Spear Roll Id: 100997 | 100998 LD: CD 12 BD 12 LD 8 | 7Tier: 2Quality: RareEnhancements: Blight 1, Paralyze 1Description: A double sided one handed spear, shortened so that it can be maneuvered with ease. One end is blighted, a light green aura eroding off it, small droplets of poison falling off it, while the other end is tipped with venom that stuns its victims with blighted poison which causes extreme pain. The energy courses through the entire spear however, so if you hit with one point you can still inflict both affects during combat. Blight Spoiler ► BlightCost: 1 SlotCap: 2 SlotsEffect: Natural critical attack rolls of 9-10 (one slot) or Natural successful attack rolls of 8-10 deal (12 per slot * Tier) unmitigated blight damage each enemy turn for 2 turns. Blight damage does not stack, but can be refreshed. [Must hit to activate the status condition.]Applicable to: Weapons ---- Armor below ID# 100999 results: Loot: 10 ID# 101000 results: Loot: 2 ID# 101001 results: Loot: 17 Name: EscutcheonYour Profession: MerchantYour Rank: 1Item Type: Light Armor Roll Id: 100999 | 101000 | 101001 LD: 10 |2 | 17Tier: 1Quality: PerfectEnhancements: 1 Light Momentum, 1 Regen, 1 MitDescription: A light armor that guides its user, building up momentum from missed attacks into both a defensive and offensive movement, while having base healing and protective properties. +10 EXP Link to post Share on other sites
Stryder 0 Posted May 15, 2018 Author #13 Share Posted May 15, 2018 Spoiler ID# 101081 results: Loot: 15 - Mit D# 101083 results: Loot: 18 - Mit Name: Steel ArmorYour Profession: MerchantYour Rank: 1Item Type: Heavy Armor Roll Id: 101081 | 101083| LD: 15 | 18 |Tier: 1Quality: RareEnhancements: 2 MitDescription: A set of steel armor that covers the entire body, save the head. +5 EXP - Level Up - Sent to shop ID# 101084 results: Loot: 18 Name: Over Health CrystalYour Profession: MerchantYour Rank: 1Item Type: CrystalRoll Id: 101084 LD: 18Tier: 1 Quality: RareEnhancements: 2 Over HealthDescription: A crystal which gives extra health to whoever crushes it. - Put into own inventory ID# 101085 results: Loot: 20 Name: Mass RecoveryYour Profession: MerchantYour Rank: 1Item Type: Crystal Roll Id: 101085 LD: 20Tier: 1Quality: RareEnhancements: 2 Mass RecoveryDescription: A crystal embed with a healing mist which heals those when crushed. - Put into own inventory +15 EXP - Leveled up. Link to post Share on other sites
Stryder 0 Posted May 16, 2018 Author #14 Share Posted May 16, 2018 Rolling Identified items from http://www.sao-rpg.com/topic/15229-ppf17-coming-of-a-new-dawn/?page=2 Spoiler Name: Mass Healing CrystalYour Profession: MerchantYour Rank: 2Item Type: Crystal Roll Id: 101127 LD: 20Tier: 2Quality: RareEnhancements: 2 Mass RecoveryDescription: A crystal containing healing mist, when crushed heals those around. Name: Salmon&FishYour Profession: MerchantYour Rank: 2Item Type: Meal Roll Id: 101128 LD: 5Tier: 2Quality: RareEnhancements: 2 ProteinDescription: A meal consisting of salmon. Name: Blue WindYour Profession: MerchantYour Rank: 2Item Type: Katana Roll Id: |101129 | 101130 LD: 8 | 3Tier: 1Quality: RareEnhancements: 1 Accuracy, 1 ParalyzeDescription: A lightweight serrated katana. Link to post Share on other sites
Hei 0 Posted May 16, 2018 #15 Share Posted May 16, 2018 Stryder was standing behind his counter and took the items Hei had brought for identification and put all of them into a crate, then before Hei could leave, the merchant and guildleader had taken the two Hei was interestd in out of the box and put them onto the counter. With telling Hei, that he just had to pay about 2500 col, he had a loo at the items and after a quick look called out to Hei. The spear was enhanced with a unique enhancement, that was called blight. - I have never heard of blight before, but it seems that Stryder hasn't either - Hei thought, whe Stryder told him what the Spear could do with the enhancements it had. "So it's a weapon that can deal super high damage when I crit, but it's