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[F??] The Black Odyssey (R5/R5[Maxed]/Merchants) (Closed)


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"You want to know something interesting?" Bahr mused as he strode into the shop. "I could have sworn I had at least five of these lying around. Can't seem to find them anywhere. Haven't heard of snacks growing legs and running away in Aincrad recently, have you? I'm not joking - stranger shit has happened in the past. I vaguely remember a fight against three extremely muscular..." Thinking better of it, Bahr cut himself off. "Ah... Anyways, here's your money. I appreciate being so quick with the delivery of these. I need them for where I'm going."

Having likely fulfilled the word requirement for such a barter, Bahr placed the payment on the counter, collected his food, swiveled on his heel and exited with the building with all the style and pizzazz of a drunk sailor ice skating across the lake during a Star-Crossed Lovers event fight.

ROUND OF BEEF (3) (T3 RARE VITALITY) ACQUIRED
1650 COL SENT TO SIMMONE

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"Bahr sent me," NIGHT had said. The look on her face was completely serious-- it was almost as though the man hadn't just stumbled right into the store and walked out of it two minutes ago. "I'm here for the demonic armor piece you'd been handed from him? Said it's been sitting here idle for a while..."

Such a shame that those enhancements had been of little use to the man. On the other hand, it seemed like a direct upgrade from what NIGHT was keen on using for her own purposes. "If there's any payment that needs to be resolved for, let me know about the bill."

Spoiler

Picking up Jacket of the Prince.

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10/4/20 Sell Junk From Here

Spoiler

From Here:

166299, T3/Rare/Potion Intended to Salvage
166299-1, T3/Rare/Potion Intended to Salvage
166300, T3/Rare/Potion Intended to Salvage
166301, T3/Rare/Potion Intended to Salvage
166301-1, T3/Rare/Potion Intended to Salvage
166301-2, T3/Rare/Potion Intended to Salvage
166302, T3/Uncommon/Potion Intended to Salvage
166302-1, T3/Uncommon/Potion Intended to Salvage
166304, T3/Uncommon/Potion Intended to Salvage
166307, T3/Uncommon/Potion Intended to Salvage
166307-1, T3/Uncommon/Potion Intended to Salvage
166308, T3/Rare/Potion Intended to Salvage
166308-1, T3/Rare/Potion Intended to Salvage
166308-2, T3/Rare/Potion Intended to Salvage
166309, T3/Rare/Potion Intended to Salvage

From Here:

167179, T1/Rare/Salve Intended to Junk Sell
167179-1, T1/Rare/Salve Intended to Junk Sell
167179-2, T1/Rare/Salve Intended to Junk Sell
167179-3, T1/Rare/Salve Intended to Junk Sell
167181, T1/Uncommon/Salve Intended to Junk Sell
167182, T1/Uncommon/Salve Intended to Junk Sell
167183, T1/Uncommon/Salve Intended to Junk Sell
167183-1, T1/Uncommon/Salve Intended to Junk Sell
167184, T1/Rare/Salve Intended to Junk Sell
167184-1, T1/Rare/Salve Intended to Junk Sell

From Here:

170091, T3/Rare/Salve Intended to Salvage
170092, T3/Rare/Salve Intended to Salvage
170093, T3/Rare/Salve Intended to Salvage
170093-1, T3/Rare/Salve Intended to Salvage
170094, T3/Rare/Salve Intended to Salvage
170095, T3/Rare/Salve Intended to Salvage
170095-1, T3/Rare/Salve Intended to Salvage
170095-2, T3/Rare/Salve Intended to Salvage
170096, T3/Rare/Salve Intended to Salvage
170097, T3/Uncommon/Salve Intended to Salvage
170099, T3/Uncommon/Salve Intended to Salvage
170099-1, T3/Uncommon/Salve Intended to Salvage
170099-2, T3/Uncommon/Salve Intended to Salvage
170099-3, T3/Uncommon/Salve Intended to Salvage
170100, T3/Uncommon/Salve Intended to Salvage
170100-1, T3/Uncommon/Salve Intended to Salvage
170100-2, T3/Uncommon/Salve Intended to Salvage
170100-3, T3/Uncommon/Salve Intended to Salvage
170101, T3/Rare/Salve Intended to Salvage
170101, T3/Rare/Salve Intended to Salvage

From Here:

170355, T3/Uncommon/Potion Intended to Salvage
170355-1, T3/Uncommon/Potion Intended to Salvage
170355-2, T3/Uncommon/Potion Intended to Salvage
170357, T3/Rare/Salve Intended to Salvage
170358, T3/Rare/Salve Intended to Salvage
170358-1, T3/Rare/Salve Intended to Salvage
170359, T3/Rare/Salve Intended to Salvage
170359-1, T3/Rare/Salve Intended to Salvage
170360, T3/Uncommon/Salve Intended to Salvage
170362, T3/Uncommon/Salve Intended to Salvage
170365, T3/Rare/Salve Intended to Salvage
170365-1, T3/Rare/Salve Intended to Salvage
170365-2, T3/Rare/Salve Intended to Salvage
170365-3, T3/Rare/Salve Intended to Salvage
170366, T3/Rare/Salve Intended to Salvage
170366-1, T3/Rare/Salve Intended to Salvage
170367, T3/Uncommon/Salve Intended to Salvage
170367-1, T3/Uncommon/Salve Intended to Salvage
170367-2, T3/Uncommon/Salve Intended to Salvage
170367-3, T3/Uncommon/Salve Intended to Salvage

From Here:

170369, T3/Uncommon/Salve Intended to Salvage
170369-1, T3/Uncommon/Salve Intended to Salvage
170370, T3/Rare/Salve Intended to Salvage
170372, T3/Rare/Salve Intended to Salvage
170373, T3/Rare/Salve Intended to Salvage
170373-1, T3/Rare/Salve Intended to Salvage
170373-2, T3/Rare/Salve Intended to Salvage
170375, T3/Rare/Salve Intended to Salvage
170381, T3/Rare/Salve Intended to Salvage

From Here:

165777, T3/Rare/Light Armor Intended to Salvage
165778, T3/Rare/Light Armor Intended to Salvage
165779, T3/Rare/Light Armor Intended to Salvage

From Here:

166312, T3/Uncommon/Light Armor Intended to Salvage
166313, T3/Uncommon/Light Armor Intended to Salvage
166314, T3/Rare/Light Armor Intended to Salvage
166315, T3/Rare/Light Armor Intended to Salvage
166316, T3/Uncommon/Light Armor Intended to Salvage
166318, T3/Rare/Light Armor Intended to Salvage
166319, T3/Rare/Light Armor Intended to Salvage
166321, T3/Rare/Light Armor Intended to Salvage
166322, T3/Rare/Light Armor Intended to Salvage

From Here:

166932, T1/Uncommon/Light Armor Intended to Salvage
166933, T1/Rare/Light Armor Intended to Salvage
166937, T3/Uncommon/Light Armor Intended to Salvage
166938, T3/Uncommon/Light Armor Intended to Salvage
166939, T3/Rare/Light Armor Intended to Salvage
166940, T3/Uncommon/Light Armor Intended to Salvage
166942, T3/Rare/Light Armor Intended to Salvage

From Here:

167194, T1/Uncommon/Light Armor Intended to Junk Sell
167195, T1/Rare/Light Armor Intended to Junk Sell
167196, T1/Uncommon/Light Armor Intended to Junk Sell
167197, T1/Rare/Light Armor Intended to Junk Sell
167199, T1/Rare/Light Armor Intended to Junk Sell

From Here:

170129, T1/Uncommon/Light Armor Intended to Salvage
170131, T1/Uncommon/Light Armor Intended to Salvage
170133, T1/Uncommon/Light Armor Intended to Salvage
170136, T1/Rare/Light Armor Intended to Salvage
170137, T1/Rare/Light Armor Intended to Salvage
170138, T1/Rare/Light Armor Intended to Salvage
170139, T1/Uncommon/Light Armor Intended to Salvage
170141, T1/Rare/Light Armor Intended to Salvage

