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{PP-F15} Probably Canon <<Bane of Blood>>


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Bane of Blood was another one of those quests that'd gotten revamped some time into their stay in Aincrad. Like Avalanche and Absolute Zero, or The Gatekeeper of Fire and... whatever the first one was called. They were supposed to be difficult - and for the most part, it was true. They gave him a hard time, even though he'd reached the level where most threats could be considered a non-issue. 

Still, Pinball was rusty. He spent most of his time wandering the floors and wallowing in self-pity, not out on the frontlines clearing bosses and quests like he used to. Whether or not that'd had an effect on his combat ability, he wasn't sure. But he knew his stead in limbo would have given the people who hated him enough time to catch up to him, and he still hadn't fulfilled his promise. 

So it was about time he did something again. Choking down the last few of Neo's horrible dips and applying a Toxic Venom to Jack's Hellfire, Pinball wore Zomekko around his neck like a shadowy scarf as he made his way to the last seen location of the bloodthirsty wargs. 

                                                                                                                                               

Consuming: 
Viperion: T3 Toxic Venom 
Snack - Spinach-Artichoke Dip: +2 EVA {Filling} -> +3 EVA 
Snack - Hummus Dip: +2 ACC 

Player Stats: (after buffs) 

Spoiler

Level: 64
Health: 1280 | Energy: 128
DMG: 15 | ACC: 5 | EVA: 6 | BH: 64
 
Skills:
 
Combat Skills:
►<<Battle Healing>> [50/50]: Rank 5 - Grandmaster
 
Weapon Skills:
►<<2H Assault Spear>> [50/50]: Rank 5 - Grandmaster
►<<1H Straight Sword>> [50/50]: Rank 5 - Grandmaster
►<<Martial Arts>> [0/50]: N/A
 
Armor Skills:
►N/A
 
Extra Skills:
►<<Familiar Mastery: Fighter>> [18/18]: Rank 3 - Grandmaster
►<<Survival>> ~ Active
 
Utility Skills:
►<<Hiding>> [50/50]: Rank 5 - Grandmaster
►<<Extended Mod Limit>> [2/10]: Rank 1 - Novice 
►<<Quick Change>>
 
Modifiers:
►[Active] <<2H Assault Spear: Ferocity>>: +1 Base DMG
►[Active] <<2H Assault Spear: Finesse>> ~ Rank 3 
►[Active] <<Sneak Attack: Trickster>>
►[Active] <<Hiding: Vanish>> 
►[Active] <<Hiding: Untraceable>> 
►[Active] <<Hiding: Blindside>>
 
Inventory
»[Equipped] [Demonic] Jack’s Hellfire: Burn, Blight, Bleed, Cursed 
»[Equipped] [Perfect] Dragon’s Skin: +3 EVA
»[Equipped] [Perfect] Warrior’s Focus: +3 ACC
 
 
Battle Ready: 
» [3x] Teleportation Crystal 
» [5x] Spinach-Artichoke Dip: +2 EVA  
» [5x] Hummus Dip: +2 Acc
» [Demonic 2HAS] Cold Fervor: +2 Freeze, Phase, Cursed

House Buffs: 

Spoiler

“Well Rested”:  -1 energy cost for the first three expenditures of each combat
“Squeaky Clean”: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
“Filling”: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30
“Relaxed”: Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
“Item Stash”: +1 Battle Ready Inventory Slot 

 

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The wargs had given four players a decent time before. NIGHT wondered if she would show just one a tumble this round.

There was something to be said about utilizing buffs to their fullest extent. According to her guild mate, they were 'broken'. Were they really, and if so: how much by? When she'd contacted her friends a few months ago, it was out of sheer acknowledgement that her strength wasn't up to snuff for the task. This time, however, she felt ready. Jack's Executioner might've seemed dormant these days until her rage defiantly called upon its wrath to sunder her enemies apart -- but one tap into a few skills, and it would answer her call whether the beast wanted to or not.

Violent. The potent power of damage over time status effects were violent. No better place to test its bloodthirsty fangs than a couple of wolves who would want to do the same to her. In the light of Floor 15, she'd stepped out of Kachirho to wander its underdark. She would be by the wargs' doorstep in no time.

Y8KUauY.png

 NIGHT
  | HP: 1155/1155 | EN: 110/110
  | ACC: 5 | DMG: 19 | EVA: 5* | MIT: 99 | LD: 3
  | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 |
  | PARALYZE | TAUNT

  | Stealth Detection: 3 | Stealth Rating: 7

* Filling used to provide +1 EVA.
[Examine]

[Equipment]

  • Jack's Executioner
    -- [ Burn I | Natural critical attack rolls of 9-10 deal 36 unmitigated burn damage each enemy turn for 2 turns. This effect does not stack, but can be refreshed. ]
    -- [ Blight II | Natural critical attack rolls of 9-10 deal 72 unmitigated blight damage each enemy turn for 2 turns. This effect does not stack, but can be refreshed. ]
    -- [ Bleed I | Natural critical attack rolls of 9-10 deal 36 unmitigated bleed damage each enemy turn for 2 turns. This effect does not stack, but can be refreshed. ]
  • Reinforced Steel Plate Armor
    -- [ Mitigation III | +81 MIT. ]
  • Silver Crescent Necklace
    -- [ Accuracy II | +2 ACC ]
    -- [ Evasion II | +2 EVA ]

[Battle-Ready Inventory]

  • [T1E3] [ref] Clair de Lune (1) -- [ Incarceration | Instant | x2 DoT damage on one enemy for one battle. ]
  • [T3E3] Cold Brew Coffee (5) -- [ HP Recovery III | +180 HP. ]
  • [T1E3] Teleport Crystal (1) -- [ Teleport | Use a post action to teleport the player to the town or designated teleportation area they specify. ]

