Tanoshi 0 Posted February 6, 2020 #1 Share Posted February 6, 2020 (edited) Description As you approach the shop, you noticed a board hanging on the door: Welcome to the Tanuki's Workshop! Upon entering the blacksmith's, customers are greeted by the messy layouts of the objects with materials and tools frequently lying on the ground. In his small workshop, Tanoshi blocked almost the lights coming from outside to bring a mystery atmosphere to his shop. All around the shop, weapons and armors that Tanoshi have crafted so far are left hanging for customers to view. In the corner stood Tanoshi's little workspace, that is where Tanoshi spends most his time in the shop, sitting at the table crafting materials. There are times that he could be seen lying on the floor, passing out due to exhaustion. Right on the working table is a shelf where Tanoshi places his materials and tools. There are times that he clumsily drop the materials and tools, scattering them all over the ground, during times like these, he would rarely clean up. On Display Uncommon Spoiler TIER 1 Spoiler N/A TIER 2 Spoiler N/A TIER 3 Spoiler N/A Rare Spoiler TIER 1 Spoiler N/A TIER 2 Spoiler N/A TIER 3 Spoiler N/A Perfect Spoiler TIER 1 Spoiler N/A TIER 2 Spoiler N/A TIER 3 Spoiler N/A Prices Order Template Spoiler Name: [Give the item a name] Your Profession: Blacksmith Your Rank: [Leave blank] ID: [Leave Blank] Roll: [Leave Blank] Item Type: Wea Tier: [1, 2 or 3] Quality: [Uncommon, Rare, Perfect] Enhancements: [What Enhancements does the item have] Description: [Give the item a description] Post Link: [Leave Blank] Current Orders: Spoiler N/A Blacksmith Stats Spoiler Rank 1 (Apprentice Blacksmith) Exp: 22 To next rank: 18 Can currently craft: >> Tier 1, Tier 2 >> Weapons Remaining materials: T1: 0 T2: 0 T3: 0 Exp. Chart: Critical Fail and Fail crafts: +1 EXP Salvage crafts: +2 EXP Uncommon crafts: +3 EXP Rare crafts: +5 EXP Perfect crafts: +8 EXP CD Results: [1] = Critical failure (Lose materials) [2-4] = Fail (Lose materials) [5-8] = Salvage (Keep materials on LD 11+) [9-10] = Uncommon item (1 slot) [11] = Rare item (2 slots) [12] = Perfect item (3 slots) Guid Boosts: Every meber in Aincrad Trading Post getting +2 EXP for each craft they make. They also get +5 to salvage rolls. (10+ for alchemy crystals, 6+ for everything else). If you are rank 9 you also get +1 crafting attempt/day. If you are rank 10 you get +2 crafting attempts/day. Ambition Item: Gain +1 bonus crafting EXP for each crafting attempt with the selected profession Enhancement List Spoiler ► Damage Cost: 1 Slot Cap: 3 Slots Effect: Gain +(1 * Tier) base damage per slot. Applicable to: Weapons ► Accuracy Cost: 1 Slot Cap: 3 Slots Effect: Gain +(1 per slot) to the BD when attacking. Cannot be used to cause a critical hit. Applicable to: Weapons ► Paralyze Cost: 1 Slot Cap: 2 Slots Effect: Natural critical attack rolls of 9-10 (1 slot) or natural successful attack rolls of 8-10 (2 slots) remove the enemy’s action on their next turn. Paralyzed opponents lose any evasion properties. Applicable to: Weapons, Shields ► Bleed Cost: 1 Slot Cap: 2 Slots Effect: Natural critical attack rolls of 9-10 (1 slot) or natural successful attack rolls of 8-10 (2 slots) deal (12 * Tier) unmitigated bleed damage each enemy turn for 2 turns. Bleed damage does not stack, but can be refreshed. Applicable to: Weapons ► Keen Cost: 1 Slot Cap: 3 Slots Effect: After a successful attack, gain +(1 per slot) BD until your next successful attack, at which point this bonus is removed. Another successful attack will reactivate this enhancement. Applicable to: Weapons ► Mitigation Cost: 1 Slot Cap: 3 Slots Effect: Prevent (9 per slot * Tier) damage from successful attacks against you. Applicable to: Heavy Armor, Shields ► Thorns Cost: 1 Slot Cap: 2 Slots Effect: Successful non-critical attacks against you deal (9 per slot * Tier) unmitigated damage to the attacking enemy. Only activates on damage dealing, melee attacks. Applicable to: Heavy Armor, Shields ► Heavy Momentum Cost: 1 Slot Cap: 2 Slots Effect: After an unsuccessful attack, gain +(1 per slot * Tier) base damage until your next successful attack, at which point this bonus is removed. Another unsuccessful attack will reactivate this enhancement. [For Area of Effect attacks: This effect only activates if you miss all enemies targeted by the attack.] Applicable to: Heavy Armor ► Regen Cost: 1 Slot Cap: 2 Slots Effect: After taking damage, gain Regen at the beginning of your next turn. Heal (5 per slot * Tier) every turn for three rounds. Damage over time effects (Bleed, Poison) will not trigger Regen. Does not stack with Battle Healing. Taking damage while Regen is active will refresh it to its full duration. Applicable to: Heavy Armor, Shields ► Recovery Cost: 1 Slot Cap: 2 Slots Effect: Regain (1 per slot * Tier) additional energy on natural CD rolls of 6+. Applicable to: Heavy Armor, Shields ► Taunt Cost: 1 Slot Cap: 1 Slots Effect: +1 Hate generated from Howl, Focused Howl, and successful attacks. Applicable to: Weapons, Shields, Heavy Armor Crafting Records Spoiler Day 1: Fail Craft: +1 EXP Fail Craft: +1 EXP Day 2: Salvage craft: +2 EXP Fail craft: +1 EXP Day 3: Fail Craft: +1 EXP Critical Fail Craft: +1 EXP Day 4: Fail Craft: +1 EXP Critical Fail Craft: +1 EXP Day 5: Fail Craft: +3 EXP Fail Craft: +3 EXP Day 6: Fail Craft: +3 EXP Salvage Craft: +4 EXP Edited February 28, 2020 by Tanoshi Link to post Share on other sites
Tanoshi 0 Posted February 6, 2020 Author #2 Share Posted February 6, 2020 (edited) Tanoshi woke up and began his first day working as a blacksmith. He put his working clothes on and set the shop's status to "Open" but he doubt that anyone would be visiting today so he just sat at his workspace, crafting new weapons. He wished that he could make more than just weapons, but he was just a Beginner so he needed to keep trying. He believed that in no time, he would master the art of Blacksmithing. The boy took an iron piece out and began to work on it, giving it shape. He remembered the instructions given to him by the Master Blacksmith NPC and followed it closely, working as carefully as he could. Spoiler ROLLING FOR WORK Roll ID: #135567, CD: 3 (fail) Roll ID: #135568, CD: 5 (fail) Edited February 7, 2020 by Tanoshi Link to post Share on other sites
Tanoshi 0 Posted February 7, 2020 Author #3 Share Posted February 7, 2020 (edited) Roll ID: #135599 CD: 6 LD: 1 (salvage, lose material) Roll ID: 135600 CD: 4 (fail) Edited February 7, 2020 by Tanoshi Link to post Share on other sites
Tanoshi 0 Posted February 8, 2020 Author #4 Share Posted February 8, 2020 (edited) Crafting: Roll ID: #135638 CD: 3 (Fail) Roll ID: #135639 CD: 1 (Critical fail) Edited February 8, 2020 by Tanoshi Link to post Share on other sites
Tanoshi 0 Posted February 9, 2020 Author #5 Share Posted February 9, 2020 (edited) Crafting: Roll ID: #135650 CD: 4 (fail) Roll ID: #135651 CD: 1 (fail) Edited February 9, 2020 by Tanoshi Link to post Share on other sites
Tanoshi 0 Posted February 11, 2020 Author #6 Share Posted February 11, 2020 (edited) Crafting Weapons: Roll ID: #135706 CD: 4 (fail) Roll ID: #135707 CD: 3 (fail) Edited February 11, 2020 by Tanoshi Link to post Share on other sites
Tanoshi 0 Posted February 17, 2020 Author #7 Share Posted February 17, 2020 (edited) Crafting: Roll ID: #135870 CD: 5 (fail) Roll ID: CD: 8 (salvage), LD: 7+5=12 (keep materials) Edited February 17, 2020 by Tanoshi Link to post Share on other sites
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