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Profile
Username: Iron_Lion
Real name: Akio Ichiro Hiruki
Age:  12
Gender:  Male
Height:  4'8

About: History/personality


Akio's father passed away while his mother was in the military.  He was only seven when he passed away.  With his father dead and his mother acting as a sniper in the army, he was sent to foster care until her return.  During his year in the foster care, he started developing defensive behaviors.  In a fight or flight situation, he fought hard.  On one occasion they had punished him for hurting another child badly enough to put them in bed for a week.  By the time the mother had returned she had much to listen to that broke her heart.  From hearing her husband had died, to hearing nothing but negative about her son.  She took her child home and became distant for several months.  When she finally snapped out of it she realized she needed to earn money for her son, while being available.  Combat was all she knew, but she couldn't leave her son for the military again.  She needed control over when and where she left, as well as for how long.

So she took a job as an assassin.

As she prepared for her future assignments, she spent time with her son and taught him lessons.  She called it the Hiruki creed.  She told him that if he wanted to survive he needed to follow the creed and nothing else.  She hired private tutors for his studies, as well as personal tutors for self defense, parkour, exercise, and so forth.  Whenever she left she told him when she would return, and she always made it back by then.  He never spent time with other kids, his closest relationship being with one or two of his tutors and his mother.  Whenever he was alone he would immerse into the world of video games, which helped improve his reaction timing, observational skills, problem solving mindset and more.  Eventually however, he bought the newest game system.  The Nerve Gear, as well as the game Sword Art Online.

Virtues:

Assertiveness:  Never doubt yourself, and never show weakness to others.  Letting your guard down only gives an enemy an opening to strike.  Make sure they know who you are.  If they make attempts to push you around, you push back.  Make them find out that it's not worth the effort to put you down.  If you really care about others falling down, give them an example to look up to.  Stand next to people, barter, trade, offer your aid.  But never bend your knee to them.

Commitment:  Once you've declared your intentions, goals or assignment, never go back on your word.  If you made a bad decision follow through with it.  It's easier to shift course than to stop and go back.  If you take an assignment make sure it's one you can complete.  Offering your assistance and ditching the job later will paint a bad target on you.  That is something you do not need.  Make sure you are known for completing every assignment you took.  If you're unsure if you can complete it, train until you can.

Courageous:  What if your back is against the cliff?  Jump.  Assuming you have something to pierce the cliffside.  Most people will only chase you until it's either exhausting or fear takes over.  If they're brave enough to follow, then take greater leaps if you can.  Don't fear what might be, focus on what you will do.  Let everything else fade away as you move from one objective to the next.  Tomorrow will come when the day ends.  So focus on today's leap of faith.

Flexible:  There is never one way to succeed at anything and everything.  If you see, hear, or experience a method that may be useful, apply it to memory.  When you can, practice it.  Turn your mind into an archive of every technique for survival and learn to adapt.  If you fail at a task, learn from your opponent, whether it be man, beast or nature.  Even if the individual you are learning from is wrong, it doesn't make their skill or knowledge any less invaluable.

Flaws:

Doubting:  Doubt everyone and everything.  Never trust anyone because they seem nice or trustworthy.  If they can prove themselves trustworthy, work with them often.  Don't just trust them after a show of trust either.  Anyone can set up a scene and save you from it.  But who would legitimately risk their life to save you?  Even after they've proven their worth people change.  Always be prepared for betrayal.  And if you notice the signs of future betrayal.  Make sure you betray them before they can.

Fierce:  Never, ever, do anything half heartedly.  If you decide to commit to something, you put your soul into the action.  When you fight, you fight to kill.  When you hide, you hide from God.  If you ever fall in love, you love her as your queen.  If you do not put your heart into the action, then you will never see results.  It's especially effective in combat, as there are individuals who will think twice about mugging you if they see death in your eyes.

Impious:  Do not respect a leader who cannot properly lead.  Do not respect anyone who demands respect.  Do not respect the government.  Your first priority is to survive.  When most of the authorities of humanity are false idols, corrupted gang members, self absorbed leaders, or self righteous patriots, it is better to treat them like ordinary men and women.  Only respect individuals who have proven capable of completing the tasks they have sworn to complete.  Me?  I respect no one.

Selfish:  Always be selfish.  Your survival comes first.  No exceptions.  If you have to choose between your life and another's, you choose yours every time.  Steal if you need to.  Kill if you have to.  Lie to escape.  Under no circumstances should you give away any vital knowledge that can be used against you.  Under no circumstances should you offer to aid someone in an act that has a high chance of your demise.

Skills
23/24 SP Used
Non-combat:
»

Passive:
»

Combat:
» Dagger
          Rank 3 [23 sp]

Weapon skills:
»


Inventory
Weapons/Tools:
» Tier 1
          » Armor
                    Assassin's Armor [{+3 Evasion}(color scheme can be altered)]
          » Weapons
                    Long Dagger [{1 T1 Damage}]
                    Sharpened Dagger [{1 T1 Damage}]
                    Hidden Dagger [{3 T1 Damage}]
                              https://i.imgur.com/8oJhmee.png
          » Trinkets
                    Strange Sigil [{3 T1 Accuracy}]
                              http://www.sao-rpg.com/topic/18303-f01-r9-artisan-the-evening-star-open/?do=findComment&comment=609847
» Potions/Salves/Crystals
          » Tier 1
                    x5 Starter Potions [+50 HP]
                    x5 Tier 1 HP Potions [+40 HP]
                    x1 Tier 1 Damage Potion [+1 Damage]
                    x1 Tier 1 Rare HP Rec. Salve [+40 HP]
» Food
          » Tier 1
                   
x1 Tier 1 Fish Snack [+1 ACC for 1 thread]
» Misc. Gear
                   
x1 Teleport Crystal [Instant Escape]
                    x1 Water Canister [+5 HP Regen outside combat for 1 thread] [3 charges]
                    x1 Tent [-1 EN cost during first 2 expenditures in combat]


Roleplays

 

Edited by Iron_Lion
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