Skills

Skills

Mod Count: 6/6

  1. Two-Handed Straight Sword | Passive | RANK 5/5
    Precision, Finesse
  2. Heavy Armor | Passive | RANK 3/5 
    > Athletics
  3. Searching | Passive | RANK 3/5
  4. Hiding | Passive | RANK 4+1/5
    Blindside, Vanish,
    Surprise Attack: Trickster
  5. Extended Mod Limit | Passive | RANK 1/3 

[Extra]

  • Survival | Passive 
  • Concentration | Active -- CD: 3
  • Familiar Mastery: Fighter | Passive | RANK 3/3

Consumed Buffs

Spoiler
  • Bialas Statue | +TAUNT

  • [T1E1] Damage Crystal (1) -- [ Damage I | +1 DMG. ]
  • [T2E2] Precision+ (1) -- [ Accuracy II | +2 ACC. ]
  • [T2E2] Speed+ (1) -- [ Evasion II | +2 EVA. ]
  • [QR] Serpent's Tongue (1)
    -- [ Toxic Venom | Natural critical attack rolls of 9-10 deal (8 * tier) unmitigated poison damage on each enemy turn for 3 turns. Effect lasts for one thread. Poison damage does not stack, but can be refreshed. ]
    -- [ Paralyze | Natural successful attack rolls of 9-10 remove the enemy’s action on their next turn. Paralyzed opponents lose any evasion properties. ]

Misc. Buffs

Spoiler
  • Dimensional Backpack, Item Stash
    | +2 Battle-Ready Inventory Slots.
  • Well Rested
    | -1 EN for the first three expenditures of each combat. 
  • Relaxed
    | +(5 * Tier) HP per out-of-combat post. Full energy restoration occurs after two turns out of combat.
  • Squeaky Clean
    | -25% DoT damage taken from the first DoT applied to this player in a thread.
  • Skylight: Hiding
    | +1 Expertise to declared utility skill. Cooldown of 30 days to reassign.
  • Multipurpose
    | +1 LD/Prosperity/Stealth/Detection to one post per thread. Can be applied after a roll.
  • Filling
    | +1 T1 slot to a food consumed by this player in a thread. Can exceed Cook enhancement caps.

 

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Ahead, cloaked in darkness, he saw the wolves. Sniffing the ground and growling quietly to themselves, Pinball was lucky they hadn't caught his scent yet. He ducked behind a tree, tugging and adjusting his jacket. For a moment he watched them, trying to decide for himself whether they looked as threatening as people had often said. In the end though, he couldn't decide. Crouching low to the soft earth beneath him, Pinball quietly whispered a single command to his foggy companion. 

In an instant, the black cat's form expanded into a cloud, consuming his avatar entirely. Like a dying flame, the shadow dwindled until there was nothing left behind; Pinball had all but vanished, and the wargs were none the wiser. Stealthed and slowly approaching, Pinball would silently draw his blade, planning his attack in a way that'd ensure a quick and efficient application of Hellfire's copious amounts of DoT. 

                                                                                                                                        
Action Taken: [Stealthing - Out of Combat] 
Stealth: ID#154166 LD: 18+7= 25 Stealth Rating 

Pinball: 1280/1280 HP | 128/128 EN | 15 DMG | 5 ACC | 6 EVA | 64 BH | 36 BRN | 36 BLT | 36 BLD | 24 TV  
NIGHT: ??

Warg Wolf 1: 500/500 HP | 175 DMG | 20 MIT | 2 ACC | 1 EVA 
Warg Wolf 2: 500/500 HP | 175 DMG | 20 MIT | 2 ACC | 1 EVA 
Warg Wolf 3: 500/500 HP | 175 DMG | 20 MIT | 2 ACC | 1 EVA 
Warg Wolf 4: 500/500 HP | 175 DMG | 20 MIT | 2 ACC | 1 EVA 
    Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives.  

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Easily, the wargs were intercepted by a hardy traveler. She'd have the element of surprise on her side, sure, but there was something unusual that stood out to her about the wolves and their numbers.

This was too many. Was someone else present?

It didn't mean much to NIGHT in the heat of the moment. She'd practiced her movements a dozen times before heading in, played out the strategy in her head to make sure that when things went south she'd have a hold on what to do. It was fortune that shined on her strikes whenever one of the wolves she'd enraptured in her AoE had ended up suffering from all ailments she could muster. Even if Jack's Executioner had decided to whisper its sweet words occasionally to bid only a select few good bye, the sight of it waking at all made her smile. Tempest had locked them each in place; according to plan, then. The next move should tear their health bars down to a third.

Spoiler

ID: 154170 | BD: 7 (3, +5 -1) | MD: 0 (3, +2 -5)
<<Tempest>> vs Warg Wolf #1.
19 * 8 = 152 DMG | 152 - 20 = 132 DMG
Warg Wolf #1 missed!

ID: 154169 | BD: 14 (10, +5 -1) | MD: 2 (5, +2 5)
<<Tempest>> vs Warg Wolf #2.
19 + 2 = 21 DMG | 21 * 8 = 168 DMG | 168 - 20 = 148 DMG

ID: 154168 | BD: 8 (4, +5 -1) | MD: 2 (5, +2 5)
<<Tempest>> vs Warg Wolf #3.
19 * 8 = 152 DMG | 152 - 20 = 132 DMG
Warg Wolf #3 missed!

