Raidou 1 Posted February 23, 2020 #21 Share Posted February 23, 2020 Given to Simmone for Gaius's Earning a Living: 1*<<Ultra Prosperous Hot Dogs>> (+3 Prosperity) 1*Golem's Strength (+2 Base Damage) Link to post Share on other sites
Simmone 0 Posted February 25, 2020 Author #22 Share Posted February 25, 2020 (edited) A couple of bolts of Fabric given to Setsuna to work on her craft: 4*T1 Materials given to @Setsuna Edited February 25, 2020 by Simmone Link to post Share on other sites
Gaius 0 Posted February 25, 2020 #23 Share Posted February 25, 2020 Materials passed to Simmone upon obtaining Rank 2 in profession: 6*T1 Materials Link to post Share on other sites
Setsuna 0 Posted February 25, 2020 #24 Share Posted February 25, 2020 Materials passed to Simmone upon obtaining Rank 2 in profession: 2*T1 Materials Link to post Share on other sites
Simmone 0 Posted February 25, 2020 Author #25 Share Posted February 25, 2020 (edited) Given to @Raidou 16*T1 Materials Given to @Kasumi 12*T1 Materials Edited February 25, 2020 by Simmone Link to post Share on other sites
Kasumi 0 Posted February 25, 2020 #26 Share Posted February 25, 2020 (edited) Given to Griswold: Spoiler Name: Silver Covetous Serpent Profession: Artisan Rank: 5 Roll ID: 136546 Roll Result: 10+1 Item Type: Trinket Tier: 1 Quality: Rare Enhancements: Loot Dice 2 Post Link: Here Description: A small silver snake, that wraps around your finger, finite sapphire eyes seem to eerily stare through you. Name: Forgemaster's Chains Profession: Artisan Rank: 5 Roll ID: 136548 Roll Result: 11+1 Item Type: Trinket Tier: 1 Quality: Perfect Enhancements: Ambition (Blacksmith) Post Link: Here Description: A heavy-duty set of cobalt chains, links with a latch at the end. This, when attached and pulled tight around a smithing mallet, keeps your grip strong and firm making working metal much easier as more of the momentum is carried into your strikes given the reduced movement of the hammer. Given to Raidou: Spoiler Name: Bronze Covetous Serpent Profession: Artisan Rank: 5 Roll ID: 136547 Roll Result: 8+1 Item Type: Trinket Tier: 1 Quality: Uncommon Enhancements: Loot Dice 1 Post Link: Here Description: A bronzed snake, that wraps around your finger, finite glass eyes seem to eerily stare at you. Edited February 25, 2020 by Kasumi Link to post Share on other sites
Simmone 0 Posted February 25, 2020 Author #27 Share Posted February 25, 2020 Given to Griswold to forge equipment: 10*T1 Materials Link to post Share on other sites
Griswold 0 Posted February 25, 2020 #28 Share Posted February 25, 2020 Given to Simmone for safe keeping: 401*Col Link to post Share on other sites
Griswold 0 Posted February 25, 2020 #29 Share Posted February 25, 2020 Crafted Garbage Given to Simmone to liquidate back to col (Junk Sell) from Here 136596 Uncommon/T1, Intend to Junk 136597 Rare/T1, Intend to Junk 136598 Uncommon/T1, Intend to Junk 136600 Rare/T1, Intend to Junk Link to post Share on other sites
Raidou 1 Posted February 25, 2020 #30 Share Posted February 25, 2020 (edited) Uncommon quality crafts from Here, Please junk sell these Simmone: Spoiler 136528, Crafted Garbage T1/Uncommon, intend to liquidate (Junk Sell) 136528-1, Crafted Garbage T1/Uncommon, intend to liquidate (Junk Sell) 136531, Crafted Garbage T1/Uncommon, intend to liquidate (Junk Sell) 136532, Crafted Garbage T1/Uncommon, intend to liquidate (Junk Sell) 136533, Crafted Garbage T1/Uncommon, intend to liquidate (Junk Sell) Edited March 12, 2020 by Raidou Link to post Share on other sites
