Bahr 0 Posted October 4, 2020 #81 Share Posted October 4, 2020 "You want to know something interesting?" Bahr mused as he strode into the shop. "I could have sworn I had at least five of these lying around. Can't seem to find them anywhere. Haven't heard of snacks growing legs and running away in Aincrad recently, have you? I'm not joking - stranger shit has happened in the past. I vaguely remember a fight against three extremely muscular..." Thinking better of it, Bahr cut himself off. "Ah... Anyways, here's your money. I appreciate being so quick with the delivery of these. I need them for where I'm going." Having likely fulfilled the word requirement for such a barter, Bahr placed the payment on the counter, collected his food, swiveled on his heel and exited with the building with all the style and pizzazz of a drunk sailor ice skating across the lake during a Star-Crossed Lovers event fight. ROUND OF BEEF (3) (T3 RARE VITALITY) ACQUIRED 1650 COL SENT TO SIMMONE Link to post Share on other sites
NIGHT 0 Posted October 4, 2020 #82 Share Posted October 4, 2020 "Bahr sent me," NIGHT had said. The look on her face was completely serious-- it was almost as though the man hadn't just stumbled right into the store and walked out of it two minutes ago. "I'm here for the demonic armor piece you'd been handed from him? Said it's been sitting here idle for a while..." Such a shame that those enhancements had been of little use to the man. On the other hand, it seemed like a direct upgrade from what NIGHT was keen on using for her own purposes. "If there's any payment that needs to be resolved for, let me know about the bill." Spoiler Picking up Jacket of the Prince. Link to post Share on other sites
Sam 0 Posted October 5, 2020 #83 Share Posted October 5, 2020 (edited) 10/4/20 Sell Junk From Here Spoiler From Here: 166299, T3/Rare/Potion Intended to Salvage 166299-1, T3/Rare/Potion Intended to Salvage 166300, T3/Rare/Potion Intended to Salvage 166301, T3/Rare/Potion Intended to Salvage 166301-1, T3/Rare/Potion Intended to Salvage 166301-2, T3/Rare/Potion Intended to Salvage 166302, T3/Uncommon/Potion Intended to Salvage 166302-1, T3/Uncommon/Potion Intended to Salvage 166304, T3/Uncommon/Potion Intended to Salvage 166307, T3/Uncommon/Potion Intended to Salvage 166307-1, T3/Uncommon/Potion Intended to Salvage 166308, T3/Rare/Potion Intended to Salvage 166308-1, T3/Rare/Potion Intended to Salvage 166308-2, T3/Rare/Potion Intended to Salvage 166309, T3/Rare/Potion Intended to Salvage From Here: 167179, T1/Rare/Salve Intended to Junk Sell 167179-1, T1/Rare/Salve Intended to Junk Sell 167179-2, T1/Rare/Salve Intended to Junk Sell 167179-3, T1/Rare/Salve Intended to Junk Sell 167181, T1/Uncommon/Salve Intended to Junk Sell 167182, T1/Uncommon/Salve Intended to Junk Sell 167183, T1/Uncommon/Salve Intended to Junk Sell 167183-1, T1/Uncommon/Salve Intended to Junk Sell 167184, T1/Rare/Salve Intended to Junk Sell 167184-1, T1/Rare/Salve Intended to Junk Sell From Here: 170091, T3/Rare/Salve Intended to Salvage 170092, T3/Rare/Salve Intended to Salvage 170093, T3/Rare/Salve Intended to Salvage 170093-1, T3/Rare/Salve Intended to Salvage 170094, T3/Rare/Salve Intended to Salvage 170095, T3/Rare/Salve Intended to Salvage 170095-1, T3/Rare/Salve Intended to Salvage 170095-2, T3/Rare/Salve Intended to Salvage 170096, T3/Rare/Salve Intended to Salvage 170097, T3/Uncommon/Salve Intended to Salvage 170099, T3/Uncommon/Salve Intended to Salvage 170099-1, T3/Uncommon/Salve Intended to Salvage 170099-2, T3/Uncommon/Salve Intended to Salvage 170099-3, T3/Uncommon/Salve Intended to Salvage 170100, T3/Uncommon/Salve Intended to Salvage 170100-1, T3/Uncommon/Salve Intended to Salvage 170100-2, T3/Uncommon/Salve Intended to Salvage 170100-3, T3/Uncommon/Salve Intended to Salvage 170101, T3/Rare/Salve Intended to Salvage 170101, T3/Rare/Salve Intended to Salvage From Here: 170355, T3/Uncommon/Potion Intended to Salvage 170355-1, T3/Uncommon/Potion Intended to Salvage 170355-2, T3/Uncommon/Potion Intended to Salvage 170357, T3/Rare/Salve Intended to Salvage 170358, T3/Rare/Salve Intended to Salvage 170358-1, T3/Rare/Salve Intended to Salvage 170359, T3/Rare/Salve Intended to Salvage 170359-1, T3/Rare/Salve Intended to Salvage 170360, T3/Uncommon/Salve Intended to Salvage 170362, T3/Uncommon/Salve Intended to Salvage 170365, T3/Rare/Salve Intended to Salvage 170365-1, T3/Rare/Salve Intended to Salvage 170365-2, T3/Rare/Salve Intended to Salvage 170365-3, T3/Rare/Salve Intended to Salvage 170366, T3/Rare/Salve Intended to Salvage 170366-1, T3/Rare/Salve Intended to Salvage 170367, T3/Uncommon/Salve Intended to Salvage 170367-1, T3/Uncommon/Salve Intended to Salvage 170367-2, T3/Uncommon/Salve Intended to Salvage 170367-3, T3/Uncommon/Salve Intended to Salvage From Here: 170369, T3/Uncommon/Salve Intended to Salvage 170369-1, T3/Uncommon/Salve Intended to Salvage 170370, T3/Rare/Salve Intended to Salvage 170372, T3/Rare/Salve Intended to Salvage 170373, T3/Rare/Salve Intended to Salvage 170373-1, T3/Rare/Salve Intended to Salvage 170373-2, T3/Rare/Salve Intended to Salvage 170375, T3/Rare/Salve Intended to Salvage 170381, T3/Rare/Salve Intended to Salvage From Here: 165777, T3/Rare/Light Armor Intended to Salvage 165778, T3/Rare/Light Armor Intended to Salvage 165779, T3/Rare/Light Armor Intended to Salvage From Here: 166312, T3/Uncommon/Light Armor Intended to Salvage 166313, T3/Uncommon/Light Armor Intended to Salvage 166314, T3/Rare/Light Armor Intended to Salvage 166315, T3/Rare/Light Armor Intended to Salvage 166316, T3/Uncommon/Light Armor Intended to Salvage 166318, T3/Rare/Light Armor Intended to Salvage 166319, T3/Rare/Light Armor Intended to Salvage 166321, T3/Rare/Light Armor Intended to Salvage 166322, T3/Rare/Light Armor Intended to Salvage From Here: 166932, T1/Uncommon/Light Armor Intended to Salvage 166933, T1/Rare/Light Armor Intended to Salvage 166937, T3/Uncommon/Light Armor Intended to Salvage 166938, T3/Uncommon/Light Armor Intended to Salvage 166939, T3/Rare/Light Armor Intended to Salvage 166940, T3/Uncommon/Light Armor Intended to Salvage 166942, T3/Rare/Light Armor Intended to Salvage From Here: 167194, T1/Uncommon/Light Armor Intended to Junk Sell 167195, T1/Rare/Light Armor Intended to Junk Sell 167196, T1/Uncommon/Light Armor Intended to Junk Sell 167197, T1/Rare/Light Armor Intended to Junk Sell 167199, T1/Rare/Light Armor Intended to Junk Sell From Here: 170129, T1/Uncommon/Light Armor Intended to Salvage 170131, T1/Uncommon/Light Armor Intended to Salvage 170133, T1/Uncommon/Light Armor Intended to Salvage 170136, T1/Rare/Light Armor Intended to Salvage 170137, T1/Rare/Light Armor Intended to Salvage 170138, T1/Rare/Light Armor Intended to Salvage 170139, T1/Uncommon/Light Armor Intended to Salvage 170141, T1/Rare/Light Armor Intended to Salvage From Here: 170383, T1/Rare/Light Armor Intended to Salvage 170388, T1/Rare/Light Armor Intended to Salvage 