From Here:

170383, T1/Rare/Light Armor Intended to Salvage
170388, T1/Rare/Light Armor Intended to Salvage
170389, T1/Uncommon/Light Armor Intended to Salvage
170393, T1/Rare/Light Armor Intended to Salvage
170394, T1/Rare/Light Armor Intended to Salvage
170395, T1/Uncommon/Light Armor Intended to Salvage

From Here:

170398, T2/Uncommon/Light Armor Intended to Salvage
170399, T2/Uncommon/Light Armor Intended to Salvage
170402, T2/Uncommon/Light Armor Intended to Salvage
170404, T2/Uncommon/Light Armor Intended to Salvage
170405, T2/Uncommon/Light Armor Intended to Salvage
170406, T2/Uncommon/Light Armor Intended to Salvage
170407, T2/Uncommon/Light Armor Intended to Salvage

From Here:

166285, T1/Uncommon/Trinket Intended to Salvage
166288, T1/Rare/Trinket Intended to Salvage
166290, T1/Rare/Trinket Intended to Salvage
166291, T1/Rare/Trinket Intended to Salvage
166292, T1/Uncommon/Trinket Intended to Salvage
166294, T1/Uncommon/Trinket Intended to Salvage
166295, T1/Rare/Trinket Intended to Salvage
166296, T1/Uncommon/Trinket Intended to Salvage

From Here:

166891, T3/Rare/Trinket Intended to Salvage
166894, T1/Uncommon/Trinket Intended to Salvage
166896, T3/Rare/Trinket Intended to Salvage
166897, T3/Rare/Trinket Intended to Salvage
166899, T3/Rare/Trinket Intended to Salvage
166901, T3/Rare/Trinket Intended to Salvage
166902, T3/Uncommon/Trinket Intended to Salvage

From Here:

170143, T1/Rare/Trinket Intended to Salvage
170144, T1/Uncommon/Trinket Intended to Salvage
170145, T1/Rare/Trinket Intended to Salvage
170146, T1/Uncommon/Trinket Intended to Salvage
170150, T1/Rare/Trinket Intended to Salvage
170151, T1/Rare/Trinket Intended to Salvage
170152, T1/Rare/Trinket Intended to Salvage
170153, T1/Rare/Trinket Intended to Salvage

From Here:

170409, T1/Rare/Trinket Intended to Salvage
170410, T1/Rare/Trinket Intended to Salvage
170411, T1/Rare/Trinket Intended to Salvage
170419, T1/Rare/Trinket Intended to Salvage
170420, T1/Uncommon/Trinket Intended to Salvage

From Here:

170422, T2/Rare/Trinket Intended to Salvage
170423, T2/Uncommon/Trinket Intended to Salvage
170425, T2/Uncommon/Trinket Intended to Salvage
170426, T2/Rare/Trinket Intended to Salvage
170427, T2/Rare/Trinket Intended to Salvage
170429, T2/Rare/Trinket Intended to Salvage
170430, T2/Rare/Trinket Intended to Salvage
170431, T2/Rare/Trinket Intended to Salvage
170432, T2/Uncommon/Trinket Intended to Salvage

From Here:

165380, T1/Rare/Warhammer Intended to Salvage
165381, T1/Uncommon/Warhammer Intended to Salvage
165382, T1/Uncommon/Warhammer Intended to Salvage
165385, T2/Uncommon/Shield Intended to Salvage
165386, T2/Rare/Shield Intended to Salvage
165389, T2/Rare/Shield Intended to Salvage
165390, T2/Rare/Shield Intended to Salvage
165391, T2/Rare/Shield Intended to Salvage

From Here:

165393, T2/Uncommon/Shield Intended to Salvage
165395, T2/Rare/Shield Intended to Salvage
165397, T2/Uncommon/Shield Intended to Salvage
165402, T3/Rare/Heavy Armor Intended to Salvage
165409, T3/Perfect/Heavy Armor Intended to Salvage

From Here:

166325, T3/Uncommon/Heavy Armor Intended to Salvage
166326, T3/Rare/Heavy Armor Intended to Salvage
166327, T3/Uncommon/Heavy Armor Intended to Salvage
166328, T3/Rare/Heavy Armor Intended to Salvage
166329, T3/Rare/Heavy Armor Intended to Salvage
166330, T3/Rare/Heavy Armor Intended to Salvage
166333, T3/Rare/Heavy Armor Intended to Salvage
166334, T3/Perfect/Heavy Armor Intended to Salvage
166335, T3/Rare/Heavy Armor Intended to Salvage
166336, T3/Perfect/Heavy Armor Intended to Salvage

From Here:

166579, T1/Uncommon/2HSS intended to Junk Sell
166581, T3/Rare/Heavy Armor Intended to Junk Sell
166584, T3/Rare/Heavy Armor Intended to Junk Sell
166586, T3/Perfect/Heavy Armor Intended to Junk Sell
166588, T3/Rare/Heavy Armor Intended to Junk Sell
166589, T3/Uncommon/Heavy Armor Intended to Junk Sell
166590, T3/Rare/Heavy Armor Intended to Junk Sell

From Here:

166945, T1/Rare/2HBA intended to Junk Sell
166947, T1/Uncommon/2HBA intended to Junk Sell
166949, T2/Uncommon/Rapier intended to Junk Sell
166950, T2/Rare/Rapier intended to Junk Sell
166954, T3/Rare/Heavy Armor intended to Junk Sell
166955, T3/Perfect/Heavy Armor intended to Junk Sell
166956, T3/Perfect/Heavy Armor intended to Junk Sell
166957, T3/Rare/Heavy Armor intended to Junk Sell

From Here:

167201, T1/Rare/2HBA Intended to Junk Sell
167203, T1/Uncommon/2HBA Intended to Junk Sell

From Here:

170155, T1/Uncommon/2HBA Intended to Salvage
170157, T1/Uncommon/2HBA Intended to Salvage
170160, T1/Rare/2HAS Intended to Salvage
170161, T1/Uncommon/2HAS Intended to Salvage
170162, T1/Rare/2HAS Intended to Salvage
170163, T1/Uncommon/2HAS Intended to Salvage
170164, T1/Rare/2HAS Intended to Salvage
170165, T1/Rare/2HAS Intended to Salvage

From Here:

170435, T1/Uncommon/2HSS Intended to Salvage
170436, T1/Rare/2HSS Intended to Salvage
170439, T1/Rare/OHCS Intended to Salvage
170442, T1/Rare/Dagger Intended to Salvage
170443, T1/Rare/Dagger Intended to Salvage
170444, T1/Rare/Dagger Intended to Salvage
170445, T1/Uncommon/Dagger Intended to Salvage

From Here:

170448, T2/Rare/Katana Intended to Salvage
170451, T2/Rare/2HAS Intended to Salvage
170452, T2/Rare/2HAS Intended to Salvage
170455, T2/Uncommon/OHBA Intended to Salvage
170456, T2/Rare/OHBA Intended to Salvage
170458, T2/Rare/OHAS Intended to Salvage
170459, T2/Rare/OHAS Intended to Salvage
170460, T2/Rare/OHAS Intended to Salvage

From Here:

166605, T1/Uncommon/Dessert Intended to Junk Sell

From Here:

170117, T1/Uncommon/Meal Intended to Salvage
170117-1, T1/Uncommon/Meal Intended to Salvage
170117-2, T1/Uncommon/Meal Intended to Salvage
170119, T1/Uncommon/Meal Intended to Salvage
170120, T1/Uncommon/Meal Intended to Salvage
170120-1, T1/Uncommon/Meal Intended to Salvage
170123, T1/Uncommon/Meal Intended to Salvage
170123-1, T1/Uncommon/Meal Intended to Salvage
170123-2, T1/Uncommon/Meal Intended to Salvage
170125, T1/Uncommon/Meal Intended to Salvage
170126, T1/Uncommon/Meal Intended to Salvage
170126-1, T1/Uncommon/Meal Intended to Salvage