basic damage isn't to high. I'll see what I can do with it." Hei said, but he already had a pretty good idea of what he would do with it. Stryders idea of enhancing it further with the essence of steal was a good one, and he would add some bleed for the bonus Crit damage. It would be the perfect weapon for fighting enemies with high armour, as he couldn't penetrate it with his normal weapon, but the unmitigated critical damage would help against them. Handing over the col, Hei took the two items Stryder had identified for him and with a big thank you he left the still not finished shop. Spoiler Name: Blighted DreadspearYour Profession: MerchantYour Rank: 1Item Type: One handed Spear Roll Id: 100997 | 100998 LD: CD 12 BD 12 LD 8 | 7Tier: 2Quality: RareEnhancements: Blight 1, Paralyze 1 Link: identificationDescription: A double sided one handed spear, shortened so that it can be maneuvered with ease. One end is blighted, a light green aura eroding off it, small droplets of poison falling off it, while the other end is tipped with venom that stuns its victims with blighted poison which causes extreme pain. The energy courses through the entire spear however, so if you hit with one point you can still inflict both affects during combat. Spoiler Name: EscutcheonYour Profession: MerchantYour Rank: 1Item Type: Light Armor Roll Id: 100999 | 101000 | 101001 LD: 10 |2 | 17Tier: 1Quality: PerfectEnhancements: 1 Light Momentum, 1 Regen, 1 MitLink: identificationDescription: A light armor that guides its user, building up momentum from missed attacks into both a defensive and offensive movement, while having base healing and protective properties. Link to post Share on other sites
Hydra 0 Posted May 20, 2018 #16 Share Posted May 20, 2018 (edited) "I have returned." Hydra half sung half mumbled as he strolled into the Lakeside Trading post. Recently he, Pinball and the guild leader Stryder had decided to attempt the next floor boss and it was wise that they stock up on everything they possibly could to help them in battle. It didn't take the spearman long to look around for what was needed. A ration to boost his health but most importantly the teleportation crystal that would keep him frost hopefully dying. Once Hydra had the items he went to the counter and purchased them in the meantime talking to Stryder about life and how things were going. With that all he needed now was a safe guard potion and then a few consuambles from Pin and he'd be ready to do battle. Buying 1 field ration (t2), one teleportation crystal. 1400 col sent to banker 140 col sent to Stryder Edited May 22, 2018 by Hydra Link to post Share on other sites
Gryas 0 Posted September 29, 2018 #17 Share Posted September 29, 2018 The hour was late as Gryas approached The Lakeside Trading Post, a cool breeze was coming in off the water and Gryas pulled his cloak around tighter. He was about to turn around and leave thinking the store was closed at this hour but upon seeing a light shine through the window he thought why not try his luck. Gryas stumbled in out of the dark and saw a familiar face behind the counter, one he had not seen in well over a year. "Stryder old friend, so this is where you keep yourself busy these days. I hear you are on the Frontlines now, impressive." Walking up to the counter and waiting for his response Gryas opened up his inventory and then looks around. "It's good to see you, a lot has changed since I last ventured past my store on floor 2... I was wondering if you could take a look at some items for me, I found them just lying in my stash this last year and thought its about time I do something with them!" Creating a trade window to show the gear Gryas has been hoarding: » T1 Unidentified Rare One-Handed Battle Axe » T1 Unidentified Rare One-Handed Assault Spear » T1 Unidentified Rare Two-Handed Assault Spear » T1 Unidentified Rare Light Armor » T1 Unidentified Uncommon Consumable » T1 Unidentified Rare Consumable x 4 http://www.sao-rpg.com/topic/14820-f1-sp-stretching-my-legs-and-my-sword-arm-complete/?do=findComment&comment=519259 "I'd like to hold on to which ever of those one handed weapons are best, you know my fighting style so il let you decide. As for the others I am happy for you to identify them or junk them as you see fit, just let me know the cost/return once you are done friend." Link to post Share on other sites