170389, T1/Uncommon/Light Armor Intended to Salvage 170393, T1/Rare/Light Armor Intended to Salvage 170394, T1/Rare/Light Armor Intended to Salvage 170395, T1/Uncommon/Light Armor Intended to Salvage From Here: 170398, T2/Uncommon/Light Armor Intended to Salvage 170399, T2/Uncommon/Light Armor Intended to Salvage 170402, T2/Uncommon/Light Armor Intended to Salvage 170404, T2/Uncommon/Light Armor Intended to Salvage 170405, T2/Uncommon/Light Armor Intended to Salvage 170406, T2/Uncommon/Light Armor Intended to Salvage 170407, T2/Uncommon/Light Armor Intended to Salvage From Here: 166285, T1/Uncommon/Trinket Intended to Salvage 166288, T1/Rare/Trinket Intended to Salvage 166290, T1/Rare/Trinket Intended to Salvage 166291, T1/Rare/Trinket Intended to Salvage 166292, T1/Uncommon/Trinket Intended to Salvage 166294, T1/Uncommon/Trinket Intended to Salvage 166295, T1/Rare/Trinket Intended to Salvage 166296, T1/Uncommon/Trinket Intended to Salvage From Here: 166891, T3/Rare/Trinket Intended to Salvage 166894, T1/Uncommon/Trinket Intended to Salvage 166896, T3/Rare/Trinket Intended to Salvage 166897, T3/Rare/Trinket Intended to Salvage 166899, T3/Rare/Trinket Intended to Salvage 166901, T3/Rare/Trinket Intended to Salvage 166902, T3/Uncommon/Trinket Intended to Salvage From Here: 170143, T1/Rare/Trinket Intended to Salvage 170144, T1/Uncommon/Trinket Intended to Salvage 170145, T1/Rare/Trinket Intended to Salvage 170146, T1/Uncommon/Trinket Intended to Salvage 170150, T1/Rare/Trinket Intended to Salvage 170151, T1/Rare/Trinket Intended to Salvage 170152, T1/Rare/Trinket Intended to Salvage 170153, T1/Rare/Trinket Intended to Salvage From Here: 170409, T1/Rare/Trinket Intended to Salvage 170410, T1/Rare/Trinket Intended to Salvage 170411, T1/Rare/Trinket Intended to Salvage 170419, T1/Rare/Trinket Intended to Salvage 170420, T1/Uncommon/Trinket Intended to Salvage From Here: 170422, T2/Rare/Trinket Intended to Salvage 170423, T2/Uncommon/Trinket Intended to Salvage 170425, T2/Uncommon/Trinket Intended to Salvage 170426, T2/Rare/Trinket Intended to Salvage 170427, T2/Rare/Trinket Intended to Salvage 170429, T2/Rare/Trinket Intended to Salvage 170430, T2/Rare/Trinket Intended to Salvage 170431, T2/Rare/Trinket Intended to Salvage 170432, T2/Uncommon/Trinket Intended to Salvage From Here: 165380, T1/Rare/Warhammer Intended to Salvage 165381, T1/Uncommon/Warhammer Intended to Salvage 165382, T1/Uncommon/Warhammer Intended to Salvage 165385, T2/Uncommon/Shield Intended to Salvage 165386, T2/Rare/Shield Intended to Salvage 165389, T2/Rare/Shield Intended to Salvage 165390, T2/Rare/Shield Intended to Salvage 165391, T2/Rare/Shield Intended to Salvage From Here: 165393, T2/Uncommon/Shield Intended to Salvage 165395, T2/Rare/Shield Intended to Salvage 165397, T2/Uncommon/Shield Intended to Salvage 165402, T3/Rare/Heavy Armor Intended to Salvage 165409, T3/Perfect/Heavy Armor Intended to Salvage From Here: 166325, T3/Uncommon/Heavy Armor Intended to Salvage 166326, T3/Rare/Heavy Armor Intended to Salvage 166327, T3/Uncommon/Heavy Armor Intended to Salvage 166328, T3/Rare/Heavy Armor Intended to Salvage 166329, T3/Rare/Heavy Armor Intended to Salvage 166330, T3/Rare/Heavy Armor Intended to Salvage 166333, T3/Rare/Heavy Armor Intended to Salvage 166334, T3/Perfect/Heavy Armor Intended to Salvage 166335, T3/Rare/Heavy Armor Intended to Salvage 166336, T3/Perfect/Heavy Armor Intended to Salvage From Here: 166579, T1/Uncommon/2HSS intended to Junk Sell 166581, T3/Rare/Heavy Armor Intended to Junk Sell 166584, T3/Rare/Heavy Armor Intended to Junk Sell 166586, T3/Perfect/Heavy Armor Intended to Junk Sell 166588, T3/Rare/Heavy Armor Intended to Junk Sell 166589, T3/Uncommon/Heavy Armor Intended to Junk Sell 166590, T3/Rare/Heavy Armor Intended to Junk Sell From Here: 166945, T1/Rare/2HBA intended to Junk Sell 166947, T1/Uncommon/2HBA intended to Junk Sell 166949, T2/Uncommon/Rapier intended to Junk Sell 166950, T2/Rare/Rapier intended to Junk Sell 166954, T3/Rare/Heavy Armor intended to Junk Sell 166955, T3/Perfect/Heavy Armor intended to Junk Sell 166956, T3/Perfect/Heavy Armor intended to Junk Sell 166957, T3/Rare/Heavy Armor intended to Junk Sell From Here: 167201, T1/Rare/2HBA Intended to Junk Sell 167203, T1/Uncommon/2HBA Intended to Junk Sell From Here: 170155, T1/Uncommon/2HBA Intended to Salvage 170157, T1/Uncommon/2HBA Intended to Salvage 170160, T1/Rare/2HAS Intended to Salvage 170161, T1/Uncommon/2HAS Intended to Salvage 170162, T1/Rare/2HAS Intended to Salvage 170163, T1/Uncommon/2HAS Intended to Salvage 170164, T1/Rare/2HAS Intended to Salvage 170165, T1/Rare/2HAS Intended to Salvage From Here: 170435, T1/Uncommon/2HSS Intended to Salvage 170436, T1/Rare/2HSS Intended to Salvage 170439, T1/Rare/OHCS Intended to Salvage 170442, T1/Rare/Dagger Intended to Salvage 170443, T1/Rare/Dagger Intended to Salvage 170444, T1/Rare/Dagger Intended to Salvage 170445, T1/Uncommon/Dagger Intended to Salvage From Here: 170448, T2/Rare/Katana Intended to Salvage 170451, T2/Rare/2HAS Intended to Salvage 170452, T2/Rare/2HAS Intended to Salvage 170455, T2/Uncommon/OHBA Intended to Salvage 170456, T2/Rare/OHBA Intended to Salvage 170458, T2/Rare/OHAS Intended to Salvage 170459, T2/Rare/OHAS Intended to Salvage 170460, T2/Rare/OHAS Intended to Salvage From Here: 166605, T1/Uncommon/Dessert Intended to Junk Sell From Here: 170117, T1/Uncommon/Meal Intended to Salvage 170117-1, T1/Uncommon/Meal Intended to Salvage 170117-2, T1/Uncommon/Meal Intended to Salvage 170119, T1/Uncommon/Meal Intended to Salvage 170120, T1/Uncommon/Meal Intended to Salvage 170120-1, T1/Uncommon/Meal Intended to Salvage 170123, T1/Uncommon/Meal Intended to Salvage 170123-1, T1/Uncommon/Meal Intended to Salvage 170123-2, T1/Uncommon/Meal Intended to Salvage 170125, T1/Uncommon/Meal Intended to Salvage 170126, T1/Uncommon/Meal Intended to Salvage 170126-1, T1/Uncommon/Meal Intended to Salvage From Here: 170463, T1/Uncommon/Meal Intended to Salvage 170463-1, T1/Uncommon/Meal Intended to Salvage 170464, T1/Uncommon/Meal Intended to Salvage 170474, T1/Uncommon/Meal Intended to Salvage 170474-1, T1/Uncommon/Meal Intended to Salvage 170474-2, T1/Uncommon/Meal Intended to Salvage From Here: 170478, T1/Uncommon/Meal Intended to Salvage 170478-1, T1/Uncommon/Meal Intended to Salvage From Here: 166342, T1/Uncommon/Support Song Intended to Junk Sell 166345, T1/Uncommon (Masterpiece)/Support Song Intended to Junk Sell From Here: 170108, T1/Uncommon (Masterpiece)/Debuff Song Intended to Junk Sell 170112, T1/Uncommon/Debuff Song Intended to Junk Sell 170113, T1/Uncommon/Debuff Song Intended to Junk Sell From Here: 170500, T1/Uncommon/Debuff Song Intended to Junk Sell 170504, T1/Uncommon (Masterpiece)/Debuff Song Intended to Junk Sell 170506, T1/Uncommon/Debuff Song Intended to Junk Sell Total Quantities: T1/Uncommon/Equipment: [100*28]=2800 T1/Rare/Equipment: [200*38]=7600 T1/Uncommon/Consumable: [50*33]=1650 T1/Rare/Consumable: [100*6]=600 T2/Uncommon/Equipment: [300*15]=4500 T2/Rare/Equipment: [500*19]=9500 T3/Uncommon/Equipment: [600*10]=6000 T3/Rare/Equipment: [900*29]=26100 T3/Perfect/Equipment: [1250*6]=7500 T3/Uncommon/Consumable: [300*25]=7500 T3/Rare/Consumable: [450*39]=17550 Grand Total: 91300 Col 248 Merchant Exp Edited October 6, 2020 by Sam Link to post Share on other sites