From Here:

170463, T1/Uncommon/Meal Intended to Salvage
170463-1, T1/Uncommon/Meal Intended to Salvage
170464, T1/Uncommon/Meal Intended to Salvage
170474, T1/Uncommon/Meal Intended to Salvage
170474-1, T1/Uncommon/Meal Intended to Salvage
170474-2, T1/Uncommon/Meal Intended to Salvage

From Here:

170478, T1/Uncommon/Meal Intended to Salvage
170478-1, T1/Uncommon/Meal Intended to Salvage

From Here:

166342, T1/Uncommon/Support Song Intended to Junk Sell
166345, T1/Uncommon (Masterpiece)/Support Song Intended to Junk Sell

From Here:

170108, T1/Uncommon (Masterpiece)/Debuff Song Intended to Junk Sell
170112, T1/Uncommon/Debuff Song Intended to Junk Sell
170113, T1/Uncommon/Debuff Song Intended to Junk Sell

From Here:

170500, T1/Uncommon/Debuff Song Intended to Junk Sell
170504, T1/Uncommon (Masterpiece)/Debuff Song Intended to Junk Sell
170506, T1/Uncommon/Debuff Song Intended to Junk Sell

Total Quantities:
T1/Uncommon/Equipment: [100*28]=2800
T1/Rare/Equipment: [200*38]=7600
T1/Uncommon/Consumable: [50*33]=1650
T1/Rare/Consumable: [100*6]=600
T2/Uncommon/Equipment: [300*15]=4500
T2/Rare/Equipment: [500*19]=9500
T3/Uncommon/Equipment: [600*10]=6000
T3/Rare/Equipment: [900*29]=26100
T3/Perfect/Equipment: [1250*6]=7500
T3/Uncommon/Consumable: [300*25]=7500
T3/Rare/Consumable: [450*39]=17550

Grand Total:
91300 Col
248 Merchant Exp

Edited by Sam
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Walking around the corner many times for the door opening, a young-looking female walks in with loads and loads of junk for Sam to sell. Sam was very excited to get this started but knew that it was going to take sometime before she was done with the huge contribution given. With some words of thanks, Sam tells the lad that she will message her when this is done and mentions that it might take a while given the portion of the loot. With a mutual nod toward each other, she whistles for the twins who knew what needed to be done already and was already starting to move the items or organize them to their proper categories. Sam smiles as the lad walks out, Sam starts to help with the loot. 

After a trip to the Bazar and a crap ton of junk sold, she arrives back to the shop with a smile across her face as she pats both the girl's heads. This took a few days to go through but she managed to complete the task final as she sends a message to Bistro letting her know. 

Quote

Bistro, This is Sam from The Black Odyssey. I just wanted to let you know that the junk has been gone through and sold properly. I will be sending you you Col here shorty. Thank you for choosing The Black Odyssey and we hope to see you again.
Sam