Simmone 0 Posted February 25, 2020 Author #31 Share Posted February 25, 2020 (edited) Items Received from Raidou & Griswold: Spoiler 136596 Uncommon/T1, Intend to Junk 136597 Rare/T1, Intend to Junk 136598 Uncommon/T1, Intend to Junk 136600 Rare/T1, Intend to Junk 136528, Crafted Garbage T1/Uncommon, intend to liquidate (Junk Sell) 136528-1, Crafted Garbage T1/Uncommon, intend to liquidate (Junk Sell) 136531, Crafted Garbage T1/Uncommon, intend to liquidate (Junk Sell) 136532, Crafted Garbage T1/Uncommon, intend to liquidate (Junk Sell) 136533, Crafted Garbage T1/Uncommon, intend to liquidate (Junk Sell) Edited March 12, 2020 by Simmone Link to post Share on other sites
Kasumi 0 Posted February 26, 2020 #32 Share Posted February 26, 2020 Giving 4*T1 Materials to Raidou to keep him active Link to post Share on other sites
Raidou 1 Posted February 26, 2020 #33 Share Posted February 26, 2020 (edited) Handing the remaining materials back to Kasumi, having completed my crafts for the day: 2*T1 Materials Edited February 26, 2020 by Raidou Link to post Share on other sites
Kasumi 0 Posted February 27, 2020 #34 Share Posted February 27, 2020 (edited) Transferred to Raidou: Spoiler Name: Onyx Spectacles Profession: Artisan Rank: 5 Roll ID: 136638 Roll Result: 11+1 Item Type: Trinket Tier: 1 Quality: Perfect Enhancements: Loot Dice 3 Post Link: Here Description: A pair of black-rimmed glasses, a slight sheen of light dances across an almost glass appearing frame. Slightly magnified to improve eyesight at a distance without compromising close-range visibility, good for if you're looking for something in particular Transferred to Simmone: Spoiler Name: Gilded Lotus Profession: Artisan Rank: 5 Roll ID: 136643 Roll Result: 12+1 Item Type: Trinket Tier: 1 Quality: Perfect Enhancements: Loot Dice 3 Post Link: Here Description: A small glass flower, embossed with a slightly garish purple trim. Confidence of the crafter's abilities bleeds from the piece, its fine work Transferred to Shiina: Spoiler Name: Silver Covetous Serpent Profession: Artisan Rank: 5 Roll ID: 136637 Roll Result: 9+1 Item Type: Trinket Tier: 1 Quality: Rare Enhancements: Loot Dice 2 Post Link: Here Description: A small silver snake, that wraps around your finger, finite sapphire eyes seem to eerily stare through you Edited February 27, 2020 by Kasumi Link to post Share on other sites
Simmone 0 Posted February 28, 2020 Author #35 Share Posted February 28, 2020 Transferred to Griswold for crafting T2 Heavy Armor (Benjamin) 10*T2 Materials Link to post Share on other sites
Griswold 0 Posted February 28, 2020 #36 Share Posted February 28, 2020 Given back in completion of the task given, to Simmone for safe keeping: 1*T1 Materials 7*T2 Materials Link to post Share on other sites
Raidou 1 Posted February 28, 2020 #37 Share Posted February 28, 2020 (edited) Given to Simmone for safe Keeping: 850*Col 62*T1 Materials 48*T3 Materials Edited February 28, 2020 by Raidou Link to post Share on other sites
Simmone 0 Posted February 28, 2020 Author #38 Share Posted February 28, 2020 (edited) Tallied up and allocated to Crafter's the proper tools of their trade: Spoiler Kasumi: 6*T1 Materials Griswold: 6*T1 Materials Edited March 19, 2020 by Simmone Link to post Share on other sites
