Lethia 0 Posted January 3, 2020 #1 Share Posted January 3, 2020 (edited) Description Here Prices Inventory (Check Bottom Spoiler For Unused Crafts) Tier One Tier Two Tier Three Uncommon: Spoiler None Uncommon: Spoiler None Uncommon: Spoiler None Rare: Spoiler None Rare: Spoiler None Rare: Spoiler None Perfect: Spoiler Bloody Wraps - [Perfect T1 MA Weapon [Bleed // Damage // Damage]] Perfect: Spoiler None Perfect: Spoiler None Request Form - Enhancement List Request Queue Name: Your Profession: Tailor Your Rank: 1 Item Type: Tier: Quality: Enhancements: Description: None Notes To Self: Spoiler Spoiler Unused Crafts: Rare T1 Clothing Uncommon T1 MA Weapon Uncommon T1 MA Weapon Uncommon T1 MA Weapon Uncommon T1 Light Armor Uncommon T1 Light Armor Uncommon T1 Light Armor Perfect T1 MA Weapon Tools: Aphrodite's Loom (+1 CD Tool) EXP: 75/79 [40-79 EXP] Rank 3 - Professional Tailor: Able to craft Tier 3 equipment. 4 crafts per day. [80-159 EXP] Rank 4 - Experienced Tailor: Able to craft Tier 4 equipment. 5 crafts per day. [160-319 EXP] Rank 5 - Assistant Tailor: Able to craft Tier 5 equipment. 6 crafts per day. [320-639 EXP] Rank 6 - Mentor Tailor: Able to craft Tier 6 equipment. 7 crafts per day. [640-1279 EXP] Rank 7 - High Mentor Tailor: Able to craft Tier 7 equipment. 8 crafts per day. [1280-2559 EXP] Rank 8 - Provisional Master Tailor: Able to craft Tier 8 equipment. 9 crafts per day. [2560-5119 EXP] Rank 9 - Master Tailor: Able to craft Tier 9 equipment. 10 crafts per day. [5120+ EXP] Rank 10 - Grand Master Tailor: Able to craft Tier 10 equipment. 11 crafts per day. Tailors can make the following types of items: Weapons/Clothing (Available at Rank 1): Dresses, shirts, hand wraps (martial arts weapons), etc. Weapons typically provide damage or other on-hit attack bonuses, whereas clothing is normally used for vanity or loot bonuses. Cloth Armor (Available at Rank 2): Leather vest, boots, shoulder pads, etc. Light armor typically provides vital defensive bonuses for combat. Light Armor (Available at Rank 3): Chain mail, scale mail, etc. Light armor provides defensive bonuses but less than Heavy Armor. Plushies (Available at Rank 5): Stuffed animals, pillows, dolls, etc. Plushies provide Loot Die and Crafting bonuses. Leveling Up: Gaining EXP and increasing your Tailor Rank increases the Tier level and number of items you can craft each day. Critical Fail and Fail crafts: +1 EXP Salvage crafts: +2 EXP Uncommon crafts: +3 EXP Rare crafts: +5 EXP Perfect crafts: +8 EXP Item Fusion: Tailor can combine items that they craft (i.e. Weapons/Clothing, Cloth Armor, Light Armor, Plushies) to create higher quality items. During the combination process, the components (i.e. items combined together) and the combined item (i.e. the item created as a result of combining the components), must adhere to the following rules: Items must be of the same item type and tier to be considered eligible as components for the combination process. If a Demonic item is used as a component, the resulting item will be a Perfect item unless a Demonic Material is used. If an item with a Unique enhancement is used as a component, the combined item will not be able to possess that Unique Enhancement unless a Gleaming Scale is provided. Item combinations must have the following exchange rate: 2 Uncommon items + 1 Material = 1 Rare item 2 Rare items + 2 Materials = 1 Perfect item 2 Perfect/Demonic Items + 3 Materials = 1 Perfect item 2 Perfect/Demonic items + 3 Materials + 1 Demonic Material = 1 Demonic item Crafting Die Result Chart: As your Tailor rank increases, the crafting die result chart changes, making it less likely for you to fail and more likely to succeed on higher-quality crafts. Rank 3 [1] = Critical failure (Lose materials) [2-4] = Fail (Lose materials) [5-7] = Salvage (Keep materials on LD 11+) [8-10] = Uncommon item (1 slot) [11] = Rare item (2 slots) [12] = Perfect item (3 slots) Edited April 5, 2021 by Lethia Link to post Share on other sites