Sam 0 Posted October 7, 2020 #84 Share Posted October 7, 2020 (edited) Walking around the corner many times for the door opening, a young-looking female walks in with loads and loads of junk for Sam to sell. Sam was very excited to get this started but knew that it was going to take sometime before she was done with the huge contribution given. With some words of thanks, Sam tells the lad that she will message her when this is done and mentions that it might take a while given the portion of the loot. With a mutual nod toward each other, she whistles for the twins who knew what needed to be done already and was already starting to move the items or organize them to their proper categories. Sam smiles as the lad walks out, Sam starts to help with the loot. After a trip to the Bazar and a crap ton of junk sold, she arrives back to the shop with a smile across her face as she pats both the girl's heads. This took a few days to go through but she managed to complete the task final as she sends a message to Bistro letting her know. Quote Bistro, This is Sam from The Black Odyssey. I just wanted to let you know that the junk has been gone through and sold properly. I will be sending you you Col here shorty. Thank you for choosing The Black Odyssey and we hope to see you again. Sam Junk Processed Here Spoiler 161473, T1/Uncommon/Crystal Intended to Salvage 161474, T1/Uncommon/Crystal Intended to Salvage 161477, T1/Rare/Crystal Intended to Salvage 161479, T1/Uncommon/Crystal Intended to Salvage 161480-1, T1/Uncommon/Crystal Intended to Salvage 161480, T1/Uncommon/Crystal Intended to Salvage 161481-1, T1/Rare/Crystal Intended to Salvage 161481, T1/Rare/Crystal Intended to Salvage 161484-1, T1/Rare/Crystal Intended to Salvage 161484, T1/Rare/Crystal Intended to Salvage 161486, T1/Uncommon/Crystal Intended to Salvage 161489-1, T1/Uncommon/Crystal Intended to Salvage 161489, T1/Uncommon/Crystal Intended to Salvage 161490-1, T1/Rare/Crystal Intended to Salvage 161490, T1/Rare/Crystal Intended to Salvage 161492, T1/Rare/Crystal Intended to Salvage 161493-1, T1/Rare/Crystal Intended to Salvage 161493-2, T1/Rare/Crystal Intended to Salvage 161493, T1/Rare/Crystal Intended to Salvage 161494, T1/Uncommon/Crystal Intended to Salvage 161495-1, T1/Rare/Crystal Intended to Salvage 161495-2, T1/Rare/Crystal Intended to Salvage 161495-3, T1/Rare/Crystal Intended to Salvage 161495, T1/Rare/Crystal Intended to Salvage 161496-1, T1/Rare/Crystal Intended to Salvage 161496, T1/Rare/Crystal Intended to Salvage 161497-1, T1/Rare/Crystal Intended to Salvage 161497-2, T1/Rare/Crystal Intended to Salvage 161497-3, T1/Rare/Crystal Intended to Salvage 161497, T1/Rare/Crystal Intended to Salvage 161498, T1/Rare/Crystal Intended to Salvage 161499-1, T1/Uncommon/Crystal Intended to Salvage 161499-2, T1/Uncommon/Crystal Intended to Salvage 161499, T1/Uncommon/Crystal Intended to Salvage 162556-1, T2/Rare/Potion Intended to Salvage 162556-2, T2/Rare/Potion Intended to Salvage 162556, T2/Rare/Potion Intended to Salvage 162557, T2/Uncommon/Potion Intended to Salvage 162558-1, T2/Uncommon/Potion Intended to Salvage 162558, T2/Uncommon/Potion Intended to Salvage 162561, T2/Uncommon/Potion Intended to Salvage 162562, T2/Rare/Potion Intended to Salvage 162563-1, T2/Uncommon/Potion Intended to Salvage 162563, T2/Uncommon/Potion Intended to Salvage 162565, T2/Uncommon/Potion Intended to Salvage 162566, T2/Rare/Potion Intended to Salvage 162567, T2/Uncommon/Potion Intended to Salvage 162568, T2/Uncommon/Potion Intended to Salvage 162569, T2/Rare/Potion Intended to Salvage 162571, T2/Rare/Potion Intended to Salvage 162573, T2/Rare/Potion Intended to Salvage 162575, T2/Rare/Potion Intended to Salvage 162576, T2/Uncommon/Potion Intended to Salvage 162578, T2/Rare/Potion Intended to Salvage 162579, T2/Rare/Potion Intended to Salvage 162581, T2/Uncommon/Potion Intended to Salvage 162582, T2/Rare/Potion Intended to Salvage 162583, T2/Uncommon/Potion Intended to Salvage 162643, T1/Rare/Potion Intended to Salvage 162644-1, T1/Uncommon/Potion Intended to Salvage 162644-2, T1/Uncommon/Potion Intended to Salvage 162644, T1/Uncommon/Potion Intended to Salvage 162645, T1/Uncommon/Potion Intended to Salvage 162648, T1/Rare/Potion Intended to Salvage 162650, T1/Rare/Potion Intended to Salvage 162651-1, T1/Uncommon/Potion Intended to Salvage 162651, T1/Uncommon/Potion Intended to Salvage 162652-1, T1/Uncommon/Potion Intended to Salvage 162652-2, T1/Uncommon/Potion Intended to Salvage 162652, T1/Uncommon/Potion Intended to Salvage 162653, T1/Uncommon/Potion Intended to Salvage 162654, T1/Uncommon/Potion Intended to Salvage 162655-1, T1/Rare/Potion Intended to Salvage 162655, T1/Rare/Potion Intended to Salvage 162656-1, T1/Rare/Potion Intended to Salvage 162656-2, T1/Rare/Potion Intended to Salvage 162656-3, T1/Rare/Potion Intended to Salvage 162656, T1/Rare/Potion Intended to Salvage 162657-1, T1/Rare/Potion Intended to Salvage 162657, T1/Rare/Potion Intended to Salvage 162658-1, T1/Rare/Potion Intended to Salvage 162658-2, T1/Rare/Potion Intended to Salvage 162658, T1/Rare/Potion Intended to Salvage 162660-1, T1/Rare/Potion Intended to Salvage 162660, T1/Rare/Potion Intended to Salvage 162662-1, T1/Rare/Potion Intended to Salvage 162662, T1/Rare/Potion Intended to Salvage 162665, T1/Rare/Potion Intended to Salvage 162666, T1/Rare/Potion Intended to Salvage 162669-1, T1/Rare/Potion Intended to Salvage 162669, T1/Rare/Potion Intended to Salvage 162865-1, T1/Rare/Crystal Intended to Salvage 162865, T1/Rare/Crystal Intended to Salvage 162866-1, T1/Rare/Crystal Intended to Salvage 162866-2, T1/Rare/Crystal Intended to Salvage 162866, T1/Rare/Crystal Intended to Salvage 162867-1, T1/Rare/Crystal Intended to Salvage 162867, T1/Rare/Crystal Intended to Salvage 162870-1, T1/Uncommon/Crystal Intended to Salvage 162870-2, T1/Uncommon/Crystal Intended to Salvage 162870, T1/Uncommon/Crystal Intended to Salvage 162871-1, T1/Rare/Crystal Intended to Salvage 162871, T1/Rare/Crystal Intended to Salvage 162872-1, T1/Rare/Crystal Intended to Salvage 162872-2, T1/Rare/Crystal Intended to Salvage 162872, T1/Rare/Crystal Intended to Salvage 162874-1, T1/Uncommon/Crystal Intended to Salvage 162874-2, T1/Uncommon/Crystal Intended to Salvage 162874, T1/Uncommon/Crystal Intended to Salvage 162875-1, T1/Rare/Crystal Intended to Salvage 162875-2, T1/Rare/Crystal Intended to Salvage 162875-3, T1/Rare/Crystal Intended to Salvage 162875, T1/Rare/Crystal Intended to Salvage 162876, T1/Rare/Crystal Intended to Salvage 162877, T1/Rare/Crystal Intended to Salvage 162879-1, T1/Rare/Crystal