ID: 154167 | BD: 7 (3, +5 -1) | MD: 7 (10, +2 5)
<<Tempest>> vs Warg Wolf #4.
19 * 8 = 152 DMG | 152 - 20 = 132 DMG

Warg Wolf #1 | HP: 368/500 (-132) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | STUNNED
Warg Wolf #2 | HP: 184/500 (-148-168) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | BURNING (36) [1/2] | BLIGHTED (72) [1/2] | BLEEDING (36) [1/2] | POISONED (24) [1/3] | PARALYZED
Warg Wolf #3 | HP: 368/500 (-132) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | STUNNED
Warg Wolf #4 | HP: 368/500 (-132) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | STUNNED

[2, 3, 2, 2] NIGHT | HP: 1155/1155 | EN: 98/110 (-12) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE | TAUNT
[0, 0, 0, 0] Pinball | HP: 1280/1280 | EN: 128/128 | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24

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Someone else was hear. Before he could make his move someone else joined the fray, slinging their sword in elegant arcs through the air, striking each Warg in quick succession and leaving them stunned and twitching. One of them, he noticed, was suffering from a debilitating array of status effects. Maybe even stronger than his-? Interesting. 

Still, he wasn't going to sit out just because someone else showed up. If anything, the newcomer was welcome; it meant he wouldn't have to work as hard. Pinball had showed up here first, and he made that clear as he reappeared in a flickering explosion of shadow and light, neatly slicing the prone wolves with blasts of crimson energy. One cut was all it took, and their veins blackened. With their health dropping substantially, it was clear that they weren't going to last another attack -- which meant Pinball had a moment to rest his gaze on the swordswoman beside him. 

                                                                                                              
Action Taken: Sword Art - [Shadow Explosion] [-16 EN/+1 EN] {Well Rested} // Sneak Attack: Trickster & Blindside
Sneak Attack: ID#154171 LD: 8+7= 15 {Stealth Maintained} 
Warg Wolf 1: ID#154171 BD: 8 (Hit) ~ 15*9= 135/2= 68 DMG + 36 BRN + 36 BLGT +36 BLEED + 24 TXCVM
Warg Wolf 2: ID#154172 BD: 6 (Hit) ~ 15*9= 135/2= 68 DMG + 36 BRN + 36 BLGT +36 BLEED + 24 TXCVM 
Warg Wolf 3: ID#154173 BD: 5 (Hit) ~ 15*9= 135/2= 68 DMG + 36 BRN + 36 BLGT +36 BLEED + 24 TXCVM
Warg Wolf 4: ID#154173 BD: 10 (Crit+2) ~ 17*9= 153/2= 77 DMG + 36 BRN + 36 BLGT +36 BLEED + 24 TXCVM

Warg Wolf #1 | HP: 168/500 (-68-132) | DMG: 175 | MIT: 20 | ACC: 1 | EVA: 1 | STUNNED | BURNING (36) [1/2] | BLIGHTED (36) [1/2] | BLEEDING (36) [1/2] | POISONED (24) [1/3] | PARALYZED
Warg Wolf #2 | HP: 0/500 (-68-132) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | BURNING (36) [1/2] | BLIGHTED (72) [1/2] | BLEEDING (36) [1/2] | POISONED (24) [1/3] | PARALYZED
Warg Wolf #3 | HP: 168/500 (-68-132) | DMG: 175 | MIT: 20 | ACC: 1 | EVA: 1 | STUNNED | BURNING (36) [1/2] | BLIGHTED (36) [1/2] | BLEEDING (36) [1/2] | POISONED (24) [1/3] | PARALYZED
Warg Wolf #4 | HP: 159/500 (-77-132) | DMG: 175 | MIT: 20 | ACC: 1 | EVA: 1 | STUNNED | BURNING (36) [1/2] | BLIGHTED (36) [1/2] | BLEEDING (36) [1/2] | POISONED (24) [1/3] |

[2, 3, 2, 2] NIGHT | HP: 1155/1155 | EN: 98/110 (-12) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT
[1, 1, 1, 2] Pinball | HP: 1280/1280 | EN: 113/128 (-15) | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24

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They showed themselves in due time. Right as she'd been recovering from her pause, the other had sent blasts out towards her -- their foes, decimating their bars down for her. Huh, so they hadn't just turned tail and run, nor was it her housemate deciding to tag along before the system unveiled their presence to her.

Okay. This would do.

Until she laid eyes on the man's orange crystal. Then to his familiar face -- the scarf was an especially obvious give away to who this player was. And here NIGHT had figured she wasn't going to run into them again, for one reason or another. Before they were to exchange words (if they were going to at all-- the two of them, she observed, had their own penchant for silences) the knight set her gaze back upon the rabble, still trying to recover from their stasis.

They wouldn't even get the chance, this time. A few swings of her blade, and instead of popping into clean, blue dust, the wolves seemed to rupture with an inky blackness sputtering between them. From his weapon, or her own?

NIGHT tilted her head, sights towards the man when she'd turned. "You need this quest too, I assume." Since that was his motivation last time, she felt safe in her quick assessment to imagine so.

Spoiler

ID: 154178 | BD: 8 (4, +5 -1)
<<Calamity Disaster>> vs Warg Wolf #1.
19 * 12 = 228 DMG | 228 - 20 = 208 DMG

ID: 154177 | BD: 7 (3, +5 -1)
<<Calamity Disaster>> vs Warg Wolf #3.
19 * 12 = 228 DMG | 228 - 20 = 208 DMG

ID: 154176 | BD: 10 (6, +5 -1)
<<Calamity Disaster>> vs Warg Wolf #4.
19 * 12 = 228 DMG | 228 - 20 = 208 DMG

Warg Wolf #1 | HP: -40/500 (-208) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1
Warg Wolf #3 | HP: -40/500 (-208) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1
Warg Wolf #4 | HP: -49/500 (-208) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1

[4, 4, 4] NIGHT | HP: 1155/1155 | EN: 85/110 (+1, -14) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT
[1, 1, 2] Pinball | HP: 1280/1280 | EN: 113/128 | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24

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It took him a moment to recognize her face. Zomekko leapt from his sword once their enemies were slain, wrapping herself comfortably around his neck and locking her empty white eyes with NIGHT. Pinball tilted his head to the side, slightly, and tapped the jar on his waist. The command was silent, but so was Zomekko used to such orders, and the ghostly cat floated easily into the glass, curling up inside and filling it up the the brim. Even as Pinball spoke, thin trails of evanescent black smoke lifted from the uncovered jar. 