Junk Processed Here

Spoiler
161473, T1/Uncommon/Crystal Intended to Salvage
161474, T1/Uncommon/Crystal Intended to Salvage
161477, T1/Rare/Crystal Intended to Salvage
161479, T1/Uncommon/Crystal Intended to Salvage
161480-1, T1/Uncommon/Crystal Intended to Salvage
161480, T1/Uncommon/Crystal Intended to Salvage
161481-1, T1/Rare/Crystal Intended to Salvage
161481, T1/Rare/Crystal Intended to Salvage
161484-1, T1/Rare/Crystal Intended to Salvage
161484, T1/Rare/Crystal Intended to Salvage
161486, T1/Uncommon/Crystal Intended to Salvage
161489-1, T1/Uncommon/Crystal Intended to Salvage
161489, T1/Uncommon/Crystal Intended to Salvage
161490-1, T1/Rare/Crystal Intended to Salvage
161490, T1/Rare/Crystal Intended to Salvage
161492, T1/Rare/Crystal Intended to Salvage
161493-1, T1/Rare/Crystal Intended to Salvage
161493-2, T1/Rare/Crystal Intended to Salvage
161493, T1/Rare/Crystal Intended to Salvage
161494, T1/Uncommon/Crystal Intended to Salvage
161495-1, T1/Rare/Crystal Intended to Salvage
161495-2, T1/Rare/Crystal Intended to Salvage
161495-3, T1/Rare/Crystal Intended to Salvage
161495, T1/Rare/Crystal Intended to Salvage
161496-1, T1/Rare/Crystal Intended to Salvage
161496, T1/Rare/Crystal Intended to Salvage
161497-1, T1/Rare/Crystal Intended to Salvage
161497-2, T1/Rare/Crystal Intended to Salvage
161497-3, T1/Rare/Crystal Intended to Salvage
161497, T1/Rare/Crystal Intended to Salvage
161498, T1/Rare/Crystal Intended to Salvage
161499-1, T1/Uncommon/Crystal Intended to Salvage
161499-2, T1/Uncommon/Crystal Intended to Salvage
161499, T1/Uncommon/Crystal Intended to Salvage
162556-1, T2/Rare/Potion Intended to Salvage
162556-2, T2/Rare/Potion Intended to Salvage
162556, T2/Rare/Potion Intended to Salvage
162557, T2/Uncommon/Potion Intended to Salvage
162558-1, T2/Uncommon/Potion Intended to Salvage
162558, T2/Uncommon/Potion Intended to Salvage
162561, T2/Uncommon/Potion Intended to Salvage
162562, T2/Rare/Potion Intended to Salvage
162563-1, T2/Uncommon/Potion Intended to Salvage
162563, T2/Uncommon/Potion Intended to Salvage
162565, T2/Uncommon/Potion Intended to Salvage
162566, T2/Rare/Potion Intended to Salvage
162567, T2/Uncommon/Potion Intended to Salvage
162568, T2/Uncommon/Potion Intended to Salvage
162569, T2/Rare/Potion Intended to Salvage
162571, T2/Rare/Potion Intended to Salvage
162573, T2/Rare/Potion Intended to Salvage
162575, T2/Rare/Potion Intended to Salvage
162576, T2/Uncommon/Potion Intended to Salvage
162578, T2/Rare/Potion Intended to Salvage
162579, T2/Rare/Potion Intended to Salvage
162581, T2/Uncommon/Potion Intended to Salvage
162582, T2/Rare/Potion Intended to Salvage
162583, T2/Uncommon/Potion Intended to Salvage
162643, T1/Rare/Potion Intended to Salvage
162644-1, T1/Uncommon/Potion Intended to Salvage
162644-2, T1/Uncommon/Potion Intended to Salvage
162644, T1/Uncommon/Potion Intended to Salvage
162645, T1/Uncommon/Potion Intended to Salvage
162648, T1/Rare/Potion Intended to Salvage
162650, T1/Rare/Potion Intended to Salvage
162651-1, T1/Uncommon/Potion Intended to Salvage
162651, T1/Uncommon/Potion Intended to Salvage
162652-1, T1/Uncommon/Potion Intended to Salvage
162652-2, T1/Uncommon/Potion Intended to Salvage
162652, T1/Uncommon/Potion Intended to Salvage
162653, T1/Uncommon/Potion Intended to Salvage
162654, T1/Uncommon/Potion Intended to Salvage
162655-1, T1/Rare/Potion Intended to Salvage
162655, T1/Rare/Potion Intended to Salvage
162656-1, T1/Rare/Potion Intended to Salvage
162656-2, T1/Rare/Potion Intended to Salvage
162656-3, T1/Rare/Potion Intended to Salvage
162656, T1/Rare/Potion Intended to Salvage
162657-1, T1/Rare/Potion Intended to Salvage
162657, T1/Rare/Potion Intended to Salvage
162658-1, T1/Rare/Potion Intended to Salvage
162658-2, T1/Rare/Potion Intended to Salvage
162658, T1/Rare/Potion Intended to Salvage
162660-1, T1/Rare/Potion Intended to Salvage
162660, T1/Rare/Potion Intended to Salvage
162662-1, T1/Rare/Potion Intended to Salvage
162662, T1/Rare/Potion Intended to Salvage
162665, T1/Rare/Potion Intended to Salvage
162666, T1/Rare/Potion Intended to Salvage
162669-1, T1/Rare/Potion Intended to Salvage
162669, T1/Rare/Potion Intended to Salvage
162865-1, T1/Rare/Crystal Intended to Salvage
162865, T1/Rare/Crystal Intended to Salvage
162866-1, T1/Rare/Crystal Intended to Salvage
162866-2, T1/Rare/Crystal Intended to Salvage
162866, T1/Rare/Crystal Intended to Salvage
162867-1, T1/Rare/Crystal Intended to Salvage
162867, T1/Rare/Crystal Intended to Salvage
162870-1, T1/Uncommon/Crystal Intended to Salvage
162870-2, T1/Uncommon/Crystal Intended to Salvage
162870, T1/Uncommon/Crystal Intended to Salvage
162871-1, T1/Rare/Crystal Intended to Salvage
162871, T1/Rare/Crystal Intended to Salvage
162872-1, T1/Rare/Crystal Intended to Salvage
162872-2, T1/Rare/Crystal Intended to Salvage
162872, T1/Rare/Crystal Intended to Salvage
162874-1, T1/Uncommon/Crystal Intended to Salvage
162874-2, T1/Uncommon/Crystal Intended to Salvage
162874, T1/Uncommon/Crystal Intended to Salvage
162875-1, T1/Rare/Crystal Intended to Salvage
162875-2, T1/Rare/Crystal Intended to Salvage
162875-3, T1/Rare/Crystal Intended to Salvage
162875, T1/Rare/Crystal Intended to Salvage
162876, T1/Rare/Crystal Intended to Salvage
162877, T1/Rare/Crystal Intended to Salvage
162879-1, T1/Rare/Crystal Intended to Salvage
162879, T1/Rare/Crystal Intended to Salvage
162880, T1/Uncommon/Crystal Intended to Salvage
162881-1, T1/Rare/Crystal Intended to Salvage
162881, T1/Rare/Crystal Intended to Salvage
162882-1, T1/Uncommon/Crystal Intended to Salvage
162882, T1/Uncommon/Crystal Intended to Salvage
162883-1, T1/Uncommon/Crystal Intended to Salvage
162883, T1/Uncommon/Crystal Intended to Salvage
162884-1, T1/Rare/Crystal Intended to Salvage
162884, T1/Rare/Crystal Intended to Salvage
162886-1, T1/Rare/Crystal Intended to Salvage
162886, T1/Rare/Crystal Intended to Salvage
162888, T1/Uncommon/Crystal Intended to Salvage
162889-1, T1/Rare/Crystal Intended to Salvage
162889, T1/Rare/Crystal Intended to Salvage
162891, T1/Rare/Crystal Intended to Salvage
162935, T1/Rare/Crystal Intended to Salvage
162938-1, T1/Uncommon/Crystal Intended to Salvage
162938, T1/Uncommon/Crystal Intended to Salvage
162939, T1/Uncommon/Crystal Intended to Salvage
162942, T1/Uncommon/Crystal Intended to Salvage
162943-1, T1/Rare/Crystal Intended to Salvage
162943-2, T1/Rare/Crystal Intended to Salvage
162943-3, T1/Rare/Crystal Intended to Salvage
162943, T1/Rare/Crystal Intended to Salvage
162944-1, T1/Rare/Crystal Intended to Salvage
162944-2, T1/Rare/Crystal Intended to Salvage
162944, T1/Rare/Crystal Intended to Salvage
162945, T1/Rare/Crystal Intended to Salvage
162948, T1/Uncommon/Crystal Intended to Salvage
162950, T1/Rare/Crystal Intended to Salvage
162953-1, T1/Rare/Crystal Intended to Salvage
162953-2, T1/Rare/Crystal Intended to Salvage
162953, T1/Rare/Crystal Intended to Salvage
162954-1, T1/Uncommon/Crystal Intended to Salvage
162954, T1/Uncommon/Crystal Intended to Salvage
162955, T1/Uncommon/Crystal Intended to Salvage
162957-1, T1/Rare/Crystal Intended to Salvage
162957, T1/Rare/Crystal Intended to Salvage
162960, T1/Rare/Crystal Intended to Salvage
163162, T2/Rare/Potion Intended to Salvage
163163, T2/Rare/Potion Intended to Salvage
163166, T2/Rare/Potion Intended to Salvage
163172, T2/Uncommon/Potion Intended to Salvage
163173, T2/Rare/Potion Intended to Salvage
163175-1, T2/Uncommon/Potion Intended to Salvage
163175, T2/Uncommon/Potion Intended to Salvage
163176-1, T2/Uncommon/Potion Intended to Salvage
163176-2, T2/Uncommon/Potion Intended to Salvage
163176-3, T2/Uncommon/Potion Intended to Salvage
163176, T2/Uncommon/Potion Intended to Salvage
163177, T2/Rare/Potion Intended to Salvage
163179, T2/Rare/Potion Intended to Salvage
163181, T2/Uncommon/Potion Intended to Salvage