Intended to Salvage 162879, T1/Rare/Crystal Intended to Salvage 162880, T1/Uncommon/Crystal Intended to Salvage 162881-1, T1/Rare/Crystal Intended to Salvage 162881, T1/Rare/Crystal Intended to Salvage 162882-1, T1/Uncommon/Crystal Intended to Salvage 162882, T1/Uncommon/Crystal Intended to Salvage 162883-1, T1/Uncommon/Crystal Intended to Salvage 162883, T1/Uncommon/Crystal Intended to Salvage 162884-1, T1/Rare/Crystal Intended to Salvage 162884, T1/Rare/Crystal Intended to Salvage 162886-1, T1/Rare/Crystal Intended to Salvage 162886, T1/Rare/Crystal Intended to Salvage 162888, T1/Uncommon/Crystal Intended to Salvage 162889-1, T1/Rare/Crystal Intended to Salvage 162889, T1/Rare/Crystal Intended to Salvage 162891, T1/Rare/Crystal Intended to Salvage 162935, T1/Rare/Crystal Intended to Salvage 162938-1, T1/Uncommon/Crystal Intended to Salvage 162938, T1/Uncommon/Crystal Intended to Salvage 162939, T1/Uncommon/Crystal Intended to Salvage 162942, T1/Uncommon/Crystal Intended to Salvage 162943-1, T1/Rare/Crystal Intended to Salvage 162943-2, T1/Rare/Crystal Intended to Salvage 162943-3, T1/Rare/Crystal Intended to Salvage 162943, T1/Rare/Crystal Intended to Salvage 162944-1, T1/Rare/Crystal Intended to Salvage 162944-2, T1/Rare/Crystal Intended to Salvage 162944, T1/Rare/Crystal Intended to Salvage 162945, T1/Rare/Crystal Intended to Salvage 162948, T1/Uncommon/Crystal Intended to Salvage 162950, T1/Rare/Crystal Intended to Salvage 162953-1, T1/Rare/Crystal Intended to Salvage 162953-2, T1/Rare/Crystal Intended to Salvage 162953, T1/Rare/Crystal Intended to Salvage 162954-1, T1/Uncommon/Crystal Intended to Salvage 162954, T1/Uncommon/Crystal Intended to Salvage 162955, T1/Uncommon/Crystal Intended to Salvage 162957-1, T1/Rare/Crystal Intended to Salvage 162957, T1/Rare/Crystal Intended to Salvage 162960, T1/Rare/Crystal Intended to Salvage 163162, T2/Rare/Potion Intended to Salvage 163163, T2/Rare/Potion Intended to Salvage 163166, T2/Rare/Potion Intended to Salvage 163172, T2/Uncommon/Potion Intended to Salvage 163173, T2/Rare/Potion Intended to Salvage 163175-1, T2/Uncommon/Potion Intended to Salvage 163175, T2/Uncommon/Potion Intended to Salvage 163176-1, T2/Uncommon/Potion Intended to Salvage 163176-2, T2/Uncommon/Potion Intended to Salvage 163176-3, T2/Uncommon/Potion Intended to Salvage 163176, T2/Uncommon/Potion Intended to Salvage 163177, T2/Rare/Potion Intended to Salvage 163179, T2/Rare/Potion Intended to Salvage 163181, T2/Uncommon/Potion Intended to Salvage 163183, T2/Rare/Potion Intended to Salvage 163184-1, T2/Uncommon/Potion Intended to Salvage 163184, T2/Uncommon/Potion Intended to Salvage 163186, T2/Uncommon/Potion Intended to Salvage 163187, T2/Rare/Potion Intended to Salvage 164861-1, T1/Rare/Crystal Intended to Salvage 164861, T1/Rare/Crystal Intended to Salvage 164863, T1/Uncommon/Crystal Intended to Salvage 164864-1, T1/Rare/Crystal Intended to Salvage 164864-2, T1/Rare/Crystal Intended to Salvage 164864-3, T1/Rare/Crystal Intended to Salvage 164864, T1/Rare/Crystal Intended to Salvage 164866, T1/Uncommon/Crystal Intended to Salvage 164869, T1/Uncommon/Crystal Intended to Salvage 164870, T1/Rare/Crystal Intended to Salvage 164871-1, T1/Uncommon/Crystal Intended to Salvage 164871-2, T1/Uncommon/Crystal Intended to Salvage 164871-3, T1/Uncommon/Crystal Intended to Salvage 164871, T1/Uncommon/Crystal Intended to Salvage 164873, T1/Uncommon/Crystal Intended to Salvage 164875, T1/Uncommon/Crystal Intended to Salvage 164880-1, T1/Rare/Crystal Intended to Salvage 164880-2, T1/Rare/Crystal Intended to Salvage 164880, T1/Rare/Crystal Intended to Salvage 164885, T1/Rare/Crystal Intended to Salvage 164886-1, T1/Uncommon/Crystal Intended to Salvage 164886, T1/Uncommon/Crystal Intended to Salvage 164887-1, T1/Rare/Crystal Intended to Salvage 164887, T1/Rare/Crystal Intended to Salvage 164888, T1/Uncommon/Crystal Intended to Salvage 164889, T1/Uncommon/Crystal Intended to Salvage 164890-1, T1/Rare/Crystal Intended to Salvage 164890-2, T1/Rare/Crystal Intended to Salvage 164890-3, T1/Rare/Crystal Intended to Salvage 164890, T1/Rare/Crystal Intended to Salvage 164894, T1/Rare/Crystal Intended to Salvage 164895-1, T1/Uncommon/Crystal Intended to Salvage 164895, T1/Uncommon/Crystal Intended to Salvage 164898, T1/Uncommon/Crystal Intended to Salvage 164900, T1/Uncommon/Crystal Intended to Salvage 164902-1, T1/Uncommon/Crystal Intended to Salvage 164902-2, T1/Uncommon/Crystal Intended to Salvage 164902, T1/Uncommon/Crystal Intended to Salvage 164903, T1/Rare/Crystal Intended to Salvage 164905-1, T1/Uncommon/Crystal Intended to Salvage 164905-2, T1/Uncommon/Crystal Intended to Salvage 164905-3, T1/Uncommon/Crystal Intended to Salvage 164905, T1/Uncommon/Crystal Intended to Salvage 164908-1, T1/Rare/Crystal Intended to Salvage 164908-2, T1/Rare/Crystal Intended to Salvage 164908, T1/Rare/Crystal Intended to Salvage 164909-1, T1/Rare/Crystal Intended to Salvage 164909, T1/Rare/Crystal Intended to Salvage 164910, T1/Rare/Crystal Intended to Salvage 164913, T1/Rare/Crystal Intended to Salvage 164914, T1/Rare/Crystal Intended to Salvage 164915, T1/Rare/Crystal Intended to Salvage 167296, T1/Rare/Potion Intended to Salvage 167298, T1/Rare/Potion Intended to Salvage 167301-1, T1/Uncommon/Potion Intended to Salvage 167301-2, T1/Uncommon/Potion Intended to Salvage 167301, T1/Uncommon/Potion Intended to Salvage 167303-1, T1/Uncommon/Potion Intended to Salvage 167303, T1/Uncommon/Potion Intended to Salvage 167304-1, T1/Rare/Potion Intended to Salvage 167304-2, T1/Rare/Potion Intended to Salvage 167304, T1/Rare/Potion Intended to Salvage 167305, T1/Uncommon/Potion Intended to Salvage 167307-1, T1/Rare/Potion Intended to Salvage 167307, T1/Rare/Potion Intended to Salvage 167308-1, T1/Rare/Potion Intended to Salvage 167308-2, T1/Rare/Potion Intended to Salvage 167308-3, T1/Rare/Potion Intended to Salvage 167308, T1/Rare/Potion Intended to Salvage 167309-1, T1/Uncommon/Potion Intended to Salvage 167309, T1/Uncommon/Potion Intended to Salvage 167311-1, T1/Rare/Potion Intended to Salvage 167311-2, T1/Rare/Potion Intended to Salvage 167311, T1/Rare/Potion Intended to Salvage 167312-1, T1/Uncommon/Potion Intended to Salvage 167312-2, T1/Uncommon/Potion Intended to Salvage 167312-3, T1/Uncommon/Potion Intended to Salvage 167312, T1/Uncommon/Potion Intended to Salvage 167313, T1/Uncommon/Potion Intended to Salvage 167315, T1/Rare/Potion Intended to Salvage 167318-1, T1/Uncommon/Potion Intended to Salvage 167318, T1/Uncommon/Potion Intended to Salvage 167320, T1/Rare/Potion Intended to Salvage 167322-1, T1/Rare/Potion Intended to Salvage 167322, T1/Rare/Potion Intended to Salvage 162562-1, T2/Rare/Potion Intended to Salvage 162573-1, T2/Rare/Potion Intended to Salvage 162573-2, T2/Rare/Potion Intended to Salvage 162578-1, T2/Rare/Potion Intended to Salvage 163166-1, T2/Rare/Potion Intended to Salvage 164118, T3/Uncommon/Potion Intended to Salvage 164120, T3/Uncommon/Potion