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Starting Inventory and skills


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Mmmk for skills that have 5 ranks that can be gained the amount of SP to buy them are
5-->8--->10--->12--->15
with the mods for those skills costing you SP to acquire, and can only be able to buy them when you hit what skill rank they state.
For weapons you get to pick from one of our weapon choices that are found in the tutorial area which has all of our rules and such. You choose a weapon of your liking really, but keep in mind Martial arts is gotten through a quest, and Katana requires 1 rank in curved sword
So if you wanted to get a weapon for MA or Katana just keep that in mind. Weapons from the DPS package can get two enhancements of your choice from the enhancements found in the blacksmith enhancement list since uniques can only be acquired from events, or getting lucky with a merchant identifying a unique off unidentified items. And blacksmith has the weapon enhancements list for most weapons.

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Damage is done like this.
[Base1+ any damage enhancements+what your rank in sword gives you+any mods that give damage boosts+any skills that give damage boosts]
With 2handed weapons having
1 rank (+3 damage) and than 2-5 give (+1 damage for each rnak)
while 1 Handed gets
1-5 ranks (+1 damage for each rank)

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Ok, but what do I put down for my starting weapon? Is there like a set base weapon for each kind of weapon skill or is it something I kinda come up with? 

I'm sorry for all the questions I'm just having a hard time with it, since this is my first time doing anything like this.

Edited by Rivin
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When it comes to weapons their is a bit of creativity as long as the weapon is a actual weapon that would fit into that subclass.

Like for example. Someone has 2Handed axe as their weapon. BUT they made their weapon a scythe

When it comes to weapons there is a bit of freedom for allowing diversity. Sword arts thought are listed under the sword arts section in the resource area of the tutorial area.

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