163183, T2/Rare/Potion Intended to Salvage
163184-1, T2/Uncommon/Potion Intended to Salvage
163184, T2/Uncommon/Potion Intended to Salvage
163186, T2/Uncommon/Potion Intended to Salvage
163187, T2/Rare/Potion Intended to Salvage
164861-1, T1/Rare/Crystal Intended to Salvage
164861, T1/Rare/Crystal Intended to Salvage
164863, T1/Uncommon/Crystal Intended to Salvage
164864-1, T1/Rare/Crystal Intended to Salvage
164864-2, T1/Rare/Crystal Intended to Salvage
164864-3, T1/Rare/Crystal Intended to Salvage
164864, T1/Rare/Crystal Intended to Salvage
164866, T1/Uncommon/Crystal Intended to Salvage
164869, T1/Uncommon/Crystal Intended to Salvage
164870, T1/Rare/Crystal Intended to Salvage
164871-1, T1/Uncommon/Crystal Intended to Salvage
164871-2, T1/Uncommon/Crystal Intended to Salvage
164871-3, T1/Uncommon/Crystal Intended to Salvage
164871, T1/Uncommon/Crystal Intended to Salvage
164873, T1/Uncommon/Crystal Intended to Salvage
164875, T1/Uncommon/Crystal Intended to Salvage
164880-1, T1/Rare/Crystal Intended to Salvage
164880-2, T1/Rare/Crystal Intended to Salvage
164880, T1/Rare/Crystal Intended to Salvage
164885, T1/Rare/Crystal Intended to Salvage
164886-1, T1/Uncommon/Crystal Intended to Salvage
164886, T1/Uncommon/Crystal Intended to Salvage
164887-1, T1/Rare/Crystal Intended to Salvage
164887, T1/Rare/Crystal Intended to Salvage
164888, T1/Uncommon/Crystal Intended to Salvage
164889, T1/Uncommon/Crystal Intended to Salvage
164890-1, T1/Rare/Crystal Intended to Salvage
164890-2, T1/Rare/Crystal Intended to Salvage
164890-3, T1/Rare/Crystal Intended to Salvage
164890, T1/Rare/Crystal Intended to Salvage
164894, T1/Rare/Crystal Intended to Salvage
164895-1, T1/Uncommon/Crystal Intended to Salvage
164895, T1/Uncommon/Crystal Intended to Salvage
164898, T1/Uncommon/Crystal Intended to Salvage
164900, T1/Uncommon/Crystal Intended to Salvage
164902-1, T1/Uncommon/Crystal Intended to Salvage
164902-2, T1/Uncommon/Crystal Intended to Salvage
164902, T1/Uncommon/Crystal Intended to Salvage
164903, T1/Rare/Crystal Intended to Salvage
164905-1, T1/Uncommon/Crystal Intended to Salvage
164905-2, T1/Uncommon/Crystal Intended to Salvage
164905-3, T1/Uncommon/Crystal Intended to Salvage
164905, T1/Uncommon/Crystal Intended to Salvage
164908-1, T1/Rare/Crystal Intended to Salvage
164908-2, T1/Rare/Crystal Intended to Salvage
164908, T1/Rare/Crystal Intended to Salvage
164909-1, T1/Rare/Crystal Intended to Salvage
164909, T1/Rare/Crystal Intended to Salvage
164910, T1/Rare/Crystal Intended to Salvage
164913, T1/Rare/Crystal Intended to Salvage
164914, T1/Rare/Crystal Intended to Salvage
164915, T1/Rare/Crystal Intended to Salvage
167296, T1/Rare/Potion Intended to Salvage
167298, T1/Rare/Potion Intended to Salvage
167301-1, T1/Uncommon/Potion Intended to Salvage
167301-2, T1/Uncommon/Potion Intended to Salvage
167301, T1/Uncommon/Potion Intended to Salvage
167303-1, T1/Uncommon/Potion Intended to Salvage
167303, T1/Uncommon/Potion Intended to Salvage
167304-1, T1/Rare/Potion Intended to Salvage
167304-2, T1/Rare/Potion Intended to Salvage
167304, T1/Rare/Potion Intended to Salvage
167305, T1/Uncommon/Potion Intended to Salvage
167307-1, T1/Rare/Potion Intended to Salvage
167307, T1/Rare/Potion Intended to Salvage
167308-1, T1/Rare/Potion Intended to Salvage
167308-2, T1/Rare/Potion Intended to Salvage
167308-3, T1/Rare/Potion Intended to Salvage
167308, T1/Rare/Potion Intended to Salvage
167309-1, T1/Uncommon/Potion Intended to Salvage
167309, T1/Uncommon/Potion Intended to Salvage
167311-1, T1/Rare/Potion Intended to Salvage
167311-2, T1/Rare/Potion Intended to Salvage
167311, T1/Rare/Potion Intended to Salvage
167312-1, T1/Uncommon/Potion Intended to Salvage
167312-2, T1/Uncommon/Potion Intended to Salvage
167312-3, T1/Uncommon/Potion Intended to Salvage
167312, T1/Uncommon/Potion Intended to Salvage
167313, T1/Uncommon/Potion Intended to Salvage
167315, T1/Rare/Potion Intended to Salvage
167318-1, T1/Uncommon/Potion Intended to Salvage
167318, T1/Uncommon/Potion Intended to Salvage
167320, T1/Rare/Potion Intended to Salvage
167322-1, T1/Rare/Potion Intended to Salvage
167322, T1/Rare/Potion Intended to Salvage
162562-1, T2/Rare/Potion Intended to Salvage
162573-1, T2/Rare/Potion Intended to Salvage
162573-2, T2/Rare/Potion Intended to Salvage
162578-1, T2/Rare/Potion Intended to Salvage
163166-1, T2/Rare/Potion Intended to Salvage
164118, T3/Uncommon/Potion Intended to Salvage
164120, T3/Uncommon/Potion Intended to Salvage
164121, T3/Uncommon/Potion Intended to Salvage
164124, T3/Uncommon/Potion Intended to Salvage
164126, T3/Uncommon/Potion Intended to Salvage
164127, T3/Uncommon/Potion Intended to Salvage
164128, T3/Uncommon/Potion Intended to Salvage
164131, T3/Uncommon/Potion Intended to Salvage
164132, T3/Uncommon/Potion Intended to Salvage
164133, T3/Uncommon/Potion Intended to Salvage
164139, T3/Uncommon/Potion Intended to Salvage
166903, T3/Uncommon/Potion Intended to Salvage
166905, T3/Uncommon/Potion Intended to Salvage
166907, T3/Uncommon/Potion Intended to Salvage
166918, T3/Uncommon/Potion Intended to Salvage
166919, T3/Uncommon/Potion Intended to Salvage
166923, T3/Uncommon/Potion Intended to Salvage
166924, T3/Uncommon/Potion Intended to Salvage
166926, T3/Uncommon/Potion Intended to Salvage
166928, T3/Uncommon/Potion Intended to Salvage
164118-1, T3/Uncommon/Potion Intended to Salvage
164118-2, T3/Uncommon/Potion Intended to Salvage
164118-3, T3/Uncommon/Potion Intended to Salvage
164120-1, T3/Uncommon/Potion Intended to Salvage
164120-2, T3/Uncommon/Potion Intended to Salvage
164120-3, T3/Uncommon/Potion Intended to Salvage
164121-1, T3/Uncommon/Potion Intended to Salvage
164121-2, T3/Uncommon/Potion Intended to Salvage
164124-1, T3/Uncommon/Potion Intended to Salvage
164127-1, T3/Uncommon/Potion Intended to Salvage
164127-2, T3/Uncommon/Potion Intended to Salvage
164131-1, T3/Uncommon/Potion Intended to Salvage
164132-1, T3/Uncommon/Potion Intended to Salvage
164139-1, T3/Uncommon/Potion Intended to Salvage
164139-2, T3/Uncommon/Potion Intended to Salvage
164139-3, T3/Uncommon/Potion Intended to Salvage
166905-1, T3/Uncommon/Potion Intended to Salvage
166907-1, T3/Uncommon/Potion Intended to Salvage
166907-2, T3/Uncommon/Potion Intended to Salvage
166907-3, T3/Uncommon/Potion Intended to Salvage
166918-1, T3/Uncommon/Potion Intended to Salvage
166918-2, T3/Uncommon/Potion Intended to Salvage
166918-3, T3/Uncommon/Potion Intended to Salvage
166919-1, T3/Uncommon/Potion Intended to Salvage
166923-1, T3/Uncommon/Potion Intended to Salvage
164119, T3/Rare/Potion Intended to Salvage
164123, T3/Rare/Potion Intended to Salvage
164125, T3/Rare/Potion Intended to Salvage
164129, T3/Rare/Potion Intended to Salvage
164136, T3/Rare/Potion Intended to Salvage
164143, T3/Rare/Potion Intended to Salvage
166909, T3/Rare/Potion Intended to Salvage
166912, T3/Rare/Potion Intended to Salvage
166913, T3/Rare/Potion Intended to Salvage
166915, T3/Rare/Potion Intended to Salvage
166916, T3/Rare/Potion Intended to Salvage
166920, T3/Rare/Potion Intended to Salvage
166927, T3/Rare/Potion Intended to Salvage
164119-1, T3/Rare/Potion Intended to Salvage
164119-2, T3/Rare/Potion Intended to Salvage
164123-1, T3/Rare/Potion Intended to Salvage
164136-1, T3/Rare/Potion Intended to Salvage
164136-2, T3/Rare/Potion Intended to Salvage
164143-1, T3/Rare/Potion Intended to Salvage
166909-1, T3/Rare/Potion Intended to Salvage
166909-2, T3/Rare/Potion Intended to Salvage
166909-3, T3/Rare/Potion Intended to Salvage
166913-1, T3/Rare/Potion Intended to Salvage
166913-2, T3/Rare/Potion Intended to Salvage
166913-3, T3/Rare/Potion Intended to Salvage
166915-1, T3/Rare/Potion Intended to Salvage
166916-1, T3/Rare/Potion Intended to Salvage
166916-2, T3/Rare/Potion Intended to Salvage