Lethia 0 Posted January 3, 2020 Author #2 Share Posted January 3, 2020 (edited) No character interaction crafting Spoiler ID: 133424 CD: 11 >>Rare Clothing Crafted<< ID: 133426 CD: 9 >>Salvage<< LD: 4 >>Fail<< EXP EARNED: 5+2=7 MATERIALS USED: 2 Edited January 3, 2020 by Lethia Link to post Share on other sites
Lethia 0 Posted January 4, 2020 Author #3 Share Posted January 4, 2020 (edited) January 4th 2020 Crafting Spoiler ID: 133542 CD: 1 >>Critical Fail<< ID: 133543 CD: 9 >>Salvage<< LD: 17 >>Successful<< EXP GAINED: 1+3=4 MATERIALS USED: 1 Edited January 4, 2020 by Lethia Link to post Share on other sites
Lethia 0 Posted January 5, 2020 Author #4 Share Posted January 5, 2020 (edited) January 5th 2020 Crafting Spoiler ID: 133649 CD: 4 >>Fail<< ID: 133651 CD: 5 >>Fail<< EXP GAINED: 1+1=2 MATERIALS USED: 2 Edited January 5, 2020 by Lethia Link to post Share on other sites
Lethia 0 Posted January 6, 2020 Author #5 Share Posted January 6, 2020 (edited) January 6th 2020 crafting - Rank up to Rank 2 Spoiler ID: 133775 CD: 2 >>Fail<< ID: 133776 CD: 12 >>Perfect T1 MA Weapon<< EXP GAINED: 1+8=9 MATERIALS USED: 2 Edited January 6, 2020 by Lethia Link to post Share on other sites
Lethia 0 Posted January 7, 2020 Author #6 Share Posted January 7, 2020 (edited) January 7th 2020 Crafting Spoiler ID: 133903 CD: 7 >>Salvage<< LD: 16 >>Successful<< ID: 133904 CD: 4 >>Fail<< ID: 133905 CD: 9 >>Uncommon T1 MA Weapon<< EXP GAINED: 2+1+3=6 MATERIALS USED: 2 Edited January 7, 2020 by Lethia Link to post Share on other sites
Lethia 0 Posted January 8, 2020 Author #7 Share Posted January 8, 2020 (edited) January 8th 2020 Crafting Spoiler ID: 134022 (accidental wrong character selected) CD: 3 >>Fail<< ID: 134023 CD: 10 >>Uncommon T1 MA Weapon<< ID: 134204 CD: 1 >>Critical Fail<< EXP GAINED: 1+3+1=5 MATERIALS USED: 3 Edited January 8, 2020 by Lethia Link to post Share on other sites
Lethia 0 Posted January 10, 2020 Author #8 Share Posted January 10, 2020 (edited) 1/10/2020 Crafting - Rank up to 3 Spoiler ID: 134152 CD: 10 >>Uncommon T1 MA Weapon<< ID: 134153 CD: 1 >>Critical Fail<< ID: 134154 CD: 6 >>Salvage<< LD: 10 >>Fail<< EXP GAINED: 3+2+1=6 MATERIALS USED: 3 Edited January 11, 2020 by Lethia Link to post Share on other sites
Lethia 0 Posted January 11, 2020 Author #9 Share Posted January 11, 2020 (edited) 1/11/2020 Crafting Spoiler ID: 134200 CD: 1 >>Critical Fail<< ID: 134201 CD: 5 >>Salvage<< LD: 6 >>Fail<< ID: 134202 CD: 8 >>Uncommon T1 Light Armor<< ID: 134203 CD: 8 >>Uncommon T1 Light Armor<< EXP GAINED: 1+2+3+3=9 MATERIALS USED: 4 Edited January 11, 2020 by Lethia Link to post Share on other sites
Lethia 0 Posted January 13, 2020 Author #10 Share Posted January 13, 2020 (edited) 1/13/2020 Crafting Spoiler ID: 134634 CD: 6 >>Salvage<< LD: 4 >>Fail<< ID: 134635 CD: 9 >>Uncommon T1 Light Armor<< ID: 134636 CD: 2 >>Salvage<< LD: 15 >>Successful<< ID: 134637 CD: 1 >>Critical Fail<< EXP GAINED: 2+3+2+1=8 MATERIALS USED: 3 Edited January 13, 2020 by Lethia Link to post Share on other sites
Lethia 0 Posted March 19, 2021 Author #11 Share Posted March 19, 2021 (edited) 3/19/2021 Crafting Spoiler ID: 185826 CD: 6 (5+1) LD: 17 ID: 185827 CD: 4 (3+1) ID: 185828 CD: 6 (5+1) LD: 10 ID: 185829 CD: 7 (6+1) LD: 19 EXP GAINED: 2+1+2+2=7 MATERIALS USED: 2 Edited March 19, 2021 by Lethia Link to post Share on other sites
Lethia 0 Posted March 20, 2021 Author #12 Share Posted March 20, 2021 (edited) 3/20/2021 crafting Spoiler ID: 185922 CD: 6 (5+1) LD: 1 ID: 185923 CD: 12 (11+1) Crafter (1) Perfect T1 MA Weapon ID: 185924 CD: 4 (3+1) ID: 185925 CD: 3 (2+1) EXP GAINED: 2+8+1+1= 12 MATERIALS USED: 4 Edited March 20, 2021 by Lethia Link to post Share on other sites
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