Intended to Salvage 164121, T3/Uncommon/Potion Intended to Salvage 164124, T3/Uncommon/Potion Intended to Salvage 164126, T3/Uncommon/Potion Intended to Salvage 164127, T3/Uncommon/Potion Intended to Salvage 164128, T3/Uncommon/Potion Intended to Salvage 164131, T3/Uncommon/Potion Intended to Salvage 164132, T3/Uncommon/Potion Intended to Salvage 164133, T3/Uncommon/Potion Intended to Salvage 164139, T3/Uncommon/Potion Intended to Salvage 166903, T3/Uncommon/Potion Intended to Salvage 166905, T3/Uncommon/Potion Intended to Salvage 166907, T3/Uncommon/Potion Intended to Salvage 166918, T3/Uncommon/Potion Intended to Salvage 166919, T3/Uncommon/Potion Intended to Salvage 166923, T3/Uncommon/Potion Intended to Salvage 166924, T3/Uncommon/Potion Intended to Salvage 166926, T3/Uncommon/Potion Intended to Salvage 166928, T3/Uncommon/Potion Intended to Salvage 164118-1, T3/Uncommon/Potion Intended to Salvage 164118-2, T3/Uncommon/Potion Intended to Salvage 164118-3, T3/Uncommon/Potion Intended to Salvage 164120-1, T3/Uncommon/Potion Intended to Salvage 164120-2, T3/Uncommon/Potion Intended to Salvage 164120-3, T3/Uncommon/Potion Intended to Salvage 164121-1, T3/Uncommon/Potion Intended to Salvage 164121-2, T3/Uncommon/Potion Intended to Salvage 164124-1, T3/Uncommon/Potion Intended to Salvage 164127-1, T3/Uncommon/Potion Intended to Salvage 164127-2, T3/Uncommon/Potion Intended to Salvage 164131-1, T3/Uncommon/Potion Intended to Salvage 164132-1, T3/Uncommon/Potion Intended to Salvage 164139-1, T3/Uncommon/Potion Intended to Salvage 164139-2, T3/Uncommon/Potion Intended to Salvage 164139-3, T3/Uncommon/Potion Intended to Salvage 166905-1, T3/Uncommon/Potion Intended to Salvage 166907-1, T3/Uncommon/Potion Intended to Salvage 166907-2, T3/Uncommon/Potion Intended to Salvage 166907-3, T3/Uncommon/Potion Intended to Salvage 166918-1, T3/Uncommon/Potion Intended to Salvage 166918-2, T3/Uncommon/Potion Intended to Salvage 166918-3, T3/Uncommon/Potion Intended to Salvage 166919-1, T3/Uncommon/Potion Intended to Salvage 166923-1, T3/Uncommon/Potion Intended to Salvage 164119, T3/Rare/Potion Intended to Salvage 164123, T3/Rare/Potion Intended to Salvage 164125, T3/Rare/Potion Intended to Salvage 164129, T3/Rare/Potion Intended to Salvage 164136, T3/Rare/Potion Intended to Salvage 164143, T3/Rare/Potion Intended to Salvage 166909, T3/Rare/Potion Intended to Salvage 166912, T3/Rare/Potion Intended to Salvage 166913, T3/Rare/Potion Intended to Salvage 166915, T3/Rare/Potion Intended to Salvage 166916, T3/Rare/Potion Intended to Salvage 166920, T3/Rare/Potion Intended to Salvage 166927, T3/Rare/Potion Intended to Salvage 164119-1, T3/Rare/Potion Intended to Salvage 164119-2, T3/Rare/Potion Intended to Salvage 164123-1, T3/Rare/Potion Intended to Salvage 164136-1, T3/Rare/Potion Intended to Salvage 164136-2, T3/Rare/Potion Intended to Salvage 164143-1, T3/Rare/Potion Intended to Salvage 166909-1, T3/Rare/Potion Intended to Salvage 166909-2, T3/Rare/Potion Intended to Salvage 166909-3, T3/Rare/Potion Intended to Salvage 166913-1, T3/Rare/Potion Intended to Salvage 166913-2, T3/Rare/Potion Intended to Salvage 166913-3, T3/Rare/Potion Intended to Salvage 166915-1, T3/Rare/Potion Intended to Salvage 166916-1, T3/Rare/Potion Intended to Salvage 166916-2, T3/Rare/Potion Intended to Salvage Total Quantities: T1/Uncommon/Consumable: [50*82]=4100 T1/Rare/Consumable: [100*135]=13500 T2/Uncommon/Consumable: [150*23]=3450 T2/Rare/Consumable: [250*25]=6250 T3/Uncommon/Consumable: [300*45]=13500 T3/Rare/Consumable: [450*28]=12600 Grand Total: 53400 Col 338 Merchant Exp Edited October 7, 2020 by Sam Link to post Share on other sites
Demian 0 Posted October 8, 2020 #85 Share Posted October 8, 2020 The best crafters would only receive their wares from certain providers, either based on prestige or their equipment maker's exceptional quality. Daemien relied on the latter, sauntering into the Black Odyssey and giving the twin assistants a nod. "Ladies. Been looking for an ambition item as of late. Think you could help me out?" If they'd proceeded to handle his request themselves, he'd entrust a single col pouch to them; otherwise, it was most likely the catch of yet another shop assistant that caught his eye, one to whom he'd wave and explain his request to. Either way, he would get what he'd needed for his future work. The man shuffled back towards the settlement, a new skillet in tow. Spoiler Purchasing from @Sam: 1,050col = 1 * 1,050col | Custom Ambition Tool Name: Cast Iron Skillet Description: In dire times, this could be a makeshift weapon. The way Daemien holds it occasionally reads as such. Total: 1,050col. Link to post Share on other sites
Baldur 0 Posted October 8, 2020 #86 Share Posted October 8, 2020 Baldur pushed his way into the merchants shop. He didn't normally frequent other merchants, but Raidou had sent him a message to come by the shop and pick something up. As he pushed his way into the traditional looking fantasy shop, he saw the walls lined with manequins for armor and weapon mounts hung on all sides. It appeared the store had everything in stock except for a hand in a jar. He squinted. Was that a hand in a jar on the top shelf in the back? He wouldn't quite make it out, before a young woman popped up to welcome him to her master's shop. "Ah... yes... I'm Baldur. I believe I am expected? Raidou asked me to come by the shop, he said he had something to help out with the boss raid." Link to post Share on other sites
Simmone 0 Posted October 8, 2020 Author #87 Share Posted October 8, 2020 (edited) Offering a subtle bow, while Sam was handling the other prospective patron that was Daemien. A pink haired NPC was quickly matched to another in light blue. They bow in unison "Aye. The mistress has been expecting you." They scatter like mice, opening a paper screen and to its hasty slide open a billowing fog of soot from an ashtray lingered. Murmuring's can be heard between Moro and Maru, with a third more deeper tone but clearly a woman. Mere seconds pass as Maru the blue haired seems to appear with the smoke leaving a trail as she breaches, grabs a red pillow after diving into a cabinet with a rattle. A lid to a jar rolls off aimlessly into a corner as she slinks to her feet, patting herself and the linen before looking to the patron in a huff and a smile. "The mistress will see you now!" paying the Gaijin Samurai a bow before scattering back into the obscurity. Once the samurai would follow behind the NPC child, sitting in a recliner of red drawing from a long holder a cigarette. Listing softly with a flare of gold in her eyes she speaks softly to Moro "Yes that is the one. Zanshin, the sheer of the mortal coil." Who clanks the weapon shut into its ivory sheathe. "Raidou has convinced me you have done us a great service, he found this one one of his journey's. According to him, it has no more suitable a wielder. I am eager to see what he could mean." Simmone offers a bat of an eye lash in a way its hard to tell if she's being sincere, but none the less the NPC girl rushes and bows herself lifting the weapon in its saya to its new master. Given to Baldur: Spoiler Name: Ethereal Tether - Zanshin Profession: Merchant Rank: 5 Roll ID: See Above Roll Result: See Above Item Type: Katana Tier: 3 Quality: Perfect Enhancements: Keen, Bleed 1, AA Post Link: Here Description: A relic in purplish silver crusite make, housed in a ivory saya. When held it is as if your are linked to your targets, even if blind folded it is as if you can 'feel' them. Frightening to all those but the most practiced of minds, this weapon seeks to destroy opposition all its own. Edited October 8, 2020 by Simmone Link to post Share on other sites