"Right," he replied evenly. He briefly hesitated, then remembered an Orange player gripping a weapon during conversation wasn't likely to put people at ease. In one smooth motion he sheathed the weapon and looked down the path. The boss should be somewhere up ahead -- and surely it wouldn't kill him to travel with the woman again. 

It still made him uncomfortable though. So without another word he started walking. 

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If there was a reason NIGHT hadn't moved to scuttle just yet, it would be the cat. NIGHT was such a sucker for cats. Look at that ghost cat, wrapping around the strange man's neck. Look at those big white empty void eyes. No human could ever hate a cat, that much she was certain, and when he'd commanded the spirit to retreat to its den, it followed obediently. Then, and only then, did the orange player match her query with an answer. To that, NIGHT had started to move just as well.

She supposed even player killers had something else to do with their lives. Mari was out hanging out with people who'd found her company amicable, after all. Maybe this player was doing just the same -- trying to reach out for a sense of normalcy where he still could, before freedom might be taken from them out in the real world. NIGHT wasn't here to judge. So walk along she did.

The silence they held was comforting, but not as much as the sight of the wolves coming into view out the shadows of the foliage that surrounded them. At least even in the company of danger and quiet, as long as their weapons did the talking, that was enough of a connection for the woman. She'd draw her sword, flipping it in opposition to angle her pummel just right, before crushing it into the nearest lesser warg's skull.

Spoiler

ID: 154182 | CD: 6 | MD: 8 (10, +3 -5)
Blood Bane attacks NIGHT!
225 + 2 = 227 DMG | 227 - 99 = 128 DMG

ID: 154181 | BD: 7 (3, +5 -1)
<<Tempest>> vs Warg Wolf #1.
19 * 8 = 152 DMG | 152 - 20 = 132 DMG

ID: 154180 | BD: 10 (6, +5 -1)
<<Tempest>> vs Warg Wolf #2.
19 * 8 = 152 DMG | 152 - 20 = 132 DMG

ID: 154179 | BD: 11 (7, +5 -1)
<<Tempest>> vs Warg Wolf #3.
19 * 8 = 152 DMG | 152 - 20 = 132 DMG

Blood Bane | HP: 1250/1250 | DMG: 225 | MIT: 50 | ACC: 3 | FENRIR FANG | CALL TO HUNT | FEAST OF BLOOD
Warg Wolf #1 | HP: 368/500 (-132) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA | STUNNED
Warg Wolf #2 | HP: 368/500 (-132) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA | STUNNED
Warg Wolf #3 | HP: 368/500 (-132) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA | STUNNED

[0, 2, 2, 2] NIGHT | HP: 1018/1155 (-101-36) | EN: 76/110 (+1, -10) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT | BLEEDING (36) [1/2]
[0, 0, 0, 0] Pinball | HP: 1280/1280 | EN: 113/128 | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24

 

SONIC FANGS: DMG 225 on CD10+.
PROTECT THE ALPHA: Blood Bane is untargettable until all Warg Wolves are defeated.
FENRIR FANG: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
CALL TO HUNT: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
FEAST OF BLOOD: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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Silence, he was used to. But now, sharing it with another? It felt like there was something missing. A memory, perhaps, faded and ancient, of a time where he'd love to fill that quiet happily. The thought of it - of her - made him drop his gaze. A wayward hand brushed against the jar at his waist, his only real comfort. 

Soon, though, the path opened, and they were fighting again. The sound of dancing steel was enough to rouse Zomekko from her commanded slumber, and the familiar leapt to his sword in an instant, enveloping Jack's Hellfire in a dark aura. Pinball followed NIGHT closely, unleashing deadly blasts of crimson energy as soon as she was finished with a target; but even then, he couldn't help but notice how both the wolves and their alpha were seemingly focused on her and not him. He could tell she wasn't a tank, and it worried him. 

                                                                                                                                   

Action Taken: Sword Art - [Shadow Explosion] [-14 EN/+1 EN] {Well Rested}
Warg 1: ID#154185 BD: 5+4= 9 (Hit) ~ 15*9= 135-20= 115 DMG 
Warg 2: ID#154186 BD: 8+4= 10 (Hit) ~ 15*9= 135-20= 115 DMG 
Warg 3: ID#154187 BD: 5+4= 9 (Hit) ~ 15*9= 135-20= 115 DMG 

Blood Bane | HP: 1250/1250 | DMG: 225 | MIT: 50 | ACC: 3 | FENRIR FANG | CALL TO HUNT | FEAST OF BLOOD
Warg Wolf #1 | HP: 253/500 (-115) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA | STUNNED
Warg Wolf #2 | HP: 253/500 (-115) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA | STUNNED
Warg Wolf #3 | HP: 253/500 (-115) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA | STUNNED

[0, 2, 2, 2] NIGHT | HP: 1018/1155 (-101-36) | EN: 89/110 (+1, -10) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT | BLEEDING (36) [1/2]
[1, 1, 1, 1] Pinball | HP: 1280/1280 | EN: 100/128 | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24
 

Sonic Fangs: DMG 225 on CD10+.
Protect the Alpha: Blood Bane is untargettable until all Warg Wolves are defeated.
Fenrir Fang: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
Call to Hunt: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
Feast of Blood: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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-- Funny enough, this was exactly the scenario she'd spoke about defending herself against.