Total Quantities:
T1/Uncommon/Consumable: [50*82]=4100
T1/Rare/Consumable: [100*135]=13500
T2/Uncommon/Consumable: [150*23]=3450
T2/Rare/Consumable: [250*25]=6250
T3/Uncommon/Consumable: [300*45]=13500
T3/Rare/Consumable: [450*28]=12600

Grand Total:
53400 Col
338 Merchant Exp

Edited by Sam
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The best crafters would only receive their wares from certain providers, either based on prestige or their equipment maker's exceptional quality. Daemien relied on the latter, sauntering into the Black Odyssey and giving the twin assistants a nod.

"Ladies. Been looking for an ambition item as of late. Think you could help me out?"

If they'd proceeded to handle his request themselves, he'd entrust a single col pouch to them; otherwise, it was most likely the catch of yet another shop assistant that caught his eye, one to whom he'd wave and explain his request to. Either way, he would get what he'd needed for his future work. The man shuffled back towards the settlement, a new skillet in tow.

Spoiler

Purchasing from @Sam:

1,050col = 1 * 1,050col | Custom Ambition Tool

  • Name: Cast Iron Skillet
    Description: In dire times, this could be a makeshift weapon. The way Daemien holds it occasionally reads as such.

Total: 1,050col.

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Baldur pushed his way into the merchants shop. He didn't normally frequent other merchants, but Raidou had sent him a message to come by the shop and pick something up. As he pushed his way into the traditional looking fantasy shop, he saw the walls lined with manequins for armor and weapon mounts hung on all sides. It appeared the store had everything in stock except for a hand in a jar.

He squinted.

Was that a hand in a jar on the top shelf in the back? He wouldn't quite make it out, before a young woman popped up to welcome him to her master's shop.

"Ah... yes... I'm Baldur. I believe I am expected? Raidou asked me to come by the shop, he said he had something to help out with the boss raid."

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Offering a subtle bow, while Sam was handling the other prospective patron that was Daemien. A pink haired NPC was quickly matched to another in light blue. They bow in unison "Aye. The mistress has been expecting you." They scatter like mice, opening a paper screen and to its hasty slide open a billowing fog of soot from an ashtray lingered. Murmuring's can be heard between Moro and Maru, with a third more deeper tone but clearly a woman.

Mere seconds pass as Maru the blue haired seems to appear with the smoke leaving a trail as she breaches, grabs a red pillow after diving into a cabinet with a rattle. A lid to a jar rolls off aimlessly into a corner as she slinks to her feet, patting herself and the linen before looking to the patron in a huff and a smile. "The mistress will see you now!" paying the Gaijin Samurai a bow before scattering back into the obscurity.

Once the samurai would follow behind the NPC child, sitting in a recliner of red drawing from a long holder a cigarette. Listing softly with a flare of gold in her eyes she speaks softly to Moro "Yes that is the one. Zanshin, the sheer of the mortal coil." Who clanks the weapon shut into its ivory sheathe. "Raidou has convinced me you have done us a great service, he found this one one of his journey's. According to him, it has no more suitable a wielder. I am eager to see what he could mean." Simmone offers a bat of an eye lash in a way its hard to tell if she's being sincere, but none the less the NPC girl rushes and bows herself lifting the weapon in its saya to its new master.

Given to Baldur:

Spoiler
Name: Ethereal Tether - Zanshin
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Katana
Tier: 3
Quality: Perfect
Enhancements: Keen, Bleed 1, AA
Post Link: Here
Description:
A relic in purplish silver crusite make, housed in a ivory saya. When held it is as if your are linked to your targets, even if blind folded it is as if you can 'feel' them. Frightening to all those but the most practiced of minds, this weapon seeks to destroy opposition all its own.

 

Edited by Simmone
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Baldur knelt down on the cushion as he watched the girl scramble about for the blade while her master lounged and smoked. It was definitely an interesting shop, and the shopkeeper seemed to have some air of mystery about her. Finally, the blue haired girl came forward with a katana in its ivory saya. Baldur bowed his head slightly to the two woman as he accepted the blade. When he closed his hands upon it, the stat window came up and Baldur's eyebrows raised slightly. Now more interested, Baldur pushed the sword free with a thumb against the tsuba and half drew the blade so he could admire the hamon. It jagged as he expected, given the <<bleed>> enhancement on the blade. Typically he would have a paralysis blade and a bleed blade at his side whenever he reached a new tier, but the absolute accuracy over-ruled his desire for either. Now he had something both unerring, and able to improve his damage.

"Please extend my greatest thanks to Raidou-san. This is a present greater than I think I have earned from him, but I shall put it to good use, that I can promise."

He sheathed the blade and laid it in front of him as he gave her a deep a bow.

"Thank you for your time and for this gift. I shall be putting it to use in the Floor raid coming up soon."

He took the blade, slipped it into his obi and stood. Bowed once more, and then departed.

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Chase opened the door energetically, humming and throwing his head left and right. By the time he was at the counter, his menu was already open and offering a whole heap of Col to Sam, as if he knew what he wanted beforehand- of course he did. "Tell Gran to give me two hundred tier ones if you please, I'll need those for some personal business~.". Oh, the joy of being so careless and forgetting the imminent death he'd be in, had the shop owner actually heard him. Not like he could even bother to worry about that right now though, all was good and life was happy as ever with his new weapon.

Total Cost: 300 * 200 = 60k Col

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Sigurd strode confidently into the shop. She had business to conduct. Things to and materials to sell. The starter package had been rather kind to her, giving her additional materials to sell, which would allow her to buy even more gear that she desperately needed to continue her quest. So far she had managed to get by, barely surviving, but that time was done. She needed to push ahead, and put her plans into motion. That was what the blue haired woman had told her. Succeed, beat the game, get out. That required her to make her move. 

She approached the counter, placing her hands on it and clearing her throat gently. "Excuse M-m-m-me. I h-h-h-have some b-b-business to discus. I n-n-n-need to sell some m-m-m-materials." Damn her stutter. She had managed to get by without much talking, but it was during these kinds of interactions that she couldn't hide it anymore. While she stammered out her request she pulled open the shop window and began browsing the items for sale, noting a few things that caught her eye.

Materials to Sell: 25

Edited by Gladecover_Witch
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A pair of placid and unjudging pair of NPC looked at the woman unfazed by her speech, after her order had been placed they curtsey and scatter while valiantly decreeing "Aye!". Maru with her vibrant pink dives headfirst into a cabinet to the rattle of a few jars. Moro opens an overhead container and removes a heavy bag of coin she struggles to pull down. To her Sigurd's side, the pink topped manifestation lifts a silver platter to which the player could place what she intended to sell. The other picked out a scale and began calibrating it with a couple of brass weights.

Simmone offers:
300 Col per unit (T1)
600 Col per unit (T2)
750 Col per unit (T3)

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Without another word Sigurd placed all of her materials upon the platter. 25 Units of Materials instantly leaving her inventory. For some this might seem silly, but they served her no real purpose right now. Besides she would be able to attain more once she got her gear set and was able to run her own hunting parties. This was all to plan, a solid plan, a good one, one that she had spent several nights preparing. The two NPC's who were handling the transaction were quick and efficient, working in tandem to make the transaction smooth. She admired that, it made it easier for her to get through things. On top of that she wasn't much of a fan of speaking, especially to new people. 

With the shop window open, she began to check off boxes. One was to signify she wanted the tier 1 gear package. One weapon, one armor, and two trinkets. Sort of a beginner value bundle so to speak. She also began checking off the items she wanted on the bundle. An intricate bone dagger, a simple looking collection of clothing, a skull, and a curious looking pendant. Each one had stats that she would need to advance, they also had a certain aesthetic that she liked. She wasn't too concerned about the pricing, being certain that her materials would cover the cost with change left over. She even took a moment to add a pair of immolation potions to her purchase, something she had learned would be rather useful in her endeavors. With her order picked out she clicked to accept, and awaited the system and the NPC's to do their work.