Baldur 0 Posted October 8, 2020 #88 Share Posted October 8, 2020 Baldur knelt down on the cushion as he watched the girl scramble about for the blade while her master lounged and smoked. It was definitely an interesting shop, and the shopkeeper seemed to have some air of mystery about her. Finally, the blue haired girl came forward with a katana in its ivory saya. Baldur bowed his head slightly to the two woman as he accepted the blade. When he closed his hands upon it, the stat window came up and Baldur's eyebrows raised slightly. Now more interested, Baldur pushed the sword free with a thumb against the tsuba and half drew the blade so he could admire the hamon. It jagged as he expected, given the <<bleed>> enhancement on the blade. Typically he would have a paralysis blade and a bleed blade at his side whenever he reached a new tier, but the absolute accuracy over-ruled his desire for either. Now he had something both unerring, and able to improve his damage. "Please extend my greatest thanks to Raidou-san. This is a present greater than I think I have earned from him, but I shall put it to good use, that I can promise." He sheathed the blade and laid it in front of him as he gave her a deep a bow. "Thank you for your time and for this gift. I shall be putting it to use in the Floor raid coming up soon." He took the blade, slipped it into his obi and stood. Bowed once more, and then departed. Link to post Share on other sites
Simmone 0 Posted October 9, 2020 Author #89 Share Posted October 9, 2020 10/8/20 T1 Mats Material Purchase (300*200=60000 col) Merchant Exp: 600 Link to post Share on other sites
Simmone 0 Posted October 10, 2020 Author #90 Share Posted October 10, 2020 10/9/20 T1 Mats Material Purchase (300*500=150000 col) Merchant Exp: 1500 Link to post Share on other sites
ChaseR 0 Posted October 15, 2020 #91 Share Posted October 15, 2020 Chase opened the door energetically, humming and throwing his head left and right. By the time he was at the counter, his menu was already open and offering a whole heap of Col to Sam, as if he knew what he wanted beforehand- of course he did. "Tell Gran to give me two hundred tier ones if you please, I'll need those for some personal business~.". Oh, the joy of being so careless and forgetting the imminent death he'd be in, had the shop owner actually heard him. Not like he could even bother to worry about that right now though, all was good and life was happy as ever with his new weapon. Total Cost: 300 * 200 = 60k Col Link to post Share on other sites
Gladecover_Witch 0 Posted October 17, 2020 #92 Share Posted October 17, 2020 (edited) Sigurd strode confidently into the shop. She had business to conduct. Things to and materials to sell. The starter package had been rather kind to her, giving her additional materials to sell, which would allow her to buy even more gear that she desperately needed to continue her quest. So far she had managed to get by, barely surviving, but that time was done. She needed to push ahead, and put her plans into motion. That was what the blue haired woman had told her. Succeed, beat the game, get out. That required her to make her move. She approached the counter, placing her hands on it and clearing her throat gently. "Excuse M-m-m-me. I h-h-h-have some b-b-business to discus. I n-n-n-need to sell some m-m-m-materials." Damn her stutter. She had managed to get by without much talking, but it was during these kinds of interactions that she couldn't hide it anymore. While she stammered out her request she pulled open the shop window and began browsing the items for sale, noting a few things that caught her eye. Materials to Sell: 25 Edited October 17, 2020 by Gladecover_Witch Link to post Share on other sites
Simmone 0 Posted October 17, 2020 Author #93 Share Posted October 17, 2020 A pair of placid and unjudging pair of NPC looked at the woman unfazed by her speech, after her order had been placed they curtsey and scatter while valiantly decreeing "Aye!". Maru with her vibrant pink dives headfirst into a cabinet to the rattle of a few jars. Moro opens an overhead container and removes a heavy bag of coin she struggles to pull down. To her Sigurd's side, the pink topped manifestation lifts a silver platter to which the player could place what she intended to sell. The other picked out a scale and began calibrating it with a couple of brass weights. Simmone offers: 300 Col per unit (T1) 600 Col per unit (T2) 750 Col per unit (T3) Link to post Share on other sites
Gladecover_Witch 0 Posted October 17, 2020 #94 Share Posted October 17, 2020 (edited) Without another word Sigurd placed all of her materials upon the platter. 25 Units of Materials instantly leaving her inventory. For some this might seem silly, but they served her no real purpose right now. Besides she would be able to attain more once she got her gear set and was able to run her own hunting parties. This was all to plan, a solid plan, a good one, one that she had spent several nights preparing. The two NPC's who were handling the transaction were quick and efficient, working in tandem to make the transaction smooth. She admired that, it made it easier for her to get through things. On top of that she wasn't much of a fan of speaking, especially to new people. With the shop window open, she began to check off boxes. One was to signify she wanted the tier 1 gear package. One weapon, one armor, and two trinkets. Sort of a beginner value bundle so to speak. She also began checking off the items she wanted on the bundle. An intricate bone dagger, a simple looking collection of clothing, a skull, and a curious looking pendant. Each one had stats that she would need to advance, they also had a certain aesthetic that she liked. She wasn't too concerned about the pricing, being certain that her materials would cover the cost with change left over. She even took a moment to add a pair of immolation potions to her purchase, something she had learned would be rather useful in her endeavors. With her order picked out she clicked to accept, and awaited the system and the NPC's to do their work. Edited October 17, 2020 by Gladecover_Witch added in potion purchase too Link to post Share on other sites