No sooner than their leader had announced the mark of their great feast did the lesser wolves start to strike with an intense fury. NIGHT was indeed no tank, but her build allowed her to sustain just enough damage that her health wouldn't be pushed into the orange. Still, their advances had unsettled her nerves just so. Practice only made so much of her movements perfect, after all.

As the sword art fell upon the heart of the pack, their master was unaffected, while its closest body guard had managed to lunge out of range of her strike. NIGHT clicked her tongue as she paced backwards, leaving the field open to her companion. Her potions were at the ready, all she had to do was take a moment to use them; but was this the right time just yet?

No. A moment more. She'd find an opening, that much NIGHT was certain about.

Spoiler

ID: 154193 | CD: 6 | MD: 3 (5, +3 -5)
Blood Bane missed!

ID: 154192 | BD: 7 (3, +5 -1) | MD: 7 (10, +2 5)
<<Calamity Disaster>> vs Warg Wolf #1.
19 * 12 = 228 DMG | 228 - 20 = 208 DMG
Warg Wolf #1 attacks NIGHT!
175 + 2 = 177 DMG | 177 - 99 = 78 DMG

ID: 154190 | BD: 6 (2, +5 -1) | MD: 7 (10, +2 5)
<<Calamity Disaster>> vs Warg Wolf #2.
19 * 12 = 228 DMG | 228 - 20 = 208 DMG
Warg Wolf #2 attacks NIGHT!
225 + 2 = 227 DMG | 227 - 99 = 128 DMG

ID: 154189 | BD: 5 (1, +5 -1) | MD: 6 (9, +2 5)
NIGHT missed!
Warg Wolf #3 attacks NIGHT!
225 + 1 = 226 DMG | 226 - 99 = 127 DMG

Blood Bane | HP: 1250/1250 | DMG: 225 | MIT: 50 | ACC: 3 | FENRIR FANG | CALL TO HUNT | FEAST OF BLOOD
Warg Wolf #1 | HP: 27/500 (-208) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA
Warg Wolf #2 | HP: 27/500 (-208) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA
Warg Wolf #3 | HP: 235/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA

[0, 4, 4, 2] NIGHT | HP: 649/1155 (-78 -128 -127 -36) | EN: 64/110 (+1, -13) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT | BLEEDING (36) [2/2]
[0, 1, 1, 1] Pinball | HP: 1280/1280 | EN: 100/128 | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24

SONIC FANGS: DMG 225 on CD10+.
PROTECT THE ALPHA: Blood Bane is untargettable until all Warg Wolves are defeated.
FENRIR FANG: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
CALL TO HUNT: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
FEAST OF BLOOD: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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It was fighting without pause that threw Pinball off. At least, that's sort of what he decided was the reason for his miss. The lanky young man was used to employing hit and run tactics -- something you couldn't do when you were surrounded by a bunch of giant dogs, fighting alongside another player, were worried about said other player's missing chunk of HP, or all of the above. A moment after the Sword Art's delay wore off, Pinball unleashed another rapid firing of blasts of energy, cutting one of the Wolf Wargs in half and damaging another - the third's blast, however, struck nothing but dirt, sending up a cloud of microscopic debris as Pinball took two steps back. The Alpha was watching them hungrily, taking snaps at them when they got close, but the smaller wolves wouldn't let Pinball get past to unleash a follow-up. They had to be taken out first, he figured, and then the real fight would begin. 

                                                                                                                     

Action Taken: Sword Art - [Shadow Explosion] [-12 EN/+1 EN] {Well Rested} 
Warg 1: ID#154194 BD: 5+4= 9 (Hit) ~ 15*9= 135-20= 115 DMG 
Warg 2: ID#154195 BD: 1 (Miss) 
Warg 3: ID#154196 BD: 5+4= 9 (Hit) ~ 15*9= 135-20= 115 DMG

Blood Bane | HP: 1250/1250 | DMG: 225 | MIT: 50 | ACC: 3 | FENRIR FANG | CALL TO HUNT | FEAST OF BLOOD
Warg Wolf #1 | HP: 0/500 (-115) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA
Warg Wolf #2 | HP: 27/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA
Warg Wolf #3 | HP: 120/500 (-115) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA

[0, 4, 2] NIGHT | HP: 649/1155 (-78 -78 -77-36) | EN: 64/110 (+1, -13) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT | BLEEDING (36) [2/2]
[0, 1, 2] Pinball | HP: 1280/1280 | EN: 89/128 | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24

SONIC FANGS: DMG 225 on CD10+.
PROTECT THE ALPHA: Blood Bane is untargettable until all Warg Wolves are defeated.
FENRIR FANG: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
CALL TO HUNT: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
FEAST OF BLOOD: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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She bided her time. Her lankier comrade had been able to take out one and push back another to the defensive, lending her the field once he'd completed his strikes. NIGHT couldn't see his gaze from where she stood, but she was just as hungry, as eager as their opponents to start the bloodshed on their greater opponent in the back. She'd be lucky enough to land her hits this time; three swings of her blade, the third wasn't as necessary as it was a precaution, and the wargs went down with a croaking, dying wail.

So it was about time for them to unleash hell.

