Cosi 0 Posted August 9, 2018 #1 Share Posted August 9, 2018 The Wayward Market Outside of the city of Snowfrost on floor four- but still inside the Safe Zone- there is a simple shop and home. Made of cedar wood logs and cobbled stone this squat but cozy two story building is the Wayward Market. A simple shop of the merchant, Cosi, the inside this shop looks more like a cozy cabin then a shop with a roaring hearth, simple seating arrangements, personal effects, and chest full of what items the owner has. In a separate room towards the back of the cabin is where the actual shop is. The back room is where the actual shop is. One half of this room is dominated by large work benches as well as numerous shelves where implements and tools hang. There are a couple armor stands and weapon racks where arms and armor, some identified and some which still need to be identified, rest. The other side of the room is akin to a general store. Behind a counter are simple foodstuffs, items like teleportation crystals, other essentials, and oddities. The Wayward Market is finally open again for any player who needs staple items or more likely want items identified... General Stock: Spoiler [T1] Blank Dungeon Map (110 col) Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Beginner Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map. Field Rations (320 col) Item Type: Snacks Effect: Grants +30 to max HP. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time. Immolation Potion (320 col) Item Type: Potion Effect: When used, successful non-critical attacks against you deal 10 unmitigated damage to the attacking enemy. Effect lasts for one thread. Teleportation Crystal (840 col) Item Type: Crystal Effect: Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify. Glow Stone (200 col) Item Type: Consumable Effect: While holding a Glow Stone, the area around you is illuminated. You and players near you do not suffer any penalties for darkness or low-light conditions. Cannot wield a weapon while holding a Glow Stone, but it can be swapped out and and back in to continue its effect. Effect lasts for one thread. Dimensional Backpack (5,250 col) Item Type: Unique Item Effect: Adds +1 to Battle Ready inventory. This item does not take up a Battle Ready inventory slot. A player may only have one Dimensional Backpack at any time. Identification Costs- Unidentified Weapons & Armor- Spoiler [T1] Rare (350 Col) [T1] Perfect (700 Col) [T2] Rare (900 col) [T2] Perfect (1,350 col) Unidentified Consumables- Spoiler [T1] Uncommon (100 col) [T1] Rare (180 col) [T1] Perfect (350 col) [T2] Uncommon (260 col) [T2] Rare (420 col) [T2] Perfect (620 col) Junk Sale Costs- Spoiler [T1] Uncommon: (75 Col) [T1] Rare: (125 Col) [T1] Perfect: (250 Col) [T2] Uncommon: (175 Col) [T2] Rare: (300 Col) [T2] Perfect: (430 Col) [T3] Uncommon: (250 Col) [T3] Rare: (475 Col) [T3] Perfect: (700 Col) Current Stats Spoiler [0-39 EXP] Rank 1 - Cart Merchant: Able to identify Tier 1 & 2 items. 2 identifications per day. 25/39 Each item sold from general stock: +3 EXP Each item junk sold: +1 EXP. Each item identified: +5 EXP Template- Spoiler ID: [The ID# that dropped the item.] Tier: Type: Quality: Stats, Skills, and Gear Spoiler Hp: 360 Energy: 36 Mitigation: 39 Thorns: 18 Damage: 4 -------------- One-handed Straight Sword: Novice Search and Detect: Novice Concentration Fishing Survival --------------- Rose Gold (Perfect)(Shield)(Regen 1, Mitigation 1, Thorns 1) Raiserkinlger (perfect)(1H Straight Sword)(Damage 2, Accuracy 1) Richter (perfect)(Heavy Armor)(Mitigation 2, Thorns 1) (3) Starter Healing Potions (Heals 50 HP) (4) Tier One Health Potions of Uncommon Quality (+40HP) (1) Tier One Damage Potion. (+1 Damage) (1) Tier One Over-Health Potion (+50 Temp. HP) (1) Venom Vial (1) Tier One Rare Protein (1) Fish w/ Carbohydrates Link to post Share on other sites