Stryder 0 Posted September 30, 2018 Author #18 Share Posted September 30, 2018 Identifying T1 - Rare Battle Axe, T1 Light armor, T1 OH Assault Spear Name: Jabbing Poker Your Profession: Merchant Your Rank: 2 ID: 106358 | 106359 Rolls(LD): 14 | 20 | Item Type: One Handed Assault Spear Tier: 1 Quality: Rare Enhancements: 1 Bleed 1 Damage Description: A serrated spear. Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-2-merchant-open/?do=findComment&comment=558516 Name: Irritating smell Your Profession: Merchant Your Rank: 2 ID: 106360 | 106361 Rolls(LD): 2 | 16 | Item Type: One Handed Battle Axe Tier: 1 Quality: Rare Enhancements: 1 Taunt 1 Bleed Description: A axe with a posion embeded into the blade that smells so bad it attracts badies Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-2-merchant-open/?do=findComment&comment=558516 Name: Duelers Push Your Profession: Merchant Your Rank: 2 ID: 106362 | 106363 Rolls(LD): 20 | 10 | Item Type:Light Armor Tier: 1 Quality: Rare Enhancements: 1 Mitigation 1 Light Momentum Description: Light armor that allows a duelest fluid attacking movement. Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-2-merchant-open/?do=findComment&comment=558516 +15 EXP -960 Col to pay for identification Link to post Share on other sites
Black 0 Posted October 5, 2018 #19 Share Posted October 5, 2018 (edited) Black pushed open the door with his right hand, leading in with his sandy sable face and platinum blonde hair. His hairstyle was cut short and his arms had tattooed sleeves with symbology of hip-hop, the United States Marine Corps Infantry, quotes in Urdu and Japanese styled art. He seemed like a well traveled man and given his rugged demeanor, one could probably easily identify him as a grunt. He maintained a casual swagger to his walk as he approached in a blue and tan vanity outfit and wearing a bandana. Whipping his lollipop to the corner of his lips, he gave the owner a nod then accessed his invsntory, before dropping it on the table. "I walked through that Blessing...whatever Merchant shop. That guys dominating the market. Mainly because he can identify rares more often. But I like to shake things up and support the underdog and see what comes of it. Figured you could use the EXP, big homie." He leaned in gauging the man's reaction. "It's all good. I'm an underdog, too. Just recently got into cooking. Made a perfect snack my first time doing the profession quest. I figure that's a good sign. I might come back through here with some crafting EXP snacks or maybe so other things and show you little samples of the bonuses I got." ID: 1x T1 Rare Unidentified Weapon (106696-A) Tier: 1 Type: Katana Quality: Rare -80 Col Edited October 5, 2018 by Black Link to post Share on other sites
Stryder 0 Posted October 6, 2018 Author #20 Share Posted October 6, 2018 identifying - » T1 Unidentified Rare Two-Handed Assault Spear T1 Unidentified Uncommon Consumable Tier: 1 Type: Katana Quality: Rare Name: Dreadspear Your Profession: Merchant Your Rank: 2 Item Type: One handed Spear Roll Id: 106768 | 106769 LD - 15 / 13 Tier: 1 Quality: Rare Enhancements: 1 Damage 1 Bleed Description - A spear made with serrated edges. Name: Shukketsu Your Profession: Merchant Your Rank: 2 Item Type: Katana Roll Id: 160770 / 160771 LD - 12 / 1 Tier: 1 Quality: Rare Enhancements: 1 Bleed 1 Taunt Description - A serrated blade that draws attention Name: POTENT armor Your Profession: Merchant Your Rank: 2 Item Type: Consumable Roll Id: 106772 LD - 12 Tier: 1 Quality: Uncommon Enhancements: 1 mitigation Description - +15 EXP Link to post Share on other sites
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