Simmone 0 Posted October 17, 2020 Author #95 Share Posted October 17, 2020 Accepting all that she wished to purchase, Moro begins to way a pouch out and adding carefully all the objects the woman had found. After a sub tally in equity the remaining is placed in a dark brown sack and a rip tie pulled snaps it shut. Maru plucked the pieces of gear off the walls within the building and checked them for wear to assure they were still at full durability, before piling them up and holding them aloft to the patron. The blue haired NPC with a bag of coin, and a pink haired with all the gear requested they bowed slightly. "Thank you for your patronage at the Black Odyssey." while a sharp exhale from behind a screen door seems to play on its own. Purchased from Sigurd 25*T1 Mats [300 ea]= 7500 Col Sold to Sigurd 2*T1 Immolation Potions [300 ea] (10 Unmitigated on successful, non critical enemy attacks) Gear Total Cost: 4320 [Packaged] Spoiler Name: Bone Bleeder Profession: Blacksmith Rank: 10 Roll ID: 170446 Roll Result: 11+1/LD: 8 Item Type: Dagger Tier: 1 Quality: Perfect Enhancements: Paralyze 1 (9-10), Bleed 2 (8-10) Post Link: Here Description: An intricately carved bone dagger resembling a stiletto in a slightly tainted appearance as if aged in the elements. The carvings suggest perhaps a ritualistic motive behind the design, but what is recognizable is the celtic knot of Tristram steel in the socket that acts as the pommel. Spoiler Spoiler Name: Witch Robes Profession: Tailor Rank: 10 Roll ID: 170396 Roll Result: 10+1/LD: 8 Item Type: Light Armor Tier: 1 Quality: Perfect Enhancements: Mitigation 2 (+18), Evasion 1 Post Link: Here Description: A cobbled together assortment of clothing in dark rich blacks and reds, designed for protection, movement, and functionality without too much hinderance or attentions drawn with flowing sections of studded leather. Spoiler Spoiler Name: Skull of Longevity Profession: Artisan Rank: 10 Roll ID: 170421 Roll Result: 11+1/LD: 13 Item Type: Trinket Tier: 1 Quality: Perfect Enhancements: Recovery 2 (2), Evasion 1 Post Link: Here Description: The carved skull in an embellished tapestry of engraving through meticulous means, an old rival to which was in theory claimed. Legend says he would never run out of energy through a break in the system, and it lingers on in this piece. Spoiler Spoiler Name: Lucky Ravens foot Profession: Artisan Rank: 10 Roll ID: 170905 Roll Result: 10+1/LD: 15 Item Type: Trinket Tier: Tierless Quality: Perfect Enhancements: Loot Dice 3 Post Link: Here Description: Ravens have always been good at finding things that are shiny. Greedily seeking out that with worth or a glean, on a blackened cable it seems drawn that with some use or worth. Spoiler Net exchange: 7500-600-4320=2580 Returned to Sigurd Link to post Share on other sites
Gladecover_Witch 0 Posted October 17, 2020 #96 Share Posted October 17, 2020 Sigurd accepted the goods and her change, before opening her inventory to investigate her purchases. She hesitated a moment looking at the col she had left. It was still a large amount. She had not been expecting so much in her account at this point, yet here it was. On top of that her gear was all perfect. This had to be some sort of error, yet somehow she had to guess this was not. It was hard to think that a business could keep open offering such good prices for things. Then again loyalty would keep them going. There had to be a steady stream of players coming and going to help maintain this shop. She vowed then to be one of them, bring in her unneeded materials for a small profit. She equipped her new items. The outfit hugged her frame and provided cover. Its weight was reassuring, though it was not so heavy to burden her. Her new dagger was perfectly matched to her, its obscure shape, and intricate carvings seemed like it could deliver crippling wounds with even the slightest prick, and the skull now clutched in her left hand seemed to resonate with energy. Everything came together to build the look of someone who was not to be messed with. Sigurd smiled gently as she pulled up her hood and made for the exit, stopping at the door for a moment. :Th-th-thank you..." She managed to stutter before slipping out the door. Link to post Share on other sites
ChaseR 0 Posted October 19, 2020 #97 Share Posted October 19, 2020 And with another trip back to Simmone, this time it was for much less business than all of the rest. He wanted a blank map to note any interesting and worthwhile findings in, letting out a deep sigh and walking towards the counter before grinning and clapping his hands. "Don't mind if I take this, Sam. Maybe four more...", he told the assistant owner and sent the Col right to her, humming. He was about to set off on his little adventure after all, and he didn't want a single minute of exploring to go to waste given how taxing it was and how well he had to prepare for this. Total Cost: 1500 Col [ChaseR bought x5 T3 Blank Dungeon Map.] Link to post Share on other sites
Simmone 0 Posted October 20, 2020 Author #98 Share Posted October 20, 2020 (edited) 10/20/20 (Witch Brew Consumed: 4 Remaining) T3 Perfect Weapon #169112b ID:169112b (T3/Weapon/Perfect) BD: CD: LD: 173874 8 5 14 Damage/Accuracy 173875 3 2 13 Bleed/Paralyze 173876 10 6 8 Fallen Damage/Holy Damage Name: Shard of Brionac - Caliburn Profession: Merchant Rank: 5 Roll ID: See Above Roll Result: See Above Item Type: Two Handed Assualt Spear Tier: 3 Quality: Perfect Enhancements: Fallen 1, Bleed 1 (9-10), Accuracy 1 Post Link: Here Description: A single broken chip of a weapon affixed precariously upon a rod, it is clear that this fragment is part of something greater. Only time will tell if there would be a smith capable of restoring it where it belongs. T3 Perfect Weapon #169138b ID:169138b (T3/Weapon/Perfect) BD: CD: LD: 173883 2 10 13 Bleed/Paralyze 173884 8 3 15 Damage/Accuracy 173885 10 9 17 Absolute Accuracy/Phase Name: Cosmic Devourer Profession: Merchant Rank: 5 Roll ID: See Above Roll Result: See Above Item Type: Two Handed Straight Sword Tier: 3 Quality: Perfect Enhancements: Accuracy I, Paralyze 1, Absolute Accuracy Post Link: Here Description: A broadsword with a heated glowing edge; it surrounds a red crystalline battery with its black metal casing around its hilt and guard. There are circular symbols carved upon this steel. Its hull extends towards the center of the blade, protecting the crux of its form with a heavy rigid casing. Given to Sam to Salvage: Spoiler T3 Perfect Armor/Shield #168898a ID:168898a (T3/Heavy Armor/Perfect) BD: CD: LD: 173857 5 9 14 Mitigation/Thorns 173858 8 4 18 Mitigation/Thorns 173859 3 3 17 Mitigation/Thorns T3 Perfect Weapon #169083a ID:169083a (T3/Weapon/Perfect) BD: CD: LD: 173860 5 11 10 Bleed/Paralyze 173861 6 7 9 Bleed/Paralyze 173862 8 10 3 Taunt/Keen T3 Rare Weapon #169090a ID:169090a (T3/Weapon/Rare) BD: CD: LD: 173863 8 3 16 Damage/Accuracy 173864 7 7 13 