Cosi 0 Posted August 9, 2018 Author #2 Share Posted August 9, 2018 (edited) Cosi trudged through the snow pack- Cosi loved the cold but up here on floor four it was freezing- over to his very own store, the Wayward Market. He had come here as soon as finishing the Earning a Living quest after remembering the quaint and peaceful spot on his journey up to Floor Six for that creepy Gemini quest. Cosi shuddered at the memory. Still the shop was cozy, if small, and the area was beautiful, if cold. And now that he had his own work space for identifying items he was going to identify the sword he had found after looting that boar. So he entered the building, took of his snow-covered boots, set them by the door, and entered the toasty warm cabin. He headed to the back room, taking out the dirt and mud covered sword as he did so. Time to find out what this thing did. After cleaning away the rust and grime till the blade looked pristine, Cosi could tell the sword had a slot of damage and paralyze on it which was infinitely better than his current weapon. Spoiler Identifying T1 Rare Weapon -320 Col +5 exp ID# 104279- LD: 15- result: one slot of damage ID# 104280- LD: 7- result: one slot of paralyze Edited August 9, 2018 by Cosi Link to post Share on other sites
Cosi 0 Posted August 13, 2018 Author #3 Share Posted August 13, 2018 (edited) Cosi had just enough time before heading to floor six to identify the items him and Katagawa had found on their boar hunting excursion: a rare great sword and a rare consumable. After cleaning off the grime and dirt from the sword and then shining it, Cosi moved to the to the potion. After removing the stain of silt and polishing its surface, Cosi could see the stats of both. The sword had a slot of bleed and taunt meaning it would deal lasting damage and anger enemies more. Cosi decided to call the massive zweihander, Wound. The potion on the other hand had a protein buff meaning it would give damage at the cost of armor. Cosi christened it the Overkill potion. Before he left the Wayward Market Cosi sent Katagawa a message that he had identified both of her items so she could pick them up when she wanted. Spoiler Identifying rare great sword -320 Col + 5 exp ID# 104587- LD: 11- one slot of bleed ID# 104588- LD: 1- Taunt Result: T1 Rare 2H Sword with one slot of bleed and taunt each (christened Wound) Spoiler Identifying rare consumable - 320 Col + 5 exp ID# 104589- LD: 4- protein ID# 104590 (ignore this roll, forgot about rules about IDing consumables) Result: Rare Consumable with protein buff (christened Overkill Potion) Edited August 14, 2018 by Cosi Link to post Share on other sites
Cosi 0 Posted August 14, 2018 Author #4 Share Posted August 14, 2018 (edited) Cosi still had more items to identify and now that he was back from his excursion to floor six he was going to do just that. I wonder... which items should I identify today? Cosi decided on the armor and the consumable. He sat down at his workbench and got to.. well work. The suit of armor was good, not as good as the plate mail Macradon had made Cosi but still Coi would keep it. Just for kicks. The consumable was another protein, which made sense because the other consumable Katagawa and he had found had been a protein as well. Spoiler Identifying t1 perfect armor -640 Col +5 exp ID# 104606- LD: 4- regen ID# 104607- LD: 6- heavy momentum ID# 104608- LD: 16- mitigation Spoiler Identifying rare consumable -320 Col +5 exp D# 104610- LD: 4- protein Edited August 14, 2018 by Cosi Link to post Share on other sites
Cosi 0 Posted August 16, 2018 Author #5 Share Posted August 16, 2018 (edited) Time to identify some more items. Cosi went to the back room, grabbing an apron and putting it on as he went, and affixing a simple microscopic monocle on. He picked up the final item he had that he had yet to identified. It was a simple long sword like his but of lower quality. Also Cosi had yet to find out what it did. So Cosi began to clean and appraise the the weapon. He cleaned off mud, and grime, and rust. He sharpened and shined it. And he was left with a sword with two slots of accuracy. Nice, Cosi thought to himself as he set it aside, But not as good as my own sword. Spoiler identifying rare 1h straight sword -320 Col +5 exp ID# 104683- LD: 6- accuracy ID# 104684- LD: 3- accuracy Edited August 16, 2018 by Cosi Link to post Share on other sites
Cosi 0 Posted September 8, 2018 Author #6 Share Posted September 8, 2018 (edited) Cosi returned from floor five, took off his sweaty and sand covered armor, and then took out the sword Mars had found and given him. Cosi didn't need a new sword. He was just trying to quickly gain experience and rank up. Cosi set to cleaning the sand covered blade with a wire brush. Once the cleaning was done Cois realized this sword was exactly the same a s Messer- the first sword he hand Identified. So he shrugged and tossed it into the junk sell pile where it quickly turned into particles of light. He didn't need two of the same item. Quote Identifying T1 rare one handed straight sword -320 Col +5 exp R1 (30/39) ID# 105561- LD: 10- result: 1 slot of paralyze ID# 105562- LD: 20- result: 1 slot of damage - T1 rare O.H.S.S. (1 damage, 1 paralyze) +200 Col Edited September 8, 2018 by Cosi Link to post Share on other sites