As the dirt storm kicked up by their combined attacks starter to simmer, NIGHT almost had the gall to lower her blade to her side. But the defensive stance she'd kept up managed to deflect a vengeful dire wolf's bite towards her, the flat of her sword pushing it away without a fuss. It howled after realizing the folly of its ways, deciding to take its moment to beef up before the true battle began, and NIGHT was about to be equally as wise.

Consumables in her pocket. She'd fish them out in due time.

Spoiler

ID: 154199 | CD: 10 | MD: 0 (2, +3 -5)
Blood Bane missed!
> Call to the Hunt activated. (+25 DMG, +25 MIT)

ID: 154198 | BD: 11 (7, +5 -1) | MD: 6 (9, +2 5)
<<Calamity Disaster>> vs Warg Wolf #2.
19 * 12 = 228 DMG | 228 - 20 = 208 DMG

ID: 154197 | BD: 7 (3, +5 -1) | MD: 2 (5, +2 5)
<<Calamity Disaster>> vs Warg Wolf #3.
19 * 12 = 228 DMG | 228 - 20 = 208 DMG


Blood Bane | HP: 1250/1250 | DMG: 250 (+25) | MIT: 75 (+25) | ACC: 3 | FENRIR FANG | CALL TO HUNT [2/2] | FEAST OF BLOOD
Warg Wolf #2 | HP: -181/500 (-208) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA
Warg Wolf #3 | HP: -88/500 (-208) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA

[0, 6, 4] NIGHT | HP: 649/1155 | EN: 52/110 (+1, -13) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT
[0, 1, 2] Pinball | HP: 1280/1280 | EN: 89/128 | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24

SONIC FANGS: DMG 225 on CD10+.
PROTECT THE ALPHA: Blood Bane is untargettable until all Warg Wolves are defeated.
FENRIR FANG: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
CALL TO HUNT: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
FEAST OF BLOOD: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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With the wolves dead, thanks only in part to him, the Blood Bane was finally targetable. It was a monster of considerable size, a beast of bloodied white fur and muscle. Its jaws looked equally as powerful as the rest of it, and its eyes looked between the two players hungrily. As the giant wolf reared its monstrous head back and unleashed a powerful howl, Pinball took another step back... 

...and vanished completely. Zomekko had learned to consume his form at a more rapid rate in combat, and it looked as if Pinball had been there one minute and then disappeared the next. Pinball dashed off to the side, approaching the quest boss in a wide arc, his sword gripped tight in one hand. He needed to land a good blow, and then he would switch to Cold Fervor. It was all about the opening strike. He just had to find a good angle. 

                                                                                                                     

Action Taken: [Vanish] [-6 EN/+1 EN]
Vanish: ID#154200 LD: 9+7= 16 Stealth Rating

Blood Bane | HP: 1250/1250 | DMG: 250 (+25) | MIT: 75 (+25) | ACC: 3 | FENRIR FANG | CALL TO HUNT [2/2] | FEAST OF BLOOD
Warg Wolf #2 | HP: -181/500 (-208) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA
Warg Wolf #3 | HP: -88/500 (-208) | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 | SONIC FANGS | PROTECT THE ALPHA

[0, 6, 4] NIGHT | HP: 649/1155 | EN: 52/110 (+1, -13) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT
[0, 1, 2] Pinball | HP: 1280/1280 | EN: 89/128 | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24

SONIC FANGS: DMG 225 on CD10+.
PROTECT THE ALPHA: Blood Bane is untargettable until all Warg Wolves are defeated.
FENRIR FANG: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
CALL TO HUNT: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
FEAST OF BLOOD: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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He was gone. NIGHT couldn't help but find herself on edge for the outcome of battle. It wasn't so much her fear of getting attacked by the man -- she'd been hunting in his presence before. He could've wiped her existence earlier, and just as easily had he chosen to do so. It was about the disappearing act.

Without knowing where he'd be, she might find herself in the way of his strikes by accident. It was easier for the woman to hang back and pop a potion or two, maybe steal a bit of aggro right before his strike landed so that the attention would be focused on her. But just as she'd taken a sip of her brew and set down one of her songs for either of their setups, the alpha charged towards her, taking a swing right as she'd tried to jump back to avoid it.

Needless to say, it'd nicked her enough for the woman to grow annoyed at it. Also, her drink was splattered all over the floor.

Tough luck. At least she'd gotten a taste from the flask first. Definitely needed creamer -- NIGHT would keep that in mind for the next adventure she'd take these out with her.

Spoiler

Using item as an action. | [T3E3] Cold Brew Coffee (1) -- [ HP Recovery III | +180 HP. ]
Using item as a free-action. | [T1E3] [ref] Clair de Lune (1) -- [ Incarceration | Instant | x2 DoT damage on one enemy for one battle. ]

ID: 154201 | MD: 6 (8, +3 -5)
Blood Bane attacks NIGHT!
250 - 99 = 151 DMG

Blood Bane | HP: 1250/1250 | DMG: 250 | MIT: 75 | ACC: 3 | FENRIR FANG | CALL TO HUNT [1/2] | FEAST OF BLOOD | INCARCERATED

[0] NIGHT | HP: 678/1155 (+180 -151) | EN: 53/110 (+1) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT
[0] Pinball | HP: 1280/1280 | EN: 84/128 | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24

FENRIR FANG: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
CALL TO HUNT: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
FEAST OF BLOOD: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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When Pinball disappeared, Blood Bane's only target was the girl he'd left hanging out to dry. It was absolutely crucial that he timed his attack perfectly - one wrong step, a fumble with his sword, and he'd break stealth and lost the element of surprise. And without that, Pinball wouldn't do any damage at all. As he leapt forward, it felt like time itself came to a halting stop. 

And then everything happened all at once. 