Raidou 1 Posted February 28, 2020 #39 Share Posted February 28, 2020 (edited) Given to Simmone to Junk Sell: Spoiler From Here: 136635, Intended to Junk (Rare) 136636, Intended to Junk (Uncommon) From Here: 136858, Intended to Junk (Uncommon) 136858-1, Intended to Junk (Uncommon) 136860, Intended to Junk (Uncommon) 136864, Intended to Junk (Uncommon) From Here: 136865, Intended to Junk (Rare) 136865-1, Intended to Junk (Rare) 136866, Intended to Junk (Uncommon) 136866-1, Intended to Junk (Uncommon) 136867, Intended to Junk (Rare) 136870, Intended to Junk (Rare) 136871, Intended to Junk (Rare) Also Given to liquidate: Spoiler Name: Crystallized Draught of Vitality [Compound:3] Profession: Alchemist Rank: 7 Roll ID: 135212, 135210, 135206, 135205, 135090, 135091, 135078, 135078-1, 134976, 134976-1, 134976-2, Roll Result: 10+1 Item Type: Crystal Tier: 3 Quality: Rare Enhancements: Overhealth 2 Post Link: Here Description: This perfectly crafted concoction is derived from Self-Heal and Honey Catalyst, refined multiple times through recurring boiling and condensing to increase the potency per drop. This dark blue gem when broken and tossed airborne imbues the user's vitality to almost subhuman levels allowing them to stay standing for long after they should have fallen. (+90 Max Health) Spoiler Name: Crystallized Golem's Strength [Compound: 3] Profession: Alchemist Rank: 7 Roll ID: 135264, 135262 Roll Result: 8+1/LD: 20 Item Type: Crystal Tier: 3 Quality: Rare Enhancements: 2 Damage Post Link: Here Description: This adeptly crafted concoction is derived from blood-booster and Blue Mushroom Base along with a dash of Viscous Gel. The dark red crystal when crushed and spread airborne imbues someone with a strength that lasts quite a while. (2 Damage [+2 Base for Thread]) Spoiler Name: Self-Heal Recovery Philter [Compound: 3] Profession: Alchemist Rank: 7 Roll ID: 135349, 135346, 135348 Roll Result: 8+1 Item Type: Potion Tier: 3 Quality: Rare Enhancements: HP Recovery 2 Post Link: Here Description: This adeptly crafted concoction is derived from Self-Heal and Honey Catalyst, refined multiple times through recurring boiling and condensing to increase the potency per drop. This emerald green fluid recovers the user's vigor and strength. (+120 HP) Spoiler Name: Self-Heal Recovery Potion [Compound: 3] Profession: Alchemist Rank: 7 Roll ID: 135444, 135345, 135347, 135272, 135270, 135441 Roll Result: 6+1 Item Type: Potion Tier: 3 Quality: Uncommon Enhancements: Health Recovery 1 Post Link: Here Description: This adeptly crafted concoction is derived from Self-Heal and Honey Catalyst, refined multiple times through recurring boiling and condensing to increase the potency per drop. This emerald green fluid recovers the user's vigor and strength. (+60 Health Recovered) Spoiler Name: Potion of Iron Flesh [Compound:3] Profession: Alchemist Rank: 7 Roll ID: 135442, 135442-1 Roll Result: 10+1/LD: 13 Item Type: Potion Tier: 3 Quality: Rare Enhancements: Mitigation 2 (+30 Mitigation) Post Link: Here Description: This adeptly crafted potion comprised of Iron-Stem is a darkened coal grey and has a bit of heft to it, refined multiple times through recurring boiling and condensing to increase the potency per drop. After consumption, you can feel a tingle on your skin as it thickens warding off a decent amount of incoming damage. (+30 Mitigation) Total Counts: T1 Consumable/Uncommon: 7 T1 Consumable/Rare: 6 T3 Consumable/Uncommon: 6 T3 Consumable/Rare: 18 Edited March 12, 2020 by Raidou Link to post Share on other sites
Griswold 0 Posted February 28, 2020 #40 Share Posted February 28, 2020 (edited) Given to Simmone to process into Col, for which I have no use for these failures: From Here: 136646, Uncommon/T1, Intended to Junk 136650, Rare/T1, Intended to Junk From Here: 136847, Rare/T2, Intended to Junk 136848, Uncommon/T2, Intended to Junk From Here: 136879, Uncommon/T1, Intended to Junk 136884, Rare/T1, Intended to Junk Total Counts: T1 Uncommon/Equipment: 2 T1 Rare/Equipment: 2 T2 Uncommon/Equipment: 1 T2 Rare/Equipment: 1 Edited February 28, 2020 by Griswold Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now