Edited by Gladecover_Witch
added in potion purchase too
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Accepting all that she wished to purchase, Moro begins to way a pouch out and adding carefully all the objects the woman had found. After a sub tally in equity the remaining is placed in a dark brown sack and a rip tie pulled snaps it shut. Maru plucked the pieces of gear off the walls within the building and checked them for wear to assure they were still at full durability, before piling them up and holding them aloft to the patron. The blue haired NPC with a bag of coin, and a pink haired with all the gear requested they bowed slightly. "Thank you for your patronage at the Black Odyssey." while a sharp exhale from behind a screen door seems to play on its own.

Purchased from Sigurd
25*T1 Mats [300 ea]= 7500 Col

Sold to Sigurd
2*T1 Immolation Potions [300 ea] (10 Unmitigated on successful, non critical enemy attacks)
Gear Total Cost: 4320 [Packaged]

Spoiler
Name: Bone Bleeder
Profession: Blacksmith
Rank: 10
Roll ID: 170446
Roll Result: 11+1/LD: 8
Item Type: Dagger
Tier: 1
Quality: Perfect
Enhancements: Paralyze 1 (9-10), Bleed 2 (8-10)
Post Link: Here
Description:
An intricately carved bone dagger resembling a stiletto in a slightly tainted appearance as if aged in the elements. The carvings suggest perhaps a ritualistic motive behind the design, but what is recognizable is the celtic knot of Tristram steel in the socket that acts as the pommel.
Spoiler

Abelam_Dagger_01_0516_a_720x.jpg?v=15039

 

Spoiler
Name: Witch Robes
Profession: Tailor
Rank: 10
Roll ID: 170396
Roll Result: 10+1/LD: 8
Item Type: Light Armor
Tier: 1
Quality: Perfect
Enhancements: Mitigation 2 (+18), Evasion 1
Post Link: Here
Description:
A cobbled together assortment of clothing in dark rich blacks and reds, designed for protection, movement, and functionality without too much hinderance or attentions drawn with flowing sections of studded leather.
Spoiler

4630-0-1486417428.png

 

Spoiler
Name: Skull of Longevity
Profession: Artisan
Rank: 10
Roll ID: 170421
Roll Result: 11+1/LD: 13
Item Type: Trinket
Tier: 1
Quality: Perfect
Enhancements: Recovery 2 (2), Evasion 1
Post Link: Here
Description:
The carved skull in an embellished tapestry of engraving through meticulous means, an old rival to which was in theory claimed. Legend says he would never run out of energy through a break in the system, and it lingers on in this piece.
Spoiler

8e24f35fe23af0a9b13b3ccd8067825d.jpg

 

Spoiler
Name: Lucky Ravens foot
Profession: Artisan
Rank: 10
Roll ID: 170905
Roll Result: 10+1/LD: 15
Item Type: Trinket
Tier: Tierless
Quality: Perfect
Enhancements: Loot Dice 3
Post Link: Here
Description:
Ravens have always been good at finding things that are shiny. Greedily seeking out that with worth or a glean, on a blackened cable it seems drawn that with some use or worth.
Spoiler

P0.jpg

Net exchange:
7500-600-4320=2580 Returned to Sigurd

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Sigurd accepted the goods and her change, before opening her inventory to investigate her purchases. She hesitated a moment looking at the col she had left. It was still a large amount. She had not been expecting so much in her account at this point, yet here it was. On top of that her gear was all perfect. This had to be some sort of error, yet somehow she had to guess this was not. It was hard to think that a business could keep open offering such good prices for things. Then again loyalty would keep them going. There had to be a steady stream of players coming and going to help maintain this shop. She vowed then to be one of them, bring in her unneeded materials for a small profit.

She equipped her new items. The outfit hugged her frame and provided cover. Its weight was reassuring, though it was not so heavy to burden her. Her new dagger was perfectly matched to her, its obscure shape, and intricate carvings seemed like it could deliver crippling wounds with even the slightest prick, and the skull now clutched in her left hand seemed to resonate with energy. Everything came together to build the look of someone who was not to be messed with. Sigurd smiled gently as she pulled up her hood and made for the exit, stopping at the door for a moment. :Th-th-thank you..." She managed to stutter before slipping out the door. 

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And with another trip back to Simmone, this time it was for much less business than all of the rest. He wanted a blank map to note any interesting and worthwhile findings in, letting out a deep sigh and walking towards the counter before grinning and clapping his hands. "Don't mind if I take this, Sam. Maybe four more...", he told the assistant owner and sent the Col right to her, humming. He was about to set off on his little adventure after all, and he didn't want a single minute of exploring to go to waste given how taxing it was and how well he had to prepare for this.

Total Cost: 1500 Col

[ChaseR bought x5 T3 Blank Dungeon Map.]

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10/20/20 (Witch Brew Consumed: 4 Remaining)

T3 Perfect Weapon #169112b

ID:169112b (T3/Weapon/Perfect)
  BD: CD: LD:  
173874 8 5 14 Damage/Accuracy
173875 3 2 13 Bleed/Paralyze
173876 10 6 8 Fallen Damage/Holy Damage

 

Name: Shard of Brionac - Caliburn
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Assualt Spear
Tier: 3
Quality: Perfect
Enhancements: Fallen 1, Bleed 1 (9-10), Accuracy 1
Post Link: Here
Description:
A single broken chip of a weapon affixed precariously upon a rod, it is clear that this fragment is part of something greater. Only time will tell if there would be a smith capable of restoring it where it belongs.

T3 Perfect Weapon #169138b

ID:169138b (T3/Weapon/Perfect)
  BD: CD: LD:  
173883 2 10 13 Bleed/Paralyze
173884 8 3 15 Damage/Accuracy
173885 10 9 17 Absolute Accuracy/Phase
Name: Cosmic Devourer
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: 3
Quality: Perfect
Enhancements: Accuracy I, Paralyze 1, Absolute Accuracy
Post Link: Here
Description:
A broadsword with a heated glowing edge; it surrounds a red crystalline battery with its black metal casing around its hilt and guard. There are circular symbols carved upon this steel. Its hull extends towards the center of the blade, protecting the crux of its form with a heavy rigid casing.

Given to Sam to Salvage:

Spoiler

T3 Perfect Armor/Shield #168898a

ID:168898a (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
173857 5 9 14 Mitigation/Thorns
173858 8 4 18 Mitigation/Thorns
173859 3 3 17 Mitigation/Thorns

T3 Perfect Weapon #169083a

ID:169083a (T3/Weapon/Perfect)
  BD: CD: LD:  
173860 5 11 10 Bleed/Paralyze
173861 6 7 9 Bleed/Paralyze
173862 8 10 3 Taunt/Keen

T3 Rare Weapon #169090a

ID:169090a (T3/Weapon/Rare)
  BD: CD: LD:  
173863 8 3 16 Damage/Accuracy
173864 7 7 13 Bleed/Paralyze

T3 Perfect Armor/Shield #169108c

ID:169108c (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
173865 3 4 3 Regen/Recovery
173866 7 12 2 Regen/Recovery
173867 2 11 9 Taunt/H.M.