What could have been a dozen or more sword strikes carved thin gashes in the wolf's form in a second or less, followed by a quick and precise concussive slam to its temple that would ideally rock its system and leave it stunned. Pinball would waste no time in dancing aside, putting as much distance between him and the hopefully prone creature as he could. As he did, the young man flipped the sword in his palm. In a flash of bright light, the weapon glowed blue and elongated, thinned out, and became Pinball's Cold Fervor. A quick glance at NIGHT was all it took for Pinball to register that she was alright. Then, he returned his attention to Blood Bane. 

                                                                                                                                      

Action Taken: Sword Art - [Nova Ascension] [-12 EN/+1 EN] // Sneak Attack: Trickster & Blindside --> [Quick Change]
Sneak Attack: ID#154236 LD: 3+7= 10 {Stealth Maintained} 
Blood Bane: ID#154236 BD: 4 (Hit) ~ 15*9= 135/2= 68-75= 1 DMG +72 BLEED + 72 BLIGHT + 72 BURN + 48 TOXIC VENOM + STUN 

Blood Bane | HP: 985/1250 (-1 -264) | DMG: 250 | MIT: 75 | ACC: 2 (-1) | FENRIR FANG | CALL TO HUNT [1/2] | FEAST OF BLOOD | INCARCERATED | [264 DOT: 1/2] | STUNNED

[0] NIGHT | HP: 678/1155 (+180 -151) | EN: 53/110 (+1) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT
[1] Pinball | HP: 1280/1280 | EN: 84/128 | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24 [QC: 0/3]

FENRIR FANG: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
CALL TO HUNT: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
FEAST OF BLOOD: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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His actions had been too quick for the woman to follow. What she'd ended up registering was a flash and a bang, before the returning player skipped his way back towards the side of the field. She'd noticed the numerous inflictions, yes, but in the haze of the fight, she'd entirely dismissed the stun status the wolf was apparently in.

It was definitely a mistake, but it couldn't hurt to be safer than sorry. NIGHT's pommel struck the fading hatched scar atop the beast's head for good measure, though her sword art wouldn't have done much to prolong its immobile status. The wolf's form shuddered violently, ever so eager as to leave its current haunting spot to trade a few blows, and just as easily as it'd found itself trapped, it would move again give time and space.

NIGHT leaped backwards when her movements had ended. She'd eye the weapon in the man's hand for a spell -- it'd glowed earlier, must've been a weapon swap. When she identified the blade as a spear, she'd marked it in her memory before going back to the fight.

Spoiler

ID: 154329 | BD: 8 (3, +5)
<<Tempest>> vs Blood Bane. | #oops.
19 * 8 = 152 DMG | 152 - 75 = 77 DMG

Blood Bane | HP: 908/1250 (-77) | DMG: 225 (-25) | MIT: 50 (-25) | ACC: 3 | FENRIR FANG | CALL TO HUNT | FEAST OF BLOOD | [264 DoT: 1/2] | STUNNED

[2] NIGHT | HP: 678/1155 | EN: 47/110 (+1, -7) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT
[1] Pinball | HP: 1280/1280 | EN: 76/128 | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24

FENRIR FANG: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
CALL TO HUNT: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
FEAST OF BLOOD: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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The familiar weight of his spear in hand, Pinball gave the polearm a practiced twirl as he took a second to glance over the scene. It was stunned, and NIGHT took full advantage over it, unleashing the very same Sword Art she'd been slinging since the start. He didn't know much about the other two-handed weapons, but the damage seemed a bit lackluster. 

Regardless, as Blood Bane began to recover, Pinball would be quick to throw himself forward. Unleashing a flurry of slashes and stabs with his spear, Dimension Stampede wasn't quite finished until he'd brought his weapon across the direwolf's jaw in another crude slam. As he did, frost began to creep from the wounds of the creature, rapidly freezing over and locking it in place once more. As he pulled back, globules of shadow mingled with flecks of ice and fading light in a beautiful and deadly dance. 

                                                                                                                                    

Action Taken: Sword Art - [Dimension Stampede] [-14 EN/+1 EN] 
Blood Bane: ID#154362 BD: 9 (Crit+1) ~ 18*15= 270-50/2= 245 DMG + FREEZE + 264 DoT

Blood Bane | HP: 399/1250 (-245 -264) | DMG: 225  | MIT: 50  | ACC: 3 | FENRIR FANG | CALL TO HUNT | FEAST OF BLOOD | [264 DoT: 2/2] | FROZEN

[2] NIGHT | HP: 678/1155 | EN: 47/110 (+1, -7) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT
[3] Pinball | HP: 1280/1280 | EN: 63/128 | DMG: 18  | ACC: 5 | EVA: 6 | BH: 64 | 8-10/36 FRZ | Phase 

FENRIR FANG: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
CALL TO HUNT: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
FEAST OF BLOOD: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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Frost? It was new. As the ice began to form cover the Blood Bane's jaw, the condition's effects had begun to over take its limbs too. NIGHT thought it better for the wolf to contain its muzzle, letting it sit an idle target as she'd begun to activate the next part of her plan. With the boss' health down to a healthy orange, it was easy to figure that the duo wouldn't have issues getting the beast to submit. Still, NIGHT would prefer them be careful. A slow of her breath, and she'd focus on her newest skill. How'd it go again? The man's shadowy move?

It happened as a flicker away for the woman. One moment she was there -- keep staring and a jitter of noise-dotted squares over laced with her form, threatening to swallow her figure up. The light around her refracted her image, a distorted remnant of the scenery behind. Perhaps it was a glitch of the systems? It even echoed with a sharp, irritating buzz. And yet, for what it was worth, NIGHT found herself still there, still whole.

So she would have to be quiet for the next step to work.