Cosi 0 Posted November 17, 2018 Author #7 Share Posted November 17, 2018 Cosi had just finished inking in costs and for identifying and prices for general goods as well as cleaning up his work space some more and setting up his general stock area. Now there is only one more thing to do. Cosi took a deep breath, walked over to his window that faced the road entering Snowfrost, and flipped over the sign that said Closed to the side that said Open. Then the platinum blonde player headed into his work room to get something then he headed out side. The tank player exited the shop with a wooden pole that was a couple inches taller than him and walked out to the roadside. There Cosi set up the wooden pole which was in fact a sign post with an arrow pointing back to his shop and the words The Wayward Market carved into the wooden sign. Cosi looked up at the sign and smiled, "Now if I only got some customers. The Wayward Market is now Open Link to post Share on other sites
Cosi 0 Posted November 28, 2018 Author #8 Share Posted November 28, 2018 Time for some more Identification. Cosi pulled out the item- it looked like a consumable- that he had gotten when fishing with Hei, sat down at his work bench, and set to work on cleaning it up. The blonde haired merchant painstakingly brushed away clay and grime with a wire brush, switching to a file when the deposits of minerals were too tough. After a couple minutes Cosi was left with a stoppered glass vial containing a plum colored liquid. Cosi gave a small shrug. He had Identified a couple of these consumables before. They were good if you were willing to sacrifice armor for more damage. Cosi stood up and put it with the other consumables he had identified. Quote Identifying T1 Rare consumable -320 Col +5 Exp R1 (35/39) ID# 109637- LD: 6- Result: Protein - T1 Rare Protein Consumable (two slots of Protein)- christened Overkill Potion Link to post Share on other sites
Cosi 0 Posted December 19, 2018 Author #9 Share Posted December 19, 2018 Finally more stuff to identify! Cosi sat down at his work bench, set down his cup of hot cocoa, pulled out his bristle brush, and began to work. he fist worked on the piece of armor he had found when grinding for loot in the Glacial Cove. It turned out to be an interesting piece of equipment: savvy and recovery. Could be useful for energy recovery. After that piece he ranked up so he went and retrieved the two tier three weapons he had gotten when questing with Shield. One massive ax turned out to have two slots of taunt and a slot of damage. Not a bad weapon if he really needed to draw attention. The other ax had bleed and keen, perfect for leaving lasting wounds. After that Cosi pulled out a potion he had also found during his grinding session and identified that. It turned out to be a prosperity potion which would actually help out to get more loot during his next grinding session. Thought that wouldn't be for a good amount of time. After that Cosi set his tools aside, picked up his mug of hot coca, and headed back to the fireplace. He was out of identifications for the day anyways. Quote Identifying T1 Perfect Light Armor -640 Col +5 Exp R1 (40/39)- Rank Up! R2 (40/159) ID# 110620- LD: 5- Recovery ID# 110621- LD: 13- Savvy ID# 110622- LD: 13- Savvy - T1 Perfect light Armor (Savvy 2, Recovery 1)- christened Kraft Identifying T3 Perfect Two Handed Battle Ax -1,440 Exp +5 Exp R2 (48/159)- [factoring in map bought from stock in Solo Party thread] ID# 110623- LD: 16- Damage ID# 110624- LD: 2- Taunt ID# 110625- LD: 5- Tuant - T3 Perfect Two Handed Battel Ax (Taunt 2, Damage 1)- christened Headsman's Ax Identifying T3 Perfect Two Handed Battle Ax - 1,440 Col +5 Exp R2 (53/159) ID# 110626- LD: 7- Bleed ID# 110627- LD; 3- Keen ID# 110628- LD: 12- Bleed - T3 Perfect Two Handed Battle Ax ( Bleed 2, Keen 1)- christened Wound Identifying T1 Rare Consumable -320 Col +5 Exp R2 (58/159) ID# 110629- LD: 4- Prosperity - T1 Rare Consumable (Prosperity 2)- christened Potion of Greed Link to post Share on other sites
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