Bleed/Paralyze T3 Perfect Armor/Shield #169108c ID:169108c (T3/Heavy Armor/Perfect) BD: CD: LD: 173865 3 4 3 Regen/Recovery 173866 7 12 2 Regen/Recovery 173867 2 11 9 Taunt/H.M. T3 Perfect Armor/Shield #169108d ID:169108d (T3/Heavy Armor/Perfect) BD: CD: LD: 173868 8 11 18 Mitigation/Thorns 173869 4 4 11 Taunt/H.M. 173870 2 8 17 Mitigation/Thorns T3 Perfect Weapon #169112a ID:169112a (T3/Weapon/Perfect) BD: CD: LD: 173871 9 8 5 Taunt/Keen 173872 2 11 14 Damage/Accuracy 173873 2 10 7 Bleed/Paralyze T3 Perfect Weapon #169112c ID:169112c (T3/Weapon/Perfect) BD: CD: LD: 173877 8 11 11 Bleed/Paralyze 173878 5 5 16 Damage/Accuracy 173879 10 1 17 Damage/Accuracy T3 Perfect Weapon #169138a ID:169138a (T3/Weapon/Perfect) BD: CD: LD: 173880 9 6 9 Bleed/Paralyze 173881 8 5 11 Bleed/Paralyze 173882 8 3 14 Damage/Accuracy T3 Perfect Weapon #169138c ID:169138c (T3/Weapon/Perfect) BD: CD: LD: 173886 5 3 20 Damage/Accuracy 173887 7 6 16 Damage/Accuracy 173888 2 5 15 Damage/Accuracy T3 Rare Weapon #172167a ID:172167a (T3/Weapon/Rare) BD: CD: LD: 173889 3 8 16 Damage/Accuracy 173890 3 4 17 Damage/Accuracy T3 Perfect Armor/Shield #172142c ID:172142c (T3/Heavy Armor/Perfect) BD: CD: LD: 173891 1 1 10 Taunt/H.M. 173892 7 3 12 Taunt/H.M. 173893 7 11 13 Taunt/H.M. Crafting Respite: 159511 T3 Rare Armor/Shield #169459b ID:169459b (T3/Heavy Armor/Rare) BD: CD: LD: 173917 2 3 8 Taunt/H.M. 173918 10 11 2 Antifreeze/Fireproof Given to Sam to Salvage: Spoiler T3 Perfect Armor/Shield #172142d ID:172142d (T3/Heavy Armor/Perfect) BD: CD: LD: 173894 9 8 20 Mitigation/Thorns 173895 8 5 9 Taunt/H.M. 173896 7 7 19 Mitigation/Thorns T3 Perfect Weapon #172180b ID:172180b (T3/Weapon/Perfect) BD: CD: LD: 173897 3 9 10 Bleed/Paralyze 173898 2 3 15 Damage/Accuracy 173899 9 7 14 Damage/Accuracy T3 Rare Weapon #173019a ID:173019a (T3/Weapon/Rare) BD: CD: LD: 173900 6 2 14 Damage/Accuracy 173901 1 4 3 Taunt/Keen T3 Perfect Armor/Shield #173020a ID:173020a (T3/Heavy Armor/Perfect) BD: CD: LD: 173902 9 2 9 Taunt/H.M. 173903 5 11 8 Taunt/H.M. 173904 5 4 16 Mitigation/Thorns T3 Perfect Weapon #169435b ID:169435b (T3/Weapon/Perfect) BD: CD: LD: 173905 1 3 2 Taunt/Keen 173906 5 11 11 Bleed/Paralyze 173907 4 3 3 Taunt/Keen T3 Perfect Weapon #169458a ID:169458a (T3/Weapon/Perfect) BD: CD: LD: 173908 4 10 1 Taunt/Keen 173909 1 2 6 Taunt/Keen 173910 3 9 11 Bleed/Paralyze T3 Perfect Weapon #169458b ID:169458b (T3/Weapon/Perfect) BD: CD: LD: 173911 6 11 17 Damage/Accuracy 173912 3 8 15 Damage/Accuracy 173913 9 10 10 Bleed/Paralyze T3 Perfect Weapon #169458c ID:169458c (T3/Weapon/Perfect) BD: CD: LD: 173914 7 12 10 Bleed/Paralyze 173915 2 8 19 Damage/Accuracy 173916 4 12 19 Damage/Accuracy T3 Rare Weapon #169482b ID:169482b (T3/Weapon/Rare) BD: CD: LD: 173919 9 12 11 Bleed/Paralyze 173920 6 3 7 Bleed/Paralyze T3 Perfect Armor/Shield #169493c ID:169493c (T3/Heavy Armor/Perfect) BD: CD: LD: 173921 1 10 12 Taunt/H.M. 173922 8 1 14 Mitigation/Thorns 173923 7 8 10 Taunt/H.M. T3 Perfect Armor/Shield #169493d ID:169493d (T3/Heavy Armor/Perfect) BD: CD: LD: 173924 6 6 10 Taunt/H.M. 173925 7 11 3 Regen/Recovery 173926 8 3 2 Regen/Recovery T3 Perfect Weapon #169515b ID:169515b (T3/Weapon/Perfect) BD: CD: LD: 173927 2 7 12 Bleed/Paralyze 173928 8 12 1 Taunt/Keen 173929 9 7 18 Damage/Accuracy Perfect: 21*2000=42000 Rare: 5*1440=7200 EXP: 26*10=260 Total Cost: 49200 Edited February 20, 2021 by Simmone Link to post Share on other sites
NIGHT 0 Posted October 21, 2020 #99 Share Posted October 21, 2020 If the shop had found her again, who was she to deny its presence? (By all means, NIGHT would've wanted to keep walking. But her instincts were wanting, and there was only one place she could imagine would satisfy her need for a weapon change.) Aside from the awful stench of the store, there was, in fact, something of great interest to the player on display. Curious. And yet none of her col might've satisfied the shop owner, she knew. One look at the blade she'd had on, and then another to one of the shop's assistants. "Hey," she called out to one of them, summoning forth Dragon's Gaze. "You think this would make for an amicable trade?" Spoiler Swapping Equipment with Simmone. Handing over the following: Dragon's Gaze -- [ Keen | After a successful attack, gain +1 BD until your next successful attack, at which point this bonus is removed. Another successful attack will reactivate this enhancement. ] -- [ Paralyze I | Natural successful attack rolls of 9-10 remove the enemy’s action on their next turn. Paralyzed opponents lose any evasion properties. ] -- [ Absolute Accuracy | +1 ACC. Attack rolls of 1 no longer automatically miss. ] Item ID: #162430 | Identification rolls: #165137, #165138, #165139 [T3E3-2HSS]: It is said that the crux of a dragon's power lies within their eyes. This hand and a half greatsword has been affixed with one wyrm's optic, the prospect of which might scare even the sturdiest of foes. Wield this power correctly, and one is likely to never, ever miss. Accepting the following: Cosmic Devourer -- [ Paralyze I | Natural successful attack rolls of 9-10 remove the enemy’s action on their next turn. Paralyzed opponents lose any evasion properties. ] -- [ Absolute Accuracy | +1 ACC. Attack rolls of 1 no longer automatically miss. ] -- [ Accuracy I | +1 ACC. ] Item ID: #169138b | Identification rolls: #173883, #173884, #173885 [T3E3-2HSS]: A broadsword with a heated glowing edge; it surrounds a red crystalline battery with its black metal casing around its hilt and guard. There are circular symbols carved upon this steel. Its hull extends towards the center of the blade, protecting the crux of its form with a heavy rigid casing. Link to post Share on other sites
ChaseR 0 Posted October 22, 2020 #100 Share Posted October 22, 2020 (edited) After a fair while from his last visit for materials, Chase entered the shop silently and greeted the two NPCs before heading straight for the counter. He placed a batch of weapons and armors on the counter, alongside what seemed like a trinket further by the side. "Lady, I've some items I want you to appraise. Weapons, armors, and a demonic trinket. I'm sure you can find something more than just 'good' for them, so please tell me whenever they're ready.", he asked of her with a small smile, waiting for her to peek out the back of the store to start identification. "And have this for good luck as well.", he nodded off, handing Simmone a Witch's Brew from his quests. Spoiler Items to be identified: Spoiler 13 T3 Perfect Weapon (ID: 173621b, 173632b, 173632c, 173648b, 173720a, 173720b, 173720c, 173723a, 173723b, 173723c, 173732b, 173735a, 173735b, 173735c) 6 T3 Rare Weapon (ID: 173595a, 173610a, 173622a, 173634a, 173710a, 173711a) 6 T3 Rare Armor (ID: 168456, 168540, 173597, 173607, 173609, 173722b) 1 T3 Demonic Trinket (ID: 174121) Total Cost: 45,840 Col [ChaseR hands Simmone a Witch's Brew.] Edited October 22, 2020 by ChaseR Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now