Spoiler

ID: 154363 | LD: 21 (14, +7) 
NIGHT vanishes. (-6 EN)

Blood Bane | HP: 399/1250 | DMG: 225 | MIT: 50 | ACC: 3 | 
FENRIR FANG | CALL TO HUNT | FEAST OF BLOOD | FROZEN | INCARCERATED

[2] NIGHT | HP: 678/1155 | EN: 42/110 (+1, -6) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT
[3] Pinball | HP: 1280/1280 | EN: 63/128 | DMG: 18 | ACC: 5 | EVA: 6 | BH: 64 |
FRZ: BD8-10/36 | PHASE

!!! Disclaimer: Discarding roll ID #154364. Reason: um the boss is frozen he cant move oops-

FENRIR FANG: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
CALL TO HUNT: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
FEAST OF BLOOD: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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NIGHT vanished, in a similar manner as he had just moments before. He felt the slightest prick of dread in his chest, but brushed it aside. The clearing fell silent. Why hadn't she just attacked the frozen Blood Bane instead of setting up a sneak attack? Was she worried about it unthawing? Or was she after the Last Attack Bonus? Pinball narrowed his eyes, a slight quivering in his brow. He was going to ask nicely for it once the fight was over, he decided. And if she tried running off, or refused-? 

Another stampede of slices and thrusts met the slowly melting wolf-cicle. As quickly as the status effect had worn off, it was reapplied, leaving Blood Bane's health at a sliver and Pinball alone with his pessimistic thoughts. He took a step back, then another, and waited patiently for the woman to reveal herself. Or, he reasoned, for something bad to happen.

                                                                                                                                               

Action Taken: Sword Art - [Dimension Stampede] [-14 EN/+1 EN] 
Blood Bane: ID#154365 BD: 8+5= 10 (Hit) ~ 18*15= 270-50= 220 DMG + FREEZE 

Blood Bane | HP: 179/1250 (-220) | DMG: 225 | MIT: 50 | ACC: 3 | FENRIR FANG | CALL TO HUNT | FEAST OF BLOOD | INCARCERATED

[2] NIGHT | HP: 678/1155 | EN: 42/110 (+1, -6) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT
[3] Pinball | HP: 1280/1280 | EN: 50/128 | DMG: 18 | ACC: 5 | EVA: 6 | BH: 64 | 
FRZ: BD8-10/36 | PHASE

FENRIR FANG: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
CALL TO HUNT: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
FEAST OF BLOOD: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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Something bad was exactly what was about to happen. But not for the target her companion might've imagined.

NIGHT had expected their opponent to have had broken free of its icy prison during the time she'd left it alone, but it seemed as though the man's weapon was obedient, much more than her own blade to her own calls in combat. As the vice grip upon the wolf continued to keep it still, the woman appeared in a shutter from above it, a coat of shadows burning from her blade's surface. She'd struck its skull right down the middle, an inky tar wrapping and folding around the warg's head, mixing viciously with the clear, fragmented cold.

The wolf would be no more. No howls, no cries of sorrow for its death. Just a morbid explosion of blue, white and black, matched together with the echoing of fleeting crystals. And as the figure disappeared, in its wake was her last hit reward.

She'd glance over at the other player, before her eyes turned over to the item she was granted. Something another had said about deserving the item played in her mind. And from the look she'd stolen of him, the man had seemed rather expectant too. It was either that, or it was her mind playing tricks on her. Either way, if he hadn't actually been present, NIGHT thought it likely that she would find herself in more trouble than originally anticipated.

It was the least she could do.

NIGHT opened her inventory, summoning the vial to the floor. It fell onto the thick brush by her feet; a small glass bottle, sloshing with a crimson liquid. The look she'd shot him was one of curiosity, violet eyes seeking for answers, before she'd take a step back in a hop. Another distortion, the landscape creating noise around her, and she was nowhere to be seen.

(Unless her companion looked hard enough. But of course, why would he?)

Spoiler

ID: 154366 | LD: 17 (10, +7) | BD: 12 (7, +5)
<<Galaxy Destroyer>> vs Blood Bane.
19 * 13 = 247 DMG | 247 / 2 = 124 DMG | 124 - 50 = 74
> Applying BRN, BLGT, BLD, TXCVM, PRLYZ. Total DoT value: 336 DMG.
> Frozen status broken. (-36 DMG).

ID: 154367 | LD: 11 (4, +7)
Free Action: NIGHT vanishes. (-6 EN)

Blood Bane | HP: -267/1250 (-74-336-36) | DMG: 225 | MIT: 50 | ACC: 3 FENRIR FANG | CALL TO HUNT | FEAST OF BLOOD | FROZEN | INCARCERATED | [336 DoT: 1/2]

[4] NIGHT | HP: 678/1155 | EN: 27/110 (+1, -10-6) | DMG: 19 | MIT: 99 | ACC: 5 | EVA: 5 | LD: 3 | BRN: 36 | BLGT: 72 | BLD: 36 | TXCVM: 24 | PARALYZE: 9-10 | TAUNT
[5] Pinball | HP: 1280/1280 | EN: 76/128 | DMG: 15 | ACC: 5 | EVA: 6 | BH: 64 | BRN: 36 | BLGT: 36 | BLD: 36 | TXCVM: 24

FENRIR FANG: On MD9-10, deal 200 mitigatable damage, apply BLEEDING (36).
CALL TO HUNT: Raises all enemy DMG and MIT by 25 for 2 turns on CD rolls of 10-12. Cooldown of 2 turns.
FEAST OF BLOOD: Heals by 25% of damage dealt after mitigation. If attacking a player who is BLEEDING, heal for an extra 200HP.

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