T3 Perfect Armor/Shield #169108d

ID:169108d (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
173868 8 11 18 Mitigation/Thorns
173869 4 4 11 Taunt/H.M.
173870 2 8 17 Mitigation/Thorns

T3 Perfect Weapon #169112a

ID:169112a (T3/Weapon/Perfect)
  BD: CD: LD:  
173871 9 8 5 Taunt/Keen
173872 2 11 14 Damage/Accuracy
173873 2 10 7 Bleed/Paralyze

T3 Perfect Weapon #169112c

ID:169112c (T3/Weapon/Perfect)
  BD: CD: LD:  
173877 8 11 11 Bleed/Paralyze
173878 5 5 16 Damage/Accuracy
173879 10 1 17 Damage/Accuracy

T3 Perfect Weapon #169138a

ID:169138a (T3/Weapon/Perfect)
  BD: CD: LD:  
173880 9 6 9 Bleed/Paralyze
173881 8 5 11 Bleed/Paralyze
173882 8 3 14 Damage/Accuracy

T3 Perfect Weapon #169138c

ID:169138c (T3/Weapon/Perfect)
  BD: CD: LD:  
173886 5 3 20 Damage/Accuracy
173887 7 6 16 Damage/Accuracy
173888 2 5 15 Damage/Accuracy

T3 Rare Weapon #172167a

ID:172167a (T3/Weapon/Rare)
  BD: CD: LD:  
173889 3 8 16 Damage/Accuracy
173890 3 4 17 Damage/Accuracy

T3 Perfect Armor/Shield #172142c

ID:172142c (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
173891 1 1 10 Taunt/H.M.
173892 7 3 12 Taunt/H.M.
173893 7 11 13 Taunt/H.M.

 

Crafting Respite: 159511

T3 Rare Armor/Shield #169459b

ID:169459b (T3/Heavy Armor/Rare)
  BD: CD: LD:  
173917 2 3 8 Taunt/H.M.
173918 10 11 2 Antifreeze/Fireproof

Given to Sam to Salvage:

Spoiler

T3 Perfect Armor/Shield #172142d

ID:172142d (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
173894 9 8 20 Mitigation/Thorns
173895 8 5 9 Taunt/H.M.
173896 7 7 19 Mitigation/Thorns

T3 Perfect Weapon #172180b

ID:172180b (T3/Weapon/Perfect)
  BD: CD: LD:  
173897 3 9 10 Bleed/Paralyze
173898 2 3 15 Damage/Accuracy
173899 9 7 14 Damage/Accuracy

T3 Rare Weapon #173019a

ID:173019a (T3/Weapon/Rare)
  BD: CD: LD:  
173900 6 2 14 Damage/Accuracy
173901 1 4 3 Taunt/Keen

T3 Perfect Armor/Shield #173020a

ID:173020a (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
173902 9 2 9 Taunt/H.M.
173903 5 11 8 Taunt/H.M.
173904 5 4 16 Mitigation/Thorns

T3 Perfect Weapon #169435b

ID:169435b (T3/Weapon/Perfect)
  BD: CD: LD:  
173905 1 3 2 Taunt/Keen
173906 5 11 11 Bleed/Paralyze
173907 4 3 3 Taunt/Keen

T3 Perfect Weapon #169458a

ID:169458a (T3/Weapon/Perfect)
  BD: CD: LD:  
173908 4 10 1 Taunt/Keen
173909 1 2 6 Taunt/Keen
173910 3 9 11 Bleed/Paralyze

T3 Perfect Weapon #169458b

ID:169458b (T3/Weapon/Perfect)
  BD: CD: LD:  
173911 6 11 17 Damage/Accuracy
173912 3 8 15 Damage/Accuracy
173913 9 10 10 Bleed/Paralyze

T3 Perfect Weapon #169458c

ID:169458c (T3/Weapon/Perfect)
  BD: CD: LD:  
173914 7 12 10 Bleed/Paralyze
173915 2 8 19 Damage/Accuracy
173916 4 12 19 Damage/Accuracy

T3 Rare Weapon #169482b

ID:169482b (T3/Weapon/Rare)
  BD: CD: LD:  
173919 9 12 11 Bleed/Paralyze
173920 6 3 7 Bleed/Paralyze

T3 Perfect Armor/Shield #169493c

ID:169493c (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
173921 1 10 12 Taunt/H.M.
173922 8 1 14 Mitigation/Thorns
173923 7 8 10 Taunt/H.M.

T3 Perfect Armor/Shield #169493d

ID:169493d (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
173924 6 6 10 Taunt/H.M.
173925 7 11 3 Regen/Recovery
173926 8 3 2 Regen/Recovery

T3 Perfect Weapon #169515b

ID:169515b (T3/Weapon/Perfect)
  BD: CD: LD:  
173927 2 7 12 Bleed/Paralyze
173928 8 12 1 Taunt/Keen
173929 9 7 18 Damage/Accuracy

Perfect: 21*2000=42000
Rare: 5*1440=7200
EXP: 26*10=260
Total Cost: 49200

Edited by Simmone
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If the shop had found her again, who was she to deny its presence?

(By all means, NIGHT would've wanted to keep walking. But her instincts were wanting, and there was only one place she could imagine would satisfy her need for a weapon change.)

Aside from the awful stench of the store, there was, in fact, something of great interest to the player on display. Curious. And yet none of her col might've satisfied the shop owner, she knew. One look at the blade she'd had on, and then another to one of the shop's assistants.

"Hey," she called out to one of them, summoning forth Dragon's Gaze. "You think this would make for an amicable trade?"

Spoiler

Swapping Equipment with Simmone. Handing over the following:

  • Dragon's Gaze
    -- [ Keen | After a successful attack, gain +1 BD until your next successful attack, at which point this bonus is removed. Another successful attack will reactivate this enhancement. ]
    -- [ Paralyze I | Natural successful attack rolls of 9-10 remove the enemy’s action on their next turn. Paralyzed opponents lose any evasion properties. ]
    -- [ Absolute Accuracy | +1 ACC. Attack rolls of 1 no longer automatically miss. ]
    • Item ID: #162430 | Identification rolls: #165137, #165138, #165139
      [T3E3-2HSS]: It is said that the crux of a dragon's power lies within their eyes. This hand and a half greatsword has been affixed with one wyrm's optic, the prospect of which might scare even the sturdiest of foes. Wield this power correctly, and one is likely to never, ever miss.

Accepting the following:

  • Cosmic Devourer
    -- [ Paralyze I | Natural successful attack rolls of 9-10 remove the enemy’s action on their next turn. Paralyzed opponents lose any evasion properties. ]
    -- [ Absolute Accuracy | +1 ACC. Attack rolls of 1 no longer automatically miss. ]
    -- [ Accuracy I | +1 ACC. ]
    • Item ID: #169138b | Identification rolls: #173883, #173884, #173885
      [T3E3-2HSS]: A broadsword with a heated glowing edge; it surrounds a red crystalline battery with its black metal casing around its hilt and guard. There are circular symbols carved upon this steel. Its hull extends towards the center of the blade, protecting the crux of its form with a heavy rigid casing.
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After a fair while from his last visit for materials, Chase entered the shop silently and greeted the two NPCs before heading straight for the counter. He placed a batch of weapons and armors on the counter, alongside what seemed like a trinket further by the side. "Lady, I've some items I want you to appraise. Weapons, armors, and a demonic trinket. I'm sure you can find something more than just 'good' for them, so please tell me whenever they're ready.", he asked of her with a small smile, waiting for her to peek out the back of the store to start identification. "And have this for good luck as well.", he nodded off, handing Simmone a Witch's Brew from his quests.

Spoiler

Items to be identified:

Spoiler

13 T3 Perfect Weapon (ID: 173621b, 173632b, 173632c, 173648b, 173720a, 173720b, 173720c, 173723a, 173723b, 173723c, 173732b, 173735a, 173735b, 173735c)
6 T3 Rare Weapon (ID: 173595a, 173610a, 173622a, 173634a, 173710a, 173711a)
6 T3 Rare Armor (ID: 168456, 168540, 173597, 173607, 173609, 173722b)
1 T3 Demonic Trinket (ID: 174121)

Total Cost: 45,840 Col

[ChaseR hands Simmone a Witch's Brew.]

Edited by ChaseR
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