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Lethia's Evals


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Crafting Eval Template

Spoiler

Name: 
Your Profession: Tailor
Your Rank: 1
Roll ID: 
Roll Result: 
Item Type: 
Tier: 1
Quality: 
Enhancements: 
Description: 
Post Link: 

Enhancements

Spoiler

► Damage
Cost: 1 Slot
Cap: 3 Slots
Effect: Gain +(1 * Tier) base damage per slot.
Applicable to: Weapons

► Accuracy
Cost: 1 Slot
Cap: 3 Slots
Effect: Gain +(1 per slot) to the BD when attacking. Cannot be used to cause a critical hit.
Applicable to: Weapons

► Paralyze
Cost: 1 Slot
Cap: 2 Slots
Effect: Natural critical attack rolls of 9-10 (1 slot) or natural successful attack rolls of 8-10 (2 slots) remove the enemy’s action on their next turn. Paralyzed opponents lose any evasion properties. [Must hit to activate the status condition.]
Applicable to: Weapons

► Bleed
Cost: 1 Slot
Cap: 2 Slots
Effect: Natural critical attack rolls of 9-10 (1 slot) or natural successful attack rolls of 8-10 (2 slots) deal (12 * Tier) unmitigated bleed damage each enemy turn for 2 turns. Bleed damage does not stack, but can be refreshed. [Must hit to activate the status condition.]
Applicable to: Weapons

► Savvy
Cost: 1 Slot
Cap: 2 Slots
Effect: When an enemy misses an attack against you, gain +(1 per slot) to the BD until your next successful attack, at which point this bonus is removed. Being missed by another attack will reactivate this enhancement. Cannot be used to cause a critical hit. Can only trigger once per turn.
Applicable to: Light Armor

► Mitigation
Cost: 1 Slot
Cap: 2 Slots
Effect: Prevent (9 per slot * Tier) damage from successful attacks against you.
Applicable to: Light Armor

► Evasion
Cost: 1 Slot
Cap: 3 Slots
Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit.
Applicable to: Light Armor

► Light Momentum
Cost: 1 Slot
Cap: 2 Slots
Effect: After an unsuccessful attack, gain +(1 per slot) to the BD until your next successful attack, at which point this bonus is removed. Another unsuccessful attack will reactivate this enhancement. Cannot be used to cause a critical hit. [For Area of Effect attacks: This effect only activates if you miss all enemies targeted by the attack.]
Applicable to: Light Armor

► Keen
Cost: 1 Slot
Cap: 3 Slots
Effect: After a successful attack, gain +(1 per slot) BD until your next successful attack, at which point this bonus is removed. Another successful attack will reactivate this enhancement.
Applicable to: Weapons

► Taunt
Cost: 1 Slot
Cap: 1 Slots
Effect: +1 Hate generated from Howl, Focused Howl, and successful attacks.
Applicable to: Weapons

► Regen
Cost: 1 Slot
Cap: 2 Slots
Effect: After taking damage, gain Regen at the beginning of your next turn. Heal (5 per slot * Tier) every turn for three rounds. Damage over time effects (Bleed, Poison) will not trigger Regen. Does not stack with Battle Healing. Taking damage while Regen is active will refresh it to its full duration.
Applicable to: Light Armor

► Recovery
Cost: 1 Slot
Cap: 2 Slots
Effect: Regain (1 per slot * Tier) additional energy on natural CD rolls of 6+.
Applicable to: Light Armor

► Loot Die
Cost: 1 Slot
Cap: 3 Slots
Effect: Gain +(1 per slot) to the LD.
Applicable to: Light Armor, Clothing, Plushies

 

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8 hours ago, Lethia said:

Name: Darkened Clouds
Your Profession: Tailor
Your Rank: 1
Roll ID: 133184
Roll Result: 11
Item Type: Light Armor
Tier: 1
Quality: Rare
Enhancements: Evasion // Evasion
Description: A pure black leather jacket that seems to feel like it is made of clouds.
Post Link: 

 

appoved

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8 hours ago, Lethia said:

Name: Bloody Wraps 
Your Profession: Tailor
Your Rank: 1
Roll ID: 133776
Roll Result: 12
Item Type: MA Weapon
Tier: 1
Quality: Perfect
Enhancements: Bleed // Damage // Damage
Description: A red pair of hand wraps that will hide the blood that the wielder can create..
Post Link: 

 

Approved.

